Cosmoteer Wiki
cosmoteer_en
https://cosmoteer.wiki.gg/wiki/Cosmoteer_Wiki
MediaWiki 1.39.0
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Gadget definition talk
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Map talk
Main Page
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MediaWiki default
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<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
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FANDOM moved page [[Main Page]] to [[Cosmoteer Wiki]]: SEO
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#REDIRECT [[Cosmoteer Wiki]]
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Category:Notice templates
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Created page with "[[Category:Templates]]"
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[[Category:Templates]]
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Category:Wiki skin images
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Created page with "[[Category:Images]]"
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[[Category:Images]]
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Template:LGPL
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Created page with " {{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <incl..."
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{{LicenseBox|text=''This work is licensed under the [https://www.gnu.org/copyleft/lesser.html GNU Lesser General Public License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:LGPL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:GFDL/doc
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Created page with ";Description :This template is used to mark images using the GFDL. ;Syntax :Type <code>{{t|GFDL}}</code> on the image information page. <includeonly>Category:Image lic..."
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;Description
:This template is used to mark images using the GFDL.
;Syntax
:Type <code>{{t|GFDL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Topic
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Created page with "<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>"
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<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Quote
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1 revision imported
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{{#invoke:Quote|quote}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://starter.fandom.com/wiki/Template:Quote?oldid=4277
--></noinclude>
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Template:Episode
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<includeonly><infobox type="Episode">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="partOfSeason"><label>Season</label></data>
<data source="episodeNumber"><label>Episode</label></data>
<data source="airDate"><label>Air date</label></data>
<data source="writer"><label>Writer</label></data>
<data source="director"><label>Director</label></data>
<group layout="horizontal">
<header>Episode guide</header>
<data source="previousEpisode"><label>Previous</label></data>
<data source="nextEpisode"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Episodes]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Module:Namespace detect/config/doc
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Created page with "This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language. To activate a configuration item, you need to u..."
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This module stores configuration data for Module:Namespace detect. Here you can localise the module to your wiki's language.
To activate a configuration item, you need to uncomment it. This means that you need to remove the text "-- " at the start of the line.
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Category:Hatnote templates with errors
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Created page with "[[Category:Maintenance]]"
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[[Category:Maintenance]]
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Template:For
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<includeonly>{{#invoke:Hatnote|For}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:LGPL/doc
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Created page with ";Description :This template is used to mark images using the LGPL. ;Syntax :Type <code>{{t|LGPL}}</code> on the image information page. <includeonly>Category:Image lic..."
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;Description
:This template is used to mark images using the LGPL.
;Syntax
:Type <code>{{t|LGPL}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Namespace detect/data/doc
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Created page with "This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons."
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This module holds data for [[Module:Namespace detect]] to be loaded per page, rather than per #invoke, for performance reasons.
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Category:Template documentation
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Created page with "The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template. [[Category:Templates]]"
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The templates in this category contain documentation about other templates. The are automatically put here by the {{T|Documentation}} template.
[[Category:Templates]]
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Template:Cite web
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<includeonly>{{
#if: {{#if: {{{url|}}} | {{#if: {{{title|}}} |1}}}}
||Error on call to [[Template:cite web]]: Parameters '''url''' and '''title''' must be specified
}}{{
#if: {{{archiveurl|}}}{{{archivedate|}}}
| {{#if: {{#if: {{{archiveurl|}}}| {{#if: {{{archivedate|}}} |1}}}}
||Error on call to [[template:cite web]]: Parameters '''archiveurl''' and '''archivedate''' must be both specified or both omitted
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{authorlink|}}}
| [[{{{authorlink}}}|{{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}]]
| {{#if: {{{last|}}}
| {{{last}}}{{#if: {{{first|}}} | , {{{first}}} }}
| {{{author}}}
}}
}}
}}{{#if: {{{author|}}}{{{last|}}}
| {{#if: {{{coauthors|}}}| <nowiki>;</nowiki> {{{coauthors}}} }}
}}{{#if: {{{author|}}}{{{last|}}}|
{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
|}}
}}{{#if: {{{last|}}}{{{author|}}}
| . }}{{
#if: {{{editor|}}}
|  {{{editor}}}:
}}{{#if: {{{archiveurl|}}}
| {{#if: {{{archiveurl|}}} | {{#if: {{{title|}}} | [{{{archiveurl}}} {{{title}}}] }}}}
| {{#if: {{{url|}}} | {{#if: {{{title|}}} | [{{{url}}} {{{title}}}] }}}}
}}{{#if: {{{language|}}} |  <span style="font-size: 0.95em; font-weight: bold; color:#555; position: relative;">({{{language}}})</span>
}}{{#if: {{{format|}}}
|  ({{{format|}}})
}}{{#if: {{{work|}}}
| . ''{{{work}}}''
}}{{#if: {{{pages|}}}
|  {{{pages}}}
}}{{#if: {{{publisher|}}}
| . {{{publisher}}}{{#if: {{{author|}}}{{{last|}}}
|
| {{#if: {{{date|}}}{{{year|}}}{{{month|}}} || }}
}}
}}{{#if: {{{author|}}}{{{last|}}}
||{{#if: {{{date|}}}
|  ({{{date}}})
| {{#if: {{{year|}}}
| {{#if: {{{month|}}}
|  ({{{month}}} {{{year}}})
|  ({{{year}}})
}}
}}
}}
}}.{{#if: {{{archivedate|}}}
|  Archived from [{{{url}}} the original] on {{#time:F j, Y|{{{archivedate}}}}}{{#if: {{{archiveyear|}}} | , {{{archiveyear}}} }}.
}}{{#if: {{{accessdate|}}}
|  Retrieved on {{#time:F j, Y|{{{accessdate}}}}}{{#if: {{{accessyear|}}} | , {{{accessyear}}} }}.
}}{{#if: {{{accessmonthday|}}}
|  Retrieved on {{{accessmonthday}}}, {{{accessyear}}}.
}}{{#if: {{{accessdaymonth|}}}
|  Retrieved on {{{accessdaymonth}}} {{{accessyear}}}.
}}{{#if: {{{quote|}}}
| “{{{quote}}}”
}}</includeonly><noinclude>{{documentation}}
</noinclude>
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Template:Space
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<includeonly> </includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Clear
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<includeonly><div style="clear:{{{1|both}}}"></div></includeonly><noinclude>
{{documentation}}</noinclude>
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Category:Stubs
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__EXPECTUNUSEDCATEGORY__
This category contains articles that are incomplete and are tagged with the {{T|Stub}} template.
[[Category:Maintenance]]
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File:Example.jpg
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{{PD}}
[[Category:Images]]
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== Summary ==
{{PD}}
[[Category:Images]]
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Category:Images
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Created page with "[[Category:Media]]"
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[[Category:Media]]
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Template:Stub/doc
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Created page with " ;Description :This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category. <includeonl..."
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;Description
:This template is used to identify a stub. Any pages using this template will be automatically placed in the [[:Category:Stubs|Stubs]] category.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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File:Favicon.ico
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== Licensing ==
{{CC-BY-SA}}
[[Category:Wiki skin images]]
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Template:Fairuse/doc
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;Description
:This template is used to mark images as fair use.
;Syntax
:Type <code>{{t|fairuse}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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MediaWiki:Mainpage
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Main Page
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SEO
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Cosmoteer Wiki
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Template:Dialogue
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1 revision imported
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<includeonly><blockquote data-format="dialogue">{{#invoke:Dialogue|main}}</blockquote></includeonly><noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Dialogue
--></noinclude>
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Module:Mbox/data
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Scribunto
text/plain
local localStyle = {
['mbox'] = {
['display'] = 'flex',
['position'] = 'relative',
['border'] = '1px solid #d6d6d6',
['border-left-width'] = '8px',
['border-left-color'] = '#d6d6d6',
['border-radius'] = '3px',
['margin-bottom'] = '5px',
['min-height'] = '32px'
},
['mbox__content'] = {
['display'] = 'table',
['box-sizing'] = 'border-box',
['width'] = '100%',
['padding'] = '8px 15px'
},
['mbox__content__image'] = {
['display'] = 'table-cell',
['width'] = '40px',
['height'] = '100%',
['text-align'] = 'center',
['vertical-align'] = 'middle',
['padding-right'] = '15px'
},
['mbox__content__wrapper'] = {
['display'] = 'table-cell',
['vertical-align'] = 'middle'
},
['mbox__content__header'] = {
['display'] = 'block',
['font-weight'] = 'bold'
},
['mbox__content__text'] = {
['display'] = 'block'
},
['mbox__content__text__comment'] = {
['font-size'] = 'small'
},
['mbox__content__aside'] = {
['display'] = 'table-cell',
['width'] = '100px',
['vertical-align'] = 'middle',
['text-align'] = 'center',
['padding-left'] = '15px',
['border-left'] = '1px solid #d6d6d6'
},
['mbox__close'] = {
['position'] = 'absolute',
['right'] = '0',
['top'] = '0',
['padding'] = '2px 7px',
['font-weight'] = 'bold',
['font-size'] = '16px',
['color'] = '#bbb',
['cursor'] = 'pointer',
['transition'] = 'all .15s ease-in'
}
}
return { localStyle = localStyle }
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Template:Quote/doc
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==Description==
To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.
==Syntax==
<pre>
{{Quote
| quote =
| speaker =
| source =
}}
</pre>
As an alternative, these can be placed in positional order.
==Samples==
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
<pre>
{{Quote
| quote = When you play the game of thrones, you win or you die.
| speaker = [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| source = [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
or
<pre>
{{Quote
| When you play the game of thrones, you win or you die.
| [[w:c:gameofthrones:Cersei Lannister|Cersei Lannister]]
| [[w:c:gameofthrones:You Win or You Die|"You Win or You Die"]]
}}
</pre>
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Quote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Quote|Quote on Templates Wiki]]'''.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Cosmoteer Wiki:Wiki rules
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Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
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Template:Cols
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Modern and supported browsers no longer need vendor-specific prefixes for column-count
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<includeonly><div style="column-count: {{{1}}};">{{{2}}}</div></includeonly><noinclude>
{{documentation}}</noinclude>
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Category:Navbox templates
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Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
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Template:Delete/doc
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;Description
:This template is used to mark pages for deletion, categorizing them in [[:Category:Candidates for deletion]].
;Syntax
:Type <code>{{t|delete}}</code> on the page to be deleted.'''
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Permission/doc
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;Description
:This template is used to mark images as being copyrighted, but the copyright holder has given permission for its use.
;Syntax
:Type <code>{{t|permission}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:PD/doc
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;Description
:This template is used to mark images as being in the public domain.
;Syntax
:Type <code>{{t|PD}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Album/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Album
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| artist =
| released =
| recorded =
| length =
| label =
| producer =
}}
</pre>
== Sample output ==
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
<pre>
{{Album
| title = Fleur
| image = Example.jpg
| artist = Marigold
| released = June 2012
| recorded = 2011
| length = 88:88
| label = Spring
| producer = Daffy
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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File:Wiki.png
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wikitext
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[[Category:Wiki skin images]]
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Template:Trim/doc
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;Description
This template trims whitespace from the beginning and end of the supplied value. It works by using the simple hack of filtering it through the <code>#if</code> parser function.
;Syntax
<nowiki>{{trim| value }}</nowiki>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f1f126e3f6fe8474d693ec499d71a9c4067043f9
Template:Cols/doc
10
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FANDOM
26064
wikitext
text/x-wiki
;Description
This template formats the text into the specified number of columns.
;Syntax
<pre>{{cols|<# of columns>|<content>}}</pre>
Especially useful to wrap long lists of items into multiple columns.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
763fc74c9235663a500bcc69a50d425c77c16cb0
Template:Documentation
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FANDOM
26064
Remove aria complementary role because it's incorrect in this context; see: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Roles/complementary_role
wikitext
text/x-wiki
<includeonly>{| class="article-table plainlinks" style="width:100%;"
|- style="font-size:18px;"
! style="padding:0px;" | <div style="width:100%; padding:3px 0px; text-align:center;" class="color1">Template documentation</div>
|-
| ''Note: portions of the template sample may not be visible without values provided.''
|-
| View or edit [[{{{1|Template:{{PAGENAMEE}}/doc}}}|this documentation]]. ([[Template:Documentation|About template documentation]])
|-
| Editors can experiment in this template's [{{fullurl:{{FULLPAGENAMEE}}/sandbox|action=edit}} sandbox] and [{{fullurl:{{FULLPAGENAMEE}}/testcases}} test case] pages.
|}
<div style="margin:0 1em;">
{{{{{1|{{PAGENAME}}/doc}}}}}</div></includeonly><noinclude>{{Documentation}}[[Category:Documentation templates]]</noinclude>
75b0cad7de45e5705cd5bd244f3b20d1d9954aad
Template:CC-BY-SA
10
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under the [http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution-Share Alike License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:CC-BY-SA files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
b7cc0c0ae4d0cbff86fb66f332cdbfd9ef0c67f1
Template:Fairuse
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FANDOM
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. It will be used in a way that qualifies as fair use under US copyright law.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Fairuse files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
5db6645c70193dbeb65eed77de07f36451e1145c
Category:Blog posts
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wikitext
text/x-wiki
This is an automatically generated list of blog posts
[[Category:Community]]
864f70c2af84fd84c1901d154b90eb4facc9f37c
Template:Delete
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26064
wikitext
text/x-wiki
{{MessageBox
|header = Candidate for deletion
|type = delete
|text = This page has been nominated for removal from the wiki.
|comment = Remember to check [[Special:Whatlinkshere/{{FULLPAGENAME}}|what links here]] and [{{fullurl:{{FULLPAGENAME}}|action=history}} the page history] before deletion.
|class = notice hidden plainlinks
|id = delete
}}<includeonly>[[Category:Candidates for deletion]]</includeonly><noinclude>
{{Documentation}}</noinclude>
4173b2533a1aa36de4f2777956f1eae8889808ba
Template:LicenseBox
10
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FANDOM
26064
wikitext
text/x-wiki
<includeonly><div style="border-collapse: collapse; border-color: #d6d6d6; border-radius: 3px; border-style: solid; border-left-width: 8px; border-bottom-width: 1px; border-right-width: 1px; border-top-width: 1px; display: flex; margin: 0 auto 5px auto; min-height: 32px; padding: 0.25em 0.5em; {{{style|}}}" class="article-table plainlinks {{{class|}}}">
{{#if:{{{image|}}} | <span style="padding: 2px 0px 2px 0.5em; text-align: center; width: 60px;">[[File:{{{image}}}{{!}}48px{!}}alt{{=}}]]</span>}}
{{{text|''Your license text is not specified''}}}
</div></includeonly><noinclude>
{{documentation}}</noinclude>
069ed63c4b14e0275262b6d3e8d9e91ecba49744
Module:Mbox
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Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Mbox module from the [[w:c:dev:Global Lua Modules]].
local Mbox = require('Dev:Mbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Mbox]]
-- The imported Module is overwritten locally to include default styling.
-- For a more flexible Mbox experience, delete the function below and import
-- https://dev.fandom.com/wiki/MediaWiki:Global_Lua_Modules/Mbox.css
-- or paste (and modify as you like) its contents in your wiki's
-- [[MediaWiki:Wikia.css]] (see [[w:Help:Including_additional_CSS_and_JS]])
-- or look at https://dev.fandom.com/wiki/Global_Lua_Modules/Mbox
-- for more customization inspiration
--
-- BEGIN DELETION HERE
--
local getArgs = require('Dev:Arguments').getArgs
local localCSS = mw.loadData('Module:Mbox/data').localStyle
function Mbox.main(frame)
local args = getArgs(frame)
-- styles
local styles = {}
if args.bordercolor then
styles['border-left-color'] = args.bordercolor
elseif args.type then
styles['border-left-color'] = 'var(--type-' .. args.type .. ')'
end
if args.bgcolor then
styles['background-color'] = args.bgcolor
end
-- images
local image = args.image or ''
local imagewidth = args.imagewidth or '80px'
local imagelink = ''
if args.imagelink then
imagelink = '|link=' .. args.imagelink
end
local imagewikitext = ('%sFile:%s|%s%s' .. ']]'):format('[[', image, imagewidth, imagelink)
-- id for closure
local id = args.id or 'mbox'
local container = mw.html.create('div')
:addClass('mbox')
:addClass(args.class)
:css(styles)
:css(localCSS['mbox'])
:cssText(args.style)
local content = container:tag('div')
:addClass('mbox__content')
:css(localCSS['mbox__content'])
if args.image then
local image = content:tag('div')
:addClass('mbox__content__image')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__image'])
:wikitext(imagewikitext)
if args.collapsed then
image:addClass('mw-collapsed')
end
end
local contentwrapper = content:tag('div')
:addClass('mbox__content__wrapper')
:css(localCSS['mbox__content__wrapper'])
if args.header then
contentwrapper:tag('div')
:addClass('mbox__content__header')
:css(localCSS['mbox__content__header'])
:wikitext(args.header)
end
if args.text then
local text = contentwrapper:tag('div')
:addClass('mbox__content__text')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__text'])
:wikitext(args.text)
if args.collapsed then
text:addClass('mw-collapsed')
end
if args.comment then
text:tag('div')
:addClass('mbox__content__text__comment')
:css(localCSS['mbox__content__text__comment'])
:wikitext(args.comment)
end
end
contentwrapper:tag('span')
:addClass('mbox__close')
:addClass('mw-customtoggle-' .. id)
:css(localCSS['mbox__close'])
:attr('title', 'Dismiss')
if args.aside then
local aside = content:tag('div')
:addClass('mbox__content__aside')
:addClass('mw-collapsible')
:attr('id', 'mw-customcollapsible-' .. id)
:css(localCSS['mbox__content__aside'])
:wikitext(args.aside)
if args.collapsed then
aside:addClass('mw-collapsed')
end
end
return container
end
--
-- END DELETION HERE
--
-- The last line produces the output for the template
return Mbox
1c196d668f9209faef3e9a78c1f082f1c8573042
Template:GFDL
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26064
Created page with " {{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''Wikipedia:Text of th..."
wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under the GFDL. Permission is granted to copy, distribute and/or modify this image under the terms of the '''[[Wikipedia:Text of the GNU Free Documentation License|GNU Free Documentation License]]''', Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:GFDL files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
b3c309cd585718bb7808409474f98a1c5ec46103
Template:Documentation/doc
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102
168
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26064
wikitext
text/x-wiki
==Description==
This template is used to insert descriptions on template pages.
==Syntax==
Add <code><nowiki><noinclude></nowiki>{{t|Documentation}}<nowiki></noinclude></nowiki></code> at the end of the template page.
Add <code><nowiki><noinclude></nowiki>{{t|Documentation|documentation page}}<nowiki></noinclude></nowiki></code> to transclude an alternative page from the /doc subpage.
==Usage==
===On the Template page===
This is the normal format when used:
<pre>
TEMPLATE CODE
<includeonly>Any categories to be inserted into articles by the template</includeonly>
<noinclude>{{Documentation}}</noinclude>
</pre>
''If your template is not a completed div or table, you may need to close the tags just before <code><nowiki>{{Documentation}}</nowiki></code> is inserted (within the noinclude tags).''
''A line break right before <code><nowiki>{{Documentation}}</nowiki></code> can also be useful as it helps prevent the documentation template "running into" previous code.''
===On the documentation page===
The documentation page is usually located on the /doc subpage for a template, but a different page can be specified with the first parameter of the template (see [[#Syntax|Syntax]]).
Normally, you will want to write something like the following on the documentation page:
<pre>
==Description==
This template is used to do something.
==Syntax==
Type <code>{{t|templatename}}</code> somewhere.
==Samples==
<code><nowiki>{{templatename|input}}</nowiki></code>
results in...
{{templatename|input}}
<includeonly>Any categories for the template itself</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
</pre>
Use any or all of the above description/syntax/sample output sections. You may also want to add "see also" or other sections.
Note that the above example also uses the [[Template:T]] template.
<includeonly>[[Category:Documentation templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
58ca364cb71b551e4a71ddf3046cf41c84db0d57
Template:Self/doc
10
106
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26064
wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded by the photographer or author.
;Syntax
:Type <code>{{t|self}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
8daf839df62f0465275f6ef57c3998c9af9e4e1d
Template:Item
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112
183
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FANDOM
26064
wikitext
text/x-wiki
<includeonly><infobox type="Item">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="type"><label>Type</label></data>
<data source="effects"><label>Effects</label></data>
<data source="source"><label>Source</label></data>
<data source="buy"><label>Cost to buy</label></data>
<data source="sell"><label>Cost to sell</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Items]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
1c76f47b4d1d6c296c09c245c7dd7d4efc9ff9e6
Module:Navbox
828
114
185
2022-09-09T18:22:05Z
FANDOM
26064
fixed broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Navbox module from the [[w:c:dev:Global Lua Modules]].
local N = require('Dev:Navbox')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Navbox]]
-- The last line produces the output for the template
return N
7c5d05d6cc02dafdd64b46ca3fbdc3f808e53e5b
Template:Season
10
117
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FANDOM
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wikitext
text/x-wiki
<includeonly><infobox type="Season">
<title source="title"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption"/></image>
<data source="season"><label>Season</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="premiere"><label>Premiered</label></data>
<group layout="horizontal">
<header>Navigation</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Seasons]]}}</includeonly><noinclude>{{documentation}}</noinclude>
2e09c5f43c99d98363971b63ad639874c5e6c452
Module:Navbox/doc
828
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FANDOM
26064
getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Navbox}} template. Navbox templates are not displayed for mobile users.
23d4ed4b22c8bf7316431e1f6df6d4d5d9de1ef5
Template:=/doc
10
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FANDOM
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wikitext
text/x-wiki
;Description
:This template is used when escaping <code>=</code> when contained in [[w:Help:Parser functions|Parser functions]].
;This template cannot be substituted.
;Syntax
:Insert this template using <code>{{t|{{=}}}}</code>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ce8f267527b35c852e8190c38416584783aa37ac
Blog:Recent posts
502
122
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FANDOM
26064
Created article for recent blog posts
wikitext
text/x-wiki
<bloglist summary="true" count=50><title>⧼create-blog-post-recent-listing-title ⧽</title><type>plain</type><order>date</order></bloglist>
afb902f1d8c2d7adccbdd48b1fbd4a0cc5361783
Template:MessageBox/doc
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wikitext
text/x-wiki
{{T|MessageBox}} is a template for creating message boxes.
It is highly customizable with classes, inline styles, and provided CSS selectors. Optional features such as an image, left border, right-side text (for e.g. shortcuts), and a dismiss function.
It uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Mbox|on the Global Lua Module page]]. This version is modified to produce a starter style, based on the [[w:c:dev:mediawiki:Global Lua Modules/Mbox.css|basic style from the module]]. To use the full capabilities of this module and remove the default styling, remove the indicated portions of [[Module:Mbox]].
'''For a traditional wikitext version of this template, see [[w:c:templates:Template:Ambox|Ambox on Templates Wiki]]'''.
==Parameters==
For examples of how to use these parameters, see [[#Examples]].
{| class="wikitable" style="width: 100%"
! Parameter name
! Description
! Required?
! Default
|-
| <code>class</code>
| Additional classes to the root <code>.mbox</code> element.
| No
| —
|-
| <code>bordercolor</code>
| The color of the thick left-most border.
| No
| Stylesheet default
|-
| <code>type</code>
| Type of mbox as declared as in CSS with variables. Affects color of the thick left-most border. See [[#Using types]].
| No
| —
|-
| <code>bgcolor</code>
| The color of the mbox's background.
| No
| Stylesheet default
|-
| <code>style</code>
| Additional inline styles to the root <code>.mbox</code> element.
| No
| —
|-
| <code>image</code>
| An image to be added to the left of all text content.
| No
| —
|-
| <code>imagewidth</code>
| The width of the image (height automatically adjusts).
| No
| <code>60px</code>
|-
| <code>imagelink</code>
| The link to which the image points (could link to the relevant maintenance category, per example). If not included, the image will be un-clickable.
| No
| —
|-
| <code>header</code>
| The header (bold text placed at the top). This is typically used to very briefly explain the subject of the mbox itself, as when the mbox is closed, only the header will show.
| No
| —
|-
| <code>text</code>
| Non-bold text placed below the header, typically used to explain the subject of the mbox in further or additional detail. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>comment</code>
| Smaller non-bold text placed below the main text, typically used to add additional links or context about the notice. When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>aside</code>
| Text placed within a small allocation on the right side separated by a light gray border. Most commonly used to show shortcuts to the page in question (such as on policy pages). When the mbox is closed, this text will be hidden.
| No
| —
|-
| <code>id</code>
| By default, one close button will close all mboxes on the page. However, to change this, this parameter may be used, given as the name of the mbox implementation (e.g., "Template:Cleanup" would have <code><nowiki>|id=cleanup</nowiki></code>).
| No
| —
|-
| <code>collapsed</code>
| By default, the mbox will be uncollapsed, and the full contents will be shown. However, to change this, this parameter may be used to set an mbox as collapsed by default (e.g., <code><nowiki>|collapsed=true</nowiki></code> would set the mbox to be collapsed by default).
| No
| —
|}
==Design==
Some communities may wish to customize the appearance of the mboxes. The most common styling options are provided illustrated in CSS.
<syntaxhighlight lang="css" class="mw-collapsible mw-collapsed">
.mbox {
/* the background of the entire box */;
background-color: ;
/* the border color of the entire box */
border-color: ;
/* the border thickness of the entire box */
border-width: ;
/* the default thick left border color; note this can be changed from within the template implementations using the "color" parameter */
border-left-color: ;
/* the rounded-ness of the corners */;
border-radius: ;
/* the baseline font-size of the mbox */
font-size: ;
}
.mbox__content {
/* the padding inside the mbox */
padding: ;
}
.mbox__content__image {
/* the minimum width of the mbox's image (if bigger, use the "imagewidth" parameter in the template) */
width: ;
/* the spacing to the left of the text (i.e., the right of the image) */
padding-right: ;
}
.mbox__content__text__comment {
/* the size of the text in the "comment" parameter */
font-size: ;
}
.mbox__content__aside {
/* any particular modifications to the "aside" area can go here */
/* the maximum width of the aside area */
width: ;
}
.mbox__close {
/* the appearance of the close symbol here */
}
.mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be × */
content: '';
}
.mw-collapsed + .mbox__close {
/* modifications to the close symbol when the box is closed */
}
.mw-collapsed + .mbox__close:after {
/* overwrite "content" here if you do not wish for the close symbol to be + when the box is closed */
content: '';
}
</syntaxhighlight>
; Technical notes
* Additional inline styles to the root <code>.mbox</code> element can be achieved via the <code>style</code> parameter in the template.
== Examples ==
=== Basic MessageBox ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|id = test1
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|id = test1
}}
=== Using types ===
To use types, CSS variables must be added, such as:
<syntaxhighlight lang="css">
:root {
--type-important: rgba(200, 0, 0, 0.8);
--type-moderate: rgba(233, 124, 47, 0.8);
--type-minor: rgba(241, 197, 37, 0.8);
}
</syntaxhighlight>
If added:
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|id = test2
}}
Depending on your styling, there may not be a visual difference in the above example.
=== With an image ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|text = Normal text here
|image = Wiki.png
|imagelink =
|imagewidth = 50px
|id = test3
}}
=== With an aside ===
<pre>
{{MessageBox
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}</pre>
Produces:
{{#invoke:Mbox|main
|header = Header text here
|type = important
|text = Normal text here
|aside = Aside text here
|id = test4
}}
=== Standard/default style ===
<pre>
{{MessageBox
|header = Header text here
|text = Normal text here
|comment = Comment text here
|image = Wiki.png
|aside = Aside text here
|id = standard
}}</pre>
Produces:
{{#invoke:Mbox|main|header=Header text here |text=Normal text here |comment=Comment text here |image=Wiki.png |aside=Aside text here |id=standard}}
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ca7c12cf4c7d97a6a3a96c5adc07ee3ceaf78fda
Category:Candidates for deletion
14
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FANDOM
26064
wikitext
text/x-wiki
__EXPECTUNUSEDCATEGORY__
This category contains articles that have been marked as candidates for deletion with the {{T|Delete}} template.
'''Administrators, before deleting these pages''' make sure you check each page's discussion page, what links to each page, and the history of each page before proceeding with the deletion.
[[Category:Maintenance]]
a73d7b53cf0697a0682f842f1a71aafbe127aade
Template:Film
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FANDOM
26064
Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption"/></image> <g..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption"/></image>
<group>
<data source="premiere"><label>Premiere date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="rating"><label>Rating</label></data>
<data source="runtime"><label>Runtime</label></data>
<data source="director"><label>Directed by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="music"><label>Music by</label></data>
<data source="producer"><label>Produced by</label></data>
<data source="budget"><label>Budget</label></data>
<data source="earned"><label>Box Office</label></data>
</group>
<group layout="horizontal">
<header>Series</header>
<data source="previous"><label>← Previous</label></data>
<data source="next"><label>Next →</label></data>
</group>
</infobox>{{Namespace|main=[[Category:Films]]}}</includeonly><noinclude>{{documentation}}</noinclude>
92b5337f22ec52309cba873beaf3cdb11d2f64e0
Category:Image license templates
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26064
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Module:Dialogue/doc
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129
201
2022-09-09T18:22:05Z
FANDOM
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getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Dialogue}} template.
d22c926bd1a5c2221b42dc1a05b2326ecaaa6712
Module:Quote/doc
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26064
to get rid of the red link for the documentation
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Quote templates|Quote templates]] and is invoked by {{t|Quote}}.
665dce984d14e47c31477a42382fecb536de1da7
Category:Maintenance
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The subcategories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
{{cols|2|
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
}}
[[Category:{{SITENAME}}]]
3646bf22bbf81213a9b8ea11df02ceee8866b235
Module:Mbox/doc
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getting rid of a red link for the documentation
wikitext
text/x-wiki
This module is used by most of the basic [[:Category:Notice templates|Notice templates]] and is invoked by {{t|MessageBox}}.
f4a47833d87441e40c6613bb641eb72f6207cbb1
Template:Cast
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Created page with "<includeonly><infobox> <title source="name"><default>{{PAGENAME}}</default></title> <image source="image"><caption source="caption" /></image> <data><label>Born..."
wikitext
text/x-wiki
<includeonly><infobox>
<title source="name"><default>{{PAGENAME}}</default></title>
<image source="image"><caption source="caption" /></image>
<data><label>Born</label>
<default>{{#if: {{{birthname|}}} | {{{birthname|}}} }}{{#if: {{{birthdate|}}} | {{#if: {{{birthname|}}} | <br />}}{{{birthdate|}}}{{#if: {{{birthplace|}}} | <br />}} }}{{#if: {{{birthplace|}}} | {{#if: {{{birthdate|}}} || {{#if: {{{birthname|}}}|<br />}} }}{{{birthplace|}}} }}</default>
</data>
<data><label>Died</label>
<default>{{#if: {{{deathdate|}}} | {{{deathdate|}}} }}{{#if: {{{deathplace|}}} | {{#if: {{{deathdate|}}} | <br />}}{{{deathplace|}}} }}</default>
</data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="occupation"><label>Occupation</label></data>
<data source="appears in"><label>Appears in</label></data>
<data source="portrays"><label>Portrays</label></data>
</infobox>{{Namespace|main=[[Category:Cast]]<!--
-->{{#if: {{#pos:{{{appears in|}}} | TITLE}} | [[Category:TITLE cast]] }}<!--
-->}}</includeonly><noinclude>{{documentation}}</noinclude>
b1e4767be7d53e599ae3ac18e9f41dff90fdfe89
Template:Main
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|main}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Main_article
--></noinclude>
de20b6a379396a3458f12d72e486fce07869137c
Category:Screenshots
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Created page with "[[Category:Images]]"
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
Template:MessageBox
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1 revision imported
wikitext
text/x-wiki
{{#invoke:Mbox|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Ambox
--></noinclude>
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Template:Location/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Location
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| map = [e.g. "Example.jpg"]
| mapcaption =
| type =
| level =
| location =
| inhabitants =
}}
</pre>
== Sample output ==
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}<pre>
{{Location
| title = Flora Island
| image = Example.jpg
| imagecaption = The island
| map = Example.jpg
| mapcaption = Zone map
| type = Contested
| level = 1-5
| location = Earth
| inhabitants = Stompy Humans, Drinky Bees
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e3e627290fa1c04d98083b44bcd2fa5cb562e13c
Template:Permission
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is copyrighted. The copyright holder has given permission for its use.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files used with permission]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Game/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Game
| title = The game's name, displayed on top of the infobox
| image = [e.g. "Example.jpg"]
| developer =
| publisher =
| engine = The engine the game runs on
| version = Most recently released version of the game. If your wiki does patch notes, you may wish to link to those.
| platform = Platform(s) the game is available on
| releasedate = When the game released
| genre = Genre(s) the game is classified as
| mode = Singeplayer, multiplayer, etc.
| rating = ESRB / PEGI, etc. ratings
| media = What media the game is available on (digital, cartridge, cd, etc.)
| requirements = System requirements
}}</pre>
== Sample output ==
{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
<pre>{{Game
| title = The Game of Flower
| image = Example.jpg
| developer =
| publisher =
| engine =
| version =
| platform = PC
| releasedate = Soon
| genre = RPG
| mode = Single player
| rating =
| media =
| requirements = Cutting edge hardware
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f43ae1af35184ba75281f54d6c3683a202f5fd69
Template:Clear/doc
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wikitext
text/x-wiki
;Description
This template allows you to clear the left side, right side, or both sides of the page. Clearing means that the content following the template will not be displayed until the existing content on the specified sides (for example, "hanging" or floating images or blocks) is displayed completely. This template is often used so that the text does not flow around unrelated images.
The template adds the following code to the page: <code><nowiki><div style="clear:left/right/both;"></div></nowiki></code> (the value after <code>clear</code> depends on the parameters). This code affects elements with the CSS property <code>float</code>, including files floated to the side (for example, <code><nowiki>[[File:Image.png|right]]</nowiki></code>).
;Syntax
* To clear both sides of the page, add the code {{t|Clear}}.
* To clear only the left side of the page, add the code {{t|Clear|left}}.
* To clear only the right side of the page, add the code {{t|Clear|right}}.
You can also use {{t|-}} instead of {{t|Clear}} as a shorthand call for this template.
__NOTOC__
;Example
<pre style="display:table">
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
</pre>
This code produces the following result:
----
=== Section 1 ===
[[File:Example.jpg|200px|right]]
Section 1 text.
=== Section 2 ===
Section 2 text.
{{Clear|right}}
=== Section 3 ===
Section 3 text.
----
As you can see above, the example image added in section 1 is displayed to the right and extends down through section 2, while the {{t|Clear}} template is called at the end of the second section, resulting in the example image not being next to section 3. Thus, one use of the {{t|Clear}} template is to control which elements are displayed next to which other elements.
== See also ==
* [https://developer.mozilla.org/en-US/docs/Web/CSS/clear CSS property <code>clear</code> on MDN]
* [https://developer.mozilla.org/en-US/docs/Web/CSS/float CSS property <code>float</code> on MDN]
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Character/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Character
| name =
| image =
| imagecaption =
| aliases =
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate =
| birthPlace =
| deathDate =
| deathPlace =
| species =
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre>
== Sample output ==
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
<pre>
{{Character
| name = Flowa
| image = Example.jpg
| imagecaption = Flowa, at rest
| aliases = Flo
| relatives =
| affiliation =
| occupation =
| marital =
| birthDate = July 21st, 2013
| birthPlace = Iowa
| deathDate =
| deathPlace =
| species = Plant
| gender =
| height =
| weight =
| eyes =
| portrayedby =
| appearsin =
| debut =
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Tocright
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wikitext
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<includeonly><div style="float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;">__TOC__</div></includeonly><noinclude>
{{documentation}}</noinclude>
e05836955bb88801d044130d69154745f45c7642
Category:Videos
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Created page with "[[Category:Media]]"
wikitext
text/x-wiki
[[Category:Media]]
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Template:Series/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Series
| title =
| image =
| caption =
| release =
| seasons =
| episodes =
| runtime =
| genre =
| network =
| distrib =
| creator =
| writer =
| director =
| composer =
| based on =
| exec prod =
| producer =
| prod co =
| country =
| language =
}}</pre>
== Sample output ==
{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}
<pre>{{Series
| title = ''Default page title''
| image = Wiki.png
| caption = Test
| release = Test
| seasons = Test
| episodes = Test
| runtime = Test
| genre = Test
| network = Test
| distrib = Test
| creator = Test
| writer = Test
| director = Test
| composer = Test
| based on = Test
| exec prod = Test
| producer = Test
| prod co = Test
| country = Test
| language = Test
}}</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7f9a7daecb805234290cd4addefc0c049fe125ce
Template:Character
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wikitext
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<includeonly><infobox type="Character">
<title source="name"/>
<image source="image">
<caption source="imagecaption" />
</image>
<group>
<data source="aliases"><label>Aliases</label></data>
<data source="relatives"><label>Relatives</label></data>
<data source="affiliation"><label>Affiliation</label></data>
<data source="occupation"><label>Occupation</label></data>
</group>
<group>
<header>Biographical information</header>
<data source="marital"><label>Marital status</label></data>
<data source="birthDate"><label>Date of birth</label></data>
<data source="birthPlace"><label>Place of birth</label></data>
<data source="deathDate"><label>Date of death</label></data>
<data source="deathPlace"><label>Place of death</label></data>
</group>
<group>
<header>Physical description</header>
<data source="species"><label>Species</label></data>
<data source="gender"><label>Gender</label></data>
<data source="height"><label>Height</label></data>
<data source="weight"><label>Weight</label></data>
<data source="eyes"><label>Eye color</label></data>
</group>
<group>
<header>Appearances</header>
<data source="portrayedby"><label>Portrayed by</label></data>
<data source="appearsin"><label>Appears in</label></data>
<data source="debut"><label>Debut</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Characters]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Disambiguation/doc
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wikitext
text/x-wiki
;Description
:Marks an article as a disambiguation page, adding a banner to the article and categorizing it under [[:Category:Disambiguations]].
;Syntax
:Add <code>{{t|disambiguation}}</code> at the top of a disambiguation page.
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
c0a52d0ac40d9827b4462625985906e37c6f83c9
Template:Game
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wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer"><label>Developer</label></data>
<data source="publisher"><label>Publisher</label></data>
<data source="engine"><label>Engine</label></data>
<data source="version"><label>Version</label></data>
<data source="platform"><label>Platform</label></data>
<data source="releasedate"><label>Release date</label></data>
<data source="genre"><label>Genre</label></data>
<data source="mode"><label>Mode</label></data>
<data source="rating"><label>Rating</label></data>
<data source="media"><label>Media</label></data>
<group collapse="open">
<header>System requirements</header>
<data source="requirements"></data>
</group>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Template:See also
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1 revision imported
wikitext
text/x-wiki
<includeonly>{{#invoke:Hatnote|seeAlso}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Module:Namespace detect
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Namespace_detect module from the [[w:c:dev:Global Lua Modules]].
local NS = require('Dev:Namespace_detect')
-- Local configuration can be modified in
-- [[Module:Namespace detect/data]] and
-- [[Module:Namespace detect/config]]
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace detect]]
-- The last line produces the output for the template
return NS
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Template:Self
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wikitext
text/x-wiki
{{LicenseBox|text=''This file was uploaded by the photographer or author.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files uploaded by the photographer or author]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:CC-BY-SA/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images with the CC-BY-SA license.
;Syntax
:Type <code>{{t|CC-BY-SA}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Namespace detect/doc
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getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Namespace}} template.
157d889ae2f345f719a68f459ee2ca550d14afb5
Template:Space/doc
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wikitext
text/x-wiki
;Description
This template allows you to force a space in areas that strip whitespace.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
e361d3f5c2ca3c7d7503d9bb0d311e9d440c3cc2
Category:Quote templates
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Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Template:Film/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Film
| title =
| image =
| caption =
| premiere =
| genre =
| rating =
| runtime =
| director =
| writer =
| music =
| producer =
| budget =
| earned =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Film
| title = This is a test
| image = Wiki.png
| caption = This is a test
| premiere = This is a test
| genre = This is a test
| rating = This is a test
| runtime = This is a test
| director = This is a test
| writer = This is a test
| music = This is a test
| producer = This is a test
| budget = This is a test
| earned = This is a test
| previous = This is a test
| next = This is a test
}}
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Other free
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wikitext
text/x-wiki
{{LicenseBox|text=''This file is licensed under a free license.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Freely licensed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Event
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wikitext
text/x-wiki
<includeonly><infobox type="Event">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="performers"><label>Performers</label></data>
<data source="date"><label>Date</label></data>
<data source="location"><label>Location</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Events]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
d66b112135e43b8474d30a6dab0feaab6588dfe8
Template:Quest/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Quest
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| start =
| end =
| prerequisites =
| level =
| location =
| rewards =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
<pre>{{Quest
| title = Example infobox
| image = Example.jpg
| start = Chrys
| end = Geran
| prerequisites = None
| level = 5
| location = Earth
| rewards = Justice-Wrought Petals
| previous = A
| next = C
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
3c80ee4fc3fe45023bd67b3c400b2e64f4f2892a
Template:About
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<includeonly>{{#invoke:Hatnote|about}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:About
--></noinclude>
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Template:From Wikimedia
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wikitext
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{{LicenseBox|text=''This file was originally uploaded on Wikipedia or another Wikimedia project.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Files from WikiMedia projects]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:T
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<onlyinclude><nowiki>{{</nowiki>{{#if:{{{prefix|}}}|{{{prefix}}}:}}[[Template:{{{1}}}|{{{1}}}]]<!--
-->{{#if:{{{2|}}}||<span style="color:#555;">''<{{{2}}}>''</span>}}<!--
-->{{#if:{{{3|}}}||<span style="color:#555;">''<{{{3}}}>''</span>}}<!--
-->{{#if:{{{4|}}}||<span style="color:#555;">''<{{{4}}}>''</span>}}<!--
-->{{#if:{{{5|}}}||<span style="color:#555;">''<{{{5}}}>''</span>}}<!--
-->{{#if:{{{6|}}}||<span style="color:#555;">''<{{{6}}}>''</span>}}<!--
-->{{#if:{{{7|}}}||<span style="color:#555;">''<{{{7}}}>''</span>}}<!--
-->{{#if:{{{8|}}}||<span style="color:#555;">''<{{{8}}}>''</span>}}<!--
-->{{#if:{{{9|}}}||<span style="color:#555;">''<{{{9}}}>''</span>}}<!--
-->{{#if:{{{10|}}}||<span style="color:#555;">''<{{{10}}}>''</span>}}<!--
-->{{#if:{{{11|}}}||<span style="color:#555;">''<{{{11}}}>''</span>}}<!--
-->{{#if:{{{12|}}}||<span style="color:#555;">''<{{{12}}}>''</span>}}<!--
-->{{#if:{{{13|}}}||<span style="color:#555;">''<{{{13}}}>''</span>}}<!--
-->{{#if:{{{14|}}}||<span style="color:#555;">''<{{{14}}}>''</span>}}<!--
-->{{#if:{{{15|}}}||<span style="color:#555;">''<{{{15}}}>''</span>}}<!--
-->{{#if:{{{16|}}}||<span style="color:#555;">''<{{{16}}}>''</span>}}<!--
-->{{#if:{{{17|}}}||<span style="color:#555;">''<{{{17}}}>''</span>}}<!--
-->{{#if:{{{18|}}}||<span style="color:#555;">''<{{{18}}}>''</span>}}<!--
-->{{#if:{{{19|}}}||<span style="color:#555;">''<{{{19}}}>''</span>}}<!--
-->{{#if:{{{20|}}}||<span style="color:#555;">''<{{{20}}}>''</span>}}<!--
-->{{#if:{{{21|}}}||<span style="color:#555;">''<{{{21}}}>''</span>}}<!--
--><nowiki>}}</nowiki></onlyinclude><noinclude>{{documentation}}</noinclude>
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Template:Event/doc
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== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Event
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| performers =
| date =
| location =
}}
</pre>
== Sample output ==
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
<pre>
{{Event
| title = Flower du Jour
| image = Example.jpg
| performers = Awesome Ones
| date = All the time
| location = Everywhere
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
1502585ceb0f0a7e1e70edc0fa8c88720e7da905
Module:Namespace detect/config
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsConfiguration = require('Dev:Namespace_detect/config')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/config
-- The last line produces the output for the template
return nsConfiguration
22ca76ef47387cf20b5fcc7d1f14687f0b2da915
MediaWiki:Wiki-description-site-meta
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wikitext
text/x-wiki
Starship Architects & Commanders
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Template:Series
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Created page with "<includeonly><infobox> <title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title> <image source="image"><caption source="caption" /></image> <dat..."
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<includeonly><infobox>
<title source="title"><default>'' {{#explode:{{PAGENAME}}|(}} ''</default></title>
<image source="image"><caption source="caption" /></image>
<data source="release"><label>First released</label></data>
<data source="seasons"><label>Seasons</label></data>
<data source="episodes"><label>Episodes</label></data>
<data source="runtime"><label>Run time</label></data>
<data source="genre"><label>Genre</label></data>
<data source="network"><label>Network</label></data>
<data source="distrib"><label>Distributor</label></data>
<data source="creator"><label>Created by</label></data>
<data source="writer"><label>Written by</label></data>
<data source="director"><label>Directed by</label></data>
<data source="composer"><label>Composer</label></data>
<data source="based on"><label>Based on</label></data>
<data source="exec prod"><label>Executive producer</label></data>
<data source="producer"><label>Producer</label></data>
<data source="prod co"><label>Production company</label></data>
<data source="country"><label>Country</label></data>
<data source="language"><label>Language</label></data>
</infobox></includeonly><noinclude>{{documentation}}</noinclude>
f2e00daecd3f3df5c31267e0a9ffd721ac2f186d
Template:MIT/doc
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Created page with ";Description :This template is used to mark images using the MIT license. ;Syntax :Type <code>{{t|MIT}}</code> on the image information page. <includeonly>Category:Ima..."
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;Description
:This template is used to mark images using the MIT license.
;Syntax
:Type <code>{{t|MIT}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f243f408a7cb3acce5635655a2648b3dcd892584
Category:Infobox templates
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Created page with "[[Category:Templates]]"
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[[Category:Templates]]
06eecdec29f6cb215c99cf216d1e3bdc8c30a95e
Template:Hatnote/doc
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The hatnotes used for adding links between articles where more context is important.
Broadly speaking, a hatnote should answer a readers' question: Am I on the right page?
== Usage ==
; Basic usage:
{{hatnote|''text''}}
; All parameters:
{{hatnote|''text''|extraclasses=''extra classes''|selfref=''yes''|category=''no''}}
== Parameters ==
This template accepts the following parameters:
* <code>1</code> - the hatnote text (required)
* <code>extraclasses</code> - any extra CSS classes to be added.
* <code>selfref</code> - If set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
* <code>category</code> - If set to "no", "n", "false", or "0", suppresses the error tracking category ([[:Category:Hatnote templates with errors]]). This has an effect only if the leftmost parameter (the hatnote text) is omitted.
== Example ==
* <code><nowiki>{{hatnote|Example hatnote text}}</nowiki></code> → {{hatnote|Example hatnote text}}
== Typical types ==
{{T|Main}}, {{T|Further}} are very similar, but indicate either the primary page for a topic or more detailed related topic. They have a nearly identical set of parameters.
;{{T|Main}}: When an article is large, it often has a summary and a link to a main article. This template is used after the heading of the summary, to indicate a link to the subtopic article that has been summarized.
;{{T|Further}}: Used to link to articles containing further information on this topic.
;{{T|See also}}: Used to link to additional articles on related topics.
:;{{T|Main|Main Page}} →:{{Main|Main Page}}
:;{{T|Main|Main Page|Main Page}} →:{{Main|Main Page|Main Page}}
:*<code>1</code>, <code>2</code>, <code>3</code>, ... – the pages to link to. If no page names are specified, the current page name is used instead (without the namespace prefix). Categories and files are automatically escaped with the [[w:Help:Colon trick|colon trick]], and links to sections are automatically formatted as ''page § section'', rather than the MediaWiki default of ''page#section''.
:*<code>l1</code>, <code>l2</code>, <code>l3</code>, ... ''or''<code>label 1</code>, <code>label 2</code>, <code>label 3</code>, ... – optional labels for each of the pages to link to (this is for articles where a piped link would be used). Note that the extra parameters use a lower case 'L', for example, <code>l1</code>, <u>not</u> <code>L1</code>.
:*<code>selfref</code> – if set to "yes", "y", "true" or "1", adds the CSS class "selfref". This is used to denote self-references.
== Disambiguation ==
Templates such as {{T|About}} and {{T|For}} are to be used in cases where a disambiguation is not needed. In general, disambiguation pages should only be used for 4 or more titles that are mostly or entirely identical, except for a qualifier.
;{{T|About}}: Links the reader to other articles with similar titles or concepts that they may have been seeking instead. The template has several formats, including:
:;{{T|About|Use1}} →:{{About|}}
:;{{T|About|Use1|<nowiki/>|Main Page}} →:{{About|Use1||Main Page}}
:;{{T|About|Use1|<nowiki/>|Main Page|and|Main Page}} →:{{About|Use1||Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page}} →:{{About|Use1|Use2|Main Page}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page}} →:{{About|Use1|Use2|Main Page|and|Main Page}}
:;{{T|About|Use1|Use2|Main Page|other uses}} →:{{About|Use1|Use2|Main Page|other uses}}
Alternately, a <code>section=yes</code> parameter can be added to the {{T|About}} template for use at the top of a section. When using this parameter, the wording in the template changes to specify that it is being used in a section:
:;{{T|About|Use1|<nowiki>section=yes</nowiki>}} →:{{About|Use1|section=yes}}
:;{{T|About|Use1|<nowiki/>|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1||Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|and|Main Page|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|and|Main Page|section=yes}}
:;{{T|About|Use1|Use2|Main Page|other uses|<nowiki>section=yes</nowiki>}} →:{{About|Use1|Use2|Main Page|other uses|section=yes}}
A <var>text</var> option adds text to the end; note that this should be only used when truly necessary, and the other hatnote templates listed below don't suffice. This template also supports <var>selfref</var>.
;{{T|For}}: Provides links to up to four articles or disambiguation pages. It accepts zero to five parameters.
:;If used without parameters on a page named ''Foo'', the result is
::{{hatnote|For other uses, see [[:Foo (disambiguation)]].}}
:;The first parameter changes the hatnote itself and should be plain text, e.g. {{T|For|similar terms}} yields
::{{hatnote|For similar terms, see [[:Foo (disambiguation)]].}}
:;The second parameter is used to change the resultant link, e.g. {{T|For|similar terms|Main Page}} yields
::{{For|similar terms|Main Page}}
:;The third, fourth and fifth parameters are used to give one, two, or three supplementary links:
:*{{For|similar terms|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page}}
:*{{For|similar terms|Main Page|Main Page|Main Page|Main Page}}
:the last being produced by e.g. {{T|For|similar terms|Main Page|Main Page|Main Page|Main Page}}.
== Errors ==
If no hatnote text is supplied, the template will output the following message:
* {{hatnote|category=no}}
If you see this error message, it is for one of four reasons:
# No parameters were specified (the template code was <code><nowiki>{{hatnote}}</nowiki></code>). Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
# Some parameters were specified, but the hatnote text wasn't included. For example, the template text <code><nowiki>{{hatnote|extraclasses=seealso}}</nowiki></code> will produce this error. Please use (for example) <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>|extraclasses=seealso}}</nowiki></code> instead.
# The hatnote text was specified, but that text contains an equals sign ("="). The equals sign has a special meaning in template code, and because of this it cannot be used in template parameters that do not specify a parameter name. For example, the template code <code><nowiki>{{hatnote|2+2=4}}</nowiki></code> will produce this error. To work around this, you can specify the parameter name explicitly by using <code>1=</code> before the hatnote text, like this: <code><nowiki>{{hatnote|1=2+2=4}}</nowiki></code>.
# You tried to access [[Module:Hatnote]] directly by using <code><nowiki>{{#invoke:hatnote|hatnote|</nowiki>''text''<nowiki>}}</nowiki></code>. Use of #invoke in this way has been disabled for performance reasons. Please use <code><nowiki>{{hatnote|</nowiki>''text''<nowiki>}}</nowiki></code> instead.
Pages that contain this error message are tracked in [[:Category:Hatnote templates with errors]].
== Technical details ==
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Hatnote|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Hatnote|Hatnote on Templates Wiki]]'''.
The HTML code produced by this template looks like this:
* <code><nowiki><div role="note" class="hatnote"></nowiki>''hatnote text''<nowiki></div></nowiki></code>
<includeonly>[[Category:Notice templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
f89b62bda227691a45fd6d42d8bf89b151436cd2
Category:Pages with broken file links
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Created page with "[[Category:Maintenance]]"
wikitext
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[[Category:Maintenance]]
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Category:Media
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Template:Navbox
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{| style="width:100%; margin-top:1em; border:1px solid #999; font-size:90%; text-align:center;"
|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}
|}<noinclude>
{{documentation}}</noinclude>
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Template:Album
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<includeonly><infobox type="Album">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="artist"><label>Artist</label></data>
<data source="released"><label>Released</label></data>
<data source="recorded"><label>Recorded</label></data>
<data source="length"><label>Length</label></data>
<data source="label"><label>Label</label></data>
<data source="producer"><label>Producer</label></data>
</infobox></includeonly><noinclude>{{Documentation}}</noinclude>
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Category:Community
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Template:Namespace
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1 revision imported
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{{SAFESUBST:<noinclude />#invoke:Namespace detect|main}}<noinclude>{{Documentation}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Namespace_detect
--></noinclude>
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Template:Disambiguation
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{{MessageBox
| header = Disambiguation page for {{PAGENAME}}
| type = disambiguation
| text = The following is a list of links to pages that might share the same title.
| comment = Please follow one of the disambiguation links below or [[Special:Search|search]] to find the page you were looking for if it is not listed. If an [[Special:Whatlinkshere/{{FULLPAGENAME}}|internal link]] led you here, you may wish to change the link to point directly to the intended article.
| class = notice hidden
| id = disambiguation}}
<includeonly>__DISAMBIG__[[Category:Disambiguations]]</includeonly><noinclude>
{{documentation}}</noinclude>
16605ae9114395add2e702cee409d0bd2deb7603
Template:Cast/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Cast
| name =
| image =
| caption =
| birthname =
| birthdate =
| birthplace =
| deathdate =
| deathplace =
| gender =
| height =
| occupation =
| appears in =
| portrays =
}}
</pre>
== Sample output ==
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
<pre>
{{Cast
| name = Test
| image = Wiki.png
| caption = Test
| birthname = Name
| birthdate = Date
| birthplace = Place
| deathdate = Date
| deathplace = Place
| gender = Test
| height = Test
| occupation = Test
| appears in = Test
| portrays = Test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
fea3e74e01ad2f66bb54f921f82426cb1a7fa748
Template:Season/doc
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Created page with "== Description == To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobo..."
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Season
| title =
| image =
| caption =
| season =
| episodes =
| premiere =
| previous =
| next =
}}
</pre>
== Sample output ==
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
<pre>
{{Season
| title = This is a test
| image = Wiki.png
| caption = This is a test
| season = This is a test
| episodes = This is a test
| premiere = This is a test
| previous = This is a test
| next = This is a test
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Navbox/doc
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;Description
:This template is used to create a basic navigation box. You can do so by calling the template, via the steps under "Syntax", but it is recommended to '''copy the code verbatim''' via the steps under "Navbox Creation".
;Navbox Creation
<inputbox>
type=create
prefix=Template:
preload=Template:Navbox
editintro=Template:Navbox/doc
buttonlabel=Make your navbox!
default = Navbox Foo
</inputbox>
#Think of a name for your navbox, like "Navbox Foo". Type it in the above field, press the button, and save the page immediately. Be ready to return to ''this'' page to see the rest of the instructions.
#Edit the resulting page in source mode.
#Replace <code>{{{header}}}</code> with the text you would like to appear in the header.
#Replace <code>{{{body}}}</code> with the text you would like to appear in the body.
#To add another section, copy these four lines of code immediately below the lines in the existing code that they resemble:
<pre>|-
! style="padding:0.2em 0.5em;" nowrap="nowrap" class="color1" | {{{header}}}
|-
| style="padding:0.2em 0.5em;" | {{{body}}}</pre>
Save the page once you have added as many sections as you needed, and filled them with content. You may also want to create a /doc subpage explaining that to call the resulting template, one must only type <code>{<nowiki/>{Navbox Foo}}</code>, or rather, whatever we decided to name the template in step 1.
;Syntax
<pre>{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}</pre>
:Results in...
{{navbox
|header=Land of Bob
|body=This <nowiki>[[place]]</nowiki> and that <nowiki>[[place]]</nowiki>.
}}
<includeonly>[[Category:Navbox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Dialogue
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Dialogue module from the [[w:c:dev:Global Lua Modules]].
local Dialogue = require('Dev:Dialogue')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Dialogue]]
-- The last line produces the output for the template
return Dialogue
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Category:Disambiguations
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Created page with "[[Category:{{SITENAME}}]]"
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[[Category:{{SITENAME}}]]
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Template:Namespace/doc
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This is the {{t|Namespace}} meta-template. It helps other templates detect what type of page they are on.
It detects and groups all the different [[Wikipedia:Namespace#Enumeration|namespaces]] used on Fandom into several types:
; main : Main (i.e. article) space, where normal articles are kept.
; talk : Any talk space, including page names that start with "Talk:", "User talk:", "File talk:", etc.
;user
;file
;mediawiki
;template
;help
;category
: The remaining namespaces.
; other : Any namespaces that were not specified as a parameter to the template (see explanation below).
For backwards compatibility, this template handles '''image''' as if '''file'''. '''image''' (<nowiki>[[Image:...]]</nowiki>) is now deprecated.
'''Note:''' For most cases it may be better to use the simpler namespace detection templates (see the [[#See also|see also]] section below). This template is more prone to human errors such as misspelling parameter names.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Namespace_detect|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Namespace_detect|Namespace_detect on Templates Wiki]]'''.
== Usage ==
This template takes one or more parameters named after the different page types as listed above. Like this:
<pre>
{{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
</pre>
If the template is on a main (article) page, it will return this:
: {{Namespace |demospace=main
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
If the template is on any other page than an article or a talk page, it will return this:
: {{Namespace
| main = Article text
| talk = Talk page text
| other = Other pages text
}}
The example above made the template return something for all page types. But if we don't use the '''other''' parameter or leave it empty, it will not return anything for the other page types. Like this:
<pre>
{{Namespace
| file = File page text
| category = Category page text
| other =
}}
</pre>
On any pages other than file and category pages the code above will render nothing.
<!-- Do not remove this one. It is supposed to render nothing, but we have it here for testing purposes. -->
: {{Namespace
| file = File page text
| category = Category page text
| other =
}}
By using an empty parameter, you can make it so the template doesn't render anything for some specific page type. Like this:
<pre>
{{Namespace
| main =
| other = Other pages text
}}
</pre>
The code above will render nothing when on mainspace (article) pages, but will return this when on other pages:
: {{Namespace
| main =
| other = Other pages text
}}
== Demospace and page ==
For testing and demonstration purposes, this template can take two parameters named '''demospace''' and '''page'''.
'''demospace''' understands any of the page type names used by this template, including the '''other''' type. It tells the template to behave like it is on some specific type of page. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| main = Article text
| other = Other pages text
| demospace = main
}}
The '''page''' parameter instead takes a normal pagename, making this template behave exactly as if on that page. The pagename doesn't have to be an existing page. Like this:
<pre>
{{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
</pre>
No matter on what kind of page the code above is used, it will return this:
: {{Namespace
| user = User page text
| other = Other pages text
| page = User:Example
}}
It can be convenient to let your template understand the '''demospace''' and/or '''page''' parameter and send it on to the {{T|Namespace}} template. Like this:
<pre>
{{Namespace
| main = Article text
| other = Other pages text
| demospace = {{{demospace|}}}
| page = {{{page|}}}
}}
</pre>
If both the '''demospace''' and '''page''' parameters are empty or undefined, the template will detect page types as usual.
== Parameters ==
List of all parameters:
<pre>
{{Namespace
| main =
...
| other =
| demospace = {{{demospace|}}} / main / talk / user /
file / mediawiki / template /
help / category / other
| page = {{{page|}}} / User:Example
}}
</pre>
== Technical details ==
If you intend to feed tables as content to the numbered parameters of this template, you need to know this:
[[w:Help:Template|Templates]] have a problem handling parameter data that contains pipes "<code>|</code>" unless the pipe is inside another template <code><nowiki>{{name|param1}}</nowiki></code> or inside a piped link <code><nowiki>[[w:Help:Template|help]]</nowiki></code>. Thus templates can not handle [[w:Help:Table|wikitables]] as input unless you escape them by using the <code><nowiki>{{!}}</nowiki></code> [[w:Help:Magic words|magic word]]. This makes it hard to use wikitables as parameters to templates. Instead, the usual solution is to use HTML wikimarkup for the table code, which is more robust.
<includeonly>[[Category:General wiki templates]]{{#ifeq:{{SUBPAGENAME}}|sandbox|[[Category:Namespace manipulation templates]]}}</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
abd1a20286343a0c76ff9c575682bd5d011f5a6d
Category:Unattributed files
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__EXPECTUNUSEDCATEGORY__
The files in this category do not have an appropriate license selected and are tagged with the {{t|nolicense}} template.
Administrators should review files in this category and either:
* Update the file page with an appropriate if one can be easily determined.
* Delete the image, though it is good idea to give the uploader a chance to select a license first.
[[Category:Images]]
[[Category:Maintenance]]
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Template:Other free/doc
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;Description
:This template is used to mark images with a free license not covered by other image templates.
;Syntax
:Type <code>{{t|Other free}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Further
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1 revision imported
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<includeonly>{{#invoke:Hatnote|further}}</includeonly>
<noinclude>{{Documentation|:Template:Hatnote/doc}}<!--
For a more traditional wikitext version of this template, see
https://templates.fandom.com/wiki/Template:Hatnote
--></noinclude>
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Template:Book
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wikitext
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<includeonly><infobox type="Book">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="author"><label>Author</label></data>
<data source="illustrator"><label>Illustrator</label></data>
<data source="datePublished"><label>Published on</label></data>
<data source="publisher"><label>Publisher</label></data>
<group layout="horizontal">
<header>Publication order</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Books]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Tocright/doc
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wikitext
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;Description
{{t|tocright}} forces the auto-generated Table of Contents for an article to appear floated to the right side of the page, in order to improve article layout.
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Category:General wiki templates
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Created page with "[[Category:Templates]]"
wikitext
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[[Category:Templates]]
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Template:Nolicense
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Created page with "{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonl..."
wikitext
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{{LicenseBox|text=''This file does not have information on its copyright status.''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Unattributed files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:-
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Redirected page to [[Template:Clear]]
wikitext
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#REDIRECT [[Template:Clear]]
1a2aa4a9ba7478e54a2b21cbce68887ea297ea86
Template:Hatnote
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1 revision imported
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<includeonly>{{#invoke:Hatnote|hatnote}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:=
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Created page with "<includeonly>=</includeonly><noinclude> {{documentation}}<noinclude>"
wikitext
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<includeonly>=</includeonly><noinclude>
{{documentation}}<noinclude>
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Template:LicenseBox/doc
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wikitext
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;Description
:This template is used to create the box used by the various image license templates. The default styling is currently geared to a light-themed wiki. If your wiki has a dark theme and this template is too bright relative to the other elements on your wiki, simply change the following style parameters:
:<code>background-color:</code> This is the color of the background and is currently set to: <code>#fefefe</code>
:<code>border-color:</code> This is the color of the borders and is currently set to: <code>#d6d6d6</code>
:<code>color:</code> This is the color of the text and is currently set to: <code>#333</code>
;Syntax
:Type <code>{{t|LicenseBox|text{{=}}License text}}</code> on the image information page.
<includeonly>[[Category:Image license templates| ]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:From Wikimedia/doc
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wikitext
text/x-wiki
;Description
:This template is used to mark images as having been uploaded on [[wikipedia:|Wikipedia]] or another [[wikimedia:|Wikimedia]] project.
;Syntax
:Type <code>{{t|From Wikimedia}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Module:Quote
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Scribunto
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-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Quote module from the [[w:c:dev:Global Lua Modules]].
local Quote = require('Dev:Quote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Quote]]
-- The last line produces the output for the template
return Quote
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Cosmoteer Wiki
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FANDOM moved page [[Main Page]] to [[Cosmoteer Wiki]]: SEO
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder | [[A page about your topic]] |link=A page about your topic
File:Placeholder | [[A Main Character]] |link=A Main Character
File:Placeholder | [[The First Episode]] |link=The First Episode
File:Placeholder | [[An Important Location]] |link=An Important Location
File:Placeholder | [[A Key Event]] |link=A Key Event
File:Placeholder | [[A Crucial Item]] |link=A Crucial Item
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Template:T/doc
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wikitext
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;Description
A template link with a variable number of parameters (0-20).
;Syntax
:{{t|t|parameter1|parameter2|parameter3|parameter4|...|parameter20}} <!-- self-referential examples! -->
;Source
:Improved version not needing t/piece subtemplate developed on [http://templates.fandom.com Templates wiki] see the [http://templates.fandom.com/index.php?title=Template:T&action=history list of authors]. Copied here via CC-By-SA 3.0 license.
;Example
:{{t|t|param1|param2}}
<includeonly>[[Category:General wiki templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Trim
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wikitext
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<includeonly>{{#if:{{{1|}}}|{{{1}}}|}}</includeonly><noinclude>
{{documentation}}</noinclude>
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Template:Quest
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<includeonly><infobox type="Quest">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<data source="start"><label>Start</label></data>
<data source="end"><label>End</label></data>
<data source="prerequisites"><label>Prerequisites</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="rewards"><label>Rewards</label></data>
<group layout="horizontal">
<header>Quest progression</header>
<data source="previous"><label>Previous</label></data>
<data source="next"><label>Next</label></data>
</group>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Quests]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
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Template:Stub
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Created page with "{{MessageBox |header = Stub |type = stub |text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}}..."
wikitext
text/x-wiki
{{MessageBox
|header = Stub
|type = stub
|text = ''This article is a [[:Category:Stubs|stub]]. You can help {{SITENAME}} by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].''
|comment =
|class = notice hidden plainlinks
|id = stub
}}<includeonly>[[Category:Stubs]]</includeonly><noinclude>
{{Documentation}}</noinclude>
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Template:PD
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wikitext
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{{LicenseBox|text=''This file is in the public domain''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:Public domain files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
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Template:Nolicense/doc
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Created page with ";Description :This template is used to mark images where the copyright status is not known. It automatically adds the images to the :Category:Unattributed files|Unattribute..."
wikitext
text/x-wiki
;Description
:This template is used to mark images where the copyright status is not known. It automatically adds the images to the [[:Category:Unattributed files|Unattributed files]] category for later maintenance
;Syntax
:Type <code>{{t|Nolicense}}</code> on the image information page.
<includeonly>[[Category:Image license templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
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Template:Book/doc
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wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Book
| title =
| image = [e.g. "Example.jpg"]
| author =
| illustrator =
| datePublished =
| publisher =
| previous =
| next =
}}</pre>
== Sample output ==
{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
<pre>{{Book
| title = The Adventures of Flower
| image = Example.jpg
| author = Alice
| illustrator = Bob
| datePublished = April 1928
| publisher = Arthur's
| previous = Book One
| next = Book Three
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
7320d1953158c6673ed6ce2be7bc35e2356522e5
Module:Namespace detect/data
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fixing broken help link
Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports from the [[w:c:dev:Global Lua Modules]].
local nsData = require('Dev:Namespace_detect/data')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Namespace_detect]]
-- The imported Module is overwritten locally to include default configuration.
-- For a more flexible experience, delete the page import
-- and paste (and modify as you like) its contents into this page
-- https://dev.fandom.com/wiki/Module:Namespace_detect/data
-- The last line produces the output for the template
return nsData
4056c252664c31f05a9d54c48fcd865cdf41dd9f
Template:Cite web/doc
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Created page with "__NOTOC__ This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprec..."
wikitext
text/x-wiki
__NOTOC__
This template is used to [[Wikipedia:WP:CITE|cite sources]] in Wikipedia. It is specifically for web sites which are not news sources. This template replaces deprecated [[Wikipedia:Template:Teb reference|template:web reference]]. It provides lower case parameters only.
A general discussion of the use of templates for adding citation of open-source web content to Wikipedia articles is available at [[Wikipedia:Citation templates|citation templates]].
This page uses [[w:Wikia:Licensing|Creative Commons Licensed]] content from [[w:c:Wookieepedia:Template:Cite web|Wookieepedia]]
== Usage ==
;Common form for cases where little is known about authorship of the page (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |format= |work= }}</nowiki></tt>
;Using last, first (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using author (with current date)
<tt><nowiki>{{Cite web |url= |title= |accessdate=</nowiki>{{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}<nowiki> |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, last, first
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;Using non-linked retrieved date, author
<tt><nowiki>{{Cite web |url= |title= |accessmonthday= |accessyear= |author= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, horizontal format (delete the ones you don't need)
<tt><nowiki>{{Cite web |url= |title= |accessdate= |accessmonthday= |accessdaymonth = |accessyear= |author= |last= |first= |authorlink= |coauthors= |date= |year= |month= |format= |work= |publisher= |pages= |language= |archiveurl= |archivedate= |quote= }}</nowiki></tt>
;All parameters, vertical format
<pre>{{Cite web
| url =
| title =
| accessdate =
| accessdaymonth =
| accessmonthday =
| accessyear =
| author =
| last =
| first =
| authorlink =
| coauthors =
| date =
| year =
| month =
| format =
| work =
| publisher =
| pages =
| language =
| archiveurl =
| archivedate =
| quote =
}}</pre>
=== Required parameters ===
* '''url''': URL of online item.
* '''title''': Title of online item.
''For producing a [[Wikipedia:WP:CONTEXT#Dates|wikilinked date]] of retrieval:''
:* '''accessdate''': Full date when item was accessed, in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, for example "accessdate = {{CURRENTYEAR}}-{{CURRENTMONTH}}-{{CURRENTDAY2}}". ''Must not be wikilinked''
''For producing a non-wikilinked date of retrieval:''
:* '''accessmonthday''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = May 10", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on May 10, 2006.''
:* '''accessdaymonth''' and '''accessyear''': Month and day when item was accessed, for example "accessmonthday = 10 May", <u>and</u> year when item was accessed, for example "accessyear = 2005". Produces: ''Retrieved on 10 May 2006.''
=== Optional parameters ===
* '''author''': Author
** '''last''' works with '''first''' to produce <code>last, first</code>
** '''authorlink''' works either with '''author''' or with '''last''' & '''first''' to link to the appropriate wikipedia article. Does not work with URLs.
** '''coauthors''': allows additional authors
* '''date''': Full date of publication, preferably in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. May be wikilinked.
** OR: '''year''': Year of publication, and '''month''': Name of the month of publication. If you also have the day, use ''date'' instead. Must not be wikilinked.
* '''format''': Format, e.g. PDF. HTML implied if not specified.
* '''work''': If this item is part of a larger work, name of that work.
* '''publisher''': Publisher, if any.
* '''pages''': ''pp. 5–7'': first page and optional last page. This is for listing the pages relevant to the citation, not the total number of pages in the book. This is especially useful for PDF format, where the page can be linked to with the <code>#page=''number''</code> anchor tagged on the end of the URL:
*: <code><nowiki>pages = [http://www.example.org/file.pdf#page=123 p. 123]</nowiki></code>
* '''language''': language of publication (don't specify "English" as this is the default).
* '''archiveurl''': URL of the archive location of the item (requires '''archivedate''')
* '''archivedate''': Date when the item was archived (requires '''archiveurl'''), in [[Wikipedia:ISO 8601|ISO 8601]] YYYY-MM-DD format, e.g. ''2006-02-17''. Must not be wikilinked; it will be linked automatically.
* '''quote''': Relevant quote from online item.
== Examples ==
;Some standard use cases
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| publisher=Open Publishing
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| author=Doe, John
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Doe, John | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| url=http://www.example.org/
| accessdate=2005-07-06
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | url=http://www.example.org | accessdate=2005-07-06}}</span>
* <nowiki>{{Cite web
| url=http://www.nfl.com/fans/
| title=Digest of Rules
| publisher= National Football League
| accessdate=2005-07-06
}}</nowiki><br>→ <span style="background:white">{{cite web | url=http://www.nfl.com/fans/
| title=Digest of Rules | publisher= National Football League | accessdate=2005-07-06 }}</span>
;Non-linking date of retrieval (using accessmonthday and accessyear)
* <nowiki>{{Cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=My Favorite Things Part II
| work=Encyclopedia of Things
| url=http://www.example.org/
| accessmonthday=July 6
| accessyear=2005
}}</span>
;Using format
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| publisher = International Narcotics Control Board | url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF | accessdate=2005-07-06}}</span>
;language
* <nowiki>{{Cite web
| author=Joliet, François
| title=Honnit soit qui mal y pense
| date=2005-04-30
| url=http://www.example.org/
| accessdate=2005-07-06
| language=French
}}</nowiki><br/>→ <span style="background:white">{{cite web | author=Joliet, François | title=Honnit soit qui mal y pense | date=2005-04-30 | url=http://www.example.org | accessdate=2005-07-06 | language=French}}</span>
;coauthors
* <nowiki>{{Cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | first=John | last=Doe | coauthors=Peter Smith, Jim Smythe | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author
* <nowiki>{{Cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16
}}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | publisher=Open Publishing | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2006-05-16 }}</span>
;No author, no publisher
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06
}}</nowiki></br>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | work=Encyclopedia of Things | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</nowiki><br/>→ <span style="background:white">{{cite web | title=My Favorite Things Part II | date=2005-04-30 | url=http://www.example.org/ | accessdate=2005-07-06 }}</span>
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| language=Greek
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control | date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf | format = PDF | accessdate=2005-07-06
| language=Greek }}</span>
; Using archiveurl and archivedate to refer to items that went away but are available from an archive site
* <nowiki>{{Cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11
}}</nowiki><br/> → <span style="background:white">{{cite web
| title=List of psychotropic substances under international control
| date=2005-04-30
| url=http://www.incb.org/pdf/e/list/green.pdf
| format = PDF
| accessdate=2005-07-06
| archiveurl=http://www.archive.org/2005-09-11/www.incb.org/pdf/e/list/green.pdf
| archivedate=2005-09-11 }}</span>
* <nowiki>
{{Cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26
}}</nowiki><br/> → <span style="background:white">{{cite web
|url=http://joanjettbadrep.com/cgi-bin/fullStory.cgi?archive=currnews&story=20060405-01shore.htm
|title=Interview with Maggie Downs
|date=2006-03-31
|publisher=The Desert Sun
|archiveurl=http://72.14.207.104/search?q=cache:JAxf4v-pQmgJ:joanjettbadrep.com/cgi-bin/fullStory.cgi%3Farchive%3Dcurrnews%26story%3D20060405-01shore.htm
|archivedate=2006-04-26}}</span>
; Using quote
* <nowiki>{{Cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</nowiki><br/>→ <span style="background:white">{{cite web
| title = My Favorite Things Part II
| work = Encyclopedia of Things
| url = http://www.example.org/
| accessdate = 2005-07-06
| quote = Lorem ipsum dolor.
}}</span>
;No parameters (error)
* <nowiki>{{Cite web}}</nowiki><br/>→ <span style="background:white">{{cite web}}</span>
<includeonly>[[Category:General wiki templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
49566b6a3601a57e7e4d3521179ec7d3300ec2a1
Template:Episode/doc
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FANDOM
26064
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>{{Episode
| title =
| partOfSeason =
| episodeNumber =
| image = [e.g. "Example.jpg"]
| airDate =
| writer =
| director =
| previousEpisode =
| nextEpisode =
}}</pre>
== Sample output ==
{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}<pre>{{Episode
| title = Flower of Babel
| partOfSeason = One
| episodeNumber = Three
| image = Example.jpg
| airDate = Unaired
| writer = D. Righta
| director = A. di Rektour
| previousEpisode = Episode Two
| nextEpisode = Episode Four
}}</pre>
<includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
422683315393b9908127727460675544f6ffb8cf
Template:MIT
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Created page with "{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>Category:MIT licens..."
wikitext
text/x-wiki
{{LicenseBox|text=''This work is licensed under the [https://opensource.org/licenses/MIT MIT License].''}}{{#ifeq: {{NAMESPACENUMBER}} | 0 | <includeonly>[[Category:MIT license files]]</includeonly>}}<noinclude>
{{documentation}}</noinclude>
fa53e460d1a0d2cfb9e350fa64292cc428aed859
Template:Topic/doc
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wikitext
text/x-wiki
== Description ==
This template uses your wiki's <code>SITENAME</code> and strips off the word "wiki" leaving what is in most cases the text describing the topic of your wiki. To use this template in its basic form, simply add the {{T|{{BASEPAGENAME}}}} template wherever you want your topic to appear in a sentence or section.
If your wiki's <code>SITENAME</code> minus the word "wiki" is not a good descriptor for your wiki's topic, you may also simply edit the template and replace it with just the text you want displayed.
== Syntax ==
<pre>{{Topic}}</pre>
== Sample output ==
{{Topic}}
<includeonly>[[Category:Templates]]</includeonly><noinclude>[[Category:Template documentation|{{PAGENAME}}]]</noinclude>
54e98cb6fa2fa6aec9e9fa9b138b0cd6d5bf321b
Module:Mbox/data/doc
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to get rid of a red link for documentation
wikitext
text/x-wiki
This is a sub-module of [[Module:Mbox]] and is used to specify the CSS properties for message boxes.
fcd42c844d485c7da3317a85c9521ea96145cb35
Module:Hatnote/doc
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FANDOM
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getting rid of red links
wikitext
text/x-wiki
This module is invoked by the {{t|Hatnote}} template, which is used by a number of [[:Category:Notice templates|Notice templates]].
b5c1fc43f0f6bd96416f2fec21a7da0b34ae8aac
Template:Location
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FANDOM
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wikitext
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<includeonly><infobox type="Location">
<title source="title"/>
<image source="image"><caption source="imagecaption"/></image>
<image source="map"><caption source="mapcaption"/></image>
<data source="type"><label>Type</label></data>
<data source="level"><label>Level</label></data>
<data source="location"><label>Location</label></data>
<data source="inhabitants"><label>Inhabitants</label></data>
</infobox>{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:Locations]]}}</includeonly><noinclude>{{Documentation}}</noinclude>
74c089bf3093e560bd6a2144977d9d0bc5faebc0
Category:Templates
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FANDOM
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Created page with "[[Category:Maintenance]]"
wikitext
text/x-wiki
[[Category:Maintenance]]
a106a39e26c77e7b2ec90cb83728a6446cb6a1a1
Category:Documentation templates
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FANDOM
26064
Created page with "[[Category:Templates]]"
wikitext
text/x-wiki
[[Category:Templates]]
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Module:Hatnote
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Scribunto
text/plain
-- This Module is used for making templates based in the Lua language.
-- See more details about Lua in [[w:Help:Lua]].
-- The Fandom Developer's Wiki hosts Global Lua Modules that can be imported and locally overridden.
-- The next line imports the Hatnote module from the [[w:c:dev:Global Lua Modules]].
local H = require('Dev:Hatnote')
-- See more details about this module at [[w:c:dev:Global_Lua_Modules/Hatnote]]
-- The last line produces the output for the template
return H
d52966e186d4771ee7844be7f402467c51644349
Template:Dialogue/doc
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{{t|Dialogue}} facilitates the writing of dialogue in a standard format. The template can handle most standard formats of writing dialogue, and can be indented, bulleted or numbered. '''This template ''cannot'' be <code>subst:</code>'d'''.
This template uses the [[w:Help:Lua|Lua templating language]], and more information can be found [[w:c:dev:Global_Lua_Modules/Dialogue|on the Global Lua Module page]]. '''For a traditional wikitext version of this template, see [[w:c:templates:Template:Dialogue/wikitext|Dialogue on Templates Wiki]]'''.
==Syntax==
This is how to write the template in [[w:Help:wikitext|wikitext]] onto your article:
<pre>{{dialogue
|short=full
|short=full
|short=full
...
|Character|Speech
|Character|Speech
|Character|Speech
...
|cite = dialogue description
}}</pre>
These parameters are explained more fully below.
==Parameters==
'''Named parameters specify name shortcuts. They are all optional.''' They are placed at the top of the template call, like this:
<pre>{{dialogue
|short=full
|short=full
|short=full
...</pre>
Name shortcuts apply to your main dialogue text. If you use a shortcut specified here for a character name, then the full name will be replaced for it.
Named parameters of the form "<code>mood1</code>", "<code>mood2</code>", "<code>mood3</code>", etc., up to "<code>mood10</code>", specify moods for the corresponding line number (e.g. "<code>mood1</code>" specifies line 1). They are placed in a line like this:
<pre>...
|Character|Speech|mood1=angry
|Character|Speech|mood2=quiet
|Character|Speech|mood3=ecstatic
...</pre>
Positional parameters form the text of the dialogue (i.e. any line not containing an "<code>=</code>" will be construed as part of the dialogue.
:;<code>Parameter 1</code> ''(required)'' : Character name speaking
:;<code>Parameter 2</code> ''(optional)'' : Line to speak
:;<code>Parameter 3</code> ''(optional)'' : Next character
:;<code>Parameter 4</code> ''(optional)'' : Next line
:;<code>Parameter 5</code> ''(optional)'' : Next character
:;<code>Parameter 6</code> ''(optional)'' : Next line
:;<code>Parameter 7</code> ''(optional)'' : so on...
Note: if any character is called "<code>action</code>" then that line will be construed as an action line. It still counts as a ''line'' nonetheless.
To write a dialogue description/source, use <code>cite =</code>
==Examples==
Here is an example of a full template usage:
<pre>{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}</pre>
The above would generate:
{{dialogue
|harry=Harry Enfield
|bryan=Bryan Adams
|harry|Hello! |mood1=happy
|bryan|Oh hello there |mood2=surprised
|harry|How are you? |mood3=inquisitive
|bryan|Quite fine thank you. |mood4=reserved
|harry|Oh that's spiffing. |mood5=spiffed
|bryan|It is, isn't it?! |mood6=multo-spiffed
|harry|Quite so. |mood7=bored
|bryan|Well, I'm off! |mood8=joyous
|harry|Ta-ta! |mood9=relieved
|bryan|Au revoir! |mood10=sarcastic
}}
The below code demonstrates examples of extended use:
<pre>{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}</pre>
The above would generate:
{{dialogue
|george=Georgie Boy
|rachel=Rachel
|action|Enter: George and Rachel
|george|Good morrow dearest Rachel!|mood2=happy
|action|Rachel turns to see him
|rachel|Oh, George, it's you!
|george|...
|rachel|Why won't you say anything?!|mood6=worried
|action|Enter: Guards
|Guards|We are announcing George's arrest!
|rachel|Oh my!|mood9=horrified
|action|George is dragged away.
}}
===Notes===
You can number, bullet or indent your dialogue:
<pre>:{{dialogue|Me|Hello|You|Howdido!}}</pre>
:{{dialogue|Me|Hello|You|Howdido!}}
<pre>#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}</pre>
#{{dialogue|Me|Hello|You|Howdido!}}
#{{dialogue|Them|Good afternoon|Us|What a load of rubbish!}}
<pre>*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}</pre>
*{{dialogue
|angel=Fortitude
|angel|I am an angel!|Crowd|We don't believe you!}}
*{{dialogue
|angel=Fortitude
|angel|But I'm being quite serious!|Crowd|Too bad for you then!}}
You will get the odd spacing error (e.g. "Speech<code><nowiki><space></nowiki></code>") if you lay out your dialogue on multiple lines.
<includeonly>[[Category:Quote templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
56b3a94f307db52b25c728122e451a63e806c791
Template:Item/doc
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26064
wikitext
text/x-wiki
== Description ==
To use this template, add the {{T|{{BASEPAGENAME}}}} template and fill in the appropriate fields. Fields left blank will not appear in articles. This infobox template uses [[w:Help:Infobox|Fandom's infobox syntax]].
== Syntax ==
<pre>
{{Item
| title =
| image = [e.g. "Example.jpg"]
| imagecaption =
| type =
| effects =
| source =
| buy =
| sell =
}}
</pre>
== Sample output ==
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}<pre>
{{Item
| title = Power Flower
| image = Example.jpg
| type = Food
| effects = +1 Fire
| source = Vendor
| buy = 5g
| sell = 1g
}}
</pre><includeonly>[[Category:Infobox templates]]</includeonly><noinclude>[[Category:Template documentation]]</noinclude>
ecd61f0a9df462e9790349a7ef0034b375ef0e2b
File:Site-background-dark
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Salephz
59659
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Site-background-light
6
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Salephz
59659
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Resource that is craftable
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Salephz
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="buy_cost"> <label>Buy Cost</label> </data> <data source="storage_capacity"> <label>Storage Capacity</label> </data> <data source="handling_capacity"> <label>Handling Capacity</label> </data> <data source="made_from"> <label>Made From</label> </data> </infobox> <noinclude> Exa..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="buy_cost">
<label>Buy Cost</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
<data source="made_from">
<label>Made From</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Default infocard
| title1=Example
| image1=Example
| caption1=Example
| buy_cost=Example
| storage_capacity=Example
| handling_capacity=Example
| made_from=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
3fd2b3c51f48ae3325e0ce8f00cba2d7f51aceeb
Steel
0
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Salephz
59659
Created page with "Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter. {| class="sortable mw-collapsible fandom-table" |+Parts that contain steel !Part Name !Amount |- |Corridor |4 |- |Structure |2 |- |Structure Wedge |1 |- |Structure 1x2 Wedge |2 |- |Armor |8 |- |Armor 2x1 |16 |- |Armor Wedge |4 |- |Armor Triangle |2 |- |Armor 1x2 Wedge |8 |- |Laser Blaster |32 |- |Heavy Laser Blaster |96 |- |Electro Bolter |40 |- |Ion Beam |60 |- |Ion Prism |16 |-..."
wikitext
text/x-wiki
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain steel
!Part Name
!Amount
|-
|Corridor
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
{{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}
e3d20d54dcf96b7a08318e1563b42f77fbaaf34e
Steel
0
189
299
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2022-09-09T19:01:13Z
Salephz
59659
wikitext
text/x-wiki
{{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain steel
!Part Name
!Amount
|-
|Corridor
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
8d8ce08f0f5abfe2f4fea261eb92686169290689
300
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2022-09-10T01:35:28Z
Salephz
59659
wikitext
text/x-wiki
{{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain steel
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
d11aaabdff42e3e1e53b39038c02f1a87c4d2298
301
300
2022-09-10T01:38:15Z
Salephz
59659
wikitext
text/x-wiki
{{default infocard|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=Iron}}Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
cb90d8f4d6487998489905f948c677bc37238753
302
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2022-09-10T01:48:40Z
Salephz
59659
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
919388fc70c62dddc538af0ff6b71556c339070b
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2022-09-10T02:20:05Z
Salephz
59659
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|<nowiki>[[Structure]]</nowiki>
|2
|-
|<nowiki>[[Structure Wedge]]</nowiki>
|1
|-
|<nowiki>[[Structure 1x2 Wedge]]</nowiki>
|2
|-
|<nowiki>[[Armor]]</nowiki>
|8
|-
|<nowiki>[[Armor 2x1]]</nowiki>
|16
|-
|<nowiki>[[Armor Wedge]]</nowiki>
|4
|-
|<nowiki>[[Armor Triangle]]</nowiki>
|2
|-
|<nowiki>[[Armor 1x2 Wedge]]</nowiki>
|8
|-
|<nowiki>[[Laser Blaster]]</nowiki>
|32
|-
|<nowiki>[[Heavy Laser Blaster]]</nowiki>
|96
|-
|<nowiki>[[Electro Bolter]]</nowiki>
|40
|-
|<nowiki>[[Ion Beam]]</nowiki>
|60
|-
|<nowiki>[[Ion Prism]]</nowiki>
|16
|-
|<nowiki>[[Medium Cannon]]</nowiki>
|48
|-
|<nowiki>[[Large Cannon]]</nowiki>
|84
|-
|<nowiki>[[Deck Cannon]]</nowiki>
|200
|-
|<nowiki>[[Missile Launcher]]</nowiki>
|60
|-
|<nowiki>[[Railgun Loader]]</nowiki>
|60
|-
|<nowiki>[[Railgun Accelerator]]</nowiki>
|76
|-
|<nowiki>[[Railgun Launcher]]</nowiki>
|100
|-
|<nowiki>[[Flak Battery]]</nowiki>
|200
|-
|<nowiki>[[Small Shield Generator]]</nowiki>
|40
|-
|<nowiki>[[Large Shield Generator]]</nowiki>
|120
|-
|<nowiki>[[Point Defense]]</nowiki>
|8
|-
|<nowiki>[[Fire Extinguisher]]</nowiki>
|8
|-
|<nowiki>[[Cockpit]]</nowiki>
|32
|-
|<nowiki>[[Control Room]]</nowiki>
|80
|-
|<nowiki>[[Bridge]]</nowiki>
|160
|-
|<nowiki>[[Small Hyperdrive]]</nowiki>
|40
|-
|<nowiki>[[Small Thruster]]</nowiki>
|8
|-
|<nowiki>[[2-Way Small Thruster]]</nowiki>
|12
|-
|<nowiki>[[3-Way Small Thruster]]</nowiki>
|16
|-
|<nowiki>[[Standard Thruster]]</nowiki>
|24
|-
|<nowiki>[[Large Thruster]]</nowiki>
|40
|-
|<nowiki>[[Huge Thruster]]</nowiki>
|80
|-
|<nowiki>[[Boost Thruster]]</nowiki>
|56
|-
|<nowiki>[[Engine Room]]</nowiki>
|72
|-
|<nowiki>[[Bunk]]</nowiki>
|24
|-
|<nowiki>[[Quarters]]</nowiki>
|48
|-
|<nowiki>[[Airlock Hatch]]</nowiki>
|8
|-
|<nowiki>[[Moving Walkway]]</nowiki>
|4
|-
|<nowiki>[[Small Reactor]]</nowiki>
|32
|-
|<nowiki>[[Medium Reactor]]</nowiki>
|72
|-
|<nowiki>[[Large Reactor]]</nowiki>
|120
|-
|<nowiki>[[Power Storage]]</nowiki>
|32
|-
|<nowiki>[[Storage]]</nowiki> (4)
|48
|-
|<nowiki>[[Storage]]</nowiki> (6)
|72
|-
|<nowiki>[[Storage]]</nowiki> (9)
|108
|-
|<nowiki>[[Storage]]</nowiki> (12)
|144
|-
|<nowiki>[[Storage]]</nowiki> (16)
|192
|-
|<nowiki>[[Cannon Ammo Factory]]</nowiki>
|32
|-
|<nowiki>[[High-Explosive Missile Factory]]</nowiki>
|76
|-
|<nowiki>[[E.M.P. Missile Factory]]</nowiki>
|96
|-
|<nowiki>[[Nuclear Missile Factory]]</nowiki>
|136
|-
|<nowiki>[[Mine Factory]]</nowiki>
|96
|-
|<nowiki>[[Steel Smelter]]</nowiki>
|120
|-
|<nowiki>[[Coil Factory]]</nowiki>
|80
|-
|<nowiki>[[Hyper-Coil Factory]]</nowiki>
|104
|-
|<nowiki>[[Tri-Steel Smelter]]</nowiki>
|120
|-
|<nowiki>[[Diamond Smelter]]</nowiki>
|48
|-
|<nowiki>[[Processor Fabricator]]</nowiki>
|80
|-
|<nowiki>[[Uranium Enricher]]</nowiki>
|80
|-
|<nowiki>[[Mining Laser]]</nowiki>
|96
|-
|<nowiki>[[Tractor Beam Emitter]]</nowiki>
|200
|-
|<nowiki>[[Sensor Array]]</nowiki>
|76
|-
|<nowiki>[[Explosive Charge]]</nowiki>
|16
|}
5b5581d7dfa4722adce6f6307c407affa5d785cd
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59659
Undo revision 177 by [[Special:Contributions/Salephz|Salephz]] ([[User talk:Salephz|talk]])
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
919388fc70c62dddc538af0ff6b71556c339070b
Coils
0
138
216
2022-09-09T19:03:40Z
Salephz
59659
Created page with "{{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}} Coils are a material most commonly used in Doors."
wikitext
text/x-wiki
{{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}}
Coils are a material most commonly used in Doors.
3c64ad1dfea44805a57c6a4616c9675b76a98097
217
216
2022-09-09T19:06:24Z
Salephz
59659
wikitext
text/x-wiki
{{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}}
Coils are a material most commonly used in Doors. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
959cd80076a59875984063fcad8373df7f0d3f0b
Template:Factory part base template
10
65
95
2022-09-09T19:12:20Z
Salephz
59659
Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="crew_speed"> <label>Crew Speed</label> </data> <data..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
87902c38ce8aa036078e55ab682d36761b5095ec
Corridor
0
149
244
2022-09-09T20:14:34Z
Salephz
59659
Created page with "{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=Steel}} Corridors are a hallway through which crew quickly travel."
wikitext
text/x-wiki
{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=Steel}}
Corridors are a hallway through which crew quickly travel.
6dd8228485219e53d06804b8866b603f601c10f6
245
244
2022-09-10T01:45:08Z
Salephz
59659
wikitext
text/x-wiki
{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]}}
Corridors are a hallway through which crew quickly travel.
d8a6a31dfd002d6cdd6445746232931a1dcd7977
Cosmoteer Wiki
0
265
416
415
2022-09-10T01:43:19Z
Salephz
59659
/* Important articles */
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic|[[Parts]]
File:Placeholder|link=A Main Character| [[Resources]]
File:Placeholder|link=The First Episode| [[The First Episode]]
File:Placeholder|link=An Important Location| [[An Important Location]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
c3b8ef9915ccfbbd5c468198ffd11cbe0e07bb7d
417
416
2022-09-10T02:15:28Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic|[[Parts]]
File:Placeholder|link=A Main Character| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=An Important Location| [[An Important Location]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
e852295af15049439a0e3bf5d920ced52a3363a3
418
417
2022-09-10T02:32:48Z
Salephz
59659
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic|[[Parts]]
File:Placeholder|link=A Main Character| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=An Important Location| [[Tasks]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
57633a4e99420f12e3aebecde6aca0813523bc8f
419
418
2022-09-10T02:50:50Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=A page about your topic|[[Parts]]
File:Placeholder|link=A Main Character| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=An Important Location| [[Tasks]]
File:Placeholder|link=A Key Event| [[A Key Event]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Category:Parts|[[Parts]]
File:Placeholder|link=Category:Resources| [[Resources]]
File:Placeholder|link=Category:Factions| [[Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
3587f8d60147411b3daa631ffa89d971d7ad297b
420
419
2022-09-10T02:53:15Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=:Category:Parts|[[Parts]]
File:Placeholder|link=:Category:Resources| [[Resources]]
File:Placeholder|link=:Category:Factions| [[Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
6065ff6b01a88a2398380e1a0051fe549d325b53
421
420
2022-09-10T02:53:53Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=:Category:Parts|[[:Category:Parts]]
File:Placeholder|link=:Category:Resources| [[:Category:Resources]]
File:Placeholder|link=:Category:Factions| [[:Category:Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
09049f7d001a44224fa689881625e35ff1ebb994
422
421
2022-09-10T02:54:30Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=:Category:Parts|[[:Category:Parts|Parts]]
File:Placeholder|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Placeholder|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
b42eb3f7345d5f54bae69ee8e4554ad70ae50af1
Parts
0
272
443
2022-09-10T01:43:32Z
Salephz
59659
Created page with "wow parts list"
wikitext
text/x-wiki
wow parts list
3c84f28e2f485d7254acac71906b751c755643de
Resources
0
17
21
2022-09-10T01:43:57Z
Salephz
59659
Created page with "resources list too"
wikitext
text/x-wiki
resources list too
da6d374a59c42c72b8a249436879a1accad8bdb5
22
21
2022-09-10T02:48:51Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
resources list too
[[Category:Resources]]
ff4ad295dffa47646ad682ab7a3fd8a2448d24af
Template:Resource that is craftable
10
85
134
133
2022-09-10T01:47:15Z
Salephz
59659
Salephz moved page [[Template:Default infocard]] to [[Template:Resource that is craftable]]: Infobox Builder: template renamed
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="buy_cost">
<label>Buy Cost</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
<data source="made_from">
<label>Made From</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Default infocard
| title1=Example
| image1=Example
| caption1=Example
| buy_cost=Example
| storage_capacity=Example
| handling_capacity=Example
| made_from=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
3fd2b3c51f48ae3325e0ce8f00cba2d7f51aceeb
135
134
2022-09-10T01:47:15Z
Salephz
59659
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="buy_cost">
<label>Value</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
<data source="made_from">
<label>Resources</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Default infocard
| title1=Example
| image1=Example
| caption1=Example
| buy_cost=Example
| storage_capacity=Example
| handling_capacity=Example
| made_from=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
d02d7abee23e834a7111c0721a96035ec3554d62
Template:Default infocard
10
113
184
2022-09-10T01:47:15Z
Salephz
59659
Salephz moved page [[Template:Default infocard]] to [[Template:Resource that is craftable]]: Infobox Builder: template renamed
wikitext
text/x-wiki
#REDIRECT [[Template:Resource that is craftable]]
c740f987be57151b6eb6f42a6fcfd2eb41f7907c
Iron
0
142
232
2022-09-10T02:08:08Z
Salephz
59659
Created page with "Iron is the"
wikitext
text/x-wiki
Iron is the
ffbca9b8bae45c5ffc7b41d1e11e0c7295c9f544
Template:Door template
10
307
540
2022-09-10T02:11:32Z
Salephz
59659
Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="value"> <label>Value</label> </data> <data source="resources"> <label>Resources</label> </data> </infobox> <noinclude> Example usage: <pre> {{Door template | title1=Example | image1=Example | caption1=Example | value=Example | resources=Example }} </pre> <templatedata> {"para..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="value">
<label>Value</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Door template
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
313c19b5aab3c8f00e18f5a3ec29a55b2087b111
Door
0
57
79
2022-09-10T02:11:53Z
Salephz
59659
Created page with "{{Door template|title1=Door|value=$100|resources=[[Coils]]}}"
wikitext
text/x-wiki
{{Door template|title1=Door|value=$100|resources=[[Coils]]}}
5ebed8707f953e19f8b2e05dab0f956541e0df15
Template:Raw Resource
10
257
406
2022-09-10T02:13:57Z
Salephz
59659
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Example usage:
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Copper
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Created page with "{{Raw Resource|title1=Copper|value=$80|storage_capacity=5|carry_capacity=1}}"
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{{Raw Resource|title1=Copper|value=$80|storage_capacity=5|carry_capacity=1}}
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Structure
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Created page with "{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]]}}"
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{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]]}}
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{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2}}
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Structure Wedge
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Created page with "{{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False}}"
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{{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False}}
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Hyper-Coils
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Created page with "{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}"
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{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
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Template:Charge ib
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="resources"> <label>Resources</label> </data> <data sou..."
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Example usage:
<pre>
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Monolith Cooperative
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Created page with "The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode."
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The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
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The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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{{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo|caption1=The Monolith Cooperative Logo}}
The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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{{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo.png|caption1=The Monolith Cooperative Logo|title1=Monolith Cooperative}}
The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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Cabal of Sol
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Created page with "The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode."
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The Monolith Cooperative is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
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The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
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The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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Centauri Imperium
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Created page with "The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode."
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The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
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The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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Explosive Charge
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Created page with "{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10}}"
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10}}
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Fringe Systems Resistance
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Created page with "The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode."
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The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
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The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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Template:Raw Resources ib
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Resource Info</header> <data source="value"> <label>Value</label> </data> <data source="storage_density"> <label>Storage Density</label> </data> <data source="handling_density"> <label>Handling Density</label> </data> </group> </infobox> <noinclude> Exampl..."
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<infobox>
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<noinclude>
Example usage:
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{{Raw Resources ib
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Template:Faction Template
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="name"> <label>Name</label> </data> <data source="colour_scheme"> <label>Colour Scheme</label> </data> </infobox> <noinclude> Example usage: <pre> {{Faction Template | title1=Example | image1=Example | caption1=Example | name=Example | colour_scheme=Example }} </pre> <template..."
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<infobox>
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<noinclude>
Example usage:
<pre>
{{Faction Template
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| image1=Example
| caption1=Example
| name=Example
| colour_scheme=Example
}}
</pre>
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File:MonolithLogo.png
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Monolith Cooperative Logo
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File:FringeLogo.png
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Fringe Systems Resistance
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The Fringe Systems Resistance is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
{{Faction_Template|title1=Fringe Systems Resistance|image1=FringeLogo.png|caption1=The Logo of the Fringe Systems Resistance|colour_scheme=Brown, Grey}}
[[Category:Factions]]
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File:CabalLogo.png
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Cabal of Sol Logo
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Cabal of Sol
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{{Faction_Template|image1=CabalLogo|colour_scheme=Yellow, Blue, White}}
The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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{{Faction_Template|image1=CabalLogo.png|colour_scheme=Yellow, Blue, White}}
The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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File:ImperiumLogo.png
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Centauri Imperium Logo
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Centauri Imperium
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{{Faction_Template|image1=ImperiumLogo.png|colour_scheme=Red, Black, Grey}}
The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
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File:Factions.png
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wikitext
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Icon for the factions category
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Cosmoteer Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=:Category:Parts|[[:Category:Parts|Parts]]
File:Placeholder|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=:Category:Parts|[[:Category:Parts|Parts]]
File:Placeholder|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:ReactorIconSmall.png|link=:Category:Parts|[[:Category:Parts|Parts]]
File:HyperiumOverlayIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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File:SmallReactorCoreIcon.png
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text/x-wiki
Small Reactor Icon
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File:HyperiumOverlayIcon.png
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text/x-wiki
Hyperium Overlay Icon
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Parts
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Adding categories
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wow parts list
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Corridor
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Adding categories
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{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]}}
Corridors are a hallway through which crew quickly travel.
[[Category:Parts]]
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{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]|image1=CorridorIcon.png}}
Corridors are a hallway through which crew quickly travel.
[[Category:Parts]]
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File:CorridorIcon.png
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Corridor Icon
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File:DoorIcon.png
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Door Icon
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Door
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{{Door template|title1=Door|value=$100|resources=[[Coils]]|image1=DoorIcon.png}}
ccd9881a41a43de3da143c906e8e4710c393ac01
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{{Door template|title1=Door|value=$100|resources=[[Coils]]|image1=DoorIcon.png}}
[[Category:Parts]]
32ac4433fdc006b786f56ce4b51694e55a8ad7b7
File:StructureIcon.png
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Structure Icon
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Structure
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{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}}
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{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}}
[[Category:Parts]]
7f0e7161f47de8c612062ec58e84cb7268ead01f
File:StructureWedgeIcon.png
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Structure Wedge
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{{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False|image1=StructureWedgeIcon.png}}
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{{Part_Base|value=$25|size=1x1|weight=0.333 tonnes|hit_points=500|resources=[[Steel]] x1|Flammable=False|image1=StructureWedgeIcon.png}}
[[Category:Parts]]
baf1f2894fb5ac506528f9468e33ac6c127390cf
Category:Parts
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Copper
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{{Raw Resource|title1=Copper|value=$80|storage_capacity=5|carry_capacity=1}}
[[Category:Resources]]
a2a9300fab14fd639f272d6bfe6a61b54e578f39
Hyper-Coils
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{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
[[Category:Resources]]
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{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
[[Category:Resources]]
[[Category:Refined Resources]]
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Iron
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Iron is the
[[Category:Resources]]
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Steel
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{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
[[Category:Resources]]
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{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|Structure
|2
|-
|Structure Wedge
|1
|-
|Structure 1x2 Wedge
|2
|-
|Armor
|8
|-
|Armor 2x1
|16
|-
|Armor Wedge
|4
|-
|Armor Triangle
|2
|-
|Armor 1x2 Wedge
|8
|-
|Laser Blaster
|32
|-
|Heavy Laser Blaster
|96
|-
|Electro Bolter
|40
|-
|Ion Beam
|60
|-
|Ion Prism
|16
|-
|Medium Cannon
|48
|-
|Large Cannon
|84
|-
|Deck Cannon
|200
|-
|Missile Launcher
|60
|-
|Railgun Loader
|60
|-
|Railgun Accelerator
|76
|-
|Railgun Launcher
|100
|-
|Flak Battery
|200
|-
|Small Shield Generator
|40
|-
|Large Shield Generator
|120
|-
|Point Defense
|8
|-
|Fire Extinguisher
|8
|-
|Cockpit
|32
|-
|Control Room
|80
|-
|Bridge
|160
|-
|Small Hyperdrive
|40
|-
|Small Thruster
|8
|-
|2-Way Small Thruster
|12
|-
|3-Way Small Thruster
|16
|-
|Standard Thruster
|24
|-
|Large Thruster
|40
|-
|Huge Thruster
|80
|-
|Boost Thruster
|56
|-
|Engine Room
|72
|-
|Bunk
|24
|-
|Quarters
|48
|-
|Airlock Hatch
|8
|-
|Moving Walkway
|4
|-
|Small Reactor
|32
|-
|Medium Reactor
|72
|-
|Large Reactor
|120
|-
|Power Storage
|32
|-
|Storage (4)
|48
|-
|Storage (6)
|72
|-
|Storage (9)
|108
|-
|Storage (12)
|144
|-
|Storage (16)
|192
|-
|Cannon Ammo Factory
|32
|-
|High-Explosive Missile Factory
|76
|-
|E.M.P. Missile Factory
|96
|-
|Nuclear Missile Factory
|136
|-
|Mine Factory
|96
|-
|Steel Smelter
|120
|-
|Coil Factory
|80
|-
|Hyper-Coil Factory
|104
|-
|Tri-Steel Smelter
|120
|-
|Diamond Smelter
|48
|-
|Processor Fabricator
|80
|-
|Uranium Enricher
|80
|-
|Mining Laser
|96
|-
|Tractor Beam Emitter
|200
|-
|Sensor Array
|76
|-
|Explosive Charge
|16
|}
[[Category:Resources]]
[[Category:Refined Resources]]
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Coils
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{{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}}
Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
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wikitext
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{{Default_infocard|title1=Coil|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}}
Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
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{{Default_infocard|title1=Coils|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}}
Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
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{{Default_infocard|title1=Coils|buy_cost=100|storage_capacity=20|handling_capacity=5|made_from=Copper}}
Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
9b2d49b234ac057239e941ce3af59e1a6616b713
Sulfur
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Created page with "{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}"
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{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
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Coil
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#REDIRECT [[Coils]]
4cab72735f6d9627fd87ff147df9ce6054429194
Template:Resource that is craftable
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Resource Info</header>
<data source="buy_cost">
<label>Value</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
<data source="made_from">
<label>Resources</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Default infocard
| title1=Example
| image1=Example
| caption1=Example
| buy_cost=Example
| storage_capacity=Example
| handling_capacity=Example
| made_from=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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Coils
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{{Default_infocard|title1=Coils|buy_cost=100|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=[[Copper]] x1}}
Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
a8e92bb139a59bdc5062f80fccc58e4d0f80e957
File:ProcessorFabricatorIcon.png
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File:CoilFactoryIcon.png
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File:IonIcon.png
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File:HeavyLaserBlaster.png
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Copper
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{{Raw Resource|title1=Copper|value=80 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}Copper is one of the most common resources found.
[[Category:Resources]]
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<label>Storage Capacity</label>
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<data source="carry_capacity">
<label>Carry Capacity</label>
</data>
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</infobox>
<noinclude>
Example usage:
<pre>
{{Raw Resource
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| storage_capacity=Example
| carry_capacity=Example
}}
</pre>
<templatedata>
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Explosive Charge
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2022-09-10T04:41:51Z
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label>..."
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<infobox>
<title source="title1">
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<data source="sensor_range">
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<data source="power_use">
<label>Power Use</label>
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<data source="power_capacity">
<label>Power Capacity</label>
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<data source="weight">
<label>Weight</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Sensor
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| crew_required=Example
| command_points=Example
| sensor_range=Example
| power_use=Example
| power_capacity=Example
| weight=Example
| crew_speed=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"sensor_range":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"weight":{"suggested":true},"crew_speed":{"suggested":true}},"sets":[],"maps":{}}
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text/x-wiki
<infobox>
<title source="title1">
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<caption source="caption1"/>
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<data source="value">
<label>Value</label>
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<label>Size</label>
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<label>Crew Required</label>
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<data source="command_points">
<label>Command Points</label>
</data>
<data source="sensor_range">
<label>Sensor Range</label>
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<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Sensor
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| crew_required=Example
| command_points=Example
| sensor_range=Example
| power_use=Example
| power_capacity=Example
| weight=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
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Sensor Array
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2022-09-10T04:48:27Z
Salephz
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Created page with "{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4}}"
wikitext
text/x-wiki
{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4}}
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{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=|resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War
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Processor
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Salephz
59659
Created page with "{{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}"
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}
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{{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A Processor fab.. is required to craft these, but they can be found by scrapping some advanced parts.
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wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A <nowiki>[[Processor Fabricator]]</nowiki> is required to craft these, but they can be found by scrapping some advanced parts.
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{{Resource_that_is_craftable|title1=Processor|buy_cost=2000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A [[Processor Fabricator]] is required to craft these, but they can be found by scrapping some advanced parts.
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Gold
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2022-09-10T05:26:12Z
Salephz
59659
Created page with "{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}} A rare mineral resource used to manufacture processors. Solely used to create [[Processor|Processors]]."
wikitext
text/x-wiki
{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}
A rare mineral resource used to manufacture processors. Solely used to create [[Processor|Processors]].
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text/x-wiki
{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}
A rare mineable resource used to manufacture processors. Solely used to create [[Processor|Processors]].
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Adding categories
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text/x-wiki
{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}
A rare mineable resource used to manufacture processors. Solely used to create [[Processor|Processors]].
[[Category:Resources]]
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File:ResourcesPageIcon.png
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Cosmoteer Wiki
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<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:CockpitIcon.png|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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wikitext
text/x-wiki
<mainpage-leftcolumn-start />
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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2022-09-10T06:00:17Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|989x989px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
065fba2deeed5a72f1061eb759c0f0dd78c189c4
429
428
2022-09-10T06:02:01Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
Starship Architects & Commanders
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
d8c1b02095704b77332b611124f10d56cb0c05ae
430
429
2022-09-10T06:02:27Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:Placeholder|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
18dde69ad8b76494c3516d5d09e95ccef4e4fbef
431
430
2022-09-10T06:03:58Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Placeholder|link=A Crucial Item| [[A Crucial Item]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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432
431
2022-09-10T06:30:55Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=The First Episode| [[Factions]]
File:Placeholder|link=Tasks| [[Tasks]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
370096ef12d3efe4950b780bf47f91b198b6c349
433
432
2022-09-10T06:32:01Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=Factions| [[Factions]]
File:Placeholder|link=Missions| [[Missions]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
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Template:Telekinetics lmao
10
250
398
2022-09-10T05:31:47Z
Salephz
59659
Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="crew_required"> <label>Crew Required</label> </data> <data source="command_points"> <label>Command Points</label>..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</group>
<group>
<header>Tractor Beam</header>
<data source="tractor_force">
<label>Tractor Force</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Telekinetics lmao
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| crew_required=Example
| command_points=Example
| power_capacity=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
| tractor_force=Example
| range=Example
| firing_arc=Example
| turret_speed=Example
| power_use=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"power_capacity":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"tractor_force":{"suggested":true},"range":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"power_use":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
2c905dc618828b803b9635d71ed3bdda27519df8
Tractor Beam Emitter
0
131
203
2022-09-10T05:35:56Z
Salephz
59659
Created page with "{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec}} Emits a gravitational beam that pulls and pushes other ships and objects."
wikitext
text/x-wiki
{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec}}
Emits a gravitational beam that pulls and pushes other ships and objects.
615d6790ecb08fe266bbc4c66af434e9b53f40fc
204
203
2022-09-10T06:05:23Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec}}
Emits a gravitational beam that pulls and pushes other ships and objects.
[[Category:Parts]]
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2022-09-10T06:05:47Z
Ultranova-01
59671
wikitext
text/x-wiki
{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorBeamIcon.png}}
Emits a gravitational beam that pulls and pushes other ships and objects.
[[Category:Parts]]
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2022-09-10T06:06:26Z
Ultranova-01
59671
wikitext
text/x-wiki
{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorbeamIcon.png}}
Emits a gravitational beam that pulls and pushes other ships and objects.
[[Category:Parts]]
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File:PartsPageIcon.gif
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2022-09-10T05:37:06Z
Ultranova-01
59671
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Diamonds
0
285
498
2022-09-10T05:43:58Z
Salephz
59659
Created page with "{{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}} A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a dsmelterr"
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a dsmelterr
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Carbon
0
167
268
2022-09-10T05:52:04Z
Salephz
59659
Created page with "{{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} A rare mineable resource used to manufacture [[Diamonds]]."
wikitext
text/x-wiki
{{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
A rare mineable resource used to manufacture [[Diamonds]].
b9e38f31b12a7d651ab0551f1a7d40715608bf8f
269
268
2022-09-10T06:04:54Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
A rare mineable resource used to manufacture [[Diamonds]].
[[Category:Resources]]
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File:Site-background-dark
6
33
42
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2022-09-10T05:56:47Z
Ultranova-01
59671
Ultranova-01 uploaded a new version of [[File:Site-background-dark]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Site-logo.png
6
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2022-09-10T05:56:47Z
Ultranova-01
59671
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Site-favicon.ico
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2022-09-10T05:56:47Z
Ultranova-01
59671
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
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2022-09-10T05:56:48Z
Ultranova-01
59671
Protected "[[File:Site-favicon.ico]]": Theme designer protected image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Site-background-light
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2022-09-10T05:57:14Z
Ultranova-01
59671
Ultranova-01 uploaded a new version of [[File:Site-background-light]]
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:CosmoteerLogoLong.png
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2022-09-10T05:58:35Z
Ultranova-01
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wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:OGCosmoteerLogo.png
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2022-09-10T06:03:37Z
Ultranova-01
59671
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Explosive Charge
0
209
340
339
2022-09-10T06:09:41Z
Ultranova-01
59671
wikitext
text/x-wiki
{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
[[Category:Parts]]
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Sensor Array
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{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=|resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War
ff05de99568e6553135568c800f17fa1e0e46ade
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{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 / sec|power_capacity=4|weight=11.54 tonnes|crew_speed=50%|Resources=|resources=[[Steel]] x76, [[Coils]] x27, [[Processor]] x4|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War
[[Category:Parts]]
8c3eb493b3ff8d29dd395b69d229428448e9a0d8
MediaWiki:Wiki-navigation
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Created page with "*#|Wiki Content **#newlychanged#|Recently Changed Pages **#category1# **#category2# **#Category:Parts **#Category:Resources *#|Community **Help:Contents|Help"
wikitext
text/x-wiki
*#|Wiki Content
**#newlychanged#|Recently Changed Pages
**#category1#
**#category2#
**#Category:Parts
**#Category:Resources
*#|Community
**Help:Contents|Help
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*#|Wiki Content
**#newlychanged#|Recently Changed Pages
**#category1#
**#category2#
**#Category:Parts
**#Category:Resources
**#Category:Factions
*#|Community
**Help:Contents|Help
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*#|Wiki Content
**#newlychanged#|Recently Changed Pages
**#Category:Parts
**#Category:Resources
**#Category:Factions
*#|Community
**Help:Contents|Help
**https://cosmoteer.net/|Cosmoteer Website
**https://forum.cosmoteer.net/|Cosmoteer Forum
**discord.gg/cosmoteer|Cosmoteer Discord
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wikitext
text/x-wiki
*#|Wiki Content
**#newlychanged#|Recently Changed Pages
**#Category:Parts
**#Category:Resources
**#Category:Factions
*#|Community
**Help:Contents|Help
**https://cosmoteer.net/|Cosmoteer Website
**https://forum.cosmoteer.net/|Cosmoteer Forum
**https://discord.gg/cosmoteer|Cosmoteer Discord
490dd83160e1b8706b2ae0fe31193c1899042e41
Processor Fabricator
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Created page with "The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors."
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The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
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Adding categories
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The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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File:Cosmoteerlogos.gif
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Processor Fabricator
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{{Part_Base|image1=ProcessorIcon.png|value=60000 Credits|size=3x3|weight=9 Tons|hit_points=9000 Health|crew_speed=75%|resources=80 [[Steel]], 100 [[Hyper-Coils]], 12 [[Diamonds]]}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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{{Factory_part_base_template|image1=ProcessorIcon.png|value=60000 Credits|size=3x3|weight=9 Tons|hit_points=9000 Health|crew_speed=75%|resources=80 [[Steel]], 100 [[Hyper-Coils]], 12 [[Diamonds]]}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60000 Credits
|size=3x3
|weight=9 Tons
|hit_points=9000 Health
|crew_speed=75%
|resources=80 [[Steel]], 100 [[Hyper-Coils]], 12 [[Diamonds]]
|production_rate=1x [[Processor]] every 0.75 seconds
|resource_use=1x [[Coils]], 3x Gold
|power_use=0.5x [[Batteries]]
|resource_capacity=2 [[Gold]] tiles, 2 [[Coils]] tiles, 1 [[Processor]] Tile
|power_capacity=4 [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3
|weight=9 Tonnes
|hit_points=9,000 Health
|crew_speed=75%
|resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]]
|production_rate=1x [[Processor]] every 0.75 seconds
|resource_use=1x [[Coils]], 3x Gold
|power_use=0.5x [[Batteries]]
|resource_capacity=2 [[Gold]] tiles, 2 [[Coils]] tiles, 1 [[Processor]] Tile
|power_capacity=4 [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3
|weight=9 Tonnes
|hit_points=9,000 Health
|crew_speed=75%
|resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]]
|production_rate=1x [[Processor]] every 0.75 seconds
|resource_use=1x [[Coils]], 3x Gold
|power_use=0.5x [[Batteries]]
|resource_capacity=2x [[Gold]] tiles, 2x [[Coils]] tiles, 1x [[Processor]] Tile
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000 Health
|crew_speed=50%
|resources=80x [[Steel]],
100x [[Hyper-Coils]],
12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec),
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=10x [[Gold]] (2 tiles),
40x [[Coils]] (2 tiles),
5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000 Health
|crew_speed=50%
|resources=80x [[Steel]],
100x [[Hyper-Coils]],
12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec),
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=10x [[Gold]] (2 tiles),
40x [[Coils]] (2 tiles),
5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
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text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000 Health
|crew_speed=50%
|resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec),
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
b18a6794d99ee3a5f56bbd831f819c1a3bd3ab07
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=80x [[Steel]], 100x [[Hyper-Coils]], 12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec),
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
786a4356a13a4773182c4431225d2d7bf0455634
Category:Factories
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Created page with "Factories are parts that can refine resources into either ammunition for certain weapons, or refined resources for building parts. They are not strictly necessary for building a ship, but are more space efficient long term when it comes to producing ammunition or refined resources."
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Factories are parts that can refine resources into either ammunition for certain weapons, or refined resources for building parts. They are not strictly necessary for building a ship, but are more space efficient long term when it comes to producing ammunition or refined resources.
7fff029b7741d6a821d113f5f7aee0bc1ce8ee38
Processor
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{{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A [[Processor Fabricator]] is required to craft these, but they can be found by scrapping some advanced parts.
0137484f0e26c00653ac85f94138b340871d6f69
Template:Factory part base template
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Salephz moved page [[Template:Part Base]] to [[Template:Factory part base template]]: Infobox Builder: template renamed
wikitext
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="produces">
<label>Produces</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
3274bdafb45bfad1e45beab4f526dadefe1a7adf
Template:Part Base
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Salephz moved page [[Template:Part Base]] to [[Template:Factory part base template]]: Infobox Builder: template renamed
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#REDIRECT [[Template:Factory part base template]]
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Template:Batteries Template
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="carry_capacity"> <label>Carry Capacity</label> </data> <data source="sizes"> <label>Sizes</label> </data> <data source="produced_by"> <label>Produced by</label> </data> </infobox> <noinclude> Example usage: <pre> {{Batteries Template | title1=Example | image1=Example | capti..."
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="carry_capacity">
<label>Carry Capacity</label>
</data>
<data source="sizes">
<label>Sizes</label>
</data>
<data source="produced_by">
<label>Produced by</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Batteries Template
| title1=Example
| image1=Example
| caption1=Example
| carry_capacity=Example
| sizes=Example
| produced_by=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"carry_capacity":{"suggested":true},"sizes":{"suggested":true},"produced_by":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
6cdb2ad0485ce9aa5ded0e4037627e907ac33b43
Batteries
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Created page with "{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}} Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, me..."
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{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}}
Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time.
Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in Capacitors.
837f8feb26c006402e20bf03aab6f33bdab93f55
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{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}}
Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time.
Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in Capacitors.
[[Category:Resource]]
[[Category:Power]]
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Sensor Array
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{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3 Meters|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 [[Batteries]]/sec|power_capacity=4|weight=11.54 Tonnes|crew_speed=50%|resources=76x [[Steel]], 27x [[Coils]], 4x [[Processor]]|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War
[[Category:Parts]]
006b9867823d6c651d63aec655f7d6dd2233a28e
Template:REAL factory template
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hitpoints"> <label>Hitpoints</label> </data> <data sou..."
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<noinclude>
Example usage:
<pre>
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Template:Charge ib
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text/x-wiki
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<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
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<label>Hit Points</label>
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<label>Total Damage</label>
</data>
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<noinclude>
Example usage:
<pre>
{{Charge ib
| title1=Example
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Explosive Charge
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
[[Category:Parts]]
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1|resources=[[Steel]] x16, [[Coils]] x4, [[Sulfur]] x10|weight=1.0 tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters|hit_points=1,000}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
[[Category:Parts]]
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Battery
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Created page with "<nowiki>#</nowiki>redirect [[Batteries]]"
wikitext
text/x-wiki
<nowiki>#</nowiki>redirect [[Batteries]]
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Redirected page to [[Batteries]]
wikitext
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#redirect [[Batteries]]
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Uranium Enricher
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Created page with "{{REAL factory template|title1=Uranium Enricher|image1=UraniumEnricher.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}} Enriche..."
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{{REAL factory template|title1=Uranium Enricher|image1=UraniumEnricher.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}}
Enriches uranium, which is used to construct..
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Adding categories
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{{REAL factory template|title1=Uranium Enricher|image1=UraniumEnricher.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}}
Enriches uranium, which is used to construct..
[[Category:Parts]]
[[Category:Factories]]
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{{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]}}
Enriches uranium, which is used to construct..
[[Category:Parts]]
[[Category:Factories]]
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Tri-Steel Smelter
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Created page with "{{REAL_factory_template|image1=Tri-SteelSmelter.png}}"
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{{REAL_factory_template|image1=Tri-SteelSmelter.png}}
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Adding categories
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{{REAL_factory_template|image1=Tri-SteelSmelter.png}}
[[Category:Parts]]
[[Category:Factories]]
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Hyper-Coil Factory
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Created page with "{{REAL_factory_template|title1=Hyper-Coil Factory}} Manufactures"
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{{REAL_factory_template|title1=Hyper-Coil Factory}}
Manufactures
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Adding categories
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{{REAL_factory_template|title1=Hyper-Coil Factory}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
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Coil Factory
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Created page with "Manufactures {{REAL_factory_template|title1=Coil Factory}}"
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Manufactures
{{REAL_factory_template|title1=Coil Factory}}
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Manufactures
{{REAL_factory_template|title1=Coil Factory}}
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Steel Smelter
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Created page with "{{REAL_factory_template|title1=Steel Smelter}} Manufactures"
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{{REAL_factory_template|title1=Steel Smelter}}
Manufactures
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{{REAL_factory_template|title1=Steel Smelter}}
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[[Category:Parts]]
[[Category:Factories]]
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Cannon Ammo Factory
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Created page with "{{REAL_factory_template|title1=Cannon Ammo Factory}} Manufactures"
wikitext
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{{REAL_factory_template|title1=Cannon Ammo Factory}}
Manufactures
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Adding categories
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{{REAL_factory_template|title1=Cannon Ammo Factory}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
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High-Explosive Missile Factory
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Created page with "{{REAL_factory_template|title1=H.E. Missile Factory}} Manufactures"
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text/x-wiki
{{REAL_factory_template|title1=H.E. Missile Factory}}
Manufactures
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E.M.P. Missile Factory
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Created page with "{{REAL_factory_template|title1=E.M.P. Missile Factory}} Manufactures"
wikitext
text/x-wiki
{{REAL_factory_template|title1=E.M.P. Missile Factory}}
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Nuclear Missile Factory
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Created page with "{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot}} Manufactures"
wikitext
text/x-wiki
{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot}}
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Mine Factory
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Created page with "{{REAL_factory_template|title1=Mine Factory}} Manufactures"
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{{REAL_factory_template|title1=Mine Factory}}
Manufactures
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Adding categories
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text/x-wiki
{{REAL_factory_template|title1=Mine Factory}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
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Diamonds
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{{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a dsmelterr
[[Category:Resources]]
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Parts
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Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|Category:Energy Weapons}}
=== Projectile Weapons ===
{{main article|Category:Projectile Weapons}}
=== Defenses ===
{{main article|Category:Defenses}}
=== Flight ===
{{main article|Category:Flight}}
=== Crew ===
{{main article|Category:Crew}}
=== Power ===
{{main article|Category:Power}}
=== Production ===
{{main article|Category:Factories}}
=== Storage ===
{{main article|Category:Storage}}
=== Utilities ===
{{main article|Category:Utilities}}
=== Structure ===
{{main article|Category:Structure}}
[[Category:Parts]]
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Template:Main article
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Created page with " <noinclude> <templatedata> { "params": { "article": { "required": true } }, "format": "inline" } </templatedata> </noinclude>"
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Template:Main article
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Use at the start of a section to link to the main article on that subject.
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Parts
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Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|Category:Energy Weapons|article=}}
=== Projectile Weapons ===
{{main article|Category:Projectile Weapons}}
=== Defenses ===
{{main article|Category:Defenses}}
=== Flight ===
{{main article|Category:Flight}}
=== Crew ===
{{main article|Category:Crew}}
=== Power ===
{{main article|Category:Power}}
=== Production ===
{{main article|Category:Factories}}
=== Storage ===
{{main article|Category:Storage}}
=== Utilities ===
{{main article|Category:Utilities}}
=== Structure ===
{{main article|Category:Structure}}
[[Category:Parts]]
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wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|[[Category:Energy Weapons]]}}
=== Projectile Weapons ===
{{main article|[[Category:Projectile Weapons]]}}
=== Defenses ===
{{main article|[[Category:Defenses]]}}
=== Flight ===
{{main article|[[Category:Flight]]}}
=== Crew ===
{{main article|[[Category:Crew]]}}
=== Power ===
{{main article|[[Category:Power]]}}
=== Production ===
{{main article|[[Category:Factories]]}}
=== Storage ===
{{main article|[[Category:Storage]]}}
=== Utilities ===
{{main article|[[Category:Utilities]]}}
=== Structure ===
{{main article|[[Category:Structure]]}}
[[Category:Parts]]
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wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|[[:Category:Energy Weapons]]}}
=== Projectile Weapons ===
{{main article|[[:Category:Projectile Weapons]]}}
=== Defenses ===
{{main article|[[:Category:Defenses]]}}
=== Flight ===
{{main article|[[:Category:Flight]]}}
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{{main article|[[:Category:Crew]]}}
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{{main article|[[:Category:Power]]}}
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{{main article|[[:Category:Factories]]}}
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{{main article|[[:Category:Structure]]}}
[[Category:Parts]]
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wikitext
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Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|:Category:Energy Weapons}}
=== Projectile Weapons ===
{{main article|:Category:Projectile Weapons}}
=== Defenses ===
{{main article|:Category:Defenses}}
=== Flight ===
{{main article|:Category:Flight}}
=== Crew ===
{{main article|:Category:Crew}}
=== Power ===
{{main article|:Category:Power}}
=== Production ===
{{main article|:Category:Factories}}
=== Storage ===
{{main article|:Category:Storage}}
=== Utilities ===
{{main article|:Category:Utilities}}
=== Structure ===
{{main article|:Category:Structure}}
[[Category:Parts]]
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Created page with "The Power Category includes Reactors and Capacitors, parts necessary for sustaining power across your ship. [[:Category:Parts|Category:Parts]]"
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The Power Category includes Reactors and Capacitors, parts necessary for sustaining power across your ship.
[[:Category:Parts|Category:Parts]]
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The Power Category includes Reactors and Capacitors, parts necessary for sustaining power across your ship.
[[Category:Parts]]
9f1935e7f5f60e2ba7bf40776f31fd5ccf894e58
User:Ultranova-01
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2022-09-11T02:29:22Z
Ultranova-01
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Created blank page
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Explosive Charge
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1 Meters|resources=16x [[Steel]], 4x [[Coils]], 10x [[Sulfur]]|weight=1.0 Tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters|hit_points=1,000}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
[[Category:Parts]]
df2221333f7259e0440d564fa89e6e0f52391604
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Adding categories
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{{charge ib|title1=Explosive Charge|value=1,000 Credits|size=1x1 Meters|resources=16x [[Steel]], 4x [[Coils]], 10x [[Sulfur]]|weight=1.0 Tonnes|image1=ExplosiveChargeIcon.png|total_damage=25,000|damage_radius=2.5 Meters|hit_points=1,000}}A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
[[Category:Parts]]
[[Category:Utilities]]
bbc377f3c30d359aed89437fb86601d0baf0bbb7
Door
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2022-09-11T04:59:33Z
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{{Door template|title1=Door|value=100 Credits|resources=[[Coils]]|image1=DoorIcon.png}}Allows crew (and fire!) to travel between rooms.
[[Category:Parts]]
ac538b8a35b7831f100bccea450163ed2cc1224d
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{{Door template|title1=Door|value=100 Credits|resources=1x [[Coils]]|image1=DoorIcon.png}}Allows crew (and fire!) to travel between rooms.
[[Category:Parts]]
08bf1fd3b67433432e05547c54d8f39d46773382
Coils
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{{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from Copper in a Coil Factory.
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
5ed7a433df9542a85637c5647e1dd9ec9d5c6a40
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{{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
{| class="fandom-table"
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
154cf77b5c1f694815262e4f71d7ad6ad722bbf1
Template:REAL factory template
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hitpoints">
<label>Hitpoints</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Blueprint Requirement</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{REAL factory template
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hitpoints=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirement=Example
| production_rate=Example
| resource_use=Example
| power_use=Example
| resource_capacity=Example
| power_capacity=Example
}}
</pre>
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</templatedata>
</noinclude>
77aa079474516104c9e37a831833f7ff00076264
Uranium Enricher
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{{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]|blueprint_cost=45,000 Credits|blueprint_requirement=[[Hyper-Coils Factory]]}}
Enriches uranium, which is used to construct..
[[Category:Parts]]
[[Category:Factories]]
627135505170dc8805ca2248e88a0f97ed9c550e
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{{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]|blueprint_cost=45,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]}}
Enriches uranium, which is used to construct..
[[Category:Parts]]
[[Category:Factories]]
c1686eabc719b2f2defffd34c270bcdb5480d25c
Tri-Steel Smelter
0
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2022-09-11T05:23:19Z
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{{REAL_factory_template|image1=Tri-SteelSmelter.png|title1=Tri-Steel Smelter|blueprint_cost=35,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]}}Manufactures
[[Category:Parts]]
[[Category:Factories]]
3fcadbd639066cfff5c0242302a888888a6030ab
Tractor Beam Emitter
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Ultranova-01
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Adding categories
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{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorbeamIcon.png}}
Emits a gravitational beam that pulls and pushes other ships and objects.
[[Category:Parts]]
[[Category:Utilities]]
831c7e11c7ae6ccd37f87c38ee823b8bcba5eca3
Sensor Array
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2022-09-11T05:33:57Z
Ultranova-01
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Adding categories
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{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3 Meters|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 [[Batteries]]/sec|power_capacity=4|weight=11.54 Tonnes|crew_speed=50%|resources=76x [[Steel]], 27x [[Coils]], 4x [[Processor]]|image1=SensorIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War
[[Category:Parts]]
[[Category:Utilities]]
e5e11c828e7671d5d974c519b31fcd7d8c97e0f8
Processor Fabricator
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec),
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=10x [[Gold]] (2 tiles), 40x [[Coils]] (2 tiles), 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
c4a2babad00176271772668227f3d85366a944a0
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
4a70042fb473a62f6f1a1013c412c2e712c29001
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=80x [[Steel]]
100x [[Hyper-Coils]]
12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec)
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
40x [[Coils]] (2 tiles)
5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
0fcd6a6eb477377d18a97c97f03b28ea9a25271e
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{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=80x [[Steel]]
100x [[Hyper-Coils]]
12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=5x [[Coils]] (1/sec)
3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity= 10x [[Gold]] (2 tiles)
40x [[Coils]] (2 tiles)
5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
ca3dcfb481c81d83b07b5ad4d884d74796743e00
490
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text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
4a70042fb473a62f6f1a1013c412c2e712c29001
491
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2022-09-11T05:49:29Z
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wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|Blueprint Cost=35,000 Credits
|Blueprint Requirement=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
0af9aefe62f1f609c2dce24da0df2e048fd9688c
Template:Factory part base template
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wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="produces">
<label>Produces</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
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</templatedata>
</noinclude>
6a4f4ef899d55274ade62c3da845e4272acc6ec9
Template:Weapon infobox
10
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data s..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
</group>
<group>
<header>Weapon Info</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Section Header</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| crew_required=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
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</templatedata>
</noinclude>
96739a4af398be2efd90f73f610315303e64cd00
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wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Info</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Section Header</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
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</templatedata>
</noinclude>
eca1e0204f44cb76d90178547127f4b399b97660
147
146
2022-09-11T08:53:08Z
Salephz
59659
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
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</templatedata>
</noinclude>
2506b12043bdbafcda6498489182cef006842aa2
148
147
2022-09-12T02:28:03Z
Ultranova-01
59671
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
cab6adaddf61f9713c05a8746bd86798b044de8b
Laser Blaster
0
156
254
2022-09-11T08:48:49Z
Salephz
59659
Created page with "{{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]] * 12x [[Coils]]}}"
wikitext
text/x-wiki
{{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]]
* 12x [[Coils]]}}
4993b51ed006abbb4b3bb4299f0c0c293bd2fcc4
255
254
2022-09-11T08:52:23Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]]
* 12x [[Coils]]|power_capacity=4|speed=320 Meters/sec|range=260 Meters|damage=400 (533/sec|command_points=-2|power_use=0.2 (0.27/sec)|rate_of_fire=1.33/sec|turret_speed=90°/sec|firing_arc=200°|crew_required=1|durability=125}}A highly accurate and versatile weapon that single blasts of energy, dealing moderate damage to enemy ships.
e22de5e5533746755ea6119501f32336c2b058b9
256
255
2022-09-12T02:26:43Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]]
* 12x [[Coils]]|power_capacity=4|speed=320 Meters/sec|range=260 Meters|damage=400 (533/sec|command_points=-2|power_use=0.2 (0.27/sec)|rate_of_fire=1.33/sec|turret_speed=90°/sec|firing_arc=200°|crew_required=1|durability=125}}A highly accurate and versatile weapon that single blasts of energy, dealing moderate damage to enemy ships.
[[Category:Parts]]
[[Category:Energy Weapons]]
[[Category:Weapons]]
c81640d93bd2870537b71b8776ae085f446ac752
257
256
2022-09-12T02:28:46Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon infobox|title1=Laser Blaster|value=2,000 Credits|size=1x3 Meters|weight=2.5 Tonnes|hit_points=4000|penetration_resist=-2|crew_speed=50%|resources=* 32x [[Steel]]
* 12x [[Coils]]|power_capacity=4|speed=320 Meters/sec|range=260 Meters|damage=400 (533/sec|command_points=-2|power_use=0.2 (0.27/sec)|rate_of_fire=1.33/sec|turret_speed=90°/sec|firing_arc=200°|crew_required=1|durability=125|image1=LaserBlasterIcon.png}}A highly accurate and versatile weapon that single blasts of energy, dealing moderate damage to enemy ships.
[[Category:Parts]]
[[Category:Energy Weapons]]
[[Category:Weapons]]
aa24129f0624d62f6c70545c858220590f9c20b0
Heavy Laser Blaster
0
140
230
2022-09-12T01:16:32Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Heavy Laser Blaster|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}} Pairs"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Heavy Laser Blaster|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]]
* 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}}
Pairs
faecfc8ee4fac596187a98303921c1a9b1eaaaa2
Disruptor
0
144
235
2022-09-12T01:21:06Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec) * 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]] * 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30}} Fires"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec)
* 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]]
* 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30}}
Fires
063348e885611c116a071576387a007c7f054a42
236
235
2022-09-12T01:54:17Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec)
* 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]]
* 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=PrismIcon.png}}
Fires
0757eb620fd0e474be9b7cf69005c83ad6fd99ad
237
236
2022-09-12T02:25:11Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec)
* 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]]
* 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=}}
Fires
c258aa724c2b0ae2ebd958778246e619fdbd1216
Ion Beam Emitter
0
204
326
2022-09-12T01:33:32Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]] * 15x [[Hyper-Coils]] * 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near) * 1,375/sec (Far)|range=450|speed=∞}}"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]]
* 15x [[Hyper-Coils]]
* 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near)
* 1,375/sec (Far)|range=450|speed=∞}}
e4989f50ad021b8fdd6bc1c0e3c90c6d65696280
Diamond
0
103
169
2022-09-12T01:35:54Z
Ultranova-01
59671
Redirected page to [[Diamonds]]
wikitext
text/x-wiki
#redirect [[Diamonds]]
1f7489a651231e522b15121d655ae7ec9ffd3f8b
Ion Beam Prism
0
83
128
2022-09-12T01:42:58Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Ion Beam Prism|value=5000|size=2x2|weight=7.7 Tonnes|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]] * 2x [[Hyper-Coils]] * 1x [[Diamond]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞}}"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Ion Beam Prism|value=5000|size=2x2|weight=7.7 Tonnes|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]]
* 2x [[Hyper-Coils]]
* 1x [[Diamond]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞}}
e30385dc674eb7f7d6e46d4d56385a06c8b64aac
129
128
2022-09-12T01:53:29Z
Salephz
59659
wikitext
text/x-wiki
{{prism|title1=Ion Beam Prism|value=5,000 Credits|size=2x2|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]]
* 2x [[Hyper-Coils]]
* 1x [[Diamond]]|blueprint_cost=5,000 Credits|blueprint_requirements=[[Ion Beam Emitter]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞}}
Redirects the angles of incoming ion beams, aiming them at enemy ships or other Ion Beam Prisms.
92d1e093090e86a9da5e0231f7a9362682adb844
130
129
2022-09-12T01:54:58Z
Salephz
59659
wikitext
text/x-wiki
{{prism|title1=Ion Beam Prism|value=5,000 Credits|size=2x2|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]]
* 2x [[Hyper-Coils]]
* 1x [[Diamond]]|blueprint_cost=5,000 Credits|blueprint_requirements=[[Ion Beam Emitter]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞|image1=PrismIcon.png}}
Redirects the angles of incoming ion beams, aiming them at enemy ships or other Ion Beam Prisms.
de00e8abb3970c28eca65e6be0b70756e12b9805
Template:Prism
10
304
537
2022-09-12T01:50:26Z
Salephz
59659
Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data source="penetration_resist"> <label>Penetration Resist</label>..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Prism
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| hit_points=Example
| penetration_resist=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| range=Example
| speed=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
9cd7715128fd5b3acbb52f332c59731c0e6d3ce7
Standard Cannon
0
282
470
2022-09-12T02:22:14Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|Fire Chance=40%/tile}}"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|Fire Chance=40%/tile}}
88a7a4e06574668f787b18365157e8c030332479
471
470
2022-09-12T02:22:38Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2}}
0c81e6513baacc7677fe2a6417d243b8d85ca874
472
471
2022-09-12T02:33:50Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|image1=MedCannonIcon.png}}
4950426a8a0d2728ef9211f2a8d5b35c01c005e2
Large Cannon
0
99
161
2022-09-12T02:27:12Z
Salephz
59659
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Standard Cannon
0
282
473
472
2022-09-12T02:34:04Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Weapon_infobox|title1=Standard Cannon|rate_of_fire=1.33/sec|durability=175|speed=200 Meters/sec|range=190 Meters|penetration=5 Meters|damage=750 (1,000/sec)|ammo_capacity=16|ammo_use=1 (1.33/sec)|random_spread=∓0-2.5°|turret_speed=45°/sec|value=2,000 Credits|firing_arc=115°|command_points=-2|crew_required=1|resources=* 48x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=12,000|weight=4.44 Tonnes|size=2x2|image1=MedCannonIcon.png}}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
14e338ff2a75c85226f4ab4f96fcdbf270ab6051
Disruptor
0
144
238
237
2022-09-12T02:34:25Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec)
* 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]]
* 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=DisruptorIcon.png}}
Fires
9061d37edac4861f211caa74ca53cea2239f6c65
239
238
2022-09-12T02:34:42Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec)
* 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]]
* 20x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=DisruptorIcon.png}}
Fires
[[Category:Parts]]
[[Category:Energy Weapons]]
[[Category:Weapons]]
b920c96821cb0bdf09c57ec614841517791faaa5
Ion Beam Emitter
0
204
327
326
2022-09-12T02:35:34Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]]
* 15x [[Hyper-Coils]]
* 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near)
* 1,375/sec (Far)|range=450|speed=∞|image1=IonIcon.png}}
f2eceff307ae37ad42615b6c19f420a5ac03a948
328
327
2022-09-12T02:35:47Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Weapon_infobox|title1=Ion Beam Emitter|value=10,000 Credits|size=2x5|weight=8.0 Tonnes|hit_points=8,000|crew_speed=50%|resources=* 60x [[Steel]]
* 15x [[Hyper-Coils]]
* 1x [[Diamond]]|crew_required=2|command_points=-4|firing_arc=0°|rate_of_fire=|power_use=1.25/sec|power_capacity=10|damage=* 2,500/sec (Near)
* 1,375/sec (Far)|range=450|speed=∞|image1=IonIcon.png}}
[[Category:Parts]]
[[Category:Energy Weapons]]
[[Category:Weapons]]
ae00898cd82a907cafa6ac880c227bd0373dcaa9
Ion Beam Prism
0
83
131
130
2022-09-12T02:36:02Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{prism|title1=Ion Beam Prism|value=5,000 Credits|size=2x2|hit_points=8,000|penetration_resist=-99|resources=* 16x [[Steel]]
* 2x [[Hyper-Coils]]
* 1x [[Diamond]]|blueprint_cost=5,000 Credits|blueprint_requirements=[[Ion Beam Emitter]]|command_points=-2|firing_arc=360°|turret_speed=20°/sec|range=450 Meters|speed=∞|image1=PrismIcon.png}}
Redirects the angles of incoming ion beams, aiming them at enemy ships or other Ion Beam Prisms.
[[Category:Parts]]
[[Category:Energy Weapons]]
[[Category:Weapons]]
8703f0103d4c9f2cdc3f4e5c255913fdfe4e5949
Category:Energy Weapons
14
308
541
2022-09-12T02:36:51Z
Ultranova-01
59671
Created page with "Energy Weapons use power in order to function, and typically fire non-penetrating shots."
wikitext
text/x-wiki
Energy Weapons use power in order to function, and typically fire non-penetrating shots.
151be3359a4215e25443d8cc7b0eb375d7c670a4
Large Cannon
0
99
162
161
2022-09-12T02:36:58Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]]
* 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000}}
Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]].
bd1856e77f66f40682aa3f171be9698b73962e37
163
162
2022-09-12T02:37:16Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]]
* 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannon.png}}
Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]].
30588416ce63ed517d759b15af47949de3fd86fd
Template:Factory part base template
10
65
100
99
2022-09-12T02:38:27Z
Ultranova-01
59671
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="produces">
<label>Produces</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
16c3908883e7a8f31ecf4902a5dea703ee430945
101
100
2022-09-12T02:41:32Z
Ultranova-01
59671
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprints_prerequisite">
<label>Blueprints Prerequisite</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="produces">
<label>Produces</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
cd1ca81570dfbd04f279c4fb6cb11f878bb4c326
102
101
2022-09-12T02:47:41Z
Ultranova-01
59671
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="produces">
<label>Produces</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
6a4f4ef899d55274ade62c3da845e4272acc6ec9
103
102
2022-09-12T02:53:29Z
Ultranova-01
59671
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirement</label>
</data>
</group>
<group>
<header>Factory Statistics</header>
<data source="produces">
<label>Produces</label>
</data>
<data source="production_rate">
<label>Production Rate</label>
</data>
<data source="resource_use">
<label>Resource Use</label>
</data>
<data source="power_use">
<label>Power Use </label>
</data>
<data source="resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Part Base
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
6ccaa91f12ce11f45a1fd62dea90caead22a5bd8
Processor Fabricator
0
284
492
491
2022-09-12T02:42:54Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|Blueprint Cost=40000 Credits
|Blueprint Requirement=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
9ca2f223669cd9c6ad6725d522eeffbacdfae6fd
493
492
2022-09-12T02:46:54Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|blueprint_cost=40000 Credits
|blueprint_requirement=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
9dcd84c8b3b706c7e643ec2741ab30f8a1d78604
494
493
2022-09-12T02:48:03Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|blueprint_cost=40000 Credits
|blueprint_requirements=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
974643873cf45ce3c6686a0eb4035b9055e845ff
495
494
2022-09-12T02:53:41Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|blueprint_cost=40000 Credits
|blueprint_requirement=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
9dcd84c8b3b706c7e643ec2741ab30f8a1d78604
496
495
2022-09-12T02:54:53Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|blueprint_cost=40000 Credits
|blueprint_requirements=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
974643873cf45ce3c6686a0eb4035b9055e845ff
497
496
2022-09-12T23:24:06Z
Salephz
59659
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|blueprint_cost=40,000 Credits
|blueprint_requirements=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The Processor Fabricator manufactures processors, which are used to construct some advanced ship parts. It consumes gold and coils, and needs power in order to produce processors.
[[Category:Parts]]
[[Category:Factories]]
7a4240cb44fe3a571f95a7283fb1f128629ba734
Flak Battery
0
170
272
2022-09-12T22:58:29Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]] * 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|s..."
wikitext
text/x-wiki
{{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞}}
4112c63459769e7357f2203614ab3279e47406fe
273
272
2022-09-13T04:01:10Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞}}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
4e9a371a72336fa22ec2baf8b16c466ec8a592de
Point Defense System
0
72
113
2022-09-12T23:04:32Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Point Defense|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec) * 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]] * 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}}"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Point Defense|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec)
* 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}}
21372e6d203189747fe6d5425b40650120a4a50a
Mining Laser
0
226
372
2022-09-12T23:07:38Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Mining Laser|command_points=-3|range=100 Meters|damage=* 1,200/sec * 64,000/sec to [[Asteroids]]|power_capacity=10|power_use=1.2/sec|turret_speed=30°/sec|firing_arc=270°|crew_required=1|value=6,000 Credits|blueprint_cost=3,000|resources=* 96x [[Steel]] * 36x [[Coils]]|crew_speed=50%|hit_points=6,000|weight=7.4 Tonnes|size=2x3 Meters|speed=∞}}"
wikitext
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{{Weapon_infobox|title1=Mining Laser|command_points=-3|range=100 Meters|damage=* 1,200/sec
* 64,000/sec to [[Asteroids]]|power_capacity=10|power_use=1.2/sec|turret_speed=30°/sec|firing_arc=270°|crew_required=1|value=6,000 Credits|blueprint_cost=3,000|resources=* 96x [[Steel]]
* 36x [[Coils]]|crew_speed=50%|hit_points=6,000|weight=7.4 Tonnes|size=2x3 Meters|speed=∞}}
ab8ffdb0b5f38071dddd5cc3275be457f0242eb1
Deck Cannon
0
59
85
2022-09-12T23:08:33Z
Salephz
59659
Created page with "{{Weapon_infobox|title1=Deck Cannon (unknown)|value=20,000 Credits}}"
wikitext
text/x-wiki
{{Weapon_infobox|title1=Deck Cannon (unknown)|value=20,000 Credits}}
6e3155c47fff948cb6cf91ad0badad000df19286
86
85
2022-09-13T04:00:03Z
Ultranova-01
59671
Adding categories
wikitext
text/x-wiki
{{Weapon_infobox|title1=Deck Cannon (unknown)|value=20,000 Credits}}
[[Category:Parts]]
[[Category:Projectile Weapons]]
a947285e573a4eeb00d94f116090162abc5d4370
Template:Shieldings
10
6
7
2022-09-12T23:14:57Z
Salephz
59659
Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="weight"> <label>Weight</label> </data> <data source="hit_points"> <label>Hit Points</label> </data> <data s..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Blueprint Requirement</label>
</data>
</group>
<group>
<header>Shield Info</header>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_penetration_resistance">
<label>Shield Penetration Resistance</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Shieldings
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirement=Example
| command_points=Example
| power_use=Example
| power_capacity=Example
| shield_strength=Example
| shield_penetration_resistance=Example
| shield_arc=Example
| shield_distance=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirement":{"suggested":true},"command_points":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"shield_strength":{"suggested":true},"shield_penetration_resistance":{"suggested":true},"shield_arc":{"suggested":true},"shield_distance":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
f86ced96ec03142a3093cc3513972437905d6f57
Small Shield Generator
0
230
376
2022-09-12T23:18:40Z
Salephz
59659
Created page with "{{Shieldings|title1=Small Shield Generator|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]] * 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=10|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}}"
wikitext
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{{Shieldings|title1=Small Shield Generator|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]]
* 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=10|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}}
169097afa81a25f83720d939fb2772c5a8dd9bec
377
376
2022-09-12T23:22:39Z
Salephz
59659
wikitext
text/x-wiki
{{Shieldings|title1=Small Shield Generator|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]]
* 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=6|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}}
854dec4e95b51db352061c7a6a2207674a7f6f86
Large Shield Generator
0
41
50
2022-09-12T23:22:16Z
Salephz
59659
Created page with "{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]] * 30x [[Hyper-Coils]] * 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}"
wikitext
text/x-wiki
{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
8e8276d3539cd0c2e89960cd797296d6b8bbe3b1
Tri-Steel Smelter
0
49
66
65
2022-09-12T23:27:55Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|image1=Tri-SteelSmelter.png|title1=Tri-Steel Smelter|blueprint_cost=35,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]|value=65,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 100x [[Hyper-Coils]]
* 8x [[Diamonds]]|production_rate=0.33/sec|resource_use=1x [[Tritanium]] (0.33/sec)|power_use=0.25 (0.08/sec)|resource_capacity=* 80x [[Tri-Steel]] (4 tiles)
* 20x [[Tritanium]] (4 tiles)|power_capacity=4}}Manufactures
[[Category:Parts]]
[[Category:Factories]]
2c89709619db65de5e405628c0da858bbdf637bb
67
66
2022-09-12T23:55:50Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|image1=Tri-SteelSmelter.png|title1=Tri-Steel Smelter|blueprint_cost=35,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]|value=65,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 100x [[Hyper-Coils]]
* 8x [[Diamonds]]|production_rate=0.33x [[Tri-Steel]]/sec|resource_use=1x [[Tritanium]] (0.33/sec)|power_use=0.25 (0.08/sec)|resource_capacity=* 80x [[Tri-Steel]] (4 tiles)
* 20x [[Tritanium]] (4 tiles)|power_capacity=4}}Manufactures
[[Category:Parts]]
[[Category:Factories]]
c29e7963e495569a2ac2332af2a794c9a39a8d6b
Hyper-Coil Factory
0
67
107
106
2022-09-12T23:32:03Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
17c06e3790bed6293d196c297d1c4a9f9533e6a4
108
107
2022-09-12T23:58:31Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
54b106150b85b52489bff6f088a26cf5d027aa2e
Coil Factory
0
190
309
308
2022-09-12T23:37:25Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Copper]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}Manufactures
[[Category:Parts]]
[[Category:Factories]]
d69746d5dee301c30bcac1d3fb6b7685dc7ef3cf
310
309
2022-09-12T23:58:54Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Copper]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}Manufactures
[[Category:Parts]]
[[Category:Factories]]
041c97171a26a8a9002b1ad8c8d028b79115cab0
Steel Smelter
0
139
227
226
2022-09-12T23:40:10Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1/sec|resource_use=1x [[Iron]]|power_use=0.04|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
b2168440fd561982c9024eed3ae530498ad638fa
228
227
2022-09-12T23:56:19Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]]|power_use=0.04|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
63d1594191c93e59d060c3d3a4cfb9821b34e046
Mine Factory
0
310
545
544
2022-09-12T23:54:11Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 16x [[Mine Parts]] (4 tiles)
* 5x [[Iron]] (1 tile)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
1940fbb3813a9021a6c271c26ad12b4693a3cc7b
546
545
2022-09-12T23:54:59Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5 [[Mine Parts]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 16x [[Mine Parts]] (4 tiles)
* 5x [[Iron]] (1 tile)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
3189dbc0294edf5187cc5888ef793077735881ce
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 16x [[Mine Parts]] (4 tiles)
* 5x [[Iron]] (1 tile)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
b4f985aa0187b63e0be36eb500a910196655e573
Processors
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2022-09-13T00:02:03Z
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Redirected page to [[Processor]]
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#redirect [[Processor]]
188e4f79cc6508eb99be3eda3b18e16b08f00290
High-Explosive Missile Factory
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150
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{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]] (7.5 missiles, 3 tiles)|power_capacity=4}}
Manufactures
cc32db7e97c6937c73dcea91d479777a75f8795d
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{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4}}
Manufactures
957a994fd2b6289892f7c453823263a489ebba3b
E.M.P. Missile Factory
0
277
461
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{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec (0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4}}
Manufactures
d76968968130e5ab83ec37bdc259d936f4f2f7ed
462
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{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec
(0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4}}
Manufactures
0dd6b984c82425d865d80198297ce239c4d957d1
Nuclear Missile Factory
0
214
354
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2022-09-13T03:04:39Z
Salephz
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Nuclear Missiles]], 4 tiles)}}
Manufactures
409de8ad272501522eec4f30e994bfbc25fd81f7
Cosmoteer Wiki:Wiki rules
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Below is a suggested set of rules to follow when editing this wiki. Administrators of this wiki should read these rules and adapt them as necessary.
# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
# '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please use the Cosmoteer Forum to document information about mods instead.
[[Category:{{SITENAME}}]]
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# '''Keep it civil''': Do not make personal attacks on other people. If you need to criticize another user’s argument, do so without attacking them as a person. Do not use bigoted language, including slurs which degrade another person or group of people based on gender, race, sexual orientation, nationality, religion, etc.
# '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please use the Cosmoteer Forum to document information about mods instead.
# '''Stay on-topic''': Do not add information that is not relevant to the wiki. External links should be related to Cosmoteer and relevant to the current topic.
# '''Keep the wiki age-appropriate''': Gore and Sexual Content will not be tolerated.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
848debfcdf24d647a4dd79ae5228d8210d2fde86
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# '''Keep it civil''': Do not make personal attacks on other people. Criticism is acceptable and encouraged, but obscene and offensive comments are not.
# '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please use the Cosmoteer Forum to document information about mods instead.
# '''Stay on-topic''': Do not add information that is not relevant to the wiki. External links should be related to Cosmoteer and relevant to the current topic.
# '''Keep the wiki age-appropriate''': Gore and Sexual Content will not be tolerated.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
97ed43d3c4316e765c24ec0f44a5564cb3e487be
75
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2022-09-13T03:42:31Z
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text/x-wiki
# '''Keep it civil''': Do not make personal attacks on other people. Criticism is acceptable and encouraged, but obscene and offensive comments are not.
# '''Do not add mods or modded parts to the wiki''': This wiki is strictly for information about vanilla Cosmoteer. Please either make your own Wiki or use the Cosmoteer Forum to document information about mods instead.
# '''Stay on-topic''': Do not add information that is not relevant to the wiki. External links should be related to Cosmoteer and relevant to the current topic.
# '''Keep the wiki age-appropriate''': Gore and Sexual Content will not be tolerated.
# '''Be a productive member of the wiki''': Contribute to the wiki in line with the established processes and conventions. Need help? Ask an [[Special:ListUsers/sysop|administrator]]! Disrupting the wiki with “edit warring” over differing opinions of a topic with another user or group of users is not productive.
# '''Do not engage in excessive self-promotion''': The wiki is a collaborative community resource for the topic at hand. It is NOT a free place to advertise your related website, YouTube channel, blog, social media account, etc. Have a question about whether your link would be welcome? Ask an administrator!
# '''Do not harass other users''': If somebody asks you to stop posting certain content on their wall, respect their wishes. It is their wall.
# '''Do follow community guidelines for formatting''': When a community has established formatting, it’s important to adhere to that, especially when spoiler content is involved.
[[Category:{{SITENAME}}]]
e6353776643e8910dfae67181808549ee27f2fe2
Large Cannon
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99
164
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2022-09-13T04:02:14Z
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{{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]]
* 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannonIcon.png}}
Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]].
613c909e4b9c339816859c4276d9f938ae030826
165
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Ultranova-01
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{{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]]
* 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannonIcon.png}}
Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]].
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
b7bd7dba24f781086ebbc3f75bd620ed46c99871
Flak Battery
0
170
274
273
2022-09-13T04:03:22Z
Ultranova-01
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{{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=Standard Cannon|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞|image1=FlakIcon.png}}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
4bca1c4651a0b6a7ba4c48b01a831b1e6086c9ca
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2022-09-13T04:15:36Z
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{{Weapon_infobox|title1=Flak Battery|command_points=-6|range=150 Meters|damage=1,800 (7,200/sec) in an area of 4 meters|ammo_capacity=92|ammo_use=1 (4/sec)|random_spread=∓0-1.9°|rate_of_fire=4/sec|turret_speed=60°/sec|firing_arc=40°|crew_required=3|value=14,000 Credits|blueprint_requirements=[[Standard Cannon]]|blueprint_cost=7,000 Credits|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=21,000|weight=16.77 Tonnes|size=3x6 Meters|speed=∞|image1=FlakIcon.png}}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
279c94107753777f54ee045f820a9d70bb60c507
Template:Missile launcher
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Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="row1"> <label>Label</label> </data> <data source="row2"> <label>Label</label> </data> </infobox> <noinclude> Example usage: <pre> {{Missile launcher | title1=Example | image1=Example | caption1=Example | row1=Example | row2=Example }} </pre> <templatedata> {"params":{"title1"..."
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="row1">
<label>Label</label>
</data>
<data source="row2">
<label>Label</label>
</data>
</infobox>
<noinclude>
Example usage:
<pre>
{{Missile launcher
| title1=Example
| image1=Example
| caption1=Example
| row1=Example
| row2=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"row1":{"suggested":true},"row2":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
5f24c20ada51333e13112d314facb0b6dbcea85e
Missile & Mine Launcher
0
252
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2022-09-13T04:10:20Z
Salephz
59659
Created page with "{{missile launcher}} missile launcher stuff === High-Explosive Missiles === oops all missiles === Electromagnetic Pulse Missiles === no power? <megamind> === Nuclear Missiles === i'm gonna create a 3d spinning bus texture and someone will turn it into a mod for me === Mines === <nowiki>*</nowiki>seagull sounds*"
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{{missile launcher}}
missile launcher stuff
=== High-Explosive Missiles ===
oops all missiles
=== Electromagnetic Pulse Missiles ===
no power? <megamind>
=== Nuclear Missiles ===
i'm gonna create a 3d spinning bus texture and someone will turn it into a mod for me
=== Mines ===
<nowiki>*</nowiki>seagull sounds*
7cacaa25d643379b6b23f30c966a9ba725b8f916
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2022-09-13T04:12:16Z
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{{missile launcher}}
missile launcher stuff
=== High-Explosive Missiles ===
oops all missiles
=== Electromagnetic Pulse Missiles ===
no power? <megamind>
=== Nuclear Missiles ===
i'm gonna create a 3d spinning bus texture and someone will turn it into a mod for me
=== Mines ===
<nowiki>*</nowiki>seagull sounds*
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
b67a6e02487c2eac079ba05ad89cfc600460efab
Nuclear Missile Factory
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214
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Nuclear Missiles]], 4 tiles)}}
Manufactures [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]] for use in the Missile & Mine Launcher
418b5ec234a8e71ef96f9980d985f4c653fd7c64
356
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Ultranova-01
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Nuclear Missiles]], 4 tiles)}}
Manufactures [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]] for use in the Missile & Mine Launcher
[[Category:Parts]]
[[Category:Factories]]
f42f48e5b9df52bf5c4ee731d51225519e8b4349
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2022-09-13T04:14:57Z
Ultranova-01
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=Bus depot|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Nuclear Missiles]], 4 tiles)}}
Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]]
[[Category:Parts]]
[[Category:Factories]]
f4126cebb3031335ac692b29b187671bf4406fae
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Nuclear Missiles]], 4 tiles)|image1=NukeFactoryIcon.png}}
Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]]
[[Category:Parts]]
[[Category:Factories]]
ee685d8ded4ed8ca5eaee3e75c20b44f06c8af14
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2022-09-13T04:22:20Z
Ultranova-01
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NukeFactoryIcon.png}}
Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]]
[[Category:Parts]]
[[Category:Factories]]
96e0381c50ce4c607fd742d9f1866951451fe515
E.M.P. Missile Factory
0
277
463
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{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec
(0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissilesIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
8aa75bb27e06bedae85bfa57110849c401fed8ad
464
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2022-09-13T04:19:45Z
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{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Electromagnetic Pulse Missiles]]/sec
(0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissilesIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
3900b855b32564eff1f62472685a5c66495f4af2
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2022-09-13T04:23:33Z
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{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec
(0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissilesIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
1cd6b4f6d119706650879bc48f4864bac69c6390
Mine Factory
0
310
548
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2022-09-13T04:18:13Z
Ultranova-01
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 16x [[Mine Parts]] (4 tiles)
* 5x [[Iron]] (1 tile)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
e2406d608454abafc3fb3eed1253657f95ac3d51
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2022-09-13T04:59:08Z
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [mines]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 16x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
c73ee6f52f6da8e88ef2095e886c356bf786aa0e
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2022-09-13T04:59:38Z
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [mines]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 16x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
1007e7d29ec44d0e6d4eb57abe196cebe56e9af6
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2022-09-13T05:19:06Z
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 16x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
6eb5b4d0f7c7b2e078ad2812794f7b8ad5be7f6a
High-Explosive Missile Factory
0
93
152
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2022-09-13T04:19:25Z
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{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
124307f8d8f15497e9aca73a47e812e9f68e6c7a
153
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2022-09-13T04:19:36Z
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{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[High-Explosive Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
5ecc888be08275335d2f4ebfbb208f3c66763d65
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2022-09-13T04:25:04Z
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{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
adba7ee103840df2f0dbc6a0f9942588c0c80ad4
Nuclear Parts
0
69
110
2022-09-13T04:22:46Z
Ultranova-01
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Redirected page to [[Nuclear Missile Parts]]
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#redirect [[Nuclear Missile Parts]]
7338e6b7663a08bb5797ea72f626068bd51579f3
Uranium
0
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2022-09-13T04:24:10Z
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Created page with "{{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}} Used in nuclear parts and to manufacture "
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{{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
Used in nuclear parts and to manufacture [[
d5e01cc722c1b738da8c5a926ad5c4bae4f58676
H.E. Parts
0
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Redirected page to [[H.E. Missile Parts]]
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#redirect [[H.E. Missile Parts]]
22f3418eb3060861d6485459df32d060e3565ca9
H.E. Missile Parts
0
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2022-09-13T04:51:33Z
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Created page with "{{Resource_that_is_craftable|title1=H.E. Parts|buy_cost=8 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=0.05x [[Iron]] 0.05x [[Sulfur]]}} Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]"
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{{Resource_that_is_craftable|title1=H.E. Parts|buy_cost=8 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=0.05x [[Iron]]
0.05x [[Sulfur]]}}
Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]
9d803e44cf4b3c70775f7e6b733506e152192a2d
Enriched Uranium
0
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2022-09-13T04:53:34Z
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Created page with "{{Resource_that_is_craftable|title1=Enriched Uranium|buy_cost=2,000 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=[[Uranium]]}} A valuable radioactive fuel used to construct reactors and other advanced ship parts."
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{{Resource_that_is_craftable|title1=Enriched Uranium|buy_cost=2,000 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=[[Uranium]]}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
43a9e3ec6dbb0af9e47bf28d57b958a9abca0490
E.M.P. Missile Parts
0
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2022-09-13T04:55:33Z
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Created page with "{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.05x [[Copper]]}} Parts used to assemble [Elec..pu.msles link pls]]"
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{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [Elec..pu.msles link pls]]
64b45d9278988fbd770a6efff003403425631534
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Salephz moved page [[E.M.P. Part]] to [[E.M.P. Parts]]
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{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [Elec..pu.msles link pls]]
64b45d9278988fbd770a6efff003403425631534
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Ultranova-01 moved page [[E.M.P. Parts]] to [[E.M.P. Missile Parts]]
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{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [Elec..pu.msles link pls]]
64b45d9278988fbd770a6efff003403425631534
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{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|Missile & Mine Launcher]]
4c473517fdd6f0ec45a842ba4a6bf5b8dfa9b5c0
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{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|Missile & Mine Launcher]]
[[Category:Resources]]
a1b5b1e13d00b1c890d6487be7d446f04bd2eb3a
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{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
[[Category:Resources]]
2fc3e219e964c1269a7c58da85415bf2f3ca8e73
E.M.P. Part
0
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Salephz moved page [[E.M.P. Part]] to [[E.M.P. Parts]]
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#REDIRECT [[E.M.P. Parts]]
c31183e2b8cc153beb05bf0255d91a290fa66885
Steel Smelter
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{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
bd44bf4626ec292cce1af0df193e0faf63cb01ab
Mine Parts
0
64
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2022-09-13T05:02:21Z
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Created page with "{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]] 2x [[Ammo]]}}"
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{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}
2da6dba61c7d2535db5d1721c1609d32f01cb27b
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{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}Parts used to assembly proximity [mines].
9b8526ec7d51fd8f86c3b0a50f4a2c1edff54fbb
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2022-09-13T05:24:55Z
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{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}Parts used to assembly proximity [mines].
[[Category:Resources]]
60e9bf27c64a92550af76c27fd1127e26d7f5930
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{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}Parts used to assembly proximity [[Missile & Mine Launcher#Mines|Mines]].
[[Category:Resources]]
524ca09b59d1109c77e1f6953537e205497aa612
Ammo
0
179
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Salephz
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Created page with "{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}} Ammunition for cannons and railguns."
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{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}}
Ammunition for cannons and railguns.
a950487ccf003b158852780220ef4fcf87311612
Sulfur
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{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]].
41f942246f7f96f6e93f3ea61f995d90ecf5dfab
E.M.P. Parts
0
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Ultranova-01 moved page [[E.M.P. Parts]] to [[E.M.P. Missile Parts]]
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#REDIRECT [[E.M.P. Missile Parts]]
880de171a166bb0f4625becef87f130c78fed411
Nuclear Missile Parts
0
13
16
2022-09-13T05:24:59Z
Salephz
59659
Created page with "{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]] 0.02x [[Uranium]]}} Parts used to assemble nukessss."
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{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
Parts used to assemble nukessss.
1b4e15649746b5c5f921f39c410ae4f41ac09e88
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{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
Parts used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
62980566dda3cdc45506f2785980aa666e1a533d
History
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503
2022-09-13T05:30:17Z
Ultranova-01
59671
Created page with "This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]]. Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer. This is Cosmoteer's changelog '''History''..."
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This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]].
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer.
This is Cosmoteer's changelog '''History'''.
==Cosmoteer (Modern) Updates==
==Cosmoteer (Classic) Updates==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
==StarWright Updates==
===0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
===0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
===0.06.X===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
===0.05.X===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
===0.04.X===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
===0.03.X===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
===0.02.X===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
===0.01.X===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
==Gallery==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
Cosmoteerlogo1.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
Cosmoteerlogo5.png|Cosmoteer logo (Modern)
</gallery>
[[Category: Cosmoteer Documentation]]
[[Category: Update History]]
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This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]].
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer.
This is Cosmoteer's changelog '''History'''.
==Cosmoteer (Modern) Updates==
==Cosmoteer (Classic) Updates==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
==StarWright Updates==
===0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
===0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
===0.06.X===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
===0.05.X===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
===0.04.X===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
===0.03.X===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
===0.02.X===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
===0.01.X===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
==Gallery==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
CosmoteerLogoOG.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
Cosmoteerlogo5.png|Cosmoteer logo (Modern)
</gallery>
[[Category: Cosmoteer Documentation]]
[[Category: Update History]]
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wikitext
text/x-wiki
This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]].
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer.
This is Cosmoteer's changelog '''History'''.
==Cosmoteer (Modern) Updates==
==Cosmoteer (Classic) Updates==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
==StarWright Updates==
===0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
===0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
===0.06.X===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
===0.05.X===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
===0.04.X===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
===0.03.X===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
===0.02.X===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
===0.01.X===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
==Gallery==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
siteicon.ico|Cosmoteer logo (Modern)
</gallery>
[[Category: Cosmoteer Documentation]]
[[Category: Update History]]
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wikitext
text/x-wiki
This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]].
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer.
This is Cosmoteer's changelog '''History'''.
==Cosmoteer (Modern) Updates==
==Cosmoteer (Classic) Updates==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
==StarWright Updates==
===0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
===0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
===0.06.X===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
===0.05.X===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
===0.04.X===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
===0.03.X===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
===0.02.X===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
===0.01.X===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
==Gallery==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
[[Category: Cosmoteer Documentation]]
[[Category: Update History]]
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wikitext
text/x-wiki
This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]].
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the (currently unreleased) paid Steam release of Cosmoteer.
This is Cosmoteer's changelog '''History'''.
==Cosmoteer (Modern) Updates==
==Cosmoteer (Classic) Updates==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
==StarWright Updates==
===0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
===0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
===0.06.X===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
===0.05.X===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
===0.04.X===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
===0.03.X===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
===0.02.X===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
===0.01.X===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
==Gallery==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
4414a9bae46ff4d2c1011986646c7a95faad5143
Cosmoteer Wiki
0
265
434
433
2022-09-13T07:55:17Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=Factions| [[Factions]]
File:Placeholder|link=Gamemodes| [[Gamemodes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
2679393bf7526d255bc15a12fae1c0eb517fee45
435
434
2022-09-13T07:57:46Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=Factions| [[Factions]]
File:CareerMode.png|link=Gamemodes| [[Gamemodes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
4dae7db09613723fed5da4b4e643daed425770ad
436
435
2022-09-13T07:58:07Z
Ultranova-01
59671
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=Factions| [[Factions]]
File:CareerMode.png|link=Game Modes| [[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
afcb08addcb59094ef1f832b740857fb5afa37b6
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2022-09-14T12:43:09Z
Pcj
1919
wikitext
text/x-wiki
<mainpage-leftcolumn-start />
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=Factions| [[Factions]]
File:CareerMode.png|link=Game Modes| [[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
<mainpage-endcolumn />
<mainpage-rightcolumn-start />
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
<mainpage-endcolumn />
[[Category:{{SITENAME}}]]
__NOTITLE__
050fa110d7c74de27dccfbb4d27cc55983ee4ade
573
567
2022-09-14T12:59:11Z
Pcj
1919
wikitext
text/x-wiki
<div class="mp-flex">
<div class="mp-left">
[[File:CosmoteerLogoLong.png|center|frameless|559x559px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources| [[Resources]]
File:Placeholder|link=Factions| [[Factions]]
File:CareerMode.png|link=Game Modes| [[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer| [[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History| [[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
3b081fccda29f462dbff9fbf43a3978bab041d30
576
573
2022-09-14T22:09:49Z
Ultranova-01
59671
Fixed some formatting, deleted some references to Fandom
wikitext
text/x-wiki
<div class="mp-flex">
<div class="mp-left">
[[File:CosmoteerLogoLong.png|center|frameless|720x720px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources|[[Resources]]
File:Placeholder|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources| [[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions| [[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
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<div class="mp-flex">
<div class="mp-left">
[[File:CosmoteerLogoLong.png|center|frameless|720x720px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources|[[Resources]]
File:Placeholder|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
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Game Modes
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== Career Mode ==
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price.
{| class="mw-collapsible fandom-table"
|+'''Economic Difficulty Tiers'''
!Name
!Difficulty
!Resource Drop Rates
!Money Rewards
!Fame Rewards
!Resource Sell Price
!Other Effects
|-
|'''Imagineer'''
|"Free Build"
|Normal
|Normal
|Normal
|50% of Buy Price
|Can build anywhere
|-
|'''Builder'''
|Fast
|100% increase
|100% increase
|50% increase
|100% of Buy Price
|N/A
|-
|'''Architect'''
|Standard
|Normal
|Normal
|Normal
|50% of Buy Price
|N/A
|-
|'''Starwright'''
|Slow
|50% decrease
|50% decrease
|25% decrease
|25% of Buy Price
|N/A
|}
Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change.
=== Gameplay ===
When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew.
[[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]]
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price.
{| class="mw-collapsible fandom-table"
|+'''Economic Difficulty Tiers'''
!Name
!Difficulty
!Resource Drop Rates
!Money Rewards
!Fame Rewards
!Resource Sell Price
!Other Effects
|-
|'''Imagineer'''
|"Free Build"
|Normal
|Normal
|Normal
|50% of Buy Price
|Can build anywhere
|-
|'''Builder'''
|Fast
|100% increase
|100% increase
|50% increase
|100% of Buy Price
|N/A
|-
|'''Architect'''
|Standard
|Normal
|Normal
|Normal
|50% of Buy Price
|N/A
|-
|'''Starwright'''
|Slow
|50% decrease
|50% decrease
|25% decrease
|25% of Buy Price
|N/A
|}
Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change.
=== Gameplay ===
[[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]]
When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew.
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible mw-collapsed fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price.
{| class="mw-collapsible mw-collapsed fandom-table"
|+'''Economic Difficulty Tiers'''
!Name
!Difficulty
!Resource Drop Rates
!Money Rewards
!Fame Rewards
!Resource Sell Price
!Other Effects
|-
|'''Imagineer'''
|"Free Build"
|Normal
|Normal
|Normal
|50% of Buy Price
|Can build anywhere
|-
|'''Builder'''
|Fast
|100% increase
|100% increase
|50% increase
|100% of Buy Price
|N/A
|-
|'''Architect'''
|Standard
|Normal
|Normal
|Normal
|50% of Buy Price
|N/A
|-
|'''Starwright'''
|Slow
|50% decrease
|50% decrease
|25% decrease
|25% of Buy Price
|N/A
|}
Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change.
=== Gameplay ===
[[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]]
When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew.
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible mw-collapsed fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price.
{| class="mw-collapsible mw-collapsed fandom-table"
|+'''Economic Difficulty Tiers'''
!Name
!Difficulty
!Resource Drop Rates
!Money Rewards
!Fame Rewards
!Resource Sell Price
!Other Effects
|-
|'''Imagineer'''
|"Free Build"
|Normal
|Normal
|Normal
|50% of Buy Price
|Can build anywhere
|-
|'''Builder'''
|Fast
|100% increase
|100% increase
|50% increase
|100% of Buy Price
|N/A
|-
|'''Architect'''
|Standard
|Normal
|Normal
|Normal
|50% of Buy Price
|N/A
|-
|'''Starwright'''
|Slow
|50% decrease
|50% decrease
|25% decrease
|25% of Buy Price
|N/A
|}
Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change.
=== Gameplay ===
[[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]]
When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]]<nowiki/>play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew.
There are several different types of missions that can be accepted, and they can be characterised as '''Bounties, Deliveries''' and '''Exploration'''.
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
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File:Career large icon.png
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MediaWiki:Reclaim-missing-token
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Pcj
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Created page with "Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again. Your last edit summary is: "<nowiki>$3</nowiki>"."
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Please edit <b>your user page</b> (and not the profile) at $2&action=edit&summary={{urlencode:$1}}. Change anything in the content field, and ensure the following code is the only thing in the "Comment"/"Summary"/"Describe what you changed" field: <code>$1</code>. When you're done, wait a moment, come back to this form and submit it again.
Your last edit summary is: "<nowiki>$3</nowiki>".
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MediaWiki:Copyright
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Created page with "<div>Pages that were created prior to September 2022 are from the Fandom Cosmoteer wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted.</div>"
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<div>Pages that were created prior to September 2022 are from the Fandom Cosmoteer wiki.<br/><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/3.0>Creative Commons Attribution-ShareAlike 3.0 License</a> unless otherwise noted.</div>
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MediaWiki:Loginprompt
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Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]"
wikitext
text/x-wiki
Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]
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MediaWiki:Signupstart
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2022-09-14T12:56:43Z
Pcj
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Created page with "Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]"
wikitext
text/x-wiki
Have a legacy Fandom account? [[Special:ClaimExternalAccount|Reclaim it!]]
435f88b4c28690a32912cbb4e243c83b2b4be823
MediaWiki:Vector.css
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Created page with "/* All CSS here will be loaded for users of the Vector skin */ .mp-flex { display: flex; flex-wrap: wrap; justify-content: flex-start; gap: 15px; } .mp-left { flex: 4; } .mp-right { flex: 1 275px; }"
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Template:Topic
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a img
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padding: 20px 10px 10px 20px;
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display: block;
margin-left: auto;
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display: block;
width: 100%;
max-width: 1000px;
margin-left: auto;
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f5d930123a9086b6b27e15c9be92d04ce62e89b9
575
574
2022-09-14T17:01:24Z
Salephz
59659
Undo revision 574 by [[Special:Contributions/Salephz|Salephz]] ([[User talk:Salephz|talk]])
wikitext
text/x-wiki
<includeonly>{{#sub:{{#replace:{{SITENAME}}| Wiki}}|-{{#len:{{#replace:{{SITENAME}}| Wiki}}}}-1}}</includeonly><noinclude>{{documentation}}</noinclude>
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User:Ultranova-01
2
63
654
90
2022-09-14T22:02:09Z
Ultranova-01
59671
L1BJCtYGAfE=
wikitext
text/x-wiki
Hi
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655
654
2022-09-14T22:02:49Z
Ultranova-01
59671
b2+LR3ykypw=
wikitext
text/x-wiki
Hi
2
b784d716ea53ba757adea2be86c44663472c69a8
Category:Factions
14
328
578
2022-09-14T22:36:41Z
Ultranova-01
59671
Testing Category Pages
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Ammo
0
179
579
284
2022-09-14T22:38:57Z
Ultranova-01
59671
Adding Categories
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}}
Ammunition for cannons and railguns.
[[Category:Resources]]
a8bfca20f7c7cc12635d864b6ea6b00d114c731c
Batteries
0
76
580
121
2022-09-14T22:39:36Z
Ultranova-01
59671
Adding Categories
wikitext
text/x-wiki
{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}}
Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time.
Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in Capacitors.
[[Category:Resources]]
[[Category:Power]]
aab2dfd5dc0d2deba2d5a2892727dc3c4c9eb3bc
Coil Factory
0
190
581
310
2022-09-14T22:42:19Z
Ultranova-01
59671
Adding Categories
wikitext
text/x-wiki
{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Copper]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Coils]]
[[Category:Parts]]
[[Category:Factories]]
6c3f785db594aa20aa2b618a0f29c3d77e18831b
Uranium Enricher
0
184
582
293
2022-09-14T22:44:55Z
Ultranova-01
59671
Adding Categories
wikitext
text/x-wiki
{{REAL factory template|title1=Uranium Enricher|image1=EnrichedUraniumIcon.png|value=90,000 Credits|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=80x [[Steel]], 80x [[Hyper-Coils]], 32x [[Enriched Uranium]]|production_rate=0.17x [[Enriched Uranium]]/sec|resource_use=4x [[Uranium]] (0.67/sec)|power_use=1x [[Battery]] (0.17/sec)|resource_capacity=20x [[Enriched Uranium]] (2 tiles), 20x [[Uranium]] (4 tiles)|power_capacity=4 [[Batteries]]|blueprint_cost=45,000 Credits|blueprint_requirement=[[Hyper-Coil Factory]]}}
Enriches uranium, which is used to construct [[Reactors]].
[[Category:Parts]]
[[Category:Factories]]
7e124a4624ac1add6a97ea749c4ed04260aede11
Uranium
0
160
583
261
2022-09-14T22:45:32Z
Ultranova-01
59671
Adding Categories
wikitext
text/x-wiki
{{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
Used in nuclear parts and to manufacture [[Enriched Uranium]]
[[Category:Resources]]
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Sulfur
0
32
584
40
2022-09-14T22:47:47Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture various ammunition and missiles. Also used in [[Explosive Charge|Explosive Charges]].
[[Category:Resources]]
63a1bfb901174b2ae0b00d028c02e6adb07ac5f9
Steel Smelter
0
139
585
229
2022-09-14T22:48:27Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures [[Steel]]
[[Category:Parts]]
[[Category:Factories]]
d22baccbc2006b5656c52035b05903a76abf1929
Processor
0
42
586
55
2022-09-14T22:49:34Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Gold]] x3}}A valuable computer component used to construct some advanced ship parts. A [[Processor Fabricator]] is required to craft these, but they can be found by scrapping some advanced parts.
[[Category:Resources]]
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Point Defense System
0
72
587
113
2022-09-14T22:50:00Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Point Defense|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec)
* 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}}
[[Category:Parts]]
[[Category:Defenses]]
[[Category:Energy Weapons]]
70d135cdab62d7033fc54a804b4acc31c82ecb8d
Nuclear Missile Parts
0
13
588
17
2022-09-14T22:50:39Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
Parts used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
[[Category:Resources]]
[[Category:Refined Resources]]
6a9d0537e7455d6d1dfc898dd5d96b1ce5c6c359
Large Shield Generator
0
41
589
50
2022-09-14T22:51:56Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
[[Category:Parts]]
[[Category:Defenses]]
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H.E. Missile Parts
0
136
591
214
2022-09-14T22:54:17Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=H.E. Parts|buy_cost=8 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=0.05x [[Iron]]
0.05x [[Sulfur]]}}
Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]
[[Category:Resources]]
[[Category:Refined Resources]]
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Enriched Uranium
0
54
592
76
2022-09-14T22:55:10Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Enriched Uranium|buy_cost=2,000 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per tile)|made_from=[[Uranium]]}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
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MediaWiki:Common.css
8
329
593
2022-09-15T04:28:27Z
Ultranova-01
59671
Created page with "/* CSS placed here will be applied to all skins */ @import url('https://fonts.googleapis.com/css?family=Play'); body { background-image: url("https://cosmoteer.net/site_images/bg.jpg"); background-attachment: fixed; background-size: 100%; color: rgb(168, 202, 229); font-family: 'Play', sans-serif; } .mw-body { background-color: rgba(255, 255, 255, 0); color: rgb(168, 202, 229); } #searchInput { background-color: rgb(255, 255, 255); } #mw-head, .vector-men..."
css
text/css
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1af01fe6b8cfa76e0147fd3d0e21149e3840c3fd
594
593
2022-09-15T04:29:56Z
Ultranova-01
59671
Fixed formatting errors
css
text/css
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595
594
2022-09-15T04:32:32Z
Ultranova-01
59671
css
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596
595
2022-09-15T04:33:44Z
Ultranova-01
59671
css
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.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: solid rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
div.downloadbox
{
padding-top: 10px;
padding-bottom: 10px;
text-align: center;
}
div.mediaimages
{
text-align: center;
}
div.mediaimages img
{
width: 225px;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.videocontainer
{
position: relative;
width: 100%;
height: 0;
padding-bottom: 56.25%;
}
.smallvideocontainer
{
position: relative;
width: 400px;
height: 300px;
}
.video
{
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
#emaillabel
{
font-size: 20px;
margin-right: 5px
}
#email
{
font-size: 20px;
}
86bf5af93d2e65adade4ab62f5db598547d8bf78
597
596
2022-09-15T04:34:27Z
Ultranova-01
59671
Making some things bold
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: solid rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
div.downloadbox
{
padding-top: 10px;
padding-bottom: 10px;
text-align: center;
}
div.mediaimages
{
text-align: center;
}
div.mediaimages img
{
width: 225px;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.videocontainer
{
position: relative;
width: 100%;
height: 0;
padding-bottom: 56.25%;
}
.smallvideocontainer
{
position: relative;
width: 400px;
height: 300px;
}
.video
{
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
#emaillabel
{
font-size: 20px;
margin-right: 5px
}
#email
{
font-size: 20px;
}
23e0a725ba5dc5128c96dde5b6f474c09cdbf11d
598
597
2022-09-15T04:51:12Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: solid rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
334a60e2e60842279d893baf6d389758c816e05a
MediaWiki:Common.css
8
329
599
598
2022-09-15T04:51:46Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: solid rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: solid rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
a53c76c0307cc179fa52662672a2ae90e0705c55
600
599
2022-09-15T04:53:01Z
Ultranova-01
59671
Fixed some colour issues
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
81fd971f4f47add0edf57c0369870104520f712e
601
600
2022-09-15T04:56:04Z
Ultranova-01
59671
Gallerybox changes
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
bcc41a6f16ac668650c193321ab9979e0f6dab79
602
601
2022-09-15T04:56:38Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
3ec727ebd2e0eb2a7f6172215e8e6c7d74b32800
603
602
2022-09-15T04:59:11Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks, ul.gallery
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
beb0a1f484b65b6a5bdd9a8761aaaea04a62fcd3
604
603
2022-09-15T05:02:01Z
Ultranova-01
59671
Margin Changes For Galleries
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
76acb11d46f9897e71439e9bf58eee329b5a6edc
605
604
2022-09-15T05:11:56Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
484305f676f2d5efd1e12c6e2c8601da08ed1e0f
606
605
2022-09-15T05:15:47Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, table
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
9093027ef33bff885447d52aaa7608314374b5be
607
606
2022-09-15T05:17:50Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, table
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th
{
background-color: transparent;
}
2e48a5abf63801660bdc046182bc6d08eccf865a
608
607
2022-09-15T05:19:29Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th
{
background-color: transparent;
}
fea9a2b255b856a72b44e0b8c6ac9b8d4d126060
609
608
2022-09-15T05:20:03Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th
{
background-color: transparent;
}
5190a9be7504a859da32292358bd89543a1bb0dc
610
609
2022-09-15T05:30:26Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th
{
background-color: transparent;
}
3779ae248123e8a54e4ec42426ab660068e5ff50
611
610
2022-09-15T05:31:51Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
bb0eb3a737086cf4a90f9ec5a08341d465b558ff
612
611
2022-09-15T05:37:54Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
30511054a1d6a48c892536ea80a8e87fe67a945c
613
612
2022-09-15T05:38:58Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
718371b36be84a33495f58b12749678f219a3978
614
613
2022-09-15T05:41:25Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
margin-top: 5px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
435cdcf68479d593578c2fc7909c09ce3ad0075d
615
614
2022-09-15T05:42:18Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
margin-top: 10px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
6b6f9faa04edc9ce4a1171601f08adad814c9d43
617
615
2022-09-15T05:47:02Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
margin-top: 10px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
265d753c8bbf0c5608312c69719b1668c311c929
624
617
2022-09-15T05:52:48Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
margin-top: 20px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
85201d3e0c4bbee67c4fd87172f754f68ae7dbcb
625
624
2022-09-15T05:53:15Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 10px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
0c1335c3c0432e0af581c637b8233a3349bf4a0a
626
625
2022-09-15T05:53:34Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 20px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
a1d1050ddca16333387c91172b1b4a7702ec7f06
627
626
2022-09-15T05:53:54Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
baca5f1f76a17d9b545385c07d05b245096a4407
628
627
2022-09-15T05:55:47Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
9df95f8662cebb86b2f6c7a94e539004e5600c82
631
628
2022-09-15T05:57:45Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
table
{
display: none;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
1cf2a436f4932bd945725c78f0858e004bd40ed1
632
631
2022-09-15T05:58:44Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
table
{
display: inline-grid;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
15b3699e49cfe0dcd73d7af2983c617e0ec3eb4b
633
632
2022-09-15T06:00:51Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
33794c8d4d492518e66255ed3279f85df6f5d191
634
633
2022-09-15T06:01:48Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
margin: 2px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
a68d0bdf336b7cf310e1020e8c8cb68bc93ba627
635
634
2022-09-15T06:02:24Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
margin: 4px, 2px, 2px, 4px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
4a3c86b4449dd27e7edf6408f772b647f01ce18c
636
635
2022-09-15T06:03:40Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px, 2px, 2px, 4px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
570463ae10f196b328e6c18c7fddbf04e43ef522
637
636
2022-09-15T06:05:12Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 2px 2px 4px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
828d32e1cae686358469995efe508ac6d064fb5e
638
637
2022-09-15T06:08:09Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
1e819e9fac3811de0cdf7133c1ef346d4458381a
639
638
2022-09-15T06:26:42Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
1e3609585f952541e99a1d7f510931723b01859c
640
639
2022-09-15T06:29:37Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
eab6eb72e73897ac5ab0f55280b9a9d202f4c7a6
641
640
2022-09-15T06:30:11Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker, .tocnumber
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
f2f74acc0aa29921968a2b2f34a78728c3964d5f
642
641
2022-09-15T06:30:46Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker, .tocnumber
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
9b7355e5c8457b540a8ebf0e946e038047c646b6
643
642
2022-09-15T06:31:05Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker, .tocnumber
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
0daf29e3743dce39ea23457b23941f36faab4334
644
643
2022-09-15T06:31:57Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker, .tocnumber
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
e043202ae57c9e8acd1cc630044c0e8ba5e510f2
645
644
2022-09-15T06:32:42Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker, .tocnumber
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
img.thumb
{
width: 170px;
/*height: 96px;*/
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
e2b573a2bd36176813819451b9b4675c4e1b98d8
646
645
2022-09-15T06:45:04Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
li::marker, .tocnumber
{
color: rgb(168, 202, 229);
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
90f9e31f2dace0da14ad025c7eff55f0e94bb121
648
646
2022-09-15T20:36:32Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.tocnumber
{
color: rgb(168, 202, 229);
}
ul
{
list-style-image: none;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
b802f2498f9db1b15c37fc8a6e78722b180fd4b7
Small Shield Generator
0
230
616
377
2022-09-15T05:44:20Z
Ultranova-01
59671
Add image
wikitext
text/x-wiki
{{Shieldings|title1=Small Shield Generator|image1=ShieldIcon.png|value=5,000 Credits|size=2x3|weight=6 Tonnes|hit_points=6,000|crew_speed=50%|resources=* 40x [[Steel]]
* 40x [[Coils]]|blueprint_cost=2,500 Credits|command_points=-3|power_use=0.2/sec|power_capacity=6|shield_strength=15,000|shield_penetration_resistance=-25 Meters|shield_arc=90°|shield_distance=6 Meters}}
6378a1864a552e12de29ea43ea67a5e2f1f7aa3d
Hyper-Coil Factory
0
67
618
108
2022-09-15T05:47:41Z
Ultranova-01
59671
Added image
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HyperCoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
442c1c3ea5111d3f18cc4174a997855f5b8349c8
619
618
2022-09-15T05:48:02Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HyperCoilsIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
3aae7e05c133b98f2c55d0c6382e54995c4c13ab
620
619
2022-09-15T05:49:31Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HyperCoilIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
275d5aa000fde1de849df793cdfb6ea7f472e934
621
620
2022-09-15T05:51:05Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercolsFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
0bef4b35b5083511ad7f8809d8d82aa976faf91a
622
621
2022-09-15T05:51:16Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilsFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
9ad46895f74bd23c5ea02f2ee5b4fd8100387eb0
Point Defense System
0
72
623
587
2022-09-15T05:52:29Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Point Defense|image1=PDIcon.png|turret_speed=1080°|range=150 Meters|damage=* 35 (525/sec)
* 150 (2,250/sec) to [[Projectiles]]|power_capacity=10|power_use=0.035 (0.525/sec)|random_spread=∓0-1°|rate_of_fire=15/sec|firing_arc=120°|value=1,000 Credits|command_points=-1|resources=* 8x [[Steel]]
* 8x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=3,000|weight=1 Tonne|size=1x2|speed=350 Meters/sec}}
[[Category:Parts]]
[[Category:Defenses]]
[[Category:Energy Weapons]]
32569a39c5e914d9fd2daaa926a2350bd81f7f11
Coils
0
138
629
224
2022-09-15T05:56:27Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
{|
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
aaa00f3816b8ca84bb91dc23c12e86c8963e8172
630
629
2022-09-15T05:56:48Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20 (per tile)|handling_capacity=5 (per crew)|made_from=1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
{|
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|1
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
af91fa60169a04e1111a7d0e090946afaf34dc7b
Game Modes
0
297
647
525
2022-09-15T06:46:13Z
Ultranova-01
59671
wikitext
text/x-wiki
== Career Mode ==
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible mw-collapsed fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price.
{| class="mw-collapsible mw-collapsed fandom-table"
|+'''Economic Difficulty Tiers'''
!Name
!Difficulty
!Resource Drop Rates
!Money Rewards
!Fame Rewards
!Resource Sell Price
!Other Effects
|-
|'''Imagineer'''
|"Free Build"
|Normal
|Normal
|Normal
|50% of Buy Price
|Can build anywhere
|-
|'''Builder'''
|Fast
|100% increase
|100% increase
|50% increase
|100% of Buy Price
|N/A
|-
|'''Architect'''
|Standard
|Normal
|Normal
|Normal
|50% of Buy Price
|N/A
|-
|'''Starwright'''
|Slow
|50% decrease
|50% decrease
|25% decrease
|25% of Buy Price
|N/A
|}
Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change.
=== Gameplay ===
[[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]]
When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]] play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew.
There are several different types of missions that can be accepted, and they can be characterised as '''Bounties, Faction Conflict, Deliveries''' and '''Exploration'''.
== Creative Mode ==
== Multiplayer Exclusive ==
=== Elimination ===
=== Arena ===
=== Domination ===
15f70f281d99dbe46a6640ac9f5aa48d4c28a97a
MediaWiki:Common.css
8
329
649
648
2022-09-15T20:37:46Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.tocnumber
{
color: rgb(168, 202, 229);
}
ul
{
list-style-image: none;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, table, .toc, .toccolours, #filetoc
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
83da83f37907abf1e65d108923cce666b493ac02
650
649
2022-09-15T20:38:58Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.tocnumber
{
color: rgb(168, 202, 229);
}
ul
{
list-style-image: none;
}
.mw-body, .mw-footer li
{
background-color: rgba(255, 255, 255, 0);
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc
{
background-color: rgba(255, 255, 255, 0);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
8bcdc2c63158218db1d0f93f95b949e65cdd5a20
651
650
2022-09-15T20:40:21Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.tocnumber
{
color: rgb(168, 202, 229);
}
ul
{
list-style-image: none;
}
.mw-body, .mw-footer li
{
background-color: transparent;
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc
{
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
0d81baac86363f995cb73f72e0cebdcd58c9d148
652
651
2022-09-15T20:42:08Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.tocnumber
{
color: rgb(168, 202, 229);
}
ul
{
list-style-image: none;
}
.mw-body, .mw-footer li
{
background-color: transparent;
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc
{
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
2a37f5b6248d1e36a2434b2faba65a6cabbc73fc
653
652
2022-09-15T20:43:09Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body
{
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
.tocnumber
{
color: rgb(168, 202, 229);
}
ul
{
list-style-image: none;
}
.mw-body, .mw-footer li
{
background-color: transparent;
color: rgb(168, 202, 229);
}
#searchInput
{
background-color: rgb(255, 255, 255);
}
#mw-head, .vector-menu-tabs li a
{
text-decoration: none;
background-color: rgb(8, 28, 66);
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like
{
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a
{
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong
{
color: rgb(0, 183, 255);
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4
{
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img
{
border:1px solid rgba(1, 207, 81, 0); /* Getting rid of this so that things actually look nice */
}
h2.feature
{
margin-top: 40px;
}
img.inline_gif
{
float: right;
padding: 20px 10px 10px 20px;
}
img.gif
{
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner
{
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li
{
text-align: left;
}
.mw-body
{
margin-left: 210px;
margin-right: 20px;
margin-top: 20px;
padding: 20px;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel
{
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks
{
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable
{
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc
{
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table
{
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th
{
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header
{
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb
{
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background
{
background-color: transparent;
}
.mw-wiki-logo
{
background-size: 160px;
}
036df9aaab54559d984698d580ff0d8172612398
657
653
2022-09-21T07:23:34Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
html {
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
}
body {
background-color: transparent;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-top: -35px;
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
margin-right: 10px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
a78f7f057bf5128cc3d666832cfa732dbde0d320
658
657
2022-09-21T08:22:47Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
html {
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
}
body, .mw-footer li {
background-color: transparent;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-top: -35px;
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
margin-right: 10px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
c573c238e21a736e3c81bee8a339f355e43fecd5
659
658
2022-09-21T08:23:40Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
html {
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
}
body {
background-color: transparent;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-top: -35px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
margin-right: 10px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
e58b9063aaaafa1af10000286883e460b656ff3c
660
659
2022-09-21T08:35:03Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
html {
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
}
body {
background-color: transparent;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-top: -35px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
07ecf7724936af08d8b63c55344da79d6f96c33b
661
660
2022-09-21T08:47:08Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
html {
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
}
body {
background-color: transparent;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
2f3fd316536cdc80bfb487075e226a32555546cb
668
661
2022-09-21T15:32:13Z
Pcj
1919
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
0097ff3b09f8886ddb44479c155fcac235d6ef8e
673
668
2022-09-22T04:27:04Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
#mw-page-base, #mw-head-base, .content-wrapper, footer {
flex-shrink:0;
}
footer:last-of-type {
margin-top: auto;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
e0b3bf80f2da93dd3eb5dd6df8cf5a10ad7798e6
674
673
2022-09-22T04:27:44Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: 100%;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
display:flex;
flex-flow:column;
}
#mw-page-base, #mw-head-base, .content-wrapper, footer {
flex-shrink:0;
}
footer:last-of-type {
margin-top: auto;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
abc2ee46af33f68aea6ad8cc2c055d3002e6cb0c
675
674
2022-09-22T04:36:04Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
display:flex;
flex-flow:column;
}
#mw-page-base, #mw-head-base, .content-wrapper, footer {
flex-shrink:0;
}
footer:last-of-type {
margin-top: auto;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
1d9a98acb265539cb0a937116b9851288a7afdf4
676
675
2022-09-22T04:41:04Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
display:flex;
flex-flow:column;
}
#mw-page-base, #mw-head-base, .content-wrapper, footer {
flex-shrink:0;
}
footer:last-of-type {
margin-top: auto;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
60016716c5c6d74d1ebd04856a1029d82b511bdf
677
676
2022-09-22T04:50:22Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
footer {
flex-shrink:0;
display:flex;
flex-flow:column;
}
footer:last-of-type {
margin-top: auto;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
ddc6c8d3bb50aeff923841be2a0ee7ba44d3691e
678
677
2022-09-22T04:51:47Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
29702174bbd122999acbe35d76533a56ae7fe7b8
679
678
2022-09-22T04:57:12Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#left-navigation
{
margin-left: 0;
}
}
f20608f78f135aeea7431737f4834d9adca4cc75
680
679
2022-09-22T04:58:24Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
}
dcc24884a70d2ae4a4ee007109360f7f2a26ce02
681
680
2022-09-22T05:02:35Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
visibility: hidden;
position: fixed;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
}
4a83a39b246e87de9cee56f8bc612e300e5d8ebd
682
681
2022-09-22T05:03:27Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 100%;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
}
dc56d4756e94a70b4ffff6c12b360ecdab6e8dde
683
682
2022-09-22T05:05:01Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
}
9ea96826ea5e4c8770ffcf6ba41984f573e60e68
684
683
2022-09-22T05:21:03Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
}
b8d9d6cdf0e7569d746721b65fb042c1fec9169a
685
684
2022-09-22T05:30:39Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
94659a20f1cae471b018a3cbda630f22eb750b3e
689
685
2022-09-22T19:41:04Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
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text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
4fab2b1bfb625e4b1b3435e239ba8ff30ef4f125
Disruptor
0
144
656
239
2022-09-21T05:01:46Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Disruptor|turret_speed=90°/sec|speed=180 Meters/sec|range=180 Meters|power_drain=0.6 (1.2/sec)|damage=* 100 (200/sec)
* 2,250 vs shields (4,500/sec)|power_capacity=6|power_use=0.25 (0.5/sec)|rate_of_fire=2/sec|firing_arc=200°|value=3,000 Credits|command_points=-2|crew_required=1|resources=* 40x [[Steel]]
* 20x [[Coils]]|crew_speed=50%|penetration_resist=-2 Meters|hit_points=5,000|weight=3.48 Tonnes|size=1x4 Meters|durability=30|image1=DisruptorIcon.png}}
Fires
[[Category:Parts]]
[[Category:Energy Weapons]]
[[Category:Weapons]]
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Mining Laser
0
226
662
372
2022-09-21T09:06:45Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Mining Laser|image1=MiningLaserIcon.png|command_points=-3|range=100 Meters|damage=* 1,200/sec
* 64,000/sec to [[Asteroids]]|power_capacity=10|power_use=1.2/sec|turret_speed=30°/sec|firing_arc=270°|crew_required=1|value=6,000 Credits|blueprint_cost=3,000|resources=* 96x [[Steel]]
* 36x [[Coils]]|crew_speed=50%|hit_points=6,000|weight=7.4 Tonnes|size=2x3 Meters|speed=∞}}
feaa60185da8708d3cd021b56fa5c25682c95e48
Heavy Laser Blaster
0
140
663
230
2022-09-21T09:07:23Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Heavy Laser Blaster|image1=HeavyLaserIcon.png|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]]
* 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}}
Pairs
87a46f762045f4746acaf91f1ddf4cce9e8ba1b6
664
663
2022-09-21T09:07:32Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Heavy Laser Blaster|image1=HeavyLaserBlasterIcon.png|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]]
* 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}}
Pairs
f7faed1e5c1a2af68a067c93d47b684d7e167811
665
664
2022-09-21T09:08:37Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Weapon_infobox|title1=Heavy Laser Blaster|image1=HeavyLaserBlaster.png|firing_arc=190°|speed=240 Meters/sec|range=260 Meters|damage=900 (1,600/sec)|power_capacity=10|power_use=0.5 (0.89/sec)|rate_of_fire=1.78/sec|turret_speed=45°/sec|command_points=-4|value=6,000 Credits|crew_required=2|resources=* 96x [[Steel]]
* 36x [[Coils]]|crew_speed=50%|penetration_resist=-2|hit_points=12000|weight=7.68 Tonnes|size=2x5 Meters|durability=300}}
Pairs
3e8bd7f9cefdcf67052259cfece38e2056940c2d
Category:Resources
14
330
666
2022-09-21T09:14:42Z
Ultranova-01
59671
Created page with "Resources are various nuggets or components that can be either mined from asteroids, bought from stations, salvaged from ships or produced from factories. Generally, resources fall into three categories, '''Raw Resources''', '''Refined Resources''' and '''Ammunition'''. Raw Resources originate from asteroids, and are mainly used for producing either ammunition or refined resources. Refined resources are used to build parts, and can either be salvaged from ships or produc..."
wikitext
text/x-wiki
Resources are various nuggets or components that can be either mined from asteroids, bought from stations, salvaged from ships or produced from factories. Generally, resources fall into three categories, '''Raw Resources''', '''Refined Resources''' and '''Ammunition'''. Raw Resources originate from asteroids, and are mainly used for producing either ammunition or refined resources. Refined resources are used to build parts, and can either be salvaged from ships or produced in factories. Ammunition is used for all the various [[Category:Projectile Weapons|Projectile Weapons]], and can be produced by factories. All resource types can be bought from stations or trade ships.
0c49edc7390988e61b52900f5041c95dee7a1298
667
666
2022-09-21T09:16:38Z
Ultranova-01
59671
wikitext
text/x-wiki
Resources are various nuggets or components that can be either mined from asteroids, bought from stations, salvaged from ships or produced from factories. Generally, resources fall into three categories, '''Raw Resources''', '''Refined Resources''' and '''Ammunition'''. Raw Resources originate from asteroids, and are mainly used for producing either ammunition or refined resources. Refined resources are used to build parts, and can either be salvaged from ships or produced in factories. Ammunition is used for all the various [[:Category:Projectile Weapons|Projectile Weapons]], and can be produced by factories. All resource types can be bought from stations or trade ships.
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Category:Pages with broken file links
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669
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2022-09-21T15:32:45Z
Pcj
1919
wikitext
text/x-wiki
[[Category:Maintenance]]
__HIDDENCAT__
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Category:Cosmoteer Wiki
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331
670
2022-09-21T15:34:13Z
Pcj
1919
Created page with "The top category"
wikitext
text/x-wiki
The top category
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MediaWiki:Mainpage
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2022-09-21T19:14:34Z
Pcj
1919
wikitext
text/x-wiki
Cosmoteer Wiki
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Cabal of Sol
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672
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2022-09-21T19:24:56Z
Salephz
59659
wikitext
text/x-wiki
{{Faction_Template|image1=CabalLogo.png|colour_scheme=E: All of the above}}
The Cabal of Sol is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
[[Category:Factions]]
2b7a84c55299fb7aa132881a91586c56faa222e6
Cosmoteer Wiki
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265
686
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2022-09-22T19:13:28Z
Ultranova-01
59671
wikitext
text/x-wiki
<div class="mp-flex">
<div class="mp-left">
[[File:CosmoteerLogoLong.png|center|frameless|720x720px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:Placeholder|link=Parts|[[Parts]]
File:Placeholder|link=Resources|[[Resources]]
File:Placeholder|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
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MediaWiki:Pagetitle
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2022-09-22T19:14:20Z
Pcj
1919
Created page with "$1 - Official {{SITENAME}}"
wikitext
text/x-wiki
$1 - Official {{SITENAME}}
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MediaWiki:Pagetitle-view-mainpage
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2022-09-22T19:14:32Z
Pcj
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Created page with "Official {{SITENAME}}"
wikitext
text/x-wiki
Official {{SITENAME}}
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User:ReedemtheD3ad!
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2022-09-24T00:14:25Z
ReedemtheD3ad!
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Created page with "Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead. == Contact == If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]]. == Gallery == <gallery> File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore </gallery>"
wikitext
text/x-wiki
Jared Moore (aka ReedemtheD3ad!) is the wiki.gg Team Lead.
== Contact ==
If you wish to get in contact, you can create a thread on the talk page [[User talk:ReedemtheD3ad!|here]] or send an E-mail [[Special:EmailUser/ReedemtheD3ad!|here]].
== Gallery ==
<gallery>
File:ReedemtheD3ad!.jpg|Jared "ReedemtheD3ad!" Moore
</gallery>
599a2dcd202857b176c32c5d298f85d89b8feced
Template:Thruster infobox
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335
691
2022-10-03T19:11:55Z
Salephz
59659
Created page with "<infobox> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="image1"> <caption source="caption1"/> </image> <group> <header>Part Info</header> <data source="value"> <label>Value</label> </data> <data source="size"> <label>Size</label> </data> <data source="command_points"> <label>Command Points</label> </data> <data source="ramp_up_time"> <label>Ramp-Up Time</label>..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="ramp_up_time">
<label>Ramp-Up Time</label>
</data>
<data source="thrust">
<label>Thrust</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| command points=Example
| ramp-up_time=Example
| thrust=Example
| power_use=Example
| power_capacity=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
7b761f7fba7b13dfe9c61121499ba530cf234fab
692
691
2022-10-03T19:28:58Z
Salephz
59659
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="ramp_up_time">
<label>Ramp-Up Time</label>
</data>
<data source="thrust">
<label>Thrust</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| command points=Example
| ramp-up_time=Example
| thrust=Example
| power_use=Example
| power_capacity=Example
| weight=Example
| hit_points=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
}}
</pre>
</noinclude>
3ccb8bb80274924eb755259f1982514350eaf825
Ammo
0
179
693
579
2022-10-06T21:27:17Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}}
Ammunition for cannons and railguns.
Ammunition is produced by the [[Cannon Ammo Factory]]
[[Category:Resources]]
f28fbb342668657a5d8959835c90c5e30b871f58
E.M.P. Missile Parts
0
207
694
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2022-10-06T21:30:17Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
Parts used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
The parts are produced by the [[E.M.P. Missile Factory]]
[[Category:Resources]]
6c958f0c546dcf344ee2c6b1fed6c0b79dd0ae1a
Mine Parts
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64
695
94
2022-10-06T21:31:56Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}
Parts used to assembly proximity [[Missile & Mine Launcher#Mines|Mines]].
The parts are produced by the [[Mine Factory]].
[[Category:Resources]]
86538ce4359178c5cc0a33d056968dbcdefa84ec
Nuclear Missile Parts
0
13
696
588
2022-10-06T21:32:10Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
Parts used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
The parts are produced by the [[Nuclear Missile Factory]].
[[Category:Resources]]
[[Category:Refined Resources]]
12b824eb142520c0d73035886be3e1fda74252ac
Hyper-Coils
0
316
697
559
2022-10-06T21:34:52Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
Parts are used to build thrusters and control rooms.
The parts are produced by the [[Hyper-Coil Factory]].
[[Category:Resources]]
[[Category:Refined Resources]]
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697
2022-10-06T22:00:21Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
Parts are used to build factories, thrusters, some weapons, sensors and control rooms.
The parts are produced by the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Diamond Smelter]]
|
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
ac5fefd6d214e8f9a5db8619d9259a029ccae115
699
698
2022-10-06T22:00:52Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
Parts are used to build factories, thrusters, some weapons, sensors and control rooms.
The parts are produced by the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
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699
2022-10-06T22:01:54Z
Lafiel
74720
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
Parts are used to build factories, thrusters, some weapons, sensors and control rooms.
The parts are produced by the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
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Hyper-Coils
0
316
701
700
2022-10-06T22:15:52Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
Hyper-Coils are a more advanced version of the Coil used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
Hyper-Coils are produced by the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
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702
701
2022-10-06T22:16:08Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Hyper-Coils|buy_cost=300|storage_capacity=20|handling_capacity=5|made_from=[[Coils]] x2, [[Copper]] x0.5}}
Hyper-Coils are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
Hyper-Coils are produced by the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
027dbb3fda3f21497676319c4d56290756724751
Nuclear Missile Parts
0
13
703
696
2022-10-06T22:16:58Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Nuke Parts|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
Nuclear Missile Parts are used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
They are produced by the [[Nuclear Missile Factory]].
[[Category:Resources]]
[[Category:Refined Resources]]
372dc4cdf0147791879e15f08f91223ab13f7395
743
703
2022-11-01T11:48:34Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Nuke Parts|image1=Nuclear Missile Parts.png|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
'''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]].
[[Category:Resources]]
[[Category:Refined Resources]]
0fc03633be265c67eae007d92bb532f73f82139a
744
743
2022-11-01T11:51:12Z
TheIllusiveMan227
83240
Changed infobox header to reflect the actual in-game item name.
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Nuclear Missile Part|image1=Nuclear Missile Parts.png|buy_cost=36 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
'''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]].
[[Category:Resources]]
[[Category:Refined Resources]]
5c602190d16502758ce8f9a50d783a33d843768b
Mine Parts
0
64
704
695
2022-10-06T22:17:39Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=4 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
959182a6732f19c4dec1fd0cc211070edc48f7c1
E.M.P. Missile Parts
0
207
705
694
2022-10-06T22:18:02Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=E.M.P. Parts|buy_cost=20 Credits|storage_capacity=10 (per tile)|handling_capacity=1 (per crew)|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
They are produced by the [[E.M.P. Missile Factory]]
[[Category:Resources]]
c8c02b7d48d8d25d47336912f6eec91c5df70fab
Ammo
0
179
706
693
2022-10-06T22:19:15Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20 (per tile)|handling_capacity=2 (per crew)|made_from=0.05x [[Sulfur]]}}
Cannon Ammo, or simply "Ammo", is consumed by cannons and railguns.
Cannon Ammo is produced by the [[Cannon Ammo Factory]].
[[Category:Resources]]
5367940d235a9bad94aa39565480015a3d4fef4a
Diamonds
0
285
707
499
2022-10-07T20:41:07Z
Ultranova-01
59671
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=[[Carbon]] x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]]
[[Category:Resources]]
4748a6a3c67564e5d9208151659f53b00cc8dcbc
Diamond Smelter
0
336
708
2022-10-07T20:42:12Z
Ultranova-01
59671
Created page with "[[Category:Factories]]"
wikitext
text/x-wiki
[[Category:Factories]]
85af541e70af1822482e4abaff80577edc21bd2f
709
708
2022-10-07T20:49:29Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondFactoryIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (1 tile)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
[[Category:Factories]]
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710
709
2022-10-07T20:49:44Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondFactoryIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-Steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (1 tile)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
[[Category:Factories]]
ba7dc4199cce8e1cd8ad0986553007a6f13a8966
711
710
2022-10-07T20:55:15Z
Ultranova-01
59671
wikitext
text/x-wiki
{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondFactoryIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-Steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (1 tile)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is the only factory that only has tiles for its output resource.
[[Category:Parts]]
[[Category:Factories]]
339f002c7a6d38fef6f288dd543109a359f93bb3
MediaWiki:Common.css
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712
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2022-10-08T02:08:48Z
Ultranova-01
59671
css
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border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
table .mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
39bd72bb5125eb9e2c06bec459064456b4d678da
713
712
2022-10-08T02:09:57Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
ba7e6cfe500aa5c411e6cc8b0a45f0bae56e7f0d
714
713
2022-10-08T03:32:21Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
25c7e0ff9ca19ff5969df7b83d2c659b39b04fcd
715
714
2022-10-08T03:34:32Z
Ultranova-01
59671
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
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49d1de8642c4536781a5f24d66235a3c8f144b49
Deck Cannon
0
59
716
86
2022-10-15T02:39:24Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Deck Cannon|turret_speed=20°/sec|speed=100 Meters/sec|range=190 Meters|penetration=9 Meters|damage=7,500 (6,000/sec)|ammo_capacity=100|ammo_use=10 (8/sec)|random_spread=∓0-2.5°|rate_of_fire=0.8/sec|firing_arc=270°|value=20,000 Credits|command_points=-8|crew_required=4|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]
* 30x [[Tri-Steel]]|crew_speed=50%|hit_points=20,000|weight=27.07 Tonnes|size=4x5 Meters|durability=3,000|image1=DeckCannonIcon.png}}
Fuses together ten rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Large Cannon]]. The turret cannot be within 2 meters of another Deck Cannon's turret. The projectile will also collide with other the turrets of other Deck Cannons, [[Tractor Beam Emitter]], [[Sensor Array]], and [[Mining Laser]]
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
4d2c0e38b35818c2ef514dcf75c1f65e4a61d309
722
716
2022-10-16T08:14:19Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Deck Cannon|turret_speed=20°/sec|speed=100 Meters/sec|range=190 Meters|penetration=9 Meters|damage=7,500 (6,000/sec)|ammo_capacity=100|ammo_use=10 (8/sec)|random_spread=∓0-2.5°|rate_of_fire=0.8/sec|firing_arc=270°|value=20,000 Credits|command_points=-8|crew_required=4|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]
* 30x [[Tri-Steel]]|crew_speed=50%|hit_points=20,000|weight=27.07 Tonnes|size=4x5 Meters|durability=3,000|image1=DeckCannonIcon.png}}
A huge double-barreled cannon that is mounted at the top of the ship instead of the sides for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew. The front and sides cannot be within 2 tiles of another roof turrets or other "tall" parts.
The stun lasts between 0 and 0.5 seconds with a range of 6 meters. All cannon projectiles have a 40% chance to start a fire in every tile it penetrates.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
05fba8801d212e99168a60ac17352751d93e480a
737
722
2022-11-01T02:58:44Z
TheIllusiveMan227
83240
Added 'Crew Stun Time', 'Crew Stun Radius', and "Starts Fires" following my edits to the weapon infobox template. Reorganised page source view to make it easier to inspect and edit in the future.
wikitext
text/x-wiki
{{Weapon_infobox
|title1=Deck Cannon
|turret_speed=20°/sec
|speed=100 Meters/sec
|range=190 Meters
|penetration=9 Meters
|damage=7,500 (6,000/sec)
|starts_fires=40% chance/tile
|ammo_capacity=100
|ammo_use=10 (8/sec)
|random_spread=∓0-2.5°
|rate_of_fire=0.8/sec
|firing_arc=270°
|value=20,000 Credits
|command_points=-8
|crew_required=4
|crew_stun_time=0 - 0.5 seconds
|crew_stun_radius=6 Meters
|resources=* 200x [[Steel]]
* 30x [[Hyper-Coils]]
* 30x [[Tri-Steel]]
|crew_speed=50%
|hit_points=20,000
|weight=27.07 Tonnes
|size=4x5 Meters
|durability=3,000
|image1=DeckCannonIcon.png
}}
{{quote|A huge double-barreled cannon that is mounted at the top of the ship instead of the sides for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew. The front and sides cannot be within 2 tiles of another roof turrets or other "tall" parts.}}
The stun lasts between 0 and 0.5 seconds with a range of 6 meters. All cannon projectiles have a 40% chance to start a fire in every tile it penetrates.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
815986bd944cf3b42728de06f042e202fe77be48
Large Cannon
0
99
717
165
2022-10-15T02:39:53Z
Salephz
59659
wikitext
text/x-wiki
{{Weapon_infobox|title1=Large Cannon|turret_speed=30°/sec|speed=150 Meters/sec|range=190 Meters|penetration=7 Meters|damage=2,400 (2,000/sec)|ammo_capacity=64|ammo_use=4 (3.33/sec)|random_spread=∓0-4°|rate_of_fire=0.83/sec|firing_arc=115°|value=5,000 Credits|command_points=-4|crew_required=2|resources=* 84x [[Steel]]
* 29x [[Coils]]|crew_speed=50%|penetration_resist=-4 Meters|hit_points=21,000|weight=12.29 Tonnes|size=3x3|durability=1,000|image1=LargeCannonIcon.png}}
Fuses together four rounds of projectile ammunition to greatly enhance damage and penetration depth compared to the [[Standard Cannon]].
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
4b19bc4abc0e3f7d319786ca57272932680efb59
Iron
0
142
718
233
2022-10-16T07:55:32Z
Salephz
59659
wikitext
text/x-wiki
{{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture [[Steel]]. Also used in all missile parts.
[[Category:Resources]]
39b3cbb38ef9e5593d53d1b16ce8871a4c2e3481
723
718
2022-10-16T08:21:12Z
Salephz
59659
wikitext
text/x-wiki
{{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}Iron is a common mineable resource used to manufacture [[Steel]]. Also used in all missile parts.
[[Category:Resources]]
59992a257d00d40946867af8437784bed786202e
File:DeckCannonIcon.png
6
337
719
2022-10-16T08:12:26Z
Salephz
59659
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
720
719
2022-10-16T08:14:10Z
Salephz
59659
Salephz moved page [[File:Deck Cannon.png]] to [[File:DeckCannonIcon.png]]: mispelling
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:Deck Cannon.png
6
338
721
2022-10-16T08:14:10Z
Salephz
59659
Salephz moved page [[File:Deck Cannon.png]] to [[File:DeckCannonIcon.png]]: mispelling
wikitext
text/x-wiki
#REDIRECT [[File:DeckCannonIcon.png]]
656f71da2d08d72a72a1478b7ab152ec9eb6fcf0
Steel
0
189
724
306
2022-10-16T08:26:11Z
Salephz
59659
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|[[Structure]]
|2
|-
|[[Structure Wedge]]
|1
|-
|[[[Structure 1x2 Wedge]]
|2
|-
|[[Armor]]
|8
|-
|[[Armor 2x1]]
|16
|-
|[[Armor Wedge]]
|4
|-
|[[Armor Triangle]]
|2
|-
|[[Armor 1x2 Wedge]]
|8
|-
|[[Laser Blaster]]
|32
|-
|[[Heavy Laser Blaster]]
|96
|-
|[[Electro Bolter]]
|40
|-
|[[Ion Beam]]
|60
|-
|[[Ion Prism]]
|16
|-
|[[Medium Cannon]]
|48
|-
|[[Large Cannon]]
|84
|-
|[[Deck Cannon]]
|200
|-
|[[Missile Launcher]]
|60
|-
|[Railgun Loader]]
|60
|-
|[[Railgun Accelerator]]
|76
|-
|[[Railgun Launcher]]
|100
|-
|[[Flak Battery]]
|200
|-
|[[Small Shield Generator]]
|40
|-
|[[Large Shield Generator]]
|120
|-
|[[Point Defense]]
|8
|-
|[[Fire Extinguisher]]
|8
|-
|[[Cockpit]]
|32
|-
|[[Control Room]]
|80
|-
|[[Bridge]]
|160
|-
|[[Small Hyperdrive]]
|40
|-
|[[Small Thruster]]
|8
|-
|[[2-Way Small Thruster]]
|12
|-
|[[3-Way Small Thruster]]
|16
|-
|[[Standard Thruster]]
|24
|-
|[[Large Thruster]]
|40
|-
|[[Huge Thruster]]
|80
|-
|[[Boost Thruster]]
|56
|-
|[[Engine Room]]
|72
|-
|[[Bunk]]
|24
|-
|[[Quarters]]
|48
|-
|[[Airlock Hatch]]
|8
|-
|[[Moving Walkway]]
|4
|-
|[[Small Reactor]]
|32
|-
|[[Medium Reactor]]
|72
|-
|[[Large Reactor]]
|120
|-
|[[Power Storage]]
|32
|-
|[[Storage (4)]]
|48
|-
|[[Storage (6)]]
|72
|-
|[[Storage (9)]]
|108
|-
|[[Storage (12)]]
|144
|-
|[[Storage (16)]]
|192
|-
|[[Cannon Ammo Factory]]
|32
|-
|[[High-Explosive Missile Factory]]
|76
|-
|[[E.M.P. Missile Factory]]
|96
|-
|[[Nuclear Missile Factory]]
|136
|-
|[[Mine Factory]]
|96
|-
|[[Steel Smelter]]
|120
|-
|[[Coil Factory]]
|80
|-
|[[Hyper-Coil Factory]]
|104
|-
|[[Tri-Steel Smelter]]
|120
|-
|[[Diamond Smelter]]
|48
|-
|[[Processor Fabricator]]
|80
|-
|[[Uranium Enricher]]
|80
|-
|[[Mining Laser]]
|96
|-
|[[Tractor Beam Emitter]]
|200
|-
|[[Sensor Array]]
|76
|-
|[[Explosive Charge]]
|16
|}
[[Category:Resources]]
[[Category:Refined Resources]]
d567798758bf5d623c00b234f555aaf3c50c710e
725
724
2022-10-16T08:26:26Z
Salephz
59659
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|[[Structure]]
|2
|-
|[[Structure Wedge]]
|1
|-
|[[Structure 1x2 Wedge]]
|2
|-
|[[Armor]]
|8
|-
|[[Armor 2x1]]
|16
|-
|[[Armor Wedge]]
|4
|-
|[[Armor Triangle]]
|2
|-
|[[Armor 1x2 Wedge]]
|8
|-
|[[Laser Blaster]]
|32
|-
|[[Heavy Laser Blaster]]
|96
|-
|[[Electro Bolter]]
|40
|-
|[[Ion Beam]]
|60
|-
|[[Ion Prism]]
|16
|-
|[[Medium Cannon]]
|48
|-
|[[Large Cannon]]
|84
|-
|[[Deck Cannon]]
|200
|-
|[[Missile Launcher]]
|60
|-
|[Railgun Loader]]
|60
|-
|[[Railgun Accelerator]]
|76
|-
|[[Railgun Launcher]]
|100
|-
|[[Flak Battery]]
|200
|-
|[[Small Shield Generator]]
|40
|-
|[[Large Shield Generator]]
|120
|-
|[[Point Defense]]
|8
|-
|[[Fire Extinguisher]]
|8
|-
|[[Cockpit]]
|32
|-
|[[Control Room]]
|80
|-
|[[Bridge]]
|160
|-
|[[Small Hyperdrive]]
|40
|-
|[[Small Thruster]]
|8
|-
|[[2-Way Small Thruster]]
|12
|-
|[[3-Way Small Thruster]]
|16
|-
|[[Standard Thruster]]
|24
|-
|[[Large Thruster]]
|40
|-
|[[Huge Thruster]]
|80
|-
|[[Boost Thruster]]
|56
|-
|[[Engine Room]]
|72
|-
|[[Bunk]]
|24
|-
|[[Quarters]]
|48
|-
|[[Airlock Hatch]]
|8
|-
|[[Moving Walkway]]
|4
|-
|[[Small Reactor]]
|32
|-
|[[Medium Reactor]]
|72
|-
|[[Large Reactor]]
|120
|-
|[[Power Storage]]
|32
|-
|[[Storage (4)]]
|48
|-
|[[Storage (6)]]
|72
|-
|[[Storage (9)]]
|108
|-
|[[Storage (12)]]
|144
|-
|[[Storage (16)]]
|192
|-
|[[Cannon Ammo Factory]]
|32
|-
|[[High-Explosive Missile Factory]]
|76
|-
|[[E.M.P. Missile Factory]]
|96
|-
|[[Nuclear Missile Factory]]
|136
|-
|[[Mine Factory]]
|96
|-
|[[Steel Smelter]]
|120
|-
|[[Coil Factory]]
|80
|-
|[[Hyper-Coil Factory]]
|104
|-
|[[Tri-Steel Smelter]]
|120
|-
|[[Diamond Smelter]]
|48
|-
|[[Processor Fabricator]]
|80
|-
|[[Uranium Enricher]]
|80
|-
|[[Mining Laser]]
|96
|-
|[[Tractor Beam Emitter]]
|200
|-
|[[Sensor Array]]
|76
|-
|[[Explosive Charge]]
|16
|}
[[Category:Resources]]
[[Category:Refined Resources]]
8066e3be3cfa9497076547d8c566211e65c686ff
726
725
2022-10-16T08:26:47Z
Salephz
59659
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|[[Structure]]
|2
|-
|[[Structure Wedge]]
|1
|-
|[[Structure 1x2 Wedge]]
|2
|-
|[[Armor]]
|8
|-
|[[Armor 2x1]]
|16
|-
|[[Armor Wedge]]
|4
|-
|[[Armor Triangle]]
|2
|-
|[[Armor 1x2 Wedge]]
|8
|-
|[[Laser Blaster]]
|32
|-
|[[Heavy Laser Blaster]]
|96
|-
|[[Electro Bolter]]
|40
|-
|[[Ion Beam]]
|60
|-
|[[Ion Prism]]
|16
|-
|[[Medium Cannon]]
|48
|-
|[[Large Cannon]]
|84
|-
|[[Deck Cannon]]
|200
|-
|[[Missile Launcher]]
|60
|-
|[[Railgun Loader]]
|60
|-
|[[Railgun Accelerator]]
|76
|-
|[[Railgun Launcher]]
|100
|-
|[[Flak Battery]]
|200
|-
|[[Small Shield Generator]]
|40
|-
|[[Large Shield Generator]]
|120
|-
|[[Point Defense]]
|8
|-
|[[Fire Extinguisher]]
|8
|-
|[[Cockpit]]
|32
|-
|[[Control Room]]
|80
|-
|[[Bridge]]
|160
|-
|[[Small Hyperdrive]]
|40
|-
|[[Small Thruster]]
|8
|-
|[[2-Way Small Thruster]]
|12
|-
|[[3-Way Small Thruster]]
|16
|-
|[[Standard Thruster]]
|24
|-
|[[Large Thruster]]
|40
|-
|[[Huge Thruster]]
|80
|-
|[[Boost Thruster]]
|56
|-
|[[Engine Room]]
|72
|-
|[[Bunk]]
|24
|-
|[[Quarters]]
|48
|-
|[[Airlock Hatch]]
|8
|-
|[[Moving Walkway]]
|4
|-
|[[Small Reactor]]
|32
|-
|[[Medium Reactor]]
|72
|-
|[[Large Reactor]]
|120
|-
|[[Power Storage]]
|32
|-
|[[Storage (4)]]
|48
|-
|[[Storage (6)]]
|72
|-
|[[Storage (9)]]
|108
|-
|[[Storage (12)]]
|144
|-
|[[Storage (16)]]
|192
|-
|[[Cannon Ammo Factory]]
|32
|-
|[[High-Explosive Missile Factory]]
|76
|-
|[[E.M.P. Missile Factory]]
|96
|-
|[[Nuclear Missile Factory]]
|136
|-
|[[Mine Factory]]
|96
|-
|[[Steel Smelter]]
|120
|-
|[[Coil Factory]]
|80
|-
|[[Hyper-Coil Factory]]
|104
|-
|[[Tri-Steel Smelter]]
|120
|-
|[[Diamond Smelter]]
|48
|-
|[[Processor Fabricator]]
|80
|-
|[[Uranium Enricher]]
|80
|-
|[[Mining Laser]]
|96
|-
|[[Tractor Beam Emitter]]
|200
|-
|[[Sensor Array]]
|76
|-
|[[Explosive Charge]]
|16
|}
[[Category:Resources]]
[[Category:Refined Resources]]
da7a4de63556b62606faf7dd7bba5383d1adf7a2
727
726
2022-10-16T08:32:26Z
Salephz
59659
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Steel|buy_cost=$25|storage_capacity=20|handling_capacity=5|made_from=[[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|[[Structure]]
|2
|-
|[[Structure Wedge]]
|1
|-
|[[Structure 1x2 Wedge]]
|2
|-
|[[Armor]]
|8
|-
|[[Armor 2x1]]
|16
|-
|[[Armor Wedge]]
|4
|-
|[[Armor Triangle]]
|2
|-
|[[Armor 1x2 Wedge]]
|8
|-
|[[Laser Blaster]]
|32
|-
|[[Heavy Laser Blaster]]
|96
|-
|[[Disruptor]]
|40
|-
|[[Ion Beam Emitter]]
|60
|-
|[[Ion Beam Prism]]
|16
|-
|[[Standard Cannon]]
|48
|-
|[[Large Cannon]]
|84
|-
|[[Deck Cannon]]
|200
|-
|[[Missile Launcher]]
|60
|-
|[[Railgun Loader]]
|60
|-
|[[Railgun Accelerator]]
|76
|-
|[[Railgun Launcher]]
|100
|-
|[[Flak Battery]]
|200
|-
|[[Small Shield Generator]]
|40
|-
|[[Large Shield Generator]]
|120
|-
|[[Point Defense]]
|8
|-
|[[Fire Extinguisher]]
|8
|-
|[[Cockpit]]
|32
|-
|[[Control Room]]
|80
|-
|[[Bridge]]
|160
|-
|[[Small Hyperdrive]]
|40
|-
|[[Small Thruster]]
|8
|-
|[[2-Way Small Thruster]]
|12
|-
|[[3-Way Small Thruster]]
|16
|-
|[[Standard Thruster]]
|24
|-
|[[Large Thruster]]
|40
|-
|[[Huge Thruster]]
|80
|-
|[[Boost Thruster]]
|56
|-
|[[Engine Room]]
|72
|-
|[[Bunk]]
|24
|-
|[[Quarters]]
|48
|-
|[[Airlock Hatch]]
|8
|-
|[[Moving Walkway]]
|4
|-
|[[Small Reactor]]
|32
|-
|[[Medium Reactor]]
|72
|-
|[[Large Reactor]]
|120
|-
|[[Capacitor]]
|32
|-
|[[Storage]] (4)
|48
|-
|[[Storage]] (6)
|72
|-
|[[Storage]] (9)
|108
|-
|[[Storage]] (12)
|144
|-
|[[Storage]] (16)
|192
|-
|[[Cannon Ammo Factory]]
|32
|-
|[[High-Explosive Missile Factory]]
|76
|-
|[[E.M.P. Missile Factory]]
|96
|-
|[[Nuclear Missile Factory]]
|136
|-
|[[Mine Factory]]
|96
|-
|[[Steel Smelter]]
|120
|-
|[[Coil Factory]]
|80
|-
|[[Hyper-Coil Factory]]
|104
|-
|[[Tri-Steel Smelter]]
|120
|-
|[[Diamond Smelter]]
|48
|-
|[[Processor Fabricator]]
|80
|-
|[[Uranium Enricher]]
|80
|-
|[[Mining Laser]]
|96
|-
|[[Tractor Beam Emitter]]
|200
|-
|[[Sensor Array]]
|76
|-
|[[Explosive Charge]]
|16
|}
[[Category:Resources]]
[[Category:Refined Resources]]
283ef61e0c8f1e9a2c1e46143ea7f028315c6699
High-Explosive Missile Factory
0
93
728
154
2022-10-30T19:33:42Z
JJuster
83058
wikitext
text/x-wiki
{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=MissileIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 sulfur will produce 20 H.E. Missile Parts.
[[Category:Parts]]
[[Category:Factories]]
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History
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2022-11-01T02:03:56Z
TheIllusiveMan227
83240
Added the published Steam version changelogs so far.
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This is a list of "known" changes that are officially recorded on [https://cosmoteer.net/history.html Cosmoteer's Changelog]. For changes that have not been officially documented, please look at [[Undocumented changes]].
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern, as Classic refers to the free-to-download Cosmoteer, and Modern refers to the paid Steam release of Cosmoteer.
This is Cosmoteer's changelog '''History'''.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
a5f14bb8bc46775ca7bc7e35a686d308a4e90aa7
730
729
2022-11-01T02:10:25Z
TheIllusiveMan227
83240
Added all of the version histories for the Steam release. Reworked the intial article description since it was incomplete and linked to pages that did not exist.
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the Steam release, changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between Cosmoteer Classic and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
90a2043c8973b6212fae1235329d6df3fa1d7726
Game Modes
0
297
733
647
2022-11-01T02:29:04Z
TheIllusiveMan227
83240
Added quotations of the in-game mode descriptions. Made info tables expanded by default. NOTE: Multiplayer game modes still need further descriptions. NOTE: Game mode icons are not working and need fixing.
wikitext
text/x-wiki
== Career Mode ==
{{quote|Build, fight, and scavenge to become a legendary Cosmoteer whilst exploring a galaxy.}}
[[File:Career large icon.png|thumb|The Career Mode icon]]
Career Mode is the main game mode of Cosmoteer, and largely involves exploring the galaxy and completing resources in order to build the most powerful ship, and reach the highest tier of [[Fame]]. Career mode can be played either alone in singleplayer or with up to three other people in multiplayer.
==== Difficulties ====
Cosmoteer offers two ways to increase or decrease the difficulty of Career mode, in order to better tailor the experience to suit the player. The first way to modify a Career Mode's difficulty is by changing the '''Combat Difficulty''', which affects how much damage you deal to enemies, and how much damage enemies deal to you.
{| class="mw-collapsible mw-open fandom-table"
|+'''Combat Difficulty Tiers'''
!Name
!Difficulty
!Damage Modifiers
!Other Modifiers
|-
|'''Civilian'''
|"No Death"
|
* Enemies deal no damage
* Normal damage dealt to enemies
|
* Can repair in combat
|-
|'''Ensign'''
|Easy
|
* Enemies deal 30% less damage
* 40% more damage dealt to enemies
|N/A
|-
|'''Captain'''
|Standard
|
* Enemies deal normal damage
* Normal damage dealt to enemies
|N/A
|-
|'''Admiral'''
|Hard
|
* Enemies deal 25% more damage
* 20% less damage dealt to enemies
|N/A
|-
|'''Grand Admiral'''
|Very Hard
|
* Enemies deal 40% more damage
* 30% less damage dealt to enemies
|N/A
|}
The other way to modify Career Mode's difficulty is through the '''Economic Difficulty''' setting. This affects how fast the player moves through the game, by modifying the resource drop rates, money rewards, fame rewards and resource selling price.
{| class="mw-collapsible mw-open fandom-table"
|+'''Economic Difficulty Tiers'''
!Name
!Difficulty
!Resource Drop Rates
!Money Rewards
!Fame Rewards
!Resource Sell Price
!Other Effects
|-
|'''Imagineer'''
|"Free Build"
|Normal
|Normal
|Normal
|50% of Buy Price
|Can build anywhere
|-
|'''Builder'''
|Fast
|100% increase
|100% increase
|50% increase
|100% of Buy Price
|N/A
|-
|'''Architect'''
|Standard
|Normal
|Normal
|Normal
|50% of Buy Price
|N/A
|-
|'''Starwright'''
|Slow
|50% decrease
|50% decrease
|25% decrease
|25% of Buy Price
|N/A
|}
Both Combat difficulty and Economic Difficulty can be modified at any time throughout the playthrough of a Career Mode game. Simply open the '''Settings''' panel in the middle of the game, navigate to '''Current Game > Difficulty''', and make the desired change.
=== Gameplay ===
[[File:Career Missions Page Screenshot.png|thumb|An example of the missions one might see throughout gameplay.]]
When playing Career Mode, the basic objective is to complete missions in order to gain fame and resources. [[Stations]] play an integral role in the gameplay of Career Mode, and when hailed, they allow you to accept missions, trade resources, hire crew and purchase [[Blueprints]]. They are regularly visited by [[Trade Ships]], which restock the station with resources and can be hailed for trading and hiring crew.
There are several different types of missions that can be accepted, and they can be characterised as '''Bounties, Faction Conflict, Deliveries''' and '''Exploration'''.
== Creative Mode ==
{{quote|Design ships with unlimited credits and all blueprints unlocked.}}
In Creative Mode players can design ship with unlimited credits and resources, and with all blueprints unlocked by default. Saved ship designs can be loaded at any time for testing or roleplaying. By default galaxies generated in Creative Mode will feature Sun|Suns, Planets, Moons, and [[Hyper-Jump Relay|Hyper-Jump Relays]], however they can be disabled if desired.
== Multiplayer Exclusive ==
=== Elimination ===
{{quote|A fight to the death! The last surviving player or team wins!}}
=== Arena ===
{{quote|Earn points by damaging and destroying other players! You will respawn when destroyed.}}
=== Domination ===
{{quote|Capture control points to earn credits and use those credits to warp in new ships. Achieve victory by capturing all control points!}}
decd1e874fa71129a11fe8ed99efe9122e3d08e7
Template:Weapon infobox
10
92
734
148
2022-11-01T02:37:01Z
TheIllusiveMan227
83240
Added 'Crew Stun Time' and 'Crew Stun Radius' properties for use with relevant weapons.
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
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</templatedata>
</noinclude>
698dd4ea23f70202f9f36f3698d6842758a75ba9
735
734
2022-11-01T02:43:56Z
TheIllusiveMan227
83240
Moved previously added fields.
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| crew_stun_time=Example
| crew_stun_radius=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
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</templatedata>
</noinclude>
3ce6374da23cafc94ec98c4ea6143a3985e41f1a
736
735
2022-11-01T02:56:16Z
TheIllusiveMan227
83240
Added 'Starts Fires' property as seen on projectile cannon weapons,
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| crew_stun_time=Example
| crew_stun_radius=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| starts_fires=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
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</templatedata>
</noinclude>
a2a6b126156f5e98e90eb5b5a4717fc33a56aef1
738
736
2022-11-01T09:39:14Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| crew_stun_time=Example
| crew_stun_radius=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| starts_fires=Example
| power_drain=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
[[Category:Templates]]
0e98b8bac598aaf3ccb0f95c29d31d7e1ee14ef5
745
738
2022-11-01T12:25:36Z
TheIllusiveMan227
83240
Added 'Power Drain Area' property
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| crew_stun_time=Example
| crew_stun_radius=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| starts_fires=Example
| power_drain=Example
| power_drain_area=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"power_drain_area":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
[[Category:Templates]]
7df8076f626e9039824b48d824a4591aee69e5e7
Cosmoteer Wiki
0
265
739
686
2022-11-01T10:15:48Z
TheIllusiveMan227
83240
Ported the images used in the 'Important Categories' section up to the 'Important Articles' section. Not sure it's worth having the redundancy of the images appearing twice, but at least there's something to fill the space for now.
wikitext
text/x-wiki
<div class="mp-flex">
<div class="mp-left">
[[File:CosmoteerLogoLong.png|center|frameless|720x720px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div>
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
1da2bae30fef4d7f09b3ce8731de35d08c431f4b
Monolith Cooperative
0
292
740
513
2022-11-01T10:36:36Z
TheIllusiveMan227
83240
Added the in-game codex description since there wasn't much else here.
wikitext
text/x-wiki
{{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo.png|caption1=The Monolith Cooperative Logo|title1=Monolith Cooperative}}
The '''Monolith Cooperative''' is one of the four current NPC [[factions]] that can be encountered around the galaxy in [[Game Modes#Career Mode|Career Mode]]
[[Category:Factions]]
== Codex ==
{{quote
|The Monolith Cooperative is a massive mining, manufacturing, and transport company that dominates galactic trade and economics with near-monopolistic power.
Originally branded as the "Armstrong Mining Cooperative" in the pre-hyperdrive era, the company had the remarkable good fortune of being the first to discover what is now known as the "Armstrong Monolith" hidden deep within the Sol (Earth) system's asteroid belt. The Armstrong Monolith was the last remnant of an ancient civilization that made its home on the planet which, before its destruction, orbited between Mars and Jupiter. The monolith itself was a technological archive that, once decoded, was discovered to contain blueprints for hyperdrive technology and the ability to detect and use the vast network of hyperjump relays built by the civilization long ago. Although there is some debate, it is commonly assumed that the destruction of their planet was caused by a misuse of hyperjump technology similar in hubris to that which led humanity to destroy the whole Sol system. No biological remains of this civilization, nor any evidence of their physical form, have ever been found, leading to much speculation about whether they were truly alien or a precursor to humanity.
After the discovery of the Armstrong Monolith, it took only two years for the Armstrong Mining Cooperative to recreate rudimentary hyperdrive technology, and then only another five to make it robust enough for commercial use. Although at first the company successfully guarded the technology as the most important trade secret of all time, the fundamentals of hyperdrive technology eventually leaked a couple years later and quickly spread throughout the solar system. Even still, those couple years gave the company (now known as the Monolith Cooperative) enough of a head start to dominate its competitors and eventually become the largest industrial powerhouse in the history of humankind.
Although not overtly imperial in ambition, Monolith has gradually built one of the galaxy's largest military forces over the two-hundred years since the discovery of the Armstrong Monolith. At first this was out of necessity to defend its own transport routes and mining and manufacturing hubs, but as the might of its military hammer grew, well, as the saying goes, all its problems started looking like nails. Middle managers tasked with convincing reluctant colonies to pay exorbitant prices for life-sustaining necessities would often use their ostensibly "defensive" fleets to blockade competitors and coerce the colonies into signing unfair trade contracts. As the space-high prices of basic goods bankrupted the local governments, Monolith was only happy to step in and sell its own administrative and police services at a discount—in exchange for a hefty percentage tax on the colony's gross income, of course. Although claiming no actual territory, the Monolith Cooperative is now the de facto government of almost a quarter of the known galaxy.
The "Cooperative" part of its name comes from the fact that the Monolith Cooperative is and always has been fully employee-owned. No single person owns more than 0.1% of the company, and no shares of Monolith have ever been sold either publicly or privately. Instead, every full employee of Monolith (not including contractors) owns a very small percentage of the company (the exact amount depending on rank and length of employment) and as such is entitled to a proportional share of the company's profits in addition to their base salary. Since the company is ultimately subservient to its own employees, those who are lucky enough to be counted among them, from the middlest manager to the lowliest janitor, enjoy good pay, fair treatment, and a general quality of life far in excess of the galactic average, making the typical employee extremely loyal to the company. But due to their desire not to dilute their own shares, the employees of Monolith have mandated hiring standards so strict that only about 5% of the population under Monolith's governance are actual employees, many of whom only become so out of nepotism. Much of the remaining population lives in extreme poverty, and Monolith-governed colonies have by far the highest wealth inequality of anywhere in the galaxy.
}}
2c816a06560d2c4b7b1b93f45731842e636b4395
File:Nuclear Missile Parts Icon.png
6
339
741
2022-11-01T11:39:17Z
TheIllusiveMan227
83240
Nuclear Missile Parts image from the game files.
wikitext
text/x-wiki
== Summary ==
Nuclear Missile Parts image from the game files.
e3dab96633b102d938afcc421cd66b3edcb0ff89
Resource
0
340
742
2022-11-01T11:46:58Z
TheIllusiveMan227
83240
Added this redirect for easy linking of 'Resources' in articles.
wikitext
text/x-wiki
#REDIRECT [[Resources]]
a3d3a69226808bc89a0e7045b129a26006e67ca0
File:HE Missile Parts Icon.png
6
341
746
2022-11-01T12:41:35Z
TheIllusiveMan227
83240
HE Missile Parts icon from the game files.
wikitext
text/x-wiki
== Summary ==
HE Missile Parts icon from the game files.
bb2c06693d8e43d9794ee3b5ba296b8423f5d557
File:HE Missile.png
6
342
747
2022-11-01T12:44:11Z
TheIllusiveMan227
83240
HE Missile image from the game files.
wikitext
text/x-wiki
== Summary ==
HE Missile image from the game files.
14ff378d825aa57d6726bfddeab83430853c78f0
Template:Shot infobox
10
343
748
2022-11-01T13:41:57Z
TheIllusiveMan227
83240
Created page with "<infobox> <title source="title1"> <default>Shot Name</default> </title> <image source="image1"> <caption source="caption1"/> </image> <data source="damage"> <label>Damage</label> </data> <data source="damage_area"> <label>Damage Area</label> </data> <data source="range"> <label>Range</label> </data> <data source="firing_arc"> <label>Firing Arc</label> </data> <data source="launch_speed"> <label>Launch Speed</label>..."
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| range= Value
| firing_arc = Value
| launch_speed = Value
| acceleration = Value
| guidance = Value
| durability = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title"
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]"
},
"Damage": {
"example": "x/shot (x/sec)",
"description": "Damage the shot does"
},
"Damage Area": {
"suggested": true,
"description": "Damage area of the shot",
"example": "x meter radius"
},
"Range": {
"suggested": true,
"label": "Range",
"description": "Range of the shot",
"example": "x meters"
},
"Firing Arc": {
"suggested": true,
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs for each shot type",
"example": "x",
"type": "number",
"autovalue": "°"
},
"Launch Speed": {
"suggested": true,
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec"
},
"Acceleration": {
"suggested": true,
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²"
},
"Guidance": {
"suggested": true,
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec"
},
"Durability": {
"suggested": true,
"label": "Durability",
"description": "Durability of the shot",
"example": "x"
},
"Assembled From": {
"suggested": true,
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile"
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"Damage",
"Damage Area",
"Range",
"Firing Arc",
"Launch Speed",
"Acceleration",
"Guidance",
"Durability",
"Assembled From"
]
}
</templatedata>
</noinclude>
66c165722913f789dc6588f852ce2ed3d1e8ddc2
749
748
2022-11-01T13:47:02Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| launch_speed = Value
| acceleration = Value
| guidance = Value
| durability = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title"
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]"
},
"Damage": {
"example": "x/shot (x/sec)",
"description": "Damage the shot does"
},
"Damage Area": {
"suggested": true,
"description": "Damage area of the shot",
"example": "x meter radius"
},
"Rate of Fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"autovalue": ""
},
"Range": {
"suggested": true,
"label": "Range",
"description": "Range of the shot",
"example": "x meters"
},
"Firing Arc": {
"suggested": true,
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°"
},
"Launch Speed": {
"suggested": true,
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec"
},
"Acceleration": {
"suggested": true,
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²"
},
"Guidance": {
"suggested": true,
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec"
},
"Durability": {
"suggested": true,
"label": "Durability",
"description": "Durability of the shot",
"example": "x"
},
"Assembled From": {
"suggested": true,
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile"
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"Damage",
"Damage Area",
"Rate of Fire",
"Range",
"Firing Arc",
"Launch Speed",
"Acceleration",
"Guidance",
"Durability",
"Assembled From"
]
}
</templatedata>
</noinclude>
f5735af0bf58c23529639ce7f12fa5d029efc861
File:EMP Missile.png
6
344
750
2022-11-01T13:57:26Z
TheIllusiveMan227
83240
EMP Missile image from the game files.
wikitext
text/x-wiki
== Summary ==
EMP Missile image from the game files.
7619f9b2a32b8147c946ebca91507a26b5bb517a
Template:Shot infobox
10
343
751
749
2022-11-01T14:04:42Z
TheIllusiveMan227
83240
Added power drain fields. Fixed full documentation format.
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| power_drain = Value
| power_drain_area = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| launch_speed = Value
| acceleration = Value
| guidance = Value
| durability = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"autovalue": "",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"autovalue": "",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"launch_speed",
"acceleration",
"guidance",
"durability",
"assembled_from"
]
}
</templatedata>
</noinclude>
9c5f06a7db671e887c2d27656bb66dcf0dc0f95c
752
751
2022-11-01T14:06:09Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| power_drain = Value
| power_drain_area = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| launch_speed = Value
| acceleration = Value
| guidance = Value
| durability = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"launch_speed",
"acceleration",
"guidance",
"durability",
"assembled_from"
]
}
</templatedata>
</noinclude>
479b7d3d788e20515eed7769ee949fff108f5f99
754
752
2022-11-01T14:13:39Z
TheIllusiveMan227
83240
Added 'Acceleration Delay' property.
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="acceleration_delay">
<label>Acceleration Delay</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| power_drain = Value
| power_drain_area = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| launch_speed = Value
| acceleration = Value
| acceleration_delay = Value
| guidance = Value
| durability = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"acceleration_delay": {
"label": "Acceleration Delay",
"description": "Acceleration delay of the shot",
"example": "x seconds",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"launch_speed",
"acceleration",
"acceleration_delay",
"guidance",
"durability",
"assembled_from"
]
}
</templatedata>
</noinclude>
fdbf00ad3e95c0382c28130a7fa7a0340254d93c
755
754
2022-11-01T14:58:43Z
TheIllusiveMan227
83240
Added more properties
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="deploy_speed">
<label>Deploy Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="acceleration_delay">
<label>Acceleration Delay</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="separation">
<label>Separation</label>
</data>
<data source="detonation_range">
<label>Detonation Range</label>
</data>
<data source="shrapnel">
<label>Shrapnel</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| penetration = Value
| starts_fires = Value
| power_drain = Value
| power_drain_area = Value
| salvo = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| random_spread = Value
| turret_speed = Value
| speed = Value
| launch_speed = Value
| deploy_speed = Value
| acceleration = Value
| acceleration_delay = Value
| guidance = Value
| durability = Value
| separation = Value
| detonation_range = Value
| shrapnel = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "How far the shot penerates",
"example": "x meters",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Chance of shot starting fires per tile",
"example": "x% chance/tile",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"random_spread": {
"label": "Random Spread",
"description": "Random spread inclination of the shot",
"example": "+/- x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type",
"example": "x° /sec",
"autovalue": "",
"required": true
},
"speed": {
"label": "Speed",
"description": "How fast the shot travels",
"example": "x meters/sec",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"suggested": true
},
"deploy_speed": {
"label": "Deploy Speed",
"description": "Where applicable, how fast the shot deploys. Used for mines",
"example": "< x meters/sec",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"acceleration_delay": {
"label": "Acceleration Delay",
"description": "Acceleration delay of the shot",
"example": "x seconds",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"separation": {
"label": "Separation",
"description": "Shot separation value",
"example": "x meters",
"suggested": true
},
"detonation_range": {
"label": "Detonation Range",
"description": "Shot detonation proximity range",
"example": "x meters",
"suggested": true
},
"shrapnel": {
"label": "Shrapnel",
"description": "How much shrapnel the shot produces",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"penetration",
"starts_fires",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"random_spread",
"turret_speed",
"speed",
"launch_speed",
"deploy_speed",
"acceleration",
"acceleration_delay",
"guidance",
"durability",
"separation",
"detonation_range",
"shrapnel",
"assembled_from"
]
}
</templatedata>
</noinclude>
ba1c060cf71ce8811229cbf45bc4d9cd21b9c9b4
File:Nuclear Missile.png
6
345
753
2022-11-01T14:11:25Z
TheIllusiveMan227
83240
Nuclear Missile image from the game files.
wikitext
text/x-wiki
== Summary ==
Nuclear Missile image from the game files.
5b44fc713cbfc4cd6370dba27ad13707cac51111
File:Mine Armed.png
6
346
756
2022-11-01T15:00:55Z
TheIllusiveMan227
83240
Armed Mine image from the game files.
wikitext
text/x-wiki
== Summary ==
Armed Mine image from the game files.
b3851e1899dc7d3e55ba7c9e5a1791653caeb512
File:Mine Shrapnel.png
6
347
757
2022-11-01T15:01:19Z
TheIllusiveMan227
83240
Mine shrapenl image from the game files.
wikitext
text/x-wiki
== Summary ==
Mine shrapenl image from the game files.
84772469c072a9fe83510ff00f18f5b467d40b29
Missile & Mine Launcher
0
252
758
401
2022-11-01T15:10:15Z
TheIllusiveMan227
83240
Revamped this page from... whatever it was previously. Notably added infoboxes.
wikitext
text/x-wiki
{{Weapon infobox
| title1=Missile & Mine Launcher
| image1=MissileLauncherIcon.png
| value=10,000 Credits
| size=2x4 Meters
| weight=6.0 Tonnes
| hit_points=6,000
| crew_speed=50%
| resources=*60x [[Steel]]
*20x [[Hyper-Coils]]
*1x [[Processor]]
| crew_required=2
| command_points=-5
| firing_arc=Variable per missile type
| rate_of_fire=Variable per missile type
| ammo_use=Variable parts per missile type
| ammo_capacity=*3x High-Explosive Missiles
*1x Electromagnetic Pulse Missile
*1x Nuclear Missile
*6x Mines
}}
The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines.
== Munitions ==
=== High-Explosive Missiles ===
High-Explosive Missiles cause significant damage over a small area.
{| class="wikitable mw-collapsible"
|+ [[File:HE Missile.png|center]] High-Explosive Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Damage Area:''' || 4 meter radius
|-
| '''Rate of Fire:''' || 0.5 shots/sec
|-
| '''Range:''' || 450 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 65 meters/sec²
|-
| '''Guidance:''' || 240°/sec
|-
| '''Durability:''' || 800
|-
| '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile
|}
=== Electromagnetic Pulse Missiles ===
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Power Drain On Hit:''' || 18/shot (3/sec)
|-
| '''Power Drain Area:''' || 18 meter radius
|-
| '''Rate of Fire:''' || 0.17 shots/sec
|-
| '''Range:''' || 600 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 75 meters/sec²
|-
| '''Guidance:''' || 120°/sec
|-
| '''Durability:''' || 3,200
|-
| '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile
|}
=== Nuclear Missiles ===
Tactical Nuclear Missiles cause massive damage in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:Nuclear Missile.png|center]] Nuclear Missile
|-
| '''Damage:''' || 200,000/shot (20,000/sec)
|-
| '''Damage Area:''' || 10 meter radius
|-
| '''Rate of Fire:''' || 0.1 shots/sec
|-
| '''Range:''' || 250 meters
|-
| '''Firing Arc:''' || 200°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Acceleration:''' || 500 meters/sec²
|-
| '''Acceleration Delay:''' || 1.25 seconds
|-
| '''Durability:''' || 7,200
|-
| '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile
|}
=== Mines ===
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
{| class="wikitable mw-collapsible"
|+ [[File:Mine Armed.png|center]] Mine
|-
| '''Salvo:''' || 2 shots (6/sec)
|-
| '''Rate of Fire:''' || 0.33 shots/sec
|-
| '''Range:''' || 150 meters
|-
| '''Firing Arc:''' || 90°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Deploy Speed:''' || < 30 meters/sec
|-
| '''Durability:''' || 800
|-
| '''Separation:''' || 23 meters
|-
| '''Detonation Range:''' || 20 meters
|-
| '''Shrapnel:''' || 16
|}
{| class="wikitable mw-collapsible"
|+ [[File:Mine Shrapnel.png|center]] Shrapnel
|-
| '''Damage:''' || 4,800
|-
| '''Penetration:''' || 2 meters
|-
| '''Starts Fires:''' || 40% chance/tile
|-
| '''Range:''' || 40 meters
|-
| '''Speed:''' || 35 meters/sec
|-
| '''Durability:''' || ∞
|}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
2dba423eec55e1a68b6ba728f7ed928fadbef1e1
Template:Part infobox
10
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Initial version of this template. Think I covered all of the property fields, but there might be some obscure ones I missed.
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Size</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage: </label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Optimal and Minimum Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Factory Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Factory Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Factory Adjacent Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"description": "All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.\n\nIntended to replace the myriad of other templates on the wiki, so there aren't specific templates just for Sensors for example.",
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
]
}
</templatedata>
</noinclude>
f4198aff8a86990f48e13eb361321ac5269fdb6f
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83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Size</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage: </label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Optimal and Minimum Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Factory Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Factory Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Factory Adjacent Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160°
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"description": "All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.\n\nIntended to replace the myriad of other templates on the wiki, so there aren't specific templates just for Sensors for example.",
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
]
}
</templatedata>
</noinclude>
90e7f70e87cdcbbf132776edf05222334353a049
761
760
2022-11-01T16:59:05Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Size</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage: </label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Optimal and Minimum Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Factory Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Factory Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Factory Adjacent Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160°
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
3e03dd3dcd0ba6fc68fd8f5bc7307db05161bfd2
762
761
2022-11-01T17:13:16Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Size</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage: </label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Optimal and Minimum Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Factory Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Factory Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Factory Adjacent Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160°
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
a2213f6dd474dfb3b33d0b3b8709fb591f08ce8e
763
762
2022-11-01T17:19:36Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>value</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Factory Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Factory Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Factory Adjacent Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160°
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
f2dd0206044b002c66756897040c98a65e8bdbc7
764
763
2022-11-01T17:20:09Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Factory Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Factory Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Factory Adjacent Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160°
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
626853bdc58b7dc6015cff7c914652cf2f54f732
765
764
2022-11-01T17:21:58Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
Example Usage:
<pre>
{{Part infobox
| title1 = Large Shield Generator
| image1 = ShieldIcon.png
| description = Projects a large defensive energy shield in an arc outside the ship. Vulnerable to [[Disruptors]] and EMPs. Must be placed on the exterior hull.
| resources = * 120x [[Steel]]
*30x [[Hyper-Coils]]
*2x [[Diamonds]]
| value = 20,000 credits
| size = 3x6 meters
| command_points = -6
| shield_strength = 45,000
| shield_pen_resist = -75 meters
| shield_arc = 160°
| shield_distance = 11.5 meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
9d2f113eaa4cbe59c517109979e2f72f7d3aedc7
766
765
2022-11-01T17:24:50Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"value",
"resources",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"hit_points",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
8f512ef67281fe573c5a72b9e5669234f7a88814
767
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2022-11-01T17:26:17Z
TheIllusiveMan227
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wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
</infobox>
<noinclude>
All encompassing template for all parts except weapons, which has it's own unique template. Simply fill in the fields as they appear in the in-game tooltip, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time"
],
"description": " "
}
</templatedata>
</noinclude>
657ddbec7ed58b2fe77d56f347871fcdd502b35e
History
0
289
768
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2022-11-01T17:48:23Z
TheIllusiveMan227
83240
Added 0.20.11 Release Notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
4f83dae4be8ad529032239131afdff7e2da6415d
Cosmoteer Wiki
0
265
769
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2022-11-01T18:22:51Z
TheIllusiveMan227
83240
Made the Cosmoteer logo and greeting sit atop both columns.
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
bbb58c56e1054b6bdac6e10c8ea2e754d1a539ba
Tri-Steel Smelter
0
49
770
67
2022-11-01T18:41:24Z
TheIllusiveMan227
83240
Added description and reworked infobox.
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{{Part infobox
| image1 = TriSteelIcon.png
| description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]].
| resources = * 120x [[Steel]]
*100x [[Hyper-Coils]]
*8x [[Diamonds]]
| value = 65,000 Credits
| hit_points = 16,000
| size = 4x4 Meters
| command_points = -1
| factory_production_rate = 0.33 [[Tri-steel]]/sec
| factory_resource_use = 1 [[Tritanium]] per tri-steel (0.33/sec)
| factory_resource_capacity = *80x Tri-Steel
*20x Tritanium
| factory_adjacent_bonus = +25% production rate
| power_use = 0.25 per tri-steel (0.08/sec)
| power_capacity = 4
| blueprint_cost = 35,000
| blueprint_requirement = [[Hyper-Coil Factory]]
}}
The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts.
[[Category:Parts]]
[[Category:Factories]]
de7a5bc84cfcbfbf17c238a10d65d0ef83a49b18
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2022-11-01T18:43:11Z
TheIllusiveMan227
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{{Part infobox
| image1 = TriSteelIcon.png
| description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]].
| resources = * 120x [[Steel]]
*100x [[Hyper-Coils]]
*8x [[Diamonds]]
| value = 65,000 Credits
| hit_points = 16,000
| size = 4x4 Meters
| command_points = -1
| factory_production_rate = 0.33 [[Tri-steel]]/sec
| factory_resource_use = 1 [[Tritanium]] per tri-steel (0.33/sec)
| factory_resource_capacity = *80x Tri-Steel
*20x Tritanium
| factory_adjacent_bonus = +25% production rate
| power_use = 0.25 per tri-steel (0.08/sec)
| power_capacity = 4
| blueprint_cost = 35,000
| blueprint_requirement = [[Hyper-Coil Factory]]
}}
The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts.
The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked.
[[Category:Parts]]
[[Category:Factories]]
e535ce19f25376b19a37a709dd80b2e2d239e790
File:Hyper-Coils Icon.png
6
349
772
2022-11-01T19:09:11Z
TheIllusiveMan227
83240
[[Hyper-Coil]] image from the game files.
wikitext
text/x-wiki
== Summary ==
[[Hyper-Coil]] image from the game files.
5194c6ef82815bfc022a8d25c0d8964ef1eaf452
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2022-11-01T19:09:23Z
TheIllusiveMan227
83240
wikitext
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== Summary ==
[[Hyper-Coils]] image from the game files.
8e03390864430de4fe7dd293de212169634b078d
774
773
2022-11-01T19:09:49Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:Hyper-Coil Icon.png]] to [[File:Hyper-Coils Icon.png]]
wikitext
text/x-wiki
== Summary ==
[[Hyper-Coils]] image from the game files.
8e03390864430de4fe7dd293de212169634b078d
File:Hyper-Coil Icon.png
6
350
775
2022-11-01T19:09:49Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:Hyper-Coil Icon.png]] to [[File:Hyper-Coils Icon.png]]
wikitext
text/x-wiki
#REDIRECT [[File:Hyper-Coils Icon.png]]
baacd795c60b9e43da8f21f6cdacfae7435909e2
Hyper-Coils
0
316
776
702
2022-11-01T19:14:09Z
TheIllusiveMan227
83240
Added image and further obtaining instructions
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{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost=300
| storage_capacity=20
| handling_capacity=5
| made_from=*2x [[Coils]]
*0.5x [[Copper]]
}}
'''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
Hyper-Coils can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
4b6175244123f5500ae8b7e076255ff1d49c0f68
777
776
2022-11-01T19:14:20Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost=300
| storage_capacity=20
| handling_capacity=5
| made_from=*2x [[Coils]]
*0.5x [[Copper]]
}}
'''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
00ca678290ce58a4bf3b335ea091886c23caa085
Cockpit
0
351
778
2022-11-01T19:29:39Z
TheIllusiveMan227
83240
Created the page with initial description and infobox.
wikitext
text/x-wiki
{{Part infobox
| image1 = CockpitIcon.png
| description = A small control room that allows a ship to fly and coordinate its weapons.
| resources = *32x [[Steel]]
* 14x [[Hyper-Coils]]
* 2x [[Processors]]
| value = 10,000 Credits
| size = 2x2 meters
| crew_required = 1
| command_points = +50
| sensor_range_visual = 400 Meters
| sensor_range_radar = 1800 Meters
| power_use = 1/min
| power_capacity = 2
| weight = 4.0 Tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]].
e41edb75aeaeb35b91555f7adedc464bf621b855
779
778
2022-11-01T19:30:37Z
TheIllusiveMan227
83240
Added category tags
wikitext
text/x-wiki
{{Part infobox
| image1 = CockpitIcon.png
| description = A small control room that allows a ship to fly and coordinate its weapons.
| resources = *32x [[Steel]]
* 14x [[Hyper-Coils]]
* 2x [[Processors]]
| value = 10,000 Credits
| size = 2x2 meters
| crew_required = 1
| command_points = +50
| sensor_range_visual = 400 Meters
| sensor_range_radar = 1800 Meters
| power_use = 1/min
| power_capacity = 2
| weight = 4.0 Tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]].
[[Category:Parts]]
[[Category:Flight Parts]]
104cd9c86fe81c1a3c456b54752922c1e18068ef
790
779
2022-11-01T22:04:40Z
TheIllusiveMan227
83240
Added resource icons
wikitext
text/x-wiki
{{Part infobox
| image1 = CockpitIcon.png
| description = A small control room that allows a ship to fly and coordinate its weapons.
| resources = [[File:Steel Icon.png|20px]] *32x [[Steel]]
* [[File:Hyper-Coils Icon.png|20px]]14x [[Hyper-Coils]]
* [[File:Processor Icon.png|20px]] 2x [[Processors]]
| value = [[File:Money Icon.png|20px]] 10,000 Credits
| size = 2x2 meters
| crew_required = 1
| command_points = +50
| sensor_range_visual = 400 Meters
| sensor_range_radar = 1800 Meters
| power_use = 1/min
| power_capacity = 2
| weight = 4.0 Tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]].
[[Category:Parts]]
[[Category:Flight Parts]]
ef5569d256702fd00aaa14c4276dbd90c3363530
791
790
2022-11-01T22:04:58Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = CockpitIcon.png
| description = A small control room that allows a ship to fly and coordinate its weapons.
| resources = * [[File:Steel Icon.png|20px]] 32x [[Steel]]
* [[File:Hyper-Coils Icon.png|20px]]14x [[Hyper-Coils]]
* [[File:Processor Icon.png|20px]] 2x [[Processors]]
| value = [[File:Money Icon.png|20px]] 10,000 Credits
| size = 2x2 meters
| crew_required = 1
| command_points = +50
| sensor_range_visual = 400 Meters
| sensor_range_radar = 1800 Meters
| power_use = 1/min
| power_capacity = 2
| weight = 4.0 Tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]].
[[Category:Parts]]
[[Category:Flight Parts]]
64bba8cf0139ea6e109a55cc712e9a97f26aa191
File:Steel Icon.png
6
352
780
2022-11-01T19:50:46Z
TheIllusiveMan227
83240
[[Steel]] icon from the game files
wikitext
text/x-wiki
== Summary ==
[[Steel]] icon from the game files
ab19cb0b4619e7670bbc95620aa02cba0da3f031
Small Shield Generator
0
230
781
616
2022-11-01T20:05:31Z
TheIllusiveMan227
83240
Revamped article with new infobox, and added an initial description.
wikitext
text/x-wiki
{{Part infobox
| image1 = ShieldIcon.png
| description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s.
| resources = *[[File:Steel Icon|20px]] 40x [[Steel]]
*40x [[Coils]]
| value = 5,000 Credits
| size = 2x3 meters
| command_points = -3
| shield_strength = 15,000
| shield_pen_resist = -25 Meters
| shield_arc = 90°
| shield_distance = 6 Meters
| power_use = 0.1/sec
| power_capacity = 6
| weight = 6.0 Tonnes
| hit_points = 6,000
| crew_speed = 50%
| blueprint_cost = 2,500 Credits
}}
The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease.
Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]].
[[Category:Parts]]
[[Category:Defense Parts]]
d51762a39ed1fa6c36e1d934c6fb2ba02e2848d9
787
781
2022-11-01T21:55:06Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = ShieldIcon.png
| description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s.
| resources = *[[File:Steel Icon.png|20px]] 40x [[Steel]]
*[[File:Coils Icon.png|20px]] 40x [[Coils]]
| value = [[File:Money Icon.png|20px]]5,000 Credits
| size = 2x3 meters
| command_points = -3
| shield_strength = 15,000
| shield_pen_resist = -25 Meters
| shield_arc = 90°
| shield_distance = 6 Meters
| power_use = 0.1/sec
| power_capacity = 6
| weight = 6.0 Tonnes
| hit_points = 6,000
| crew_speed = 50%
| blueprint_cost = 2,500 Credits
}}
The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease.
Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]].
[[Category:Parts]]
[[Category:Defense Parts]]
4d4c025ce6ae26a0e384ece11acca04854c51397
788
787
2022-11-01T22:01:06Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = ShieldIcon.png
| description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s.
| resources = *[[File:Steel Icon.png|24px]] 40x [[Steel]]
*[[File:Coils Icon.png|24px]] 40x [[Coils]]
| value = [[File:Money Icon.png|24px]] 5,000 Credits
| size = 2x3 meters
| command_points = -3
| shield_strength = 15,000
| shield_pen_resist = -25 Meters
| shield_arc = 90°
| shield_distance = 6 Meters
| power_use = 0.1/sec
| power_capacity = 6
| weight = 6.0 Tonnes
| hit_points = 6,000
| crew_speed = 50%
| blueprint_cost = [[File:Money Icon.png|24px]] 2,500 Credits
}}
The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease.
Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]].
[[Category:Parts]]
[[Category:Defense Parts]]
48ce2d3cdb5eebc91cab99c8e78a1ef647a91bcd
Fringe Systems Resistance
0
10
782
13
2022-11-01T20:36:30Z
TheIllusiveMan227
83240
Added the in-game codex description since there wasn't much else here.
wikitext
text/x-wiki
{{Faction_Template
|title1=Fringe Systems Resistance
|image1=FringeLogo.png
|caption1=The Logo of the Fringe Systems Resistance
|colour_scheme=Brown, Grey
}}
The '''Fringe Systems Resistance''' is one of the four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Codex ==
{{quote
|The Fringe Systems Resistance is a loose conglomeration of independent star systems united only by the common desire to survive and remain independent.
The "Fringe" star systems are those that lie on the edge of the known galaxy or between the territories of the major factions. They are generally sparsely populated and have a low standard of living. While there is a strong code of honor among inhabitants of the Fringe, there is no common government or system of laws beyond the borders that can be enforced by each individual settlement or station. As such, the Fringe systems tend to attract a "rough and ready" type of personality, and piracy runs rampant.
There are no formal cooperation agreements between any of the Fringe systems, so the extent to which they can be called "unified" is based on a mutual hatred of the other major factions and an understanding that they can better defend their independence working (begrudgingly) together than apart. Despite this cooperation, the Fringe systems are no match for the full might of any of the major factions, and thus are fighting a doomed battle, losing their independence one-by-one.
}}
[[Category:Factions]]
dd4f05aa97afd365c4345523f8fccc50f561efce
784
782
2022-11-01T20:54:17Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Faction_Template
|title1=Fringe Systems Resistance
|image1=FringeLogo.png
|caption1=The Logo of the Fringe Systems Resistance
|colour_scheme=Brown, Grey
}}
The '''Fringe Systems Resistance''' is one of the four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Codex ==
{{quote
|The Fringe Systems Resistance is a loose conglomeration of independent star systems united only by the common desire to survive and remain independent.
The "Fringe" star systems are those that lie on the edge of the known galaxy or between the territories of the major factions. They are generally sparsely populated and have a low standard of living. While there is a strong code of honor among inhabitants of the Fringe, there is no common government or system of laws beyond the borders that can be enforced by each individual settlement or station. As such, the Fringe systems tend to attract a "rough and ready" type of personality, and piracy runs rampant.
There are no formal cooperation agreements between any of the Fringe systems, so the extent to which they can be called "unified" is based on a mutual hatred of the other major factions and an understanding that they can better defend their independence working (begrudgingly) together than apart. Despite this cooperation, the Fringe systems are no match for the full might of any of the major factions, and thus are fighting a doomed battle, losing their independence one-by-one.
}}
[[Category:Factions]]
[[Category:Fringe Systems Resistance]]
c92ed41895a27efcac2975f6c1a8ca32f9d136d8
Cabal of Sol
0
107
783
672
2022-11-01T20:53:26Z
TheIllusiveMan227
83240
Added the in-game codex description since there wasn't much else here.
wikitext
text/x-wiki
{{Faction_Template
|image1=CabalLogo.png
|colour_scheme=E: All of the above
}}
The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Codex ==
{{quote|
The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research.
Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith.
The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions.
For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology.
Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do.
Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal.
}}
[[Category:Factions]]
[[Category:Cabal of Sol]]
08e30a4f439fea0a8713734b5992cb9e1c325fe4
File:Coils Icon.png
6
353
785
2022-11-01T21:47:44Z
TheIllusiveMan227
83240
[[Coils]] image from the game files.
wikitext
text/x-wiki
== Summary ==
[[Coils]] image from the game files.
a8c183b4b7f0fae8b6aeb8f359cc89612945cb46
File:Credits Icon.png
6
354
786
2022-11-01T21:54:03Z
TheIllusiveMan227
83240
Credits icon from the game files.
wikitext
text/x-wiki
== Summary ==
Credits icon from the game files.
3c9140b45439043d2147e2cd657cf51644fb363a
File:Processor Icon.png
6
355
789
2022-11-01T22:02:59Z
TheIllusiveMan227
83240
[[Processor]] icon from the game files.
wikitext
text/x-wiki
== Summary ==
[[Processor]] icon from the game files.
460ea1710f5281f375a1ac91499464dc63c6167c
File:Enriched Uranium Icon.png
6
356
792
2022-11-01T22:58:57Z
TheIllusiveMan227
83240
[[Enriched Uranium]] icon from the game files
wikitext
text/x-wiki
== Summary ==
[[Enriched Uranium]] icon from the game files
8f7952185c1823888b83ec03c806d49abc080228
File:Ship Icon.png
6
357
793
2022-11-01T23:01:15Z
TheIllusiveMan227
83240
Ship icon from the game files
wikitext
text/x-wiki
== Summary ==
Ship icon from the game files
539e99b14b0ad062d5068da1369eb1a4663b23fe
File:Uranium Icon.png
6
358
794
2022-11-01T23:04:05Z
TheIllusiveMan227
83240
[[Uranium]] icon from the game files.
wikitext
text/x-wiki
== Summary ==
[[Uranium]] icon from the game files.
f603b79d14d66b899c89dc97e965de3c17b37297
File:Diamond Icon.png
6
359
795
2022-11-01T23:48:43Z
TheIllusiveMan227
83240
[[Diamond]] icon from the game files
wikitext
text/x-wiki
== Summary ==
[[Diamond]] icon from the game files
e8c8e9507467662ad752d59f5c49dfef51405191
File:Tritanium Icon.png
6
360
796
2022-11-01T23:49:37Z
TheIllusiveMan227
83240
[[Tritanium]] icon from the game files
wikitext
text/x-wiki
== Summary ==
[[Tritanium]] icon from the game files
2d92afd364e96957ebe83c898d27087f5a779420
File:Tri-Steel Icon.png
6
361
797
2022-11-01T23:50:37Z
TheIllusiveMan227
83240
[[Tri-Steel]] icon from the game files
wikitext
text/x-wiki
== Summary ==
[[Tri-Steel]] icon from the game files
f84c64c7146bc07200a73aba9263d2f014828bc6
Template:Weapon infobox
10
92
798
745
2022-11-02T00:08:29Z
TheIllusiveMan227
83240
The template category should not be transcluded to the using article
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| crew_stun_time=Example
| crew_stun_radius=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| starts_fires=Example
| power_drain=Example
| power_drain_area=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"power_drain_area":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
[[Category:Templates]]
</noinclude>
6205a9e8646e3295ea8eaeaec17ac8007e6acef7
Template:Resource icon
10
362
799
2022-11-02T00:18:08Z
TheIllusiveMan227
83240
Created this template
wikitext
text/x-wiki
<includeonly>
[[File:{{{1}}}|20px|link={{{2}}}]]
</includeonly>
<noinclude>
'''Example Usage:'''
<pre>
'''Requirement:''' {{Resource icon|Steel Icon.png|Steel}} 20x [[Steel]]
</pre>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
3b6498c0b116ba478ac5aadfa7e8c515951d79a5
800
799
2022-11-02T00:20:49Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
<noinclude>
'''Example Usage:'''
<pre>
'''Requirement:''' {{Resource icon|Steel Icon.png|Steel}} 20x [[Steel]]
</pre>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
051d1ca48571c19ed5ad95a188d8f2549076e3d5
Template:Resource icon
10
362
801
800
2022-11-02T00:23:19Z
TheIllusiveMan227
83240
Replaced content with "[[File:{{{1}}}|20px|link={{{2}}}]]"
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
1057b1fc27698a968ccb0e708fb97d4f22c2a8e1
802
801
2022-11-02T00:30:35Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<includeonly>
[[File:{{{1}}}|20px|link={{{2}}}]]
</includeonly>
<noinclude>
{{Resource icon|Steel Icon.png|Steel}}
Example Usage:
<nowiki>
{{Resource icon|Steel Icon.png|Steel}}
</nowiki>
-----
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
abc62e98765a433e115443725b35bd5e6cc7f442
803
802
2022-11-02T00:31:23Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<includeonly>
[[File:{{{1}}}|20px|link={{{2}}}]]
</includeonly>
<noinclude>
{{Resource icon|Steel Icon.png|Steel}}
Example Usage:
<nowiki>
{{Resource icon|Steel Icon.png|Steel}}
</nowiki>
-----
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
ba54fb73eb4679858673e1983748064487858252
804
803
2022-11-02T00:31:55Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
5fa71f2028b4e908b4602caba71657429c6ec3ba
805
804
2022-11-02T00:32:19Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
<noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
c8442f661239998adc7bcb8125ff41b1b66e843c
806
805
2022-11-02T00:32:39Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
<noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
72e9ef502c75c86c82fd5fb8774582de2660471e
807
806
2022-11-02T00:34:55Z
TheIllusiveMan227
83240
Replaced content with "[[File:{{{1}}}|20px|link={{{2}}}]]"
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
1057b1fc27698a968ccb0e708fb97d4f22c2a8e1
808
807
2022-11-02T00:35:27Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]
<noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
8ad4d4bdf073c04bec878569cc82b5b8aa077022
809
808
2022-11-02T00:35:58Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]<noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
cc123d0c93e73ea4571e5492a6daa1822fb8718e
810
809
2022-11-02T00:37:16Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<includeonly>[[File:{{{1}}}|20px|link={{{2}}}]]</includeonly>
<noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
efc5f212e031ce09347fcd28d187eb007af3f286
811
810
2022-11-02T00:38:32Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:{{{1}}}|20px|link={{{2}}}]]<noinclude>
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
cc123d0c93e73ea4571e5492a6daa1822fb8718e
Tri-Steel Smelter
0
49
812
771
2022-11-02T00:43:23Z
TheIllusiveMan227
83240
Updated to use 'Resource icon' template
wikitext
text/x-wiki
{{Part infobox
| image1 = TriSteelIcon.png
| description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]].
| resources = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 100x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamonds}} 8x [[Diamonds]]
| value = [[File:Money Icon.png|20px]] 65,000 Credits
| hit_points = 16,000
| size = 4x4 Meters
| command_points = -1
| factory_production_rate = {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 0.33 [[Tri-steel]]/sec
| factory_resource_use = {{Resource icon|Tritanium Icon.png|Tritanium}}1 [[Tritanium]] per Tri-Steel (0.33/sec)
| factory_resource_capacity = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 80x Tri-Steel
*{{Resource icon|Tritanium Icon.png|Tritanium}} 20x [[Tritanium]]
| factory_adjacent_bonus = +25% production rate
| power_use = 0.25 per tri-steel (0.08/sec)
| power_capacity = 4
| blueprint_cost = 35,000
| blueprint_requirement = [[Hyper-Coil Factory]]
}}
The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts.
The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked.
[[Category:Parts]]
[[Category:Factories]]
a5aa46dde5b26c95a22516933084a841ff809463
Uranium Enricher
0
184
813
582
2022-11-02T00:49:43Z
TheIllusiveMan227
83240
Full rework
wikitext
text/x-wiki
{{Part infobox
| image1 = EnrichedUraniumIcon.png
| resources = *{{Resource icon|Steel Icon.png|Steel}} 80x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]]
| value = {{Resource icon|Money Icon.png|Credits}} 90,000 Credits
| size = 3x4 Meters
| command_points = -1 {{Resource icon|Ship Icon.png| }}
| factory_production_rate = {{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 0.17 [[Enriched Uranium]]/sec
| factory_resource_use = {{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]: 4 per [[Enriched Uranium]] (0.67/sec)
| factory_resource_capacity = *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 20 [[Enriched Uranium]]
*{{Resource icon|Uranium Icon.png|Uranium }} 20 [[Uranium]]
| factory_adjacent_bonus = +25% Production Rate
| power_use = 1 per [[Enriched Uranium]] (0.17/sec)
| power_capacity = 4
| weight = 12.0 Tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
The '''Uranium Enricher''' is a production factory that enriches [[Uranium]] into [[Enriched Uranium]], which is used to construct reactors and other advanced ship parts.
[[Category:Parts]]
[[Category:Factories]]
e202154459f99ca5737fa46a547392db93b778a8
Deck Cannon
0
59
814
737
2022-11-02T01:56:24Z
TheIllusiveMan227
83240
Added resource icons
wikitext
text/x-wiki
{{Weapon_infobox
| turret_speed = 20°/sec
| speed = 100 Meters/sec
| range = 190 Meters
| penetration = 9 Meters
| damage = 7,500 (6,000/sec)
| starts_fires = 40% chance/tile
| ammo_capacity = 100
| ammo_use= 10 (8/sec)
| random_spread = +/- 0 - 2.5°
| rate_of_fire = 0.8/sec
| firing_arc = 270°
| value = {{Resource icon|Money Icon.png|}} 20,000 Credits
| command_points = -8 {{Resource icon|Ship Icon.png| }}
| crew_required = 4
| crew_stun_time = 0 - 0.5 seconds
| crew_stun_radius = 6 Meters
| resources = * {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 30x [[Tri-Steel]]
| crew_speed = 50%
| hit_points = 20,000
| weight = 27.07 Tonnes
| size = 4x5 Meters
| durability = 3,000
| image1 = DeckCannonIcon.png
}}
{{quote|A huge double-barreled cannon that is mounted at the top of the ship instead of the sides for extra stability. Each barrel fuses together ten rounds of projectile ammunition and is so loud that it briefly stuns nearby crew. The front and sides cannot be within 2 tiles of another roof turrets or other "tall" parts.}}
The stun lasts between 0 and 0.5 seconds with a range of 6 meters. All cannon projectiles have a 40% chance to start a fire in every tile it penetrates.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
1f068f57a1c795500bd1961ccf98a05d3403e42d
Template:Shot infobox
10
343
815
755
2022-11-02T11:35:08Z
TheIllusiveMan227
83240
Added new field. Added Category.
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="damage_vs_shields">
<label>Damage Area</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="deploy_speed">
<label>Deploy Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="acceleration_delay">
<label>Acceleration Delay</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="separation">
<label>Separation</label>
</data>
<data source="detonation_range">
<label>Detonation Range</label>
</data>
<data source="shrapnel">
<label>Shrapnel</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| damage_vs_shields = Value
| penetration = Value
| starts_fires = Value
| power_drain = Value
| power_drain_area = Value
| salvo = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| random_spread = Value
| turret_speed = Value
| speed = Value
| launch_speed = Value
| deploy_speed = Value
| acceleration = Value
| acceleration_delay = Value
| guidance = Value
| durability = Value
| separation = Value
| detonation_range = Value
| shrapnel = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Damage to shields",
"example": "x/shot (x/sec)",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "How far the shot penerates",
"example": "x meters",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Chance of shot starting fires per tile",
"example": "x% chance/tile",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"random_spread": {
"label": "Random Spread",
"description": "Random spread inclination of the shot",
"example": "+/- x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type",
"example": "x° /sec",
"autovalue": "",
"required": true
},
"speed": {
"label": "Speed",
"description": "How fast the shot travels",
"example": "x meters/sec",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"suggested": true
},
"deploy_speed": {
"label": "Deploy Speed",
"description": "Where applicable, how fast the shot deploys. Used for mines",
"example": "< x meters/sec",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"acceleration_delay": {
"label": "Acceleration Delay",
"description": "Acceleration delay of the shot",
"example": "x seconds",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"separation": {
"label": "Separation",
"description": "Shot separation value",
"example": "x meters",
"suggested": true
},
"detonation_range": {
"label": "Detonation Range",
"description": "Shot detonation proximity range",
"example": "x meters",
"suggested": true
},
"shrapnel": {
"label": "Shrapnel",
"description": "How much shrapnel the shot produces",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"damage_vs_shields",
"penetration",
"starts_fires",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"random_spread",
"turret_speed",
"speed",
"launch_speed",
"deploy_speed",
"acceleration",
"acceleration_delay",
"guidance",
"durability",
"separation",
"detonation_range",
"shrapnel",
"assembled_from"
]
}
</templatedata>
[[Category:Templates]]
</noinclude>
cbd568bb5b2744fd7096b8b0be48b3c372a21b57
839
815
2022-11-03T00:25:11Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="deploy_speed">
<label>Deploy Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="acceleration_delay">
<label>Acceleration Delay</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="separation">
<label>Separation</label>
</data>
<data source="detonation_range">
<label>Detonation Range</label>
</data>
<data source="shrapnel">
<label>Shrapnel</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| damage_vs_shields = Value
| penetration = Value
| starts_fires = Value
| power_drain = Value
| power_drain_area = Value
| salvo = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| random_spread = Value
| turret_speed = Value
| speed = Value
| launch_speed = Value
| deploy_speed = Value
| acceleration = Value
| acceleration_delay = Value
| guidance = Value
| durability = Value
| separation = Value
| detonation_range = Value
| shrapnel = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Damage to shields",
"example": "x/shot (x/sec)",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "How far the shot penerates",
"example": "x meters",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Chance of shot starting fires per tile",
"example": "x% chance/tile",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"random_spread": {
"label": "Random Spread",
"description": "Random spread inclination of the shot",
"example": "+/- x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type",
"example": "x° /sec",
"autovalue": "",
"required": true
},
"speed": {
"label": "Speed",
"description": "How fast the shot travels",
"example": "x meters/sec",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"suggested": true
},
"deploy_speed": {
"label": "Deploy Speed",
"description": "Where applicable, how fast the shot deploys. Used for mines",
"example": "< x meters/sec",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"acceleration_delay": {
"label": "Acceleration Delay",
"description": "Acceleration delay of the shot",
"example": "x seconds",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"separation": {
"label": "Separation",
"description": "Shot separation value",
"example": "x meters",
"suggested": true
},
"detonation_range": {
"label": "Detonation Range",
"description": "Shot detonation proximity range",
"example": "x meters",
"suggested": true
},
"shrapnel": {
"label": "Shrapnel",
"description": "How much shrapnel the shot produces",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"damage_vs_shields",
"penetration",
"starts_fires",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"random_spread",
"turret_speed",
"speed",
"launch_speed",
"deploy_speed",
"acceleration",
"acceleration_delay",
"guidance",
"durability",
"separation",
"detonation_range",
"shrapnel",
"assembled_from"
]
}
</templatedata>
[[Category:Templates]]
</noinclude>
eed9f4a1bf915f3e21af00c527eb134544a4d93c
842
839
2022-11-03T00:36:12Z
TheIllusiveMan227
83240
Added 'Damage vs Shots' and 'Damage vs Asteroids' properties
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>Shot Name</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_area">
<label>Damage Area</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain On Hit</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="launch_speed">
<label>Launch Speed</label>
</data>
<data source="deploy_speed">
<label>Deploy Speed</label>
</data>
<data source="acceleration">
<label>Acceleration</label>
</data>
<data source="acceleration_delay">
<label>Acceleration Delay</label>
</data>
<data source="guidance">
<label>Guidance</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
<data source="separation">
<label>Separation</label>
</data>
<data source="detonation_range">
<label>Detonation Range</label>
</data>
<data source="shrapnel">
<label>Shrapnel</label>
</data>
<data source="assembled_from">
<label>Assembled From</label>
</data>
</infobox>
<noinclude>
Example Usage:
<pre>
{{Shot infobox
| title1 = Value
| image1 = Image
| damage = Value
| damage_area = Value
| damage_vs_shields = Value
| damage_vs_shots = Value
| damage_vs_asteroids = Value
| penetration = Value
| starts_fires = Value
| power_drain = Value
| power_drain_area = Value
| salvo = Value
| rate_of_fire = Value
| range = Value
| firing_arc = Value
| random_spread = Value
| turret_speed = Value
| speed = Value
| launch_speed = Value
| deploy_speed = Value
| acceleration = Value
| acceleration_delay = Value
| guidance = Value
| durability = Value
| separation = Value
| detonation_range = Value
| shrapnel = Value
| assembled_from = Value
}}
</pre>
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"type": "string",
"default": "Title",
"description": "Shot Title",
"suggested": true
},
"image1": {
"label": "Image",
"type": "wiki-file-name",
"description": "Image of the shot",
"example": "[[File:HE Missile.png|alt=HE Missile]]",
"suggested": true
},
"damage": {
"label": "Damage",
"description": "Damage the shot does",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_area": {
"label": "Damage Area",
"description": "Damage area of the shot",
"example": "x meter radius",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Damage to shields",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage Vs Shots",
"description": "Damage to shots",
"example": "x/shot (x/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage Vs Asteroids",
"description": "Damage to asteroids",
"example": "x/shot (x/sec)",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "How far the shot penerates",
"example": "x meters",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Chance of shot starting fires per tile",
"example": "x% chance/tile",
"suggested": true
},
"power_drain": {
"label": "Power Drain On hit",
"description": "How much power the shot drains",
"example": "x/shot (x/sec)",
"suggested": true
},
"power_drain_area": {
"label": "Power Drain Area",
"description": "The power drain effect area of the shot",
"example": "x meter radius",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of fire of a shot. Usually a weapon property, but some weapons have different rates of fire per shot type",
"example": "x shots/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range of the shot",
"example": "x meters",
"suggested": true
},
"firing_arc": {
"label": "Firing Arc",
"description": "Firing arc of a shot. Usually a weapon property, but some weapons have different arcs per shot type",
"example": "x",
"type": "number",
"autovalue": "°",
"suggested": true
},
"random_spread": {
"label": "Random Spread",
"description": "Random spread inclination of the shot",
"example": "+/- x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret speed. Usually a weapon property, but some weapons have different turret speeds per shot type",
"example": "x° /sec",
"autovalue": "",
"required": true
},
"speed": {
"label": "Speed",
"description": "How fast the shot travels",
"example": "x meters/sec",
"suggested": true
},
"launch_speed": {
"label": "Launch Speed",
"description": "Launch speed of the shot",
"example": "x meters/sec",
"suggested": true
},
"deploy_speed": {
"label": "Deploy Speed",
"description": "Where applicable, how fast the shot deploys. Used for mines",
"example": "< x meters/sec",
"suggested": true
},
"acceleration": {
"label": "Acceleration",
"description": "Acceleration of the shot",
"example": "x meters/sec²",
"suggested": true
},
"acceleration_delay": {
"label": "Acceleration Delay",
"description": "Acceleration delay of the shot",
"example": "x seconds",
"suggested": true
},
"guidance": {
"label": "Guidance",
"description": "Guide of the shot",
"example": "x°/sec",
"suggested": true
},
"durability": {
"label": "Durability",
"description": "Durability of the shot",
"example": "x",
"suggested": true
},
"separation": {
"label": "Separation",
"description": "Shot separation value",
"example": "x meters",
"suggested": true
},
"detonation_range": {
"label": "Detonation Range",
"description": "Shot detonation proximity range",
"example": "x meters",
"suggested": true
},
"shrapnel": {
"label": "Shrapnel",
"description": "How much shrapnel the shot produces",
"example": "x",
"suggested": true
},
"assembled_from": {
"label": "Assembled From",
"description": "Parts needed to assemble the shot",
"example": "x parts/missile",
"suggested": true
}
},
"description": "A template for outlining the stats of various weapon shots. Particularly useful for weapons that fire multiple shot types each with their own stats, such as the Missile & Mine Launcher",
"paramOrder": [
"title1",
"image1",
"damage",
"damage_area",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"penetration",
"starts_fires",
"power_drain",
"power_drain_area",
"rate_of_fire",
"range",
"firing_arc",
"random_spread",
"turret_speed",
"speed",
"launch_speed",
"deploy_speed",
"acceleration",
"acceleration_delay",
"guidance",
"durability",
"separation",
"detonation_range",
"shrapnel",
"assembled_from"
]
}
</templatedata>
[[Category:Templates]]
</noinclude>
f76bd196cb971879de798a52d3cdec8504e33462
File:Disruptor Bolt Shot.png
6
363
816
2022-11-02T11:39:17Z
TheIllusiveMan227
83240
[[Disruptor]] Bolt shot from the game files. Needs future rework as it lacks colourisation.
wikitext
text/x-wiki
== Summary ==
[[Disruptor]] Bolt shot from the game files. Needs future rework as it lacks colourisation.
70d2382c4ab34146366776f19c47be161a5dfc4d
Disruptor
0
144
817
656
2022-11-02T11:45:46Z
TheIllusiveMan227
83240
Reworked page
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]]
| size = 1x4 Meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| speed = 180 meters/sec
| durability = 30
| power_use = 0.25/shot (0.5/sec)
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
a41214f30d8e255d95f2d0c03aa23ebd2a876cde
819
817
2022-11-02T12:35:33Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]]
| size = 1x4 Meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
b95bb04645d6bfe072a1cf54263fd318f06aa0f1
830
819
2022-11-02T23:41:58Z
TheIllusiveMan227
83240
Added 'blueprint cost' to infobox
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]]
| size = 1x4 Meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,500
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
15e8eab16b8ec1f3328496af3300e20f3034b449
840
830
2022-11-03T00:25:34Z
TheIllusiveMan227
83240
Moved properties to Shot infobox
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]]
| size = 1x4 Meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,500
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
| damage = 100/shot
| damage_vs_shields = 2,250/shot
| power_drain = 0.6/shot
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
f9ab26a0ea25e74bd98e1d79d7fb4cb7f8ec017a
Template:Part infobox
10
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TheIllusiveMan227
83240
Added weapon properties
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff"
],
"description": " "
}
</templatedata>
</noinclude>
9224cb4ec8c1c4ce402a4432db116ec3ef56ddfd
820
818
2022-11-02T15:08:24Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
</noinclude>
9edb824c6341703683f180cf6c9480a150bde084
823
820
2022-11-02T15:31:06Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<group>
<image source="image1">
<caption source="caption1"/>
</image>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
</noinclude>
4e1764307d62b7da34f0e355f082f47c63fc1090
824
823
2022-11-02T15:31:35Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Protection Information</header>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
</noinclude>
9edb824c6341703683f180cf6c9480a150bde084
831
824
2022-11-02T23:46:52Z
TheIllusiveMan227
83240
Moved resistances to general information section; renamed 'Protection Information' to 'Shield Information'
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Shield Information</header>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
</noinclude>
cb514880fdca99fb5a79e52198fdb08f1718b993
File:Ion Beam Emitter Animation.gif
6
364
821
2022-11-02T15:09:38Z
TheIllusiveMan227
83240
An animation of the [[Ion Beam Emitter]] firing.
wikitext
text/x-wiki
== Summary ==
An animation of the [[Ion Beam Emitter]] firing.
b9b2c014c205f0e400a19ae2cebe8f42aaf04e09
Ion Beam Emitter
0
204
822
328
2022-11-02T15:30:05Z
TheIllusiveMan227
83240
Revamped article with new infobox, and added an initial description.
wikitext
text/x-wiki
{{Part infobox
| image1 = IonIcon.png
| description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle.
| resources = *{{Resource icon|Steel Icon.png|Iron}} 60x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 15x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 10,000
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 8.0 tonnes
| hit_points = 8,000
| crew_speed = 50%
| damage = *2,500/sec ''(Near)''
*1,375/sec ''(Far)''
| range = 450 meters
| firing_arc = 0°
| speed = ∞
| power_use = 1.25/sec
| image2 = Ion Beam Emitter Animation.gif
| caption2 = An Ion Beam Emitter firing
}}
The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction.
Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
51b5e31d4141d6a9653c69e09dc3098bd3d57a6c
File:Ion Beam Prism Animation.gif
6
365
825
2022-11-02T16:20:30Z
TheIllusiveMan227
83240
An animation of the [[Ion Beam Prism]] combining two beams.
wikitext
text/x-wiki
== Summary ==
An animation of the [[Ion Beam Prism]] combining two beams.
f8b09871638d1fe35faaa88cb8324a81ec2776e8
File:Ion Beam Prism Animation 2.gif
6
366
826
2022-11-02T16:23:47Z
TheIllusiveMan227
83240
An intricate example of the [[Ion Beam Prism]] combining multiple beams into a single, devastating stream.
wikitext
text/x-wiki
== Summary ==
An intricate example of the [[Ion Beam Prism]] combining multiple beams into a single, devastating stream.
8a1ab459f2aac0dd24963a3ce8af5d1426817c4e
Ion Beam Prism
0
83
827
131
2022-11-02T16:29:32Z
TheIllusiveMan227
83240
Revamped article with new infobox, added an initial description, and several GIFs.
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 5,000
| size = 2x2 meters
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
a6d24e77cb0a799b7219a4ec2be76e20b658adbf
Cosmoteer Wiki
0
265
828
769
2022-11-02T18:46:16Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
fec475a12a8e9b6ad4b83c4f37e4822803c9a048
829
828
2022-11-02T19:39:04Z
TheIllusiveMan227
83240
Added an article count, and icons below the banner
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
dc08e20f888250a0c97f382424200f33fa0f0ad9
846
829
2022-11-03T10:50:22Z
TheIllusiveMan227
83240
Added main website link
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important articles==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" captionalign="center" navigation="true">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
355ac8f55ad7b0d3566287dc91bcd1d5cca4e772
848
846
2022-11-03T11:47:46Z
TheIllusiveMan227
83240
Fixed alignment of the 'Important' section captions
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
e42982caeeaa8b6b0faf9cffa43a15645d7153cd
849
848
2022-11-03T12:23:58Z
TheIllusiveMan227
83240
Fixed central alignment of gallery items
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
cc92e852e73cb859bc7eb09bc12fca33f9a6a618
Heavy Laser Blaster
0
140
832
665
2022-11-02T23:48:06Z
TheIllusiveMan227
83240
Revamped article with new infobox, and added an initial description.
wikitext
text/x-wiki
{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| speed = 240 meters/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Laser Weapons]]
b19b8f7cb198f49a0e2b946d954975e10756e158
833
832
2022-11-02T23:49:10Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| speed = 240 meters/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
49016a2bfa2fd56307ffe5e523883c3278028a16
834
833
2022-11-02T23:49:42Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| speed = 240 meters/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
3a380fe8ee69f7d4c5c6029e3d6f328dff182f56
836
834
2022-11-03T00:10:46Z
TheIllusiveMan227
83240
Added Shot infobox
wikitext
text/x-wiki
{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 900/shot (1,600/sec)
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
}}
{{Shot infobox
| title1 = Heavy Laser Bolt
| image1 = Heavy Laser Blaster Shot.png
| speed = 240 meters/sec
| durability = 300
| damage = 900/shot
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
4221282f088dd322862422630db15b1f020b52b3
File:Heavy Laser Blaster Shot.png
6
367
835
2022-11-03T00:07:36Z
TheIllusiveMan227
83240
A shot fired from a [[Heavy Laser Blaster]]
wikitext
text/x-wiki
== Summary ==
A shot fired from a [[Heavy Laser Blaster]]
7ae046f625b472e1f28a7aa5cfc3d85ca8116c3e
File:Laser Blaster Shot.png
6
368
837
2022-11-03T00:17:57Z
TheIllusiveMan227
83240
Laser Bolt shot from a [[Laser Blaster]].
wikitext
text/x-wiki
== Summary ==
Laser Bolt shot from a [[Laser Blaster]].
5798ecc42ac51bce4b5dbb9a80c5aa6157d1d5d5
Laser Blaster
0
156
838
257
2022-11-03T00:21:10Z
TheIllusiveMan227
83240
Revamped article with new infobox, and added an initial description.
wikitext
text/x-wiki
{{Part infobox
| image1 = LaserBlasterIcon.png
| description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 12x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 2,000
| size = 1x3 meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| power_capacity = 4
| weight = 2.5 tonnes
| hit_points = 4,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 400/shot (533/sec)
| rate_of_fire = 1.33 shots/sec
| range = 260 meters
| firing_arc = 200°
| turret_speed = 90°/sec
}}
{{Shot infobox
| title1 = Laser Bolt
| image1 = Laser Blaster Shot.png
| speed = 320 meters/sec
| durability = 125
}}
The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy in order to fire.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
e6523528cbc61dbaad0ad0557c1afaeea91f5631
File:Point Defense Shot.png
6
369
841
2022-11-03T00:33:17Z
TheIllusiveMan227
83240
A shot from a [[Point Defense System]]. Lacks colourisation.
wikitext
text/x-wiki
== Summary ==
A shot from a [[Point Defense System]]. Lacks colourisation.
e7b16a7d86eb207c53348f938b7e97ccc209c364
Point Defense System
0
72
843
623
2022-11-03T00:39:20Z
TheIllusiveMan227
83240
Revamped article with new infobox, and added an initial description.
wikitext
text/x-wiki
{{Part infobox
| image1 = PDIcon.png
| description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships.
| resources = * {{Resource icon|Steel Icon.png|Steel}} 8x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 1,000
| size = 1x2 meters
| command_points = -1 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| power_capacity = 2
| weight = 1.0 tonnes
| hit_points = 3,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 35/shot (525/sec)
| damage_vs_shots = 150/shot (2,250/sec)
| rate_of_fire = 15 shots/sec
| range = 150 meters
| firing_arc = 120°
| random_spread = +/= 1`°
| turret_spread = 1080°/sec
| power_use = 0.04/shot (0.53/sec)
}}
{{Shot infobox
| title1 = Point Defense Round
| image1 = Point Defense Shot.png
| speed = 350 meters/sec
| damage = 35/shot
| damage_vs_shots = 150/shot
}}
The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
21a499304c470ee67ece39ca3e6469a2db8ea755
844
843
2022-11-03T00:39:48Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[Point Defense]] to [[Point Defense System]]: This weapon is called Point Defense System in game.
wikitext
text/x-wiki
{{Part infobox
| image1 = PDIcon.png
| description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships.
| resources = * {{Resource icon|Steel Icon.png|Steel}} 8x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 1,000
| size = 1x2 meters
| command_points = -1 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| power_capacity = 2
| weight = 1.0 tonnes
| hit_points = 3,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 35/shot (525/sec)
| damage_vs_shots = 150/shot (2,250/sec)
| rate_of_fire = 15 shots/sec
| range = 150 meters
| firing_arc = 120°
| random_spread = +/= 1`°
| turret_spread = 1080°/sec
| power_use = 0.04/shot (0.53/sec)
}}
{{Shot infobox
| title1 = Point Defense Round
| image1 = Point Defense Shot.png
| speed = 350 meters/sec
| damage = 35/shot
| damage_vs_shots = 150/shot
}}
The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
21a499304c470ee67ece39ca3e6469a2db8ea755
Point Defense
0
370
845
2022-11-03T00:39:48Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[Point Defense]] to [[Point Defense System]]: This weapon is called Point Defense System in game.
wikitext
text/x-wiki
#REDIRECT [[Point Defense System]]
3d86ec8c3dbf9d333b5be774aa86cf73afe7f7a5
File:Column border.png
6
371
847
2022-11-03T11:37:59Z
TheIllusiveMan227
83240
Local mirror of file.
wikitext
text/x-wiki
== Summary ==
Local mirror of file.
dd8194d2860126df686de9348281ee092a1135e7
File:Mining Laser Shot.png
6
372
850
2022-11-03T19:32:33Z
TheIllusiveMan227
83240
Shot texture used by the [[Mining Laser]] from the game files. Also used for salvaging, leading to the file being named salvage_beam.png within the game directory.
wikitext
text/x-wiki
== Summary ==
Shot texture used by the [[Mining Laser]] from the game files. Also used for salvaging, leading to the file being named salvage_beam.png within the game directory.
848a857ef8fbda60de8194941a81f899da886919
Mining Laser
0
226
851
662
2022-11-03T19:40:24Z
TheIllusiveMan227
83240
Revamped article with new infoboxes, and added categories.
wikitext
text/x-wiki
{{Part infobox
| image1 = MiningLaserIcon.png
| description = Shoots a pair of precision laser beams that can quickly extract resources from even the ttoughest asteroids. Also effective at salvaging ships, and in a pinch can be used as a short-range weapon.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 6,000
| size = 2x3 meters
| crew_required = 1
| command_points = {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| power_capacity = 10
| weight = 7.4 tonnes
| hit_points = 6,000
| crew_speed = 50%
| damage = 1,200/sec
| damage_vs_asteroids = 64,000/sec
| range = 100 meters
| turret_speed = 30°/sec
| power_use = 1.2/sec
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
}}
{{Shot infobox
| title1 = Mining Beam
| image1 = Mining Beam Shot.png
| damage = 1,200/sec
| damage_vs_asteroids = 64,000/sec
| speed = ∞ meters/sec
}}
The '''Mining Laser''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] and [[:Category:Utilities|utility]] part that can be built on ships and stations. It fires dual sustained beams that can cut through asteroids, allowing [[crew]] members to collect resources inside that wouldn't otherwise be harvestable. It can also be used to salvage ships and stations in the same manner by breaking down parts for crew members to collect. Mining Lasers can also be used as weapons as a last resort, though they are not very effective.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
[[Category:Utilities]]
ba2a151a19b1bac9eef1fce6f58e3532f678b087
Parts
0
272
852
449
2022-11-03T19:48:12Z
TheIllusiveMan227
83240
Added part gallery for Energy Weapons
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|:Category:Energy Weapons}}
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
{{main article|:Category:Projectile Weapons}}
=== Defenses ===
{{main article|:Category:Defenses}}
=== Flight ===
{{main article|:Category:Flight}}
=== Crew ===
{{main article|:Category:Crew}}
=== Power ===
{{main article|:Category:Power}}
=== Production ===
{{main article|:Category:Factories}}
=== Storage ===
{{main article|:Category:Storage}}
=== Utilities ===
{{main article|:Category:Utilities}}
=== Structure ===
{{main article|:Category:Structure}}
[[Category:Parts]]
dad6ed66a53a29b10da8a4fe651fe5ed011bb442
859
852
2022-11-03T20:25:56Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|:Category:Energy Weapons}}
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
{{main article|:Category:Projectile Weapons}}
=== Defenses ===
{{main article|:Category:Defenses}}
=== Flight ===
{{main article|:Category:Flight}}
=== Crew ===
{{main article|:Category:Crew}}
=== Power ===
{{main article|:Category:Power}}
=== Production ===
{{main article|:Category:Factories}}
=== Storage ===
{{main article|:Category:Storage}}
=== Utilities ===
{{main article|:Category:Utilities}}
=== Structure ===
{{main article|:Category:Structure}}
[[Category:Parts]]
e63e940e8b7fe7cc835a4e49a59684c99633dd5a
869
859
2022-11-05T12:00:07Z
CarrotsYay
83920
Added 'Power Capacitor' to the Power category
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
{{main article|:Category:Energy Weapons}}
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
{{main article|:Category:Projectile Weapons}}
=== Defenses ===
{{main article|:Category:Defenses}}
=== Flight ===
{{main article|:Category:Flight}}
=== Crew ===
{{main article|:Category:Crew}}
=== Power ===
{{main article|:Category:Power}}
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PowerStorageIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
{{main article|:Category:Factories}}
=== Storage ===
{{main article|:Category:Storage}}
=== Utilities ===
{{main article|:Category:Utilities}}
=== Structure ===
{{main article|:Category:Structure}}
[[Category:Parts]]
2aab05dc8445f362f01173b212e30803000b8003
Cosmoteer Wiki
0
265
853
849
2022-11-03T20:18:16Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]].</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Need help building out this community?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
*[[:Category:Templates|Templates]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
6d716e16fdc1b42292281bdbb41717272da2641e
866
853
2022-11-04T09:54:36Z
TheIllusiveMan227
83240
Hidden the unwritten help page links to prettify the front page
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
95975fe9c477d08fb6b27e2f62bf4b6f277de0fd
Template:Part infobox
10
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2022-11-03T20:18:46Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Shield Information</header>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
[[Category:Templates]]
</noinclude>
04803f0ebc3ed881b2f01df7c47b19b19d871bae
862
854
2022-11-03T23:35:57Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Shield Information</header>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
[[Category:Templates]]
</noinclude>
8d94bdd1b8147755bdb0d10b00de9f873395d9a3
Heavy Laser Blaster
0
140
855
836
2022-11-03T20:22:52Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 900/shot (1,600/sec)
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| title1 = Heavy Laser Bolt
| image1 = Heavy Laser Blaster Shot.png
| speed = 240 meters/sec
| durability = 300
| damage = 900/shot
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
40c7ece84092f489c1b79702934e014ce7e69323
Disruptor
0
144
856
840
2022-11-03T20:23:34Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 40x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 20x [[Coils]]
| size = 1x4 Meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,500
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
| damage = 100/shot
| damage_vs_shields = 2,250/shot
| power_drain = 0.6/shot
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
36e4b311a8659fe145d351fcbdbcbc37c5038e7a
Ion Beam Emitter
0
204
857
822
2022-11-03T20:24:25Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = IonIcon.png
| description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle.
| resources = *{{Resource icon|Steel Icon.png|Iron}} 60x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 15x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 10,000
| size = 2x5 meters
| crew_required = 2
| command_points = -4 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| power_capacity = 10
| weight = 8.0 tonnes
| hit_points = 8,000
| crew_speed = 50%
| damage = *2,500/sec ''(Near)''
*1,375/sec ''(Far)''
| range = 450 meters
| firing_arc = 0°
| speed = ∞
| power_use = 1.25/sec
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000
| blueprint_requirement = [[Heavy Laser Blaster]]
| image2 = Ion Beam Emitter Animation.gif
| caption2 = An Ion Beam Emitter firing
}}
The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction.
Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
080275e855edecd6c7f3c52d2e4bc4819e19c994
Ion Beam Prism
0
83
858
827
2022-11-03T20:25:30Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 5,000
| size = 2x2 meters
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]] The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
24dee11196a644783e3f5a564e048079caff0d17
History
0
289
860
768
2022-11-03T23:13:29Z
TheIllusiveMan227
83240
Added 0.20.12 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
1571f07ad4879ece33fc581ad8941091d0a6402f
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2022-11-05T21:01:29Z
TheIllusiveMan227
83240
Added 0.20.13 and 0.20.14 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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File:Bullet med.png
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Image of the shot fired by the [[Standard Cannon]], from the game files.
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== Summary ==
Image of the shot fired by the [[Standard Cannon]], from the game files.
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Standard Cannon
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{{Part infobox
| image1 = MedCannonIcon.png
| description = Fires single rounds of projectile ammunition that can penetrate into enemy ships, something starting fires.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 48x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 2,000
| size = 2x2 meters
| crew_required = 1
| command_points = -2{{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| ammo_capacity = 16
| weight = 4.44 tonnes
| hit_points = 12,000
| penetration_resist = -4 meters
| crew_speed = 50%
| damage = 750/shot (1,000/sec)
| penetration = 5 meters
| rate_of_fire = 1.33 shots/sec
| range = 190 meters
| firing_arc = 115°
| random_spread = +/- 2.5°
| turret_speed = 45°/sec
| ammo_use = 1/shot (1.33/sec)
}}
{{Shot infobox
| title1 = Standard Cannon Round
| image1 = bullet_med.png
| damage = 750/shot
| penetration = 5 meters
| starts_fires = 40% chance/tile
| speed = 200 meters/sec
| durability = 175
}}
The '''Standard Cannon''', or simply '''Cannon''', is a [[:Category:Projectile Weapons|projectile]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It fires singular rounds of projectile ammunition that can penetrate into enemy ships, and sometimes start fires in the process.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
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TheIllusiveMan227
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wikitext
text/x-wiki
{{Part infobox
| image1 = MedCannonIcon.png
| description = Fires single rounds of projectile ammunition that can penetrate into enemy ships, sometimes starting fires.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 48x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 8x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 2,000
| size = 2x2 meters
| crew_required = 1
| command_points = -2{{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| ammo_capacity = 16
| weight = 4.44 tonnes
| hit_points = 12,000
| penetration_resist = -4 meters
| crew_speed = 50%
| damage = 750/shot (1,000/sec)
| penetration = 5 meters
| rate_of_fire = 1.33 shots/sec
| range = 190 meters
| firing_arc = 115°
| random_spread = +/- 2.5°
| turret_speed = 45°/sec
| ammo_use = 1/shot (1.33/sec)
}}
{{Shot infobox
| title1 = Standard Cannon Round
| image1 = bullet_med.png
| damage = 750/shot
| penetration = 5 meters
| starts_fires = 40% chance/tile
| speed = 200 meters/sec
| durability = 175
}}
The '''Standard Cannon''', or simply '''Cannon''', is a [[:Category:Projectile Weapons|projectile]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It fires singular rounds of projectile ammunition that can penetrate into enemy ships, and sometimes start fires in the process.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
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Factions
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TheIllusiveMan227
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Created page
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'''Factions''' are the organisational groups featured in Cosmoteer. Presently, there are four main factions:
*[[Monolith Cooperative]]
*[[Cabal of Sol]]
*[[Centauri Imperium]]
*[[Fringe Systems Alliance]]
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'''Factions''' are the organisational groups featured in Cosmoteer. Presently, there are four main factions:
*[[Monolith Cooperative]]
*[[Cabal of Sol]]
*[[Centauri Imperium]]
*[[Fringe Systems Resistance]]
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Power Capacitor
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{{Part infobox
| image1 = PowerStorageIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 32x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1,0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 plasma batteries which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
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{{Part infobox
| image1 = PowerStorageIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 32x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1,0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
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{{Part infobox
| image1 = PowerCapacitorIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 32x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1,0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
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Diamond Smelter
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{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondFactoryIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-Steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (2 tiles)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is currently the only factory that does not have any tiles for its input resource.
[[Category:Parts]]
[[Category:Factories]]
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Batteries
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{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}}
Batteries are produced by reactors, and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time.
Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in [[Power Capacitor|Capacitors]].
[[Category:Resources]]
[[Category:Power]]
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File:Railgun Loader Module Icon.png
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[[2-Way Small Thruster]] icon from the game files.
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== Summary ==
[[2-Way Small Thruster]] icon from the game files.
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== Summary ==
[[2-Way Small Thruster]] icon from the game files.
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File:SmallHyperdriveIcon.png
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File:PowerCapacitorIcon.png
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File:PowerStorageIcon.png
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#REDIRECT [[File:PowerCapacitorIcon.png]]
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Small Reactor Icon
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File:HEMissileFactoryIcon.png
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High-Explosive Missile Factory
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{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 sulfur will produce 20 H.E. Missile Parts.
[[Category:Parts]]
[[Category:Factories]]
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File:UraniumEnricherIcon.png
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Uranium Enricher
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{{Part infobox
| image1 = UraniumEnricherIcon.png
| resources = *{{Resource icon|Steel Icon.png|Steel}} 80x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]]
| value = {{Resource icon|Money Icon.png|Credits}} 90,000 Credits
| size = 3x4 Meters
| command_points = -1 {{Resource icon|Ship Icon.png| }}
| factory_production_rate = {{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 0.17 [[Enriched Uranium]]/sec
| factory_resource_use = {{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]: 4 per [[Enriched Uranium]] (0.67/sec)
| factory_resource_capacity = *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 20 [[Enriched Uranium]]
*{{Resource icon|Uranium Icon.png|Uranium }} 20 [[Uranium]]
| factory_adjacent_bonus = +25% Production Rate
| power_use = 1 per [[Enriched Uranium]] (0.17/sec)
| power_capacity = 4
| weight = 12.0 Tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
The '''Uranium Enricher''' is a production factory that enriches [[Uranium]] into [[Enriched Uranium]], which is used to construct reactors and other advanced ship parts.
[[Category:Parts]]
[[Category:Factories]]
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File:HyperCoilFactoryIcon.png
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Hyper-Coil Factory
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{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures
[[Category:Parts]]
[[Category:Factories]]
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File:TriSteelSmelterIcon.png
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Tri-Steel Smelter
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{{Part infobox
| image1 = TriSteelSmelterIcon.png
| description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]].
| resources = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 100x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamonds}} 8x [[Diamonds]]
| value = [[File:Money Icon.png|20px]] 65,000 Credits
| hit_points = 16,000
| size = 4x4 Meters
| command_points = -1
| factory_production_rate = {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 0.33 [[Tri-steel]]/sec
| factory_resource_use = {{Resource icon|Tritanium Icon.png|Tritanium}}1 [[Tritanium]] per Tri-Steel (0.33/sec)
| factory_resource_capacity = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 80x Tri-Steel
*{{Resource icon|Tritanium Icon.png|Tritanium}} 20x [[Tritanium]]
| factory_adjacent_bonus = +25% production rate
| power_use = 0.25 per tri-steel (0.08/sec)
| power_capacity = 4
| blueprint_cost = 35,000
| blueprint_requirement = [[Hyper-Coil Factory]]
}}
The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts.
The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked.
[[Category:Parts]]
[[Category:Factories]]
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File:CoilFactoryIcon.png
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File:ProcessorFabricatorIcon.png
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File:EMPMissileFactoryIcon.png
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E.M.P. Missile Factory
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{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec
(0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
[[Category:Parts]]
[[Category:Factories]]
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File:DiamondSmelterIcon.png
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Diamond Smelter
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{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondSmelterIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-Steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (2 tiles)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is currently the only factory that does not have any tiles for its input resource.
[[Category:Parts]]
[[Category:Factories]]
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File:CannonAmmoFactoryIcon.png
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File:SteelSmelterIcon.png
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File:NuclearMissileFactoryIcon.png
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Nuclear Missile Factory
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{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NuclearMissileFactoryIcon.png}}
Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]]
[[Category:Parts]]
[[Category:Factories]]
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== Summary ==
[[2-Way Small Thruster]] icon from the game files.
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== Summary ==
[[2-Way Small Thruster]] icon from the game files.
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Tractor Beam Emitter
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{{telekinetics lmao|title1=Tractor Beam Emitter|value=40,000 Credits|size=5x5|crew_required=4|command_points=-8|power_capacity=24|weight=32.07|hit_points=25,000|crew_speed=50%|resources=[[Steel]] x200, [[Hyper-Coils]] x50, [[Diamonds]] x5|tractor_force=50,000 Kilonewtons|range=300 Meters (can stretch to 600 Meters)|firing_arc=360°|turret_speed=120°/sec|power_use=4.5/sec|image1=TractorBeamEmitterIcon.png}}
Emits a gravitational beam that pulls and pushes other ships and objects.
[[Category:Parts]]
[[Category:Utilities]]
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Sensor Array
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{{Sensor|title1=Sensor Array|value=20,000 Credits|size=3x3 Meters|crew_required=4|command_points=-8|sensor_range=800 (visual), 2400 (radar)|power_use=0.2 [[Batteries]]/sec|power_capacity=4|weight=11.54 Tonnes|crew_speed=50%|resources=76x [[Steel]], 27x [[Coils]], 4x [[Processor]]|image1=SensorArrayIcon.png}}Extends the sensor range of your ship. It is not necessary if there is no Fog of War
[[Category:Parts]]
[[Category:Utilities]]
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Structure
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{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}}
== Variants ==
=== Wedge ===
=== Wedge 1x2 ===
[[Category:Parts]]
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File:Armor2x1Icon.png
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Parts
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Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=FLak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=POint Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[Migh-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Trie-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
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<image source="image1">
<caption source="caption1"/>
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<group>
<header>Example</header>
<data source="example">
<label>Example</label>
</data>
</group>
<image source="image2">
<caption source="caption2"/>
</image>
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<noinclude>
<templatedata>
{
"params": {
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"caption1": {},
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}
</templatedata>
[[Category:Templates]]
</noinclude>
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<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Ship Information</header>
<data source="faction">
<label>Faction</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<group>
<header>Design Information</header>
<data source="mass">
<label>Mass</label>
</data>
</group>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
<templatedata>
{
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[[Category:Templates]]
</noinclude>
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Apotheosis
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{{Ship infobox
|image1 = ShipCabalCombatApotheosis.png
|image2 = ShipCabalCombatApotheosisInterior.png
}}
[[Category: Ships]]
[[Category: Cabal of Sol]]
[[Category: Cabal of Sol Ships]]
[[Category: Cabal of Sol CombatShips]]
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{{Ship infobox
| image1 = ShipCabalCombatApotheosis.png
| faction = [[Cabal of Sol]]
| type = Combat
| mass = 6727.2 Tonnes
| image2 = ShipCabalCombatApotheosisInterior.png
| caption2 = Interior
}}
[[Category: Ships]]
[[Category: Cabal of Sol]]
[[Category: Cabal of Sol Ships]]
[[Category: Cabal of Sol CombatShips]]
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Cosmoteer Wiki
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[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
File:Site-logo.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
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[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
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==Important Articles==
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File:PartsPageIcon.gif|link=Parts|[[Parts]]
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Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
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[[Category:{{SITENAME}}]]
__NOTITLE__
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Modding
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TheIllusiveMan227
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Created page with "We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release. * [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub] * [https://ildwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages] Accessing the old wiki will likely produce an error talking..."
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We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://ildwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
29bc145390582f428cb1cae3719b5d8642c8a16c
File:Copper Icon.png
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Deucexm
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[[Copper]] icon from game files at /resources/copper/icon.png
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== Summary ==
[[Copper]] icon from game files at /resources/copper/icon.png
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Deucexm
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Deucexm moved page [[File:Icon.png]] to [[File:Copper Icon.png]] without leaving a redirect: Uploaded as "Copper Icon.png" instead of with underscore, resulting in "Icon.png"
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== Summary ==
[[Copper]] icon from game files at /resources/copper/icon.png
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File:Carbon Icon.png
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Deucexm
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[[Carbon]] icon from game files at /resources/carbon/icon.png
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== Summary ==
[[Carbon]] icon from game files at /resources/carbon/icon.png
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File:Gold Icon.png
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[[Gold]] icon from game files at /resources/gold/icon.png
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== Summary ==
[[Gold]] icon from game files at /resources/gold/icon.png
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File:Hyperium Icon.png
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Deucexm
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[[Hyperium]] icon from game files at /resources/hyperium/icon.png
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== Summary ==
[[Hyperium]] icon from game files at /resources/hyperium/icon.png
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File:Iron Icon.png
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[[Iron]] icon from game files at /resources/iron/icon.png
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== Summary ==
[[Iron]] icon from game files at /resources/iron/icon.png
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File:Sulfur Icon.png
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Deucexm
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[[Sulfur]] icon from game files at /resources/sulfur/icon.png
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== Summary ==
[[Sulfur]] icon from game files at /resources/sulfur/icon.png
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History
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TheIllusiveMan227
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Added 0.20.15 update notes
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This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
=== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ===
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. (COS-1592)
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
014854989e6677b4e68cf91fea191fe01c323e2f
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2022-11-06T16:21:48Z
TheIllusiveMan227
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wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities. (COS-1592)
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
b6330135a7a0fe570642dc2930a2b39a0f4869b6
File:EMP Missile Parts Icon.png
6
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Deucexm
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[[E.M.P. Missile Parts]] icon from game files at /resources/missile_part_emp/icon.png
wikitext
text/x-wiki
== Summary ==
[[E.M.P. Missile Parts]] icon from game files at /resources/missile_part_emp/icon.png
2981ac5eb60c6cf48c035812d1b4aa2904b15eb0
File:Ammo Icon.png
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2022-11-06T16:41:17Z
Deucexm
84036
[[Ammo]] icon from game files at /resources/bullet/icon.png
wikitext
text/x-wiki
== Summary ==
[[Ammo]] icon from game files at /resources/bullet/icon.png
d3a4736a29887a99c61fad81a46f9753eaa3c12f
File:Mine Parts Icon.png
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Deucexm
84036
[[Mine Parts]] icon from game files at /resources/mine_part/icon.png
wikitext
text/x-wiki
== Summary ==
[[Mine Parts]] icon from game files at /resources/mine_part/icon.png
9bbc86109b96e356a90d665751ca2fb74db81ead
Resources
0
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2022-11-06T16:50:36Z
Deucexm
84036
Initial edit to cover all resources, with icons uploaded as needed
wikitext
text/x-wiki
'''Resources''' are various nuggets or secondary components used in factories or weaponry. Generally, resources fall into three categories: '''Raw Resources''', '''Refined Resources''', and '''Ammunition'''.
Depending on the category, they can be mined from asteroids, salvaged from ships, or produced by factories. All resources may be bought from stations or trade ships, depending on their inventory at the time.
== Raw Resources ==
Raw resources originate from asteroids, and are mainly used for producing either ammunition or refined resources, with the exception of Hyperium which is used directly in a [[Small Hyperdrive]]. They stack to 5 per m<sup>2</sup> of storage, again with the exception of Hyperium which stacks to 20 per m<sup>2</sup>.
All raw resources can be mined by crew, but some asteroid sections are harder and require a [[Mining Laser]] to extract their full value.
*{{Resource icon|Carbon Icon.png|Carbon}} [[Carbon]]
*{{Resource icon|Copper Icon.png|Copper}} [[Copper]]
*{{Resource icon|Gold Icon.png|Gold}} [[Gold]]
*{{Resource icon|Hyperium Icon.png|Hyperium}} [[Hyperium]]
*{{Resource icon|Iron Icon.png|Iron}} [[Iron]]
*{{Resource icon|Sulfur Icon.png|Sulfur}} [[Sulfur]]
*{{Resource icon|Tritanium Icon.png|Tritanium}} [[Tritanium]]
*{{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]
== Refined Resources ==
Refined resources are used to build parts, and can either be salvaged from ships or produced by factories.
*{{Resource icon|Coils Icon.png|Coil}} [[Coil]]
*{{Resource icon|Diamond Icon.png|Diamond}} [[Diamond]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} [[Enriched Uranium]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} [[Hyper-Coils|Hyper-Coil]]
*{{Resource icon|Processor Icon.png|Processor}} [[Processor]]
*{{Resource icon|Steel Icon.png|Steel}} [[Steel]]
*{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} [[Tri-Steel]]
== Ammunition ==
Ammunition is used to supply [[Projectile Weapons]], and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.)
*{{Resource icon|Ammo Icon.png|Ammo}} [[Ammo]]
*{{Resource icon|EMP Missile Parts Icon.png|E.M.P. Missile Parts}} [[E.M.P. Missile Parts]]
*{{Resource icon|HE Missile Parts.png|H.E. Missile Parts}} [[H.E. Missile Parts]]
*{{Resource icon|Mine Parts Icon.png|Mine Parts}} [[Mine Parts]]
*{{Resource icon|Nuclear Missile Parts.png|Nuclear Missile Parts}} [[Nuclear Missile Parts]]
[[Category:Resources]]
18a096a178486c8f27b6a3b23f4e1b7ea653dd0f
File:ModsIcon.png
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TheIllusiveMan227
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[[Modding|Mods]] menu icon from the game files
wikitext
text/x-wiki
== Summary ==
[[Modding|Mods]] menu icon from the game files
6cf927b9f15b1b96b31cd770c98b6ff994cb27da
Steel Smelter
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950
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Rooki
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Added a smal note
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{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures [[Steel]]
Note:
The [[Steel]] needs a dedicated place in the storage to be moved by the crew.
[[Category:Parts]]
[[Category:Factories]]
653dd50deccc1cd77b7c77fe77e8054fd3800496
Steel Smelter
0
139
951
950
2022-11-06T19:25:44Z
Rooki
84172
wikitext
text/x-wiki
{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures [[Steel]]
[[Category:Parts]]
[[Category:Factories]]
b13a6b8f9e71343b62d10cfad6e7902e38a4a5de
Parts
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Rooki
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/* Production */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=FLak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=POint Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[Migh-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Trie-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
bd778de7ba11a777c65776c28e0879719aad4001
Resources
0
17
953
947
2022-11-06T19:41:45Z
Ultranova-01
59671
wikitext
text/x-wiki
'''Resources''' are various nuggets or secondary components used in factories or weaponry. Generally, resources fall into three categories: '''Raw Resources''', '''Refined Resources''', and '''Ammunition'''.
Depending on the category, they can be mined from asteroids, salvaged from ships, or produced by factories. All resources may be bought from stations or trade ships, depending on their inventory at the time.
== Raw Resources ==
Raw resources originate from asteroids, and are mainly used for producing either ammunition or refined resources, with the exception of Hyperium which is used directly in a [[Small Hyperdrive]]. They stack to 5 per m<sup>2</sup> of storage, again with the exception of Hyperium which stacks to 20 per m<sup>2</sup>.
All raw resources can be mined by crew, but some asteroid sections are harder and require a [[Mining Laser]] to extract their full value.
*{{Resource icon|Carbon Icon.png|Carbon}} [[Carbon]]
*{{Resource icon|Copper Icon.png|Copper}} [[Copper]]
*{{Resource icon|Gold Icon.png|Gold}} [[Gold]]
*{{Resource icon|Hyperium Icon.png|Hyperium}} [[Hyperium]]
*{{Resource icon|Iron Icon.png|Iron}} [[Iron]]
*{{Resource icon|Sulfur Icon.png|Sulfur}} [[Sulfur]]
*{{Resource icon|Tritanium Icon.png|Tritanium}} [[Tritanium]]
*{{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]
== Refined Resources ==
Refined resources are used to build parts, and can either be salvaged from ships or produced by factories.
*{{Resource icon|Coils Icon.png|Coil}} [[Coil]]
*{{Resource icon|Diamond Icon.png|Diamond}} [[Diamond]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} [[Enriched Uranium]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} [[Hyper-Coils|Hyper-Coil]]
*{{Resource icon|Processor Icon.png|Processor}} [[Processor]]
*{{Resource icon|Steel Icon.png|Steel}} [[Steel]]
*{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} [[Tri-Steel]]
== Ammunition ==
Ammunition is used to supply [[:Category:Projectile Weapons]], and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.)
*{{Resource icon|Ammo Icon.png|Ammo}} [[Ammo]]
*{{Resource icon|EMP Missile Parts Icon.png|E.M.P. Missile Parts}} [[E.M.P. Missile Parts]]
*{{Resource icon|HE Missile Parts.png|H.E. Missile Parts}} [[H.E. Missile Parts]]
*{{Resource icon|Mine Parts Icon.png|Mine Parts}} [[Mine Parts]]
*{{Resource icon|Nuclear Missile Parts.png|Nuclear Missile Parts}} [[Nuclear Missile Parts]]
[[Category:Resources]]
32af1f1b494ecbbf73a9f1809e5c508376111d1a
955
953
2022-11-06T19:43:42Z
Ultranova-01
59671
wikitext
text/x-wiki
'''Resources''' are various nuggets or secondary components used in factories or weaponry. Generally, resources fall into three categories: '''Raw Resources''', '''Refined Resources''', and '''Ammunition'''.
Depending on the category, they can be mined from asteroids, salvaged from ships, or produced by factories. All resources may be bought from stations or trade ships, depending on their inventory at the time.
== Raw Resources ==
Raw resources originate from asteroids, and are mainly used for producing either ammunition or refined resources, with the exception of Hyperium which is used directly in a [[Small Hyperdrive]]. They stack to 5 per m<sup>2</sup> of storage, again with the exception of Hyperium which stacks to 20 per m<sup>2</sup>.
All raw resources can be mined by crew, but some asteroid sections are harder and require a [[Mining Laser]] to extract their full value.
*{{Resource icon|Carbon Icon.png|Carbon}} [[Carbon]]
*{{Resource icon|Copper Icon.png|Copper}} [[Copper]]
*{{Resource icon|Gold Icon.png|Gold}} [[Gold]]
*{{Resource icon|Hyperium Icon.png|Hyperium}} [[Hyperium]]
*{{Resource icon|Iron Icon.png|Iron}} [[Iron]]
*{{Resource icon|Sulfur Icon.png|Sulfur}} [[Sulfur]]
*{{Resource icon|Tritanium Icon.png|Tritanium}} [[Tritanium]]
*{{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]
== Refined Resources ==
Refined resources are used to build parts, and can either be salvaged from ships or produced by factories.
*{{Resource icon|Coils Icon.png|Coil}} [[Coil]]
*{{Resource icon|Diamond Icon.png|Diamond}} [[Diamond]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} [[Enriched Uranium]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} [[Hyper-Coils|Hyper-Coil]]
*{{Resource icon|Processor Icon.png|Processor}} [[Processor]]
*{{Resource icon|Steel Icon.png|Steel}} [[Steel]]
*{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} [[Tri-Steel]]
== Ammunition ==
Ammunition is used to supply [[:Category:Projectile Weapons|Projectile Weapons]], and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.)
*{{Resource icon|Ammo Icon.png|Ammo}} [[Ammo]]
*{{Resource icon|EMP Missile Parts Icon.png|E.M.P. Missile Parts}} [[E.M.P. Missile Parts]]
*{{Resource icon|HE Missile Parts.png|H.E. Missile Parts}} [[H.E. Missile Parts]]
*{{Resource icon|Mine Parts Icon.png|Mine Parts}} [[Mine Parts]]
*{{Resource icon|Nuclear Missile Parts.png|Nuclear Missile Parts}} [[Nuclear Missile Parts]]
[[Category:Resources]]
5519bdaf134593c4ca49c0bbdfbaaf90f7437b56
Category:Projectile Weapons
14
394
954
2022-11-06T19:43:14Z
Ultranova-01
59671
Created page with "Projectile Weapons are weapons that require some sort of ammunition produced in factories to work."
wikitext
text/x-wiki
Projectile Weapons are weapons that require some sort of ammunition produced in factories to work.
d6cc317854131aa5bfd9a5914997b57888c48306
Crew's Bunk
0
395
956
2022-11-06T19:58:26Z
Rooki
84172
Created the details for Crew´s Bunk
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }}
df9b84318eb5a10eba0c53a541b8d494621b7083
960
956
2022-11-06T20:11:53Z
Rooki
84172
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }}
[[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk]]
b90b38db6833f484e2b7635a2a1c362b5e68e8a2
961
960
2022-11-06T20:13:59Z
Rooki
84172
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }}
[[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk Note: On a Crew's Bunk there is only 1 door allowed!]]
2da30dae8be6a0f79089b66d92267f1774666c5c
Crew's Quarters
0
396
957
2022-11-06T19:59:29Z
Rooki
84172
Created Crews Quarters
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x[[Steel]] }}
c4cfdd8c05ae92fe5ffcdb6611f05b6b809b425f
958
957
2022-11-06T20:01:32Z
Rooki
84172
Fixed a type
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }}
2841817b3d68b6a17066aab84a5369f086c807f5
963
958
2022-11-06T20:16:18Z
Rooki
84172
Added an example where the doors can be placed
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }}
[[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter]]
e25fbaecebbc0f1ef9368e6ed81437289f62c699
File:Crew-bunk.png
6
397
959
2022-11-06T20:11:21Z
Rooki
84172
wikitext
text/x-wiki
The door places for a Crew Bunk
da2582a07bdd4532918b8e0484c96121831dc5b3
File:Crew-quarter.png
6
398
962
2022-11-06T20:15:38Z
Rooki
84172
wikitext
text/x-wiki
The available door positions on a Crew Quarter
47f5dcf0c1753a2481b75803eecb4ecde81458e6
Template:Ship infobox
10
381
964
931
2022-11-06T21:57:00Z
TheIllusiveMan227
83240
Added 'Designed By' field
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Ship Information</header>
<data source="faction">
<label>Faction</label>
</data>
<data source="type">
<label>Type</label>
</data>
</group>
<group>
<header>Design Information</header>
<data source="mass">
<label>Mass</label>
</data>
</group>
<group>
<header>Meta Information</header>
<data source="designed_by">
<label>Designed By</label>
</data>
</group>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox>
<noinclude>
<templatedata>
{
"params": {
"title1": {},
"image1": {},
"caption1": {},
"mass": {},
"image2": {},
"caption2": {}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"mass",
"image2",
"caption2"
]
}
</templatedata>
[[Category:Templates]]
</noinclude>
7e40d10d821fe4858641a7b2a214f8b77a896358
Ships
0
399
965
2022-11-06T22:12:33Z
TheIllusiveMan227
83240
Created article with brief description
wikitext
text/x-wiki
'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
4dcd517427f2d891ea853547e51792025dc9b443
Template:Cabal ships
10
400
966
2022-11-06T22:57:45Z
TheIllusiveMan227
83240
Added list of all Cabal of Sol ships.
wikitext
text/x-wiki
{| class="wikitable sortable"
|+ Caption text
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px]] || [[Acolyte]] || Civilian || 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px]] || [[Advocate]] || Civilian || 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px]] || [[Celebrant]] || Civilian || 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px]] || [[Da'i]] || Civilian || 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px]] || [[Deliverance]] || Civilian || 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px]] || [[Missionary]] || Civlian || 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px]] || [[Preacher]] || Civilian || 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px]] || [[Witness]] || Civilian || 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px]] || [[Acolyte of Adhara]] || Combat || 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px]] || [[Aldebaran]] || Combat || 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px]] || [[Alhena]] || Combat || 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px]] || [[Alioth]] || Combat || 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px]] || [[Alnair]] || Combat || 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px]] || [[Alsephina]] || Combat || 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px]] || [[Andrade]] || Combat || 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px]] || [[Apostle's Dawn]] || Combat || 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px]] || [[Apotheosis]] || Combat || 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px]] || [[Ardent Piety]] || Combat || 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px]] || [[Blinding Light]] || Combat || 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px]] || [[Candlewick]] || Combat || 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px]] || [[Catalyst]] || Combat || 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px]] || [[Cleansing Whisper]] || Combat || 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px]] || Enif || [[Combat]] || 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px]] || [[Fervent Spark]] || Combat || 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px]] || [[Firesteel]] || Combat || 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px]] || [[Flamepincer]] || Combat || 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px]] || [[Flaming Spire]] || Combat || 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px]] || [[Glimmer]] || Combat || 60,000 || 4
|-
| [[File:ShipCabalCombatGlint .png|120px]] || [[Glint]] || Combat || 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px]] || [[Hymn of Radiance]] || Combat || 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px]] || [[Icarus]] || Combat || 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px]] || [[Inquisitor]] || Combat || 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px]] || [[Ipsissimus]] || Combat || 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px]] || [[Kindling]] || Combat || 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px]] || [[Lux]] || Combat || 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px]] || [[Neutron]] || Combat || 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px]] || [[Polaris]] || Combat || 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px]] || [[Rasalhague]] || Combat || 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px]] || [[Regelus]] || Combat || 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px]] || [[Sirius]] || Combat || 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px]] || [[Sol Absentia]] || Combat || 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px]] || [[Sol Invictus]] || Combat || 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px]] || [[Sol Renatus]] || Combat || 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px]] || [[Starmolt]] || Combat || 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px]] || [[Stella Matutina]] || Combat || 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px]] || [[Torch of the Consecrate]] || Combat || 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px]] || [[Tureis Subortus]] || Combat || 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px]] || [[Undying Ember]] || Combat || 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px]] || [[Vega]] || Combat || 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px]] || [[Whisp]] || Combat || 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px]] || [[Small Disruptor Platform]] || Defense || 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px]] || [[Small EMP Platform]] || Defense || 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px]] || [[Small Ion Platform]] || Defense || 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px]] || [[Small Laser Platform]] || Defense || 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Large Cabal Arms Depot || Station || 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px]] || Large Cabal Trade Station || Station || 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px]] || Medium Cabal Arms Depot || Station || 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px]] || Medium Cabal Trade Station || Station || 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Small Cabal Arms Depot || Station || 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px]] || Small Cabal Trade Station || Station || 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px]] || Tiny Cabal Arms Depot || Station || 411,800 || 72
|}
</includeonly>
bc51e580ea1bdf14c31106754f4b76636bb2e2c2
967
966
2022-11-06T22:58:07Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="wikitable sortable"
|+ Caption text
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px]] || [[Acolyte]] || Civilian || 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px]] || [[Advocate]] || Civilian || 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px]] || [[Celebrant]] || Civilian || 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px]] || [[Da'i]] || Civilian || 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px]] || [[Deliverance]] || Civilian || 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px]] || [[Missionary]] || Civlian || 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px]] || [[Preacher]] || Civilian || 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px]] || [[Witness]] || Civilian || 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px]] || [[Acolyte of Adhara]] || Combat || 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px]] || [[Aldebaran]] || Combat || 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px]] || [[Alhena]] || Combat || 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px]] || [[Alioth]] || Combat || 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px]] || [[Alnair]] || Combat || 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px]] || [[Alsephina]] || Combat || 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px]] || [[Andrade]] || Combat || 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px]] || [[Apostle's Dawn]] || Combat || 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px]] || [[Apotheosis]] || Combat || 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px]] || [[Ardent Piety]] || Combat || 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px]] || [[Blinding Light]] || Combat || 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px]] || [[Candlewick]] || Combat || 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px]] || [[Catalyst]] || Combat || 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px]] || [[Cleansing Whisper]] || Combat || 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px]] || [[Enif]] || Combat || 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px]] || [[Fervent Spark]] || Combat || 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px]] || [[Firesteel]] || Combat || 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px]] || [[Flamepincer]] || Combat || 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px]] || [[Flaming Spire]] || Combat || 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px]] || [[Glimmer]] || Combat || 60,000 || 4
|-
| [[File:ShipCabalCombatGlint .png|120px]] || [[Glint]] || Combat || 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px]] || [[Hymn of Radiance]] || Combat || 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px]] || [[Icarus]] || Combat || 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px]] || [[Inquisitor]] || Combat || 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px]] || [[Ipsissimus]] || Combat || 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px]] || [[Kindling]] || Combat || 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px]] || [[Lux]] || Combat || 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px]] || [[Neutron]] || Combat || 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px]] || [[Polaris]] || Combat || 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px]] || [[Rasalhague]] || Combat || 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px]] || [[Regelus]] || Combat || 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px]] || [[Sirius]] || Combat || 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px]] || [[Sol Absentia]] || Combat || 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px]] || [[Sol Invictus]] || Combat || 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px]] || [[Sol Renatus]] || Combat || 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px]] || [[Starmolt]] || Combat || 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px]] || [[Stella Matutina]] || Combat || 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px]] || [[Torch of the Consecrate]] || Combat || 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px]] || [[Tureis Subortus]] || Combat || 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px]] || [[Undying Ember]] || Combat || 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px]] || [[Vega]] || Combat || 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px]] || [[Whisp]] || Combat || 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px]] || [[Small Disruptor Platform]] || Defense || 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px]] || [[Small EMP Platform]] || Defense || 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px]] || [[Small Ion Platform]] || Defense || 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px]] || [[Small Laser Platform]] || Defense || 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Large Cabal Arms Depot || Station || 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px]] || Large Cabal Trade Station || Station || 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px]] || Medium Cabal Arms Depot || Station || 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px]] || Medium Cabal Trade Station || Station || 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Small Cabal Arms Depot || Station || 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px]] || Small Cabal Trade Station || Station || 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px]] || Tiny Cabal Arms Depot || Station || 411,800 || 72
|}
</includeonly>
707b971ed7d5fac528dbe17e7dc772ccac7319d0
968
967
2022-11-06T23:02:58Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="wikitable sortable"
|+ Caption text
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4
|-
| [[File:ShipCabalCombatGlint .png|120px]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Large Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px]] || Large Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px]] || Medium Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px]] || Medium Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px]] || Small Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px]] || Small Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px]] || Tiny Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72
|}
</includeonly>
21d37cc1bd3a725c2f00ae5897451b5746dda725
969
968
2022-11-06T23:09:52Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="wikitable sortable"
|+ Caption text
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px|center]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px|center]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px|center]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px|center]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px|center]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px|center]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px|center]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4
|-
| [[File:ShipCabalCombatGlint .png|120px|center]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px|center]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px|center]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px|center]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px|center]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px|center]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px|center]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px|center]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px|center]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px|center]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || Large Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center]] || Large Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center]] || Medium Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center]] || Medium Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || Small Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center]] || Small Cabal Trade Station || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center]] || Tiny Cabal Arms Depot || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72
|}
</includeonly>
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{| class="wikitable sortable"
|+ Caption text
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px|center]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px|center]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px|center]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px|center]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px|center]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px|center]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px|center]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4
|-
| [[File:ShipCabalCombatGlint.png|120px|center]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px|center]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px|center]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px|center]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px|center]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px|center]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px|center]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px|center]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px|center]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px|center]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72
|}
</includeonly>
bf9405ccc045e95f69ed7196c517ddfe0437442d
1033
1031
2022-11-06T23:24:05Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="wikitable sortable"
|+ Caption text
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px|center]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px|center]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px|center]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px|center]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px|center]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px|center]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px|center]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4
|-
| [[File:ShipCabalCombatGlint.png|120px|center]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px|center]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px|center]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px|center]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px|center]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px|center]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px|center]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px|center]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px|center]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px|center]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72
|}
</includeonly>
f955bae556a190ceb90deed69da53e5af438bb2f
1034
1033
2022-11-06T23:32:18Z
TheIllusiveMan227
83240
Finished this template for now
wikitext
text/x-wiki
<includeonly>
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72
|}
</includeonly>
608b85cd153a1237eac2adf5486f13ed0cdcebcc
1035
1034
2022-11-06T23:32:35Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || {{Resource icon|Money Icon.png|Credits}} 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || {{Resource icon|Money Icon.png|Credits}} 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || {{Resource icon|Money Icon.png|Credits}} 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || {{Resource icon|Money Icon.png|Credits}} 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || {{Resource icon|Money Icon.png|Credits}} 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || {{Resource icon|Money Icon.png|Credits}} 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || {{Resource icon|Money Icon.png|Credits}} 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || {{Resource icon|Money Icon.png|Credits}} 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || {{Resource icon|Money Icon.png|Credits}} 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || {{Resource icon|Money Icon.png|Credits}} 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || {{Resource icon|Money Icon.png|Credits}} 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || {{Resource icon|Money Icon.png|Credits}} 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || {{Resource icon|Money Icon.png|Credits}} 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || {{Resource icon|Money Icon.png|Credits}} 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || {{Resource icon|Money Icon.png|Credits}} 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || {{Resource icon|Money Icon.png|Credits}} 60,000 || 4
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || {{Resource icon|Money Icon.png|Credits}} 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || {{Resource icon|Money Icon.png|Credits}} 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || {{Resource icon|Money Icon.png|Credits}} 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || {{Resource icon|Money Icon.png|Credits}} 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || {{Resource icon|Money Icon.png|Credits}} 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || {{Resource icon|Money Icon.png|Credits}} 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || {{Resource icon|Money Icon.png|Credits}} 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || {{Resource icon|Money Icon.png|Credits}} 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || {{Resource icon|Money Icon.png|Credits}} 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || {{Resource icon|Money Icon.png|Credits}} 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || {{Resource icon|Money Icon.png|Credits}} 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || {{Resource icon|Money Icon.png|Credits}} 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || {{Resource icon|Money Icon.png|Credits}} 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || {{Resource icon|Money Icon.png|Credits}} 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || {{Resource icon|Money Icon.png|Credits}} 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || {{Resource icon|Money Icon.png|Credits}} 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || {{Resource icon|Money Icon.png|Credits}} 411,800 || 72
|}
4d2fcb47a9ba76a0b86d1172922e4ab6a9e119f0
1040
1035
2022-11-07T00:42:18Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 || 30
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 || 30
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 || 24
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 || 6
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 || 10
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 || 6
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 || 20
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 || 30
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 || 160
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 || 48
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 || 16
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 || 60
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 || 328
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 || 32
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 || 100
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 || 26
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 || 436
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 || 22
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 || 34
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 || 6
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 || 62
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 || 34
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 || 18
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 || 10
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 || 54
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 || 16
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 || 124
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 || 4
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 || 4
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 || 192
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 || 112
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 || 48
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 || 396
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 || 10
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 || 4
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 || 104
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 || 316
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 || 106
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 || 12
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 || 8
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 || 268
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 || 340
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 || 184
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 || 18
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 || 172
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 || 8
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 || 238
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 || 60
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 || 244
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 || 16
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 || 6
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 || 12
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 || 8
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 || 8
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 || 1172
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 || 1120
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 || 416
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 || 384
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 || 216
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 || 200
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 || 72
|}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 Credits || 30 Souls
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 Credits || 30 Souls
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 Credits || 24 Souls
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 Credits || 6 Souls
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 Credits || 10 Souls
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 Credits || 6 Souls
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 Credits || 20 Souls
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 Credits || 30 Souls
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 Credits || 160 Souls
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 Credits || 48 Souls
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 Credits || 16 Souls
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 Credits || 60 Souls
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 Credits || 328 Souls
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 Credits || 32 Souls
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 Credits || 100 Souls
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 Credits || 26 Souls
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 Credits || 436 Souls
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 Credits || 22 Souls
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 Credits || 34 Souls
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 Credits || 6 Souls
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 Credits || 62 Souls
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 Credits || 34 Souls
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 Credits || 18 Souls
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 Credits || 10 Souls
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 Credits || 54 Souls
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 Credits || 16 Souls
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 Credits || 124 Souls
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 Credits || 4 Souls
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 Credits || 4 Souls
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 Credits || 192 Souls
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 Credits || 112 Souls
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 Credits || 48 Souls
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 Credits || 396 Souls
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 Credits || 10 Souls
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 Credits || 4 Souls
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 Credits || 104 Souls
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 Credits || 316 Souls
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 Credits || 106 Souls
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 Credits || 12 Souls
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 || 148 Souls
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 Credits || 8 Souls
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 Credits || 268 Souls
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 Credits || 340 Souls
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 Credits || 184 Souls
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 Credits || 18 Souls
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 Credits || 172 Souls
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 Credits || 8 Souls
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 Credits || 238 Souls
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 Credits || 60 Souls
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 Credits || 244 Souls
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 Credits || 16 Souls
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 Credits || 6 Souls
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 Credits || 12 Souls
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 Credits || 8 Souls
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 Credits || 8 Souls
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 Credits || 1172 Souls
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 Credits || 1120 Souls
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 Credits || 416 Souls
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 Credits || 384 Souls
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 Credits || 216 Souls
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 Credits || 200 Souls
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 Credits || 72 Souls
|}
dfdf52ea1b821a4ec4b0352f2d1fbd0dbbabfded
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text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 {{Resource icon|Money Icon.png|Credits}} Credits || 24 Souls
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCiviliantPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 {{Resource icon|Money Icon.png|Credits}} Credits || 20 Souls
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 {{Resource icon|Money Icon.png|Credits}} Credits || 160 Souls
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 {{Resource icon|Money Icon.png|Credits}} Credits || 328 Souls
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 {{Resource icon|Money Icon.png|Credits}} Credits || 32 Souls
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 {{Resource icon|Money Icon.png|Credits}} Credits || 100 Souls
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 {{Resource icon|Money Icon.png|Credits}} Credits || 26 Souls
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 {{Resource icon|Money Icon.png|Credits}} Credits || 436 Souls
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 {{Resource icon|Money Icon.png|Credits}} Credits || 22 Souls
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 {{Resource icon|Money Icon.png|Credits}} Credits || 62 Souls
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 {{Resource icon|Money Icon.png|Credits}} Credits || 54 Souls
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 {{Resource icon|Money Icon.png|Credits}} Credits || 124 Souls
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 {{Resource icon|Money Icon.png|Credits}} Credits || 192 Souls
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 {{Resource icon|Money Icon.png|Credits}} Credits || 112 Souls
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 {{Resource icon|Money Icon.png|Credits}} Credits || 396 Souls
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 {{Resource icon|Money Icon.png|Credits}} Credits || 104 Souls
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 {{Resource icon|Money Icon.png|Credits}} Credits || 316 Souls
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 {{Resource icon|Money Icon.png|Credits}} Credits || 106 Souls
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 {{Resource icon|Money Icon.png|Credits}} Credits || 148 Souls
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 {{Resource icon|Money Icon.png|Credits}} Credits || 268 Souls
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 {{Resource icon|Money Icon.png|Credits}} Credits || 340 Souls
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 {{Resource icon|Money Icon.png|Credits}} Credits || 184 Souls
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 {{Resource icon|Money Icon.png|Credits}} Credits || 172 Souls
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 {{Resource icon|Money Icon.png|Credits}} Credits || 238 Souls
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 {{Resource icon|Money Icon.png|Credits}} Credits || 244 Souls
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 {{Resource icon|Money Icon.png|Credits}} Credits || 1172 Souls
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 {{Resource icon|Money Icon.png|Credits}} Credits || 1120 Souls
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 {{Resource icon|Money Icon.png|Credits}} Credits || 416 Souls
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 {{Resource icon|Money Icon.png|Credits}} Credits || 384 Souls
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 {{Resource icon|Money Icon.png|Credits}} Credits || 216 Souls
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 {{Resource icon|Money Icon.png|Credits}} Credits || 200 Souls
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 {{Resource icon|Money Icon.png|Credits}} Credits || 72 Souls
|}
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File:ShipCabalStationArmsDepotLarge.png
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2022-11-06T23:23:20Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
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File:ShipsIcon.png
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2022-11-06T23:34:46Z
TheIllusiveMan227
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wikitext
text/x-wiki
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Cosmoteer Wiki
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265
1037
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2022-11-06T23:35:20Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|link=Classic Cosmoteer|[[Classic Cosmoteer]]
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
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''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
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</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
842248f7f16aeb57159d505cd156c6b92babd937
1041
1037
2022-11-07T00:44:41Z
Chasesan
84232
Linking "Classic Cosmoteer" to old wiki.
wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
b4e0d0e87c1c3d820c6b589525910b9a5b80b58d
Ships
0
399
1038
965
2022-11-06T23:36:15Z
TheIllusiveMan227
83240
Added Cabal Ships table
wikitext
text/x-wiki
'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
{{Cabal ships}}
d46ac6692c11c5126c8a56ac5fc2af7f5a85d85b
Cabal of Sol
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107
1039
783
2022-11-06T23:37:08Z
TheIllusiveMan227
83240
Added Cabal ships table
wikitext
text/x-wiki
{{Faction_Template
|image1=CabalLogo.png
|colour_scheme=E: All of the above
}}
The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Ships ==
{{Template:Cabal ships}}
== Codex ==
{{quote|
The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research.
Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith.
The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions.
For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology.
Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do.
Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal.
}}
[[Category:Factions]]
[[Category:Cabal of Sol]]
77183a90eb62862ce3085f1aa4568dfecc78361d
Flak Battery
0
170
1044
275
2022-11-07T08:30:17Z
CarrotsYay
83920
Brief description and added resource icons
wikitext
text/x-wiki
{{Weapon_infobox
|title1=Flak Battery
|command_points=-6
|range=150 Meters
|damage=1,800 (7,200/sec) in an area of 4 meters
|ammo_capacity=92|ammo_use=1 (4/sec)
|random_spread=∓0-1.9°
|rate_of_fire=4/sec
|turret_speed=60°/sec
|firing_arc=40°
|crew_required=3
|value=14,000 Credits
|blueprint_requirements=[[Standard Cannon]]
|blueprint_cost=7,000 Credits
|resources=* {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Steel}} 30x [[Hyper-Coils]]
|crew_speed=50%
|penetration_resist=-2 Meters
|hit_points=21,000
|weight=16.77 Tonnes
|size=3x6 Meters
|speed=∞
|image1=FlakIcon.png
}}
The '''Flack Battery''' is a defensive weapon. It is effective defense against projectiles and missiles but unlike the [[Point Defense System]], the Flack Battery can also shoot down laser and disruptor bolts.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
b5a412fe420f2cfad80734f52218e21c7a59d77e
Parts
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272
1045
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2022-11-07T11:10:51Z
Gambigobilla
84318
typo
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=FLak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=POint Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Trie-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
7e0fcfea57e45c86f22ce3f887d4c949ba3c467f
1046
1045
2022-11-07T11:11:18Z
Gambigobilla
84318
Link typo
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:Railgun Accelerator Module Icon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=FLak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=POint Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
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|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} {{Resource icon|Money Icon.png|Credits}} Credits || {{{4}}}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 {{Resource icon|Money Icon.png|Credits}} Credits || 24 Souls
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCivilianPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 {{Resource icon|Money Icon.png|Credits}} Credits || 20 Souls
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 {{Resource icon|Money Icon.png|Credits}} Credits || 160 Souls
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 {{Resource icon|Money Icon.png|Credits}} Credits || 328 Souls
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 {{Resource icon|Money Icon.png|Credits}} Credits || 32 Souls
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 {{Resource icon|Money Icon.png|Credits}} Credits || 100 Souls
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 {{Resource icon|Money Icon.png|Credits}} Credits || 26 Souls
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 {{Resource icon|Money Icon.png|Credits}} Credits || 436 Souls
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 {{Resource icon|Money Icon.png|Credits}} Credits || 22 Souls
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 {{Resource icon|Money Icon.png|Credits}} Credits || 62 Souls
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 {{Resource icon|Money Icon.png|Credits}} Credits || 54 Souls
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 {{Resource icon|Money Icon.png|Credits}} Credits || 124 Souls
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 {{Resource icon|Money Icon.png|Credits}} Credits || 192 Souls
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 {{Resource icon|Money Icon.png|Credits}} Credits || 112 Souls
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 {{Resource icon|Money Icon.png|Credits}} Credits || 396 Souls
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 {{Resource icon|Money Icon.png|Credits}} Credits || 104 Souls
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 {{Resource icon|Money Icon.png|Credits}} Credits || 316 Souls
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 {{Resource icon|Money Icon.png|Credits}} Credits || 106 Souls
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 {{Resource icon|Money Icon.png|Credits}} Credits || 148 Souls
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 {{Resource icon|Money Icon.png|Credits}} Credits || 268 Souls
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 {{Resource icon|Money Icon.png|Credits}} Credits || 340 Souls
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 {{Resource icon|Money Icon.png|Credits}} Credits || 184 Souls
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 {{Resource icon|Money Icon.png|Credits}} Credits || 172 Souls
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 {{Resource icon|Money Icon.png|Credits}} Credits || 238 Souls
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 {{Resource icon|Money Icon.png|Credits}} Credits || 244 Souls
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 {{Resource icon|Money Icon.png|Credits}} Credits || 1172 Souls
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 {{Resource icon|Money Icon.png|Credits}} Credits || 1120 Souls
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 {{Resource icon|Money Icon.png|Credits}} Credits || 416 Souls
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 {{Resource icon|Money Icon.png|Credits}} Credits || 384 Souls
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 {{Resource icon|Money Icon.png|Credits}} Credits || 216 Souls
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 {{Resource icon|Money Icon.png|Credits}} Credits || 200 Souls
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 {{Resource icon|Money Icon.png|Credits}} Credits || 72 Souls
|}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Cabal of Sol Ships
|-
! Image !! Name !! Type !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| [[File:ShipCabalCivilianAcolyte.png|120px|center|link=Acolyte]] || [[Acolyte]] || Civilian || 225,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
| [[File:ShipCabalCivilianAdvocate.png|120px|center|link=Advocate]] || [[Advocate]] || Civilian || 240,200 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
| [[File:ShipCabalCivilianCelebrant.png|120px|center|link=Celebrant]] || [[Celebrant]] || Civilian || 647,800 {{Resource icon|Money Icon.png|Credits}} Credits || 24 Souls
|-
| [[File:ShipCabalCivilianDai.png|120px|center|link=Da'i]] || [[Da'i]] || Civilian || 89,200 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCivilianDeliverance.png|120px|center|link=Deliverance]] || [[Deliverance]] || Civilian || 142,500 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCivilianMissionary.png|120px|center|link=Missionary]] || [[Missionary]] || Civlian || 90,400 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCivilianPreacher.png|120px|center|link=Preacher]] || [[Preacher]] || Civilian || 129,100 {{Resource icon|Money Icon.png|Credits}} Credits || 20 Souls
|-
| [[File:ShipCabalCivilianWitness.png|120px|center|link=Witness]] || [[Witness]] || Civilian || 445,100 {{Resource icon|Money Icon.png|Credits}} Credits || 30 Souls
|-
<!-- Combat -->
| [[File:ShipCabalCombatAcolyteofAdhara.png|120px|center|link=Acolyte of Adhara]] || [[Acolyte of Adhara]] || Combat || 967,763 {{Resource icon|Money Icon.png|Credits}} Credits || 160 Souls
|-
| [[File:ShipCabalCombatAldebaran.png|120px|center|link=Aldebaran]] || [[Aldebaran]] || Combat || 390,720 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls
|-
| [[File:ShipCabalCombatAlhena.png|120px|center|link=Alhena]] || [[Alhena]] || Combat || 94,400 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
| [[File:ShipCabalCombatAlioth.png|120px|center|link=Alioth]] || [[Alioth]] || Combat || 504,042 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls
|-
| [[File:ShipCabalCombatAlnair.png|120px|center|link=Alnair]] || [[Alnair]] || Combat || 2,009,356 {{Resource icon|Money Icon.png|Credits}} Credits || 328 Souls
|-
| [[File:ShipCabalCombatAlsephina.png|120px|center|link=Alsephina]] || [[Alsephina]] || Combat || 229,200 {{Resource icon|Money Icon.png|Credits}} Credits || 32 Souls
|-
| [[File:ShipCabalCombatAndrade.png|120px|center|link=Andrade]] || [[Andrade]] || Combat || 470,426 {{Resource icon|Money Icon.png|Credits}} Credits || 100 Souls
|-
| [[File:ShipCabalCombatApostlesDawn.png|120px|center|link=Apostle's Dawn]] || [[Apostle's Dawn]] || Combat || 139,812 {{Resource icon|Money Icon.png|Credits}} Credits || 26 Souls
|-
| [[File:ShipCabalCombatApotheosis.png|120px|center|link=Apotheosis]] || [[Apotheosis]] || Combat || 3,026,622 {{Resource icon|Money Icon.png|Credits}} Credits || 436 Souls
|-
| [[File:ShipCabalCombatArdentPiety.png|120px|center|link=Ardent Piety]] || [[Ardent Piety]] || Combat || 165,430 {{Resource icon|Money Icon.png|Credits}} Credits || 22 Souls
|-
| [[File:ShipCabalCombatBlindingLight.png|120px|center|link=Blinding Light]] || [[Blinding Light]] || Combat || 254,876 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls
|-
| [[File:ShipCabalCombatCandlewick.png|120px|center|link=Candlewick]] || [[Candlewick]] || Combat || 75,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalCombatCatalyst.png|120px|center|link=Catalyst]] || [[Catalyst]] || Combat || 395,350 {{Resource icon|Money Icon.png|Credits}} Credits || 62 Souls
|-
| [[File:ShipCabalCombatCleansingWhisper.png|120px|center|link=Cleansing Whisper]] || [[Cleansing Whisper]] || Combat || 229,975 {{Resource icon|Money Icon.png|Credits}} Credits || 34 Souls
|-
| [[File:ShipCabalCombatEnif.png|120px|center|link=Enif]] || [[Enif]] || Combat || 139,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls
|-
| [[File:ShipCabalCombatFerventSpark.png|120px|center|link=Fervent Spark]] || [[Fervent Spark]] || Combat || 76,841 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCombatFiresteel.png|120px|center|link=Firesteel]] || [[Firesteel]] || Combat || 500,000 {{Resource icon|Money Icon.png|Credits}} Credits || 54 Souls
|-
| [[File:ShipCabalCombatFlamepincer.png|120px|center|link=Flamepincer]] || [[Flamepincer]] || Combat || 109,836 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
| [[File:ShipCabalCombatFlamingSpire.png|120px|center|link=Flaming Spire]] || [[Flaming Spire]] || Combat || 804,692 {{Resource icon|Money Icon.png|Credits}} Credits || 124 Souls
|-
| [[File:ShipCabalCombatGlimmer.png|120px|center|link=Glimmer]] || [[Glimmer]] || Combat || 60,000 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatGlint.png|120px|center|link=Glint]] || [[Glint]] || Combat || 61,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatHymnofRadiance.png|120px|center|link=Hymn of Radiance]] || [[Hymn of Radiance]] || Combat || 1,147,025 {{Resource icon|Money Icon.png|Credits}} Credits || 192 Souls
|-
| [[File:ShipCabalCombatIcarus.png|120px|center|link=Icarus]] || [[Icarus]] || Combat || 649,985 {{Resource icon|Money Icon.png|Credits}} Credits || 112 Souls
|-
| [[File:ShipCabalCombatInquisitor.png|120px|center|link=Inquisitor]] || [[Inquisitor]] || Combat || 353,300 {{Resource icon|Money Icon.png|Credits}} Credits || 48 Souls
|-
| [[File:ShipCabalCombatIpsissimus.png|120px|center|link=Ipsissimus]] || [[Ipsissimus]] || Combat || 2,314,312 {{Resource icon|Money Icon.png|Credits}} Credits || 396 Souls
|-
| [[File:ShipCabalCombatKindling.png|120px|center|link=Kindling]] || [[Kindling]] || Combat || 79,550 {{Resource icon|Money Icon.png|Credits}} Credits || 10 Souls
|-
| [[File:ShipCabalCombatLux.png|120px|center|link=Lux]] || [[Lux]] || Combat || 59,900 {{Resource icon|Money Icon.png|Credits}} Credits || 4 Souls
|-
| [[File:ShipCabalCombatNeutron.png|120px|center|link=Neutron]] || [[Neutron]] || Combat || 844,400 {{Resource icon|Money Icon.png|Credits}} Credits || 104 Souls
|-
| [[File:ShipCabalCombatPolaris.png|120px|center|link=Polaris]] || [[Polaris]] || Combat || 1,335,787 {{Resource icon|Money Icon.png|Credits}} Credits || 316 Souls
|-
| [[File:ShipCabalCombatRasalhague.png|120px|center|link=Rasalhague]] || [[Rasalhague]] || Combat || 651,084 {{Resource icon|Money Icon.png|Credits}} Credits || 106 Souls
|-
| [[File:ShipCabalCombatRegelus.png|120px|center|link=Regelus]] || [[Regelus]] || Combat || 90,800 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls
|-
| [[File:ShipCabalCombatShaulasSacrament.png|120px|center|link=Shaula's Sacrament]] || [[Shaula's Sacrament]] || Combat || 810,740 {{Resource icon|Money Icon.png|Credits}} Credits || 148 Souls
|-
| [[File:ShipCabalCombatSirius.png|120px|center|link=Sirius]] || [[Sirius]] || Combat || 75,000 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalCombatSolAbsentia.png|120px|center|link=Sol Absentia]] || [[Sol Absentia]] || Combat || 1,613,120 {{Resource icon|Money Icon.png|Credits}} Credits || 268 Souls
|-
| [[File:ShipCabalCombatSolInvictus.png|120px|center|link=Sol Invictus]] || [[Sol Invictus]] || Combat || 2,517,018 {{Resource icon|Money Icon.png|Credits}} Credits || 340 Souls
|-
| [[File:ShipCabalCombatSolRenatus.png|120px|center|link=Sol Renatus]] || [[Sol Renatus]] || Combat || 1,819,433 {{Resource icon|Money Icon.png|Credits}} Credits || 184 Souls
|-
| [[File:ShipCabalCombatStarmolt.png|120px|center|link=Starmolt]] || [[Starmolt]] || Combat || 173,400 {{Resource icon|Money Icon.png|Credits}} Credits || 18 Souls
|-
| [[File:ShipCabalCombatStellaMatutina.png|120px|center|link=Torch of the Consecrate]] || [[Stella Matutina]] || Combat || 805,568 {{Resource icon|Money Icon.png|Credits}} Credits || 172 Souls
|-
| [[File:ShipCabalCombatTorchoftheConsecrate.png|120px|center|link=]] || [[Torch of the Consecrate]] || Combat || 85,600 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalCombatTureisSubortus.png|120px|center|link=ureis Subortus]] || [[Tureis Subortus]] || Combat || 1,215,518 {{Resource icon|Money Icon.png|Credits}} Credits || 238 Souls
|-
| [[File:ShipCabalCombatUndyingEmber.png|120px|center|link=Undying Ember]] || [[Undying Ember]] || Combat || 395,125 {{Resource icon|Money Icon.png|Credits}} Credits || 60 Souls
|-
| [[File:ShipCabalCombatVega.png|120px|center|link=Vega]] || [[Vega]] || Combat || 1,604,350 {{Resource icon|Money Icon.png|Credits}} Credits || 244 Souls
|-
| [[File:ShipCabalCombatWhisp.png|120px|center|link=Whisp]] || [[Whisp]] || Combat || 112,150 {{Resource icon|Money Icon.png|Credits}} Credits || 16 Souls
|-
<!-- Defense -->
| [[File:ShipCabalDefenseDisruptorSmall.png|120px|center|link=Small Disruptor Platform]] || [[Small Disruptor Platform]] || Defense || 58,900 {{Resource icon|Money Icon.png|Credits}} Credits || 6 Souls
|-
| [[File:ShipCabalDefenseEMPlatformSmall.png|120px|center|link=Small EMP Platform]] || [[Small EMP Platform]] || Defense || 76,760 {{Resource icon|Money Icon.png|Credits}} Credits || 12 Souls
|-
| [[File:ShipCabalDefenseIonPlatform.png|120px|center|link=Small Ion Platform]] || [[Small Ion Platform]] || Defense || 70,800 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
| [[File:ShipCabalDefenseLaserPlatform.png|120px|center|link=Small Laser Platform]] || [[Small Laser Platform]] || Defense || 59,500 {{Resource icon|Money Icon.png|Credits}} Credits || 8 Souls
|-
<!-- Stations -->
| [[File:ShipCabalStationArmsDepotLarge.png|120px|center|link=Large Cabal Arms Depot]] || [[Large Cabal Arms Depot]] || Station || 5,978,060 {{Resource icon|Money Icon.png|Credits}} Credits || 1172 Souls
|-
| [[File:ShipCabalStationTradeStationLarge.png|120px|center|link=Large Cabal Trade Station]] || [[Large Cabal Trade Station]] || Station || 6,499,780 {{Resource icon|Money Icon.png|Credits}} Credits || 1120 Souls
|-
| [[File:ShipCabalStationArmsDepotMedium.png|120px|center|link=Medium Cabal Arms Depot]] || [[Medium Cabal Arms Depot]] || Station || 2,027,269 {{Resource icon|Money Icon.png|Credits}} Credits || 416 Souls
|-
| [[File:ShipCabalStationTradeStationMedium.png|120px|center|link=Medium Cabal Trade Station]] || [[Medium Cabal Trade Station]] || Station || 2,197,200 {{Resource icon|Money Icon.png|Credits}} Credits || 384 Souls
|-
| [[File:ShipCabalStationArmsDepotSmall.png|120px|center|link=Small Cabal Arms Depot]] || [[Small Cabal Arms Depot]] || Station || 1,087,000 {{Resource icon|Money Icon.png|Credits}} Credits || 216 Souls
|-
| [[File:ShipCabalStationTradeStationSmall.png|120px|center|link=Small Cabal Trade Station]] || [[Small Cabal Trade Station]] || Station || 1,463,280 {{Resource icon|Money Icon.png|Credits}} Credits || 200 Souls
|-
| [[File:ShipCabalStationArmsDepotTiny.png|120px|center|link=Tiny Cabal Arms Depot]] || [[Tiny Cabal Arms Depot]] || Station || 411,800 {{Resource icon|Money Icon.png|Credits}} Credits || 72 Souls
|}
<noinclude>
[[Category:Templates]]
</noinclude>
b191bb5a910590a20bae625c659f66fa3b6fe941
Template:Cabal civilian ships
10
464
1052
2022-11-07T11:40:35Z
TheIllusiveMan227
83240
Test
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|5,000,000|120}}
|-
| {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}}
|-
| {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}}
|-
| {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}}
|-
| {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}}
|-
| {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}}
|-
| {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}}
|-
| {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}}
|-
| {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}}
|}
903424e511cff09d083320e4aed450bfbc4c33f5
1066
1052
2022-11-07T15:14:05Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}}
|-
| {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}}
|-
| {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}}
|-
| {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}}
|-
| {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}}
|-
| {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}}
|-
| {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}}
|-
| {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}}
|}
c0ca4555e04bc8c783b272574e132d1155ed461b
Template:Ship list
10
465
1053
2022-11-07T11:43:11Z
TheIllusiveMan227
83240
Test
wikitext
text/x-wiki
<div id="Ship list" class="wikitable">
{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
</div>
<noinclude>
-----
'''Example Usage'''
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
</noinclude>
c146c2b73d2b5d78ee6e97bcc019ce08ed0190a6
1083
1053
2022-11-08T01:21:46Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<div id="Ship list" class="wikitable">
{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
</div>
<noinclude>
-----
'''Example Usage'''
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
[[Category:Templates]]
</noinclude>
e88b2e90c39cba20b93012fdfe2a879c0d783221
Template:Cabal combat ships
10
466
1054
2022-11-07T12:06:56Z
TheIllusiveMan227
83240
Test
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,026,622|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|254,876|34}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
0fcba1c627ce948f9a2e587d744af465be75bcfe
1084
1054
2022-11-08T01:21:55Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,026,622|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|254,876|34}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
a51492c867b8c1a5ace6533becbdbfdf343ffe43
1100
1084
2022-11-08T10:58:05Z
TheIllusiveMan227
83240
Added new Cabal ships introduced in 0.20.17; updated values modified in 0.20.17
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatMaia|Maia|780,600|116}}
|-
| {{Ship list item|ShipCabalCombatMerope|Merope|1,532,912,270}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
cee93c87825c0dc005c6a4c7bc2ec5288eea5db9
File:ShipCabalDefenseLaserPlatformSmall.png
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File:ShipCabalDefenseIonPlatformSmall.png
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File:ShipCabalDefenseDisruptorPlatformSmall.png
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File:ShipCabalDefenseEMPPlatformSmall.png
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Template:Cabal defense ships
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}}
|-
| {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}}
|-
| {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}}
|-
| {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}}
|}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}}
|-
| {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}}
|-
| {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}}
|-
| {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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Template:Cabal station ships
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}}
|-
| {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}}
|-
| {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}}
|-
| {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}}
|-
| {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,087,000|216}}
|-
| {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}}
|-
| {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}}
|}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}}
|-
| {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}}
|-
| {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}}
|-
| {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}}
|-
| {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,087,000|216}}
|-
| {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}}
|-
| {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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Ships
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'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
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'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
Ships and stations belonging to the [[Cabal of Sol]] [[faction]].
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
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Added other faction galleries ready
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'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
Ships and stations belonging to the [[Cabal of Sol]] [[faction]].
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
<!-- Not ready yet
=== Centauri Imperium ===
Ships and stations belonging to the [[Centauri Imperium]] [[faction]].
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
=== Fringe Systems Resistance Imperium ===
Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]].
{{Ship list
| {{Fringe Systems Resistance civilian ships}}
| {{Fringe Systems Resistance combat ships}}
| {{Fringe Systems Resistance defense ships}}
| {{Fringe Systems Resistance station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
-->
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Faction
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Redirected page to [[Factions]]
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#REDIRECT [[Factions]]
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Factions
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Alphabetised
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'''Factions''' are the organisational groups featured in Cosmoteer. Presently, there are four main factions:
*[[Cabal of Sol]]
*[[Centauri Imperium]]
*[[Fringe Systems Resistance]]
*[[Monolith Cooperative]]
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File:ShipImperiumCivilianAuklet.png
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File:ShipImperiumCivilianPelican.png
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File:ShipImperiumCivilianPetrel.png
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File:ShipImperiumCivilianShearwater.png
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Template:Centauri Imperium civilian ships
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Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}} |- | {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}} |- | {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}} |- | {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,90..."
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center; display: initial; border: 0;"
|+ Civilian Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}
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{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
|+ Civilian Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}
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{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
|+ Civilian Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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History
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Added 0.20.16 release notes
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This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 7th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
6f43b643a9bf52ce537f0e97de07778976d16ed4
1099
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2022-11-08T10:46:53Z
CarrotsYay
83920
corrected the release date for the latest patch (at least for GMT)
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
e05d9b24844f03a8d657c4b751cf256c922620d1
Laser Blaster
0
156
1079
838
2022-11-07T17:50:42Z
Stigeweard
83403
Added blueprint cost
wikitext
text/x-wiki
{{Part infobox
| image1 = LaserBlasterIcon.png
| description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 12x [[Coils]]
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,000
| value = {{Resource icon|Money Icon.png|Credits}} 2,000
| size = 1x3 meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| power_capacity = 4
| weight = 2.5 tonnes
| hit_points = 4,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 400/shot (533/sec)
| rate_of_fire = 1.33 shots/sec
| range = 260 meters
| firing_arc = 200°
| turret_speed = 90°/sec
}}
{{Shot infobox
| title1 = Laser Bolt
| image1 = Laser Blaster Shot.png
| speed = 320 meters/sec
| durability = 125
}}
The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy in order to fire.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
8ca1ec3e8c490fe87a5379608288f872a185b477
Railgun Loader Module
0
479
1080
2022-11-07T17:57:16Z
Stigeweard
83403
Added part statistics
wikitext
text/x-wiki
{{Weapon infobox
| title1=Rail Gun Loader Module
| image1=Railgun Loader Module Icon.png
| description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator.
| value={{Resource icon|Money Icon.png|Credits}} 12,500
| size=2x3
| weight=12.0 tonnes
| hit_points=6000
| crew_speed=50%
| resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]]
| blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000
| blueprint_requirements=Standard Cannon
| crew_required=2
| command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| firing_arc=0°
| rate_of_fire=0.25 shots/sec
| ammo_use=6/shot (1.5/sec)
| ammo_capacity=46
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
}}
21b5f12441b4d2bcd83c72eab388cedeb49efa0a
Template:Ship list item
10
463
1081
1049
2022-11-08T01:21:13Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}}
<noinclude>
[[Category:Templates]]
</noinclude>
de543ccfc0fe082cc60da549e0ac9012bd74edc0
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1081
2022-11-08T10:29:02Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-type="number"|data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}} {{{3}}} || {{{4}}}
<noinclude>
[[Category:Templates]]
</noinclude>
bcea577770d299a06a571bee595cb5b2d21133d7
1092
1091
2022-11-08T10:30:00Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}} {{{3}}} || {{{4}}}
<noinclude>
[[Category:Templates]]
</noinclude>
c2afbf1eb4add040847e19b2b094c9fad15c2882
1093
1092
2022-11-08T10:31:56Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}} {{{3}}} || {{{4}}}
<noinclude>
[[Category:Templates]]
</noinclude>
7eb14b8cbe211ebdc2c45f4802dc3e61926e1d68
1094
1093
2022-11-08T10:33:07Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}}{{{3}}} || {{{4}}}
<noinclude>
[[Category:Templates]]
</noinclude>
97e325b0e220465ac87b918920545a55f7b810a3
1095
1094
2022-11-08T10:35:39Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}}
<noinclude>
[[Category:Templates]]
</noinclude>
4a2717a5644b717528f2d7ebc84a4fb745bcd24a
1096
1095
2022-11-08T10:36:57Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || {{{3}}} || {{{4}}}
183ab4f94034f8a360cc0c5dd4fc773c7a04fbce
1097
1096
2022-11-08T10:38:10Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}}{{{3}}} || {{{4}}}
e75240a9c668221f814e68e9769ff30f25545b2e
Template:Weapon infobox
10
92
1088
798
2022-11-08T01:25:44Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<noinclude>
'''Note:''' This template is deprecated. Use the [[Template:Part infobox|Part infobox]] instead.
</noinclude>
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirements">
<label>Blueprint Requirements</label>
</data>
</group>
<group>
<header>Weapon Statistics</header>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
</group>
<group>
<header>Projectile Statistics</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="power_drain">
<label>Power Drain</label>
</data>
<data source="power_drain_area">
<label>Power Drain Area</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="speed">
<label>Speed</label>
</data>
<data source="durability">
<label>Durability</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Weapon infobox
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| size=Example
| weight=Example
| hit_points=Example
| penetration_resist=Example
| crew_speed=Example
| resources=Example
| blueprint_cost=Example
| blueprint_requirements=Example
| crew_required=Example
| crew_stun_time=Example
| crew_stun_radius=Example
| command_points=Example
| firing_arc=Example
| turret_speed=Example
| rate_of_fire=Example
| random_spread=Example
| ammo_use=Example
| ammo_capacity=Example
| power_use=Example
| power_capacity=Example
| damage=Example
| penetration=Example
| starts_fires=Example
| power_drain=Example
| power_drain_area=Example
| range=Example
| speed=Example
| durability=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"size":{"suggested":true},"weight":{"suggested":true},"hit_points":{"suggested":true},"penetration_resist":{"suggested":true},"crew_speed":{"suggested":true},"resources":{"suggested":true},"blueprint_cost":{"suggested":true},"blueprint_requirements":{"suggested":true},"crew_required":{"suggested":true},"crew_stun_time":{"suggested":true},"crew_stun_radius":{"suggested":true},"command_points":{"suggested":true},"firing_arc":{"suggested":true},"turret_speed":{"suggested":true},"rate_of_fire":{"suggested":true},"random_spread":{"suggested":true},"ammo_use":{"suggested":true},"ammo_capacity":{"suggested":true},"power_use":{"suggested":true},"power_capacity":{"suggested":true},"damage":{"suggested":true},"penetration":{"suggested":true},"starts_fires":{"suggested":true},"power_drain":{"suggested":true},"power_drain_area":{"suggested":true},"range":{"suggested":true},"speed":{"suggested":true},"durability":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
[[Category:Templates]]
</noinclude>
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Template:Cabal combat ships
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}}
|-
| {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912,270}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}}
|-
| {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912,270|270}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}}
|-
| {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912|270}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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File:ShipCabalCombatAtlas.png
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Updated with 0.20.17 values
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}}
|-
| {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}}
|-
| {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}}
|-
| {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}}
|-
| {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,086,600|216}}
|-
| {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}}
|-
| {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
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Template:Ship list
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<div id="Ship list" class="wikitable mw-collapsible">
{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
</div>
<noinclude>
-----
'''Example Usage'''
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
[[Category:Templates]]
</noinclude>
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File:ShipImperiumCombatAchaemenes.png
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File:ShipImperiumCombatBlackSwan.png
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File:ShipImperiumCombatKestral.png
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File:ShipImperiumCombatKingfisher.png
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File:ShipImperiumCombatKiriyus.png
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File:ShipImperiumCombatLanner.png
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File:ShipImperiumCombatMerlin.png
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2022-11-08T12:28:14Z
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File:ShipImperiumCombatNighthawk.png
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File:ShipImperiumCombatOdysseus.png
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File:ShipImperiumCombatOsprey.png
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File:ShipImperiumCombatOstrich.png
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Template:Centauri Imperium combat ships
10
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Filled list
wikitext
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{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}}
|-
| {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}}
|-
| {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}}
|-
| {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}}
|-
| {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}}
|-
| {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}}
|-
| {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}}
|-
| {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}}
|-
| {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}}
|-
| {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}}
|-
| {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}}
|-
| {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}}
|-
| {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}}
|-
| {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}}
|-
| {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}}
|-
| {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}}
|-
| {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}}
|-
| {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}}
|-
| {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}}
|-
| {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}}
|-
| {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}}
|-
| {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}}
|-
| {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}}
|-
| {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}}
|-
| {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}}
|-
| {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}}
|-
| {{Ship list item|ShipImperiumCombatLammergeier.png|507,384|74|}}
|-
| {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}}
|-
| {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}}
|-
| {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}}
|-
| {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}}
|-
| {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}}
|-
| {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}}
|-
| {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}}
|-
| {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}}
|-
| {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}}
|-
| {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}}
|-
| {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}}
|-
| {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}}
|-
| {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}}
|-
| {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}}
|-
| {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}}
|-
| {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}}
|-
| {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}}
|-
| {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}}
|-
| {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}}
|-
| {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}}
|-
| {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}}
|-
| {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}}
|-
| {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}}
|-
| {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}}
|-
| {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
8b4b926c42de29260673f0c5fc87a577d2cae9c7
1162
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TheIllusiveMan227
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}}
|-
| {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}}
|-
| {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}}
|-
| {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}}
|-
| {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}}
|-
| {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}}
|-
| {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}}
|-
| {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}}
|-
| {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}}
|-
| {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}}
|-
| {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}}
|-
| {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}}
|-
| {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}}
|-
| {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}}
|-
| {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}}
|-
| {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}}
|-
| {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}}
|-
| {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}}
|-
| {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}}
|-
| {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}}
|-
| {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}}
|-
| {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}}
|-
| {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}}
|-
| {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}}
|-
| {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}}
|-
| {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}}
|-
| {{Ship list item|ShipImperiumCombatLammergeier.png|507,384|74|}}
|-
| {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}}
|-
| {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}}
|-
| {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}}
|-
| {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}}
|-
| {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}}
|-
| {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}}
|-
| {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}}
|-
| {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}}
|-
| {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}}
|-
| {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}}
|-
| {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}}
|-
| {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}}
|-
| {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}}
|-
| {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}}
|-
| {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}}
|-
| {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}}
|-
| {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}}
|-
| {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}}
|-
| {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}}
|-
| {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}}
|-
| {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}}
|-
| {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}}
|-
| {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}}
|-
| {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}}
|-
| {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
9018c4a1a5f2a2c8f6ca38adee06af1f72fefd46
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TheIllusiveMan227
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}}
|-
| {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}}
|-
| {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}}
|-
| {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}}
|-
| {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}}
|-
| {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}}
|-
| {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}}
|-
| {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}}
|-
| {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}}
|-
| {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}}
|-
| {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}}
|-
| {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}}
|-
| {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}}
|-
| {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}}
|-
| {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}}
|-
| {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}}
|-
| {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}}
|-
| {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}}
|-
| {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}}
|-
| {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}}
|-
| {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}}
|-
| {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}}
|-
| {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}}
|-
| {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}}
|-
| {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}}
|-
| {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}}
|-
| {{Ship list item|ShipImperiumCombatLammergeier.png|Lammergeier|507,384|74}}
|-
| {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}}
|-
| {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}}
|-
| {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}}
|-
| {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}}
|-
| {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}}
|-
| {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}}
|-
| {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}}
|-
| {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}}
|-
| {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}}
|-
| {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}}
|-
| {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}}
|-
| {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}}
|-
| {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}}
|-
| {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}}
|-
| {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}}
|-
| {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}}
|-
| {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}}
|-
| {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}}
|-
| {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}}
|-
| {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}}
|-
| {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}}
|-
| {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}}
|-
| {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}}
|-
| {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}}
|-
| {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
c1e132e03775886bc577d760f59b9e55fa431e3d
Template:Centauri Imperium defense ships
10
536
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2022-11-08T12:37:41Z
TheIllusiveMan227
83240
Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew |- | {{Ship list item|ShipImperiumDefenseCannonPlatformSmall.png|Small Cannon Platform (Imperium)|60,496|8}} |- | {{Ship list item|ShipImperiumDefenseDisruptorPlatformSmall.png|Small Disruptor Platform (Imperium)|60,200|6}} |- | {{Ship list item|ShipImperiumDefenseEMPPlatformSmall.png|Small EMP P..."
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumDefenseCannonPlatformSmall.png|Small Cannon Platform (Imperium)|60,496|8}}
|-
| {{Ship list item|ShipImperiumDefenseDisruptorPlatformSmall.png|Small Disruptor Platform (Imperium)|60,200|6}}
|-
| {{Ship list item|ShipImperiumDefenseEMPPlatformSmall.png|Small EMP Platform (Imperium)|75,210|8}}
|-
| {{Ship list item|ShipImperiumDefenseHEMissilePlatformSmall.png|Small HE Missile Platform (Imperium)|78,032|12}}
|-
| {{Ship list item|ShipImperiumDefenseIonPlatformSmall.png|Small Ion Platform (Imperium)|70,450|8}}
|-
| {{Ship list item|ShipImperiumDefenseLaserPlatformSmall.png|Small Laser Platform (Imperium)|57,800|8}}
|-
| {{Ship list item|ShipImperiumDefenseNukePlatformSmall.png|Small Nuke Platform (Imperium)|76,604|8}}
|-
| {{Ship list item|ShipImperiumDefensePointDefensePlatformSmall.png|Small Point Defense Platform (Imperium)|56,100|6}}
|-
|}
<noinclude>
[[Category:Templates]]
</noinclude>
9b8448ef1e2150da0393a9e52e5c0b794d27eda6
File:ShipImperiumDefenseCannonPlatformSmall.png
6
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2022-11-08T12:37:57Z
TheIllusiveMan227
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wikitext
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefenseDisruptorPlatformSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefenseEMPPlatformSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefenseHEMissilePlatformSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefenseIonPlatformSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefenseLaserPlatformSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefenseNukePlatformSmall.png
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2022-11-08T12:38:19Z
TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumDefensePointDefensePlatformSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationArmsDepotLarge.png
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2022-11-08T12:42:58Z
TheIllusiveMan227
83240
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationTradeStationLarge.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationArmsDepotMedium.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationTradeStationMedium.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationArmsDepotSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationTradeStationSmall.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ShipImperiumStationArmsDepotTiny.png
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TheIllusiveMan227
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Centauri Imperium station ships
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TheIllusiveMan227
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Filled list
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumStationArmsDepotLarge.png|Large Imperium Arms Depot|3,079,758|672}}
|-
| {{Ship list item|ShipImperiumStationTradeStationLarge.png|Large Imperium Trade Station|2,447,312|200}}
|-
| {{Ship list item|ShipImperiumStationArmsDepotMedium.png|Medium Imperium Arms Depot|2,044,510|514}}
|-
| {{Ship list item|ShipImperiumStationTradeStationMedium.png|Medium Imperium Trade Station|995,400|56}}
|-
| {{Ship list item|ShipImperiumStationArmsDepotSmall.png|Small Imperium Arms Depot|1,042,564|220}}
|-
| {{Ship list item|ShipImperiumStationTradeStationSmall.png|Small Imperium Trade Station|1,293,300|72}}
|-
| {{Ship list item|ShipImperiumStationArmsDepotTiny.png|Tiny Imperium Arms Depot|406,936|92}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
872501a54e340fcfdbca77d7132cae20c42968ed
Ships
0
399
1181
1065
2022-11-08T12:44:29Z
TheIllusiveMan227
83240
Added Centauri Imperium ships
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'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged spaace stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
Ships and stations belonging to the [[Cabal of Sol]] [[faction]].
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
=== Centauri Imperium ===
Ships and stations belonging to the [[Centauri Imperium]] [[faction]].
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
<!-- Not ready yet
=== Fringe Systems Resistance Imperium ===
Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]].
{{Ship list
| {{Fringe Systems Resistance civilian ships}}
| {{Fringe Systems Resistance combat ships}}
| {{Fringe Systems Resistance defense ships}}
| {{Fringe Systems Resistance station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
-->
b536dcddafea28329a238e07e5f23d02b39479ad
Centauri Imperium
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1182
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TheIllusiveMan227
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{{Faction_Template|image1=ImperiumLogo.png|colour_scheme=Red, Black, Grey}}
The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
== Ships ==
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
[[Category:Factions]]
d9e70ab39ce4144e20178293c447176ff225cc1c
Template:Ship list
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<div id="Ship list" class="mw-collapsible">
{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
</div>
<noinclude>
-----
'''Example Usage'''
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
[[Category:Templates]]
</noinclude>
e04a8d41438e261cdbbaff496cd03bf6a3c0a5e8
Cabal of Sol
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107
1184
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2022-11-08T12:46:58Z
TheIllusiveMan227
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{{Faction_Template
|image1=CabalLogo.png
|colour_scheme=E: All of the above
}}
The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Ships ==
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
== Codex ==
{{quote|
The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research.
Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith.
The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions.
For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology.
Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do.
Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal.
}}
[[Category:Factions]]
[[Category:Cabal of Sol]]
9a4393d011384b2338daa5301c099d50f9eb9434
Template:Ship list item
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TheIllusiveMan227
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|[[File:{{{1}}}|120px|center|link={{{2}}}]] || [[{{{2}}}]] || data-sort-value="{{{3}}}"|{{Resource icon|Money Icon.png|Credits}}{{{3}}} || {{{4}}}
<noinclude>
== Usage ==
Used with the ship list templates to add values.
* '''<nowiki>{{{1}}}</nowiki>:''' Image name. Include image extension (e.g. ''.png'')
* '''<nowiki>{{{2}}}</nowiki>:''' Wiki link to page. Do ''not'' include the <nowiki>[[ ]]</nowiki> square brackets.
* '''<nowiki>{{{3}}}</nowiki>:''' Credit cost. Only include the value comma separated (e.g. ''1,234,567'').
* '''<nowiki>{{{4}}}</nowiki>:''' Crew. Only include the value (e.g. ''12'').
'''Example Usage:'''
<nowiki>{{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}}</nowiki>
</noinclude>
190abe61385c7e6705df5c0134b86e44dd71e991
File:2to1 4to1 16ion.gif
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CarrotsYay
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Damage comparison between 2:1 and 4:1 ion beam combining with 16 beams
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== Summary ==
Damage comparison between 2:1 and 4:1 ion beam combining with 16 beams
2b0214a65249ccd5f87d0e140f933abd5dfeea52
Ion Beam Prism
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CarrotsYay
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Added some basic info on how to use the things and added a table and a pictures to illustrate
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{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 5,000
| size = 2x2 meters
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| damage = 2500/s (near) - 1375/s (far)
* 10 damage ticks / second
* Scales linearly
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
</math>
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
It is generally good idea to follow 2:1 ratio when combining Ion Beams. Also beams of differing power should not be combined since it could lead to the more powerful beam being the "2nd" beam and being reduced by 25%.
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
62adebf78cf69406e200e16ea02899c4f4607b9a
1188
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2022-11-08T13:17:34Z
CarrotsYay
83920
Fixed a small mistake
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 5,000
| size = 2x2 meters
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| damage = 2500/s (near) - 1375/s (far)
* 10 damage ticks / second
* Scales linearly
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
It is generally good idea to follow 2:1 ratio when combining Ion Beams. Also beams of differing power should not be combined since it could lead to the more powerful beam being the "2nd" beam and being reduced by 25%.
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
68fb86958fdf15cb1860f275f5c5d6de908e65b4
Mining Laser
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Robovelcro
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A minor spelling tweak, and added some information on the usage of mining lasers.
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{{Part infobox
| image1 = MiningLaserIcon.png
| description = Shoots a pair of precision laser beams that can quickly extract resources from even the toughest asteroids. Also effective at salvaging ships, and in a pinch can be used as a short-range weapon.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 96x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 36x [[Coils]]
| value = {{Resource icon|Money Icon.png|Credits}} 6,000
| size = 2x3 meters
| crew_required = 1
| command_points = {{Resource icon|Ship Icon.png|Command Points}} 3 ''(used)''
| power_capacity = 10
| weight = 7.4 tonnes
| hit_points = 6,000
| crew_speed = 50%
| damage = 1,200/sec
| damage_vs_asteroids = 64,000/sec
| range = 100 meters
| turret_speed = 30°/sec
| power_use = 1.2/sec
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 3,000
}}
{{Shot infobox
| title1 = Mining Beam
| image1 = Mining Beam Shot.png
| damage = 1,200/sec
| damage_vs_asteroids = 64,000/sec
| speed = ∞ meters/sec
}}
The '''Mining Laser''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] and [[:Category:Utilities|utility]] part that can be built on ships and stations. It fires dual sustained beams from a top-mounted turret (meaning it cannot be within two tiles of other roof turrets or "tall" parts, such as a [[Deck Cannon]]) that can cut through asteroids, allowing [[crew]] members to collect resources inside that wouldn't otherwise be harvestable. The Mining Laser can break down "Hard" asteroid rocks, which cannot otherwise be mined by crew. However, the Laser must mine every rock between it and the designated resources, meaning proper positioning can save a lot of time. It can also be used to salvage ships and stations in the same manner by breaking down parts for crew members to collect. Mining Lasers can additionally be used as weapons as a last resort, though they are not very effective, due to their short range and low damage. They also have a degree of inaccuracy; the beams wave back and forth, which is most noticeable at long distances.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
[[Category:Utilities]]
8c57c0ea3644f9c2219a63c0a03e0d384d43cc64
Parts
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Deucexm
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fix for railgun accel module image filename
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Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=FLak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
b585728031c971e0cab773af98423a6e6bc71426
History
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TheIllusiveMan227
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Added 0.20.18 release notes
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This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
70f161ca168b6a6ee3250ccf104afea9c5929ab3
Cosmoteer Wiki
0
265
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TheIllusiveMan227
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wikitext
text/x-wiki
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= About the Game =
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
6dbe966c97284dbc64fea789e15a2538b23359b5
1193
1192
2022-11-08T23:47:03Z
TheIllusiveMan227
83240
Removed TOC
wikitext
text/x-wiki
__NOTOC__
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
==Important Articles==
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
== Important Categories ==
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= About the Game =
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
56947692f86de93fd2efd2562b54ec57777f0e50
1194
1193
2022-11-08T23:47:42Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
__NOTOC__
[[File:CosmoteerLogoLong.png|center|frameless|720x720px|link= ]]
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
= Important Articles =
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= About the Game =
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
8981aa36749de53d2fbe16427f28eaa325b55264
1199
1194
2022-11-09T00:35:43Z
TheIllusiveMan227
83240
Removed banner image following CSS update
wikitext
text/x-wiki
__NOTOC__
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
<div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
= Important Articles =
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= About the Game =
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
2166fe9bca1cf3f7f1b503c9ac57ed1034422690
MediaWiki:Common.css
8
329
1195
715
2022-11-08T23:49:06Z
TheIllusiveMan227
83240
Centered infobox headers
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal; /*please don't break anything else*/
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
e6c5e848b507eadb5d05b20a8d31ea8664c22ef5
1196
1195
2022-11-08T23:51:16Z
TheIllusiveMan227
83240
Made infobox titles bigger, and centered them.
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal; /*please don't break anything else*/
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
f01e2d3a08f71c7f9aa138a0848b72f8850da6f7
1198
1196
2022-11-09T00:34:46Z
TheIllusiveMan227
83240
Experimentally moved the logo image to be a banner like on other wiki.gg sites. Needs testing, might not work properly on mobile.
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo,
#p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation,
#right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal; /*please don't break anything else*/
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
972b06284e8fe1d890b7698195a656cc000b178d
1200
1198
2022-11-09T02:15:31Z
TheIllusiveMan227
83240
Test removing inline-grid for tables
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo,
#p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation,
#right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
white-space: normal; /*please don't break anything else*/
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
fd6a66f85e1895008ab666c55f9c6c5c3cdc05ae
Laser Blaster
0
156
1197
1079
2022-11-08T23:54:17Z
TheIllusiveMan227
83240
Used comment symbols to fix the initial paragraph alignment against the infobox
wikitext
text/x-wiki
{{Part infobox
| image1 = LaserBlasterIcon.png
| description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
* {{Resource icon|Coils Icon.png|Coils}} 12x [[Coils]]
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 1,000
| value = {{Resource icon|Money Icon.png|Credits}} 2,000
| size = 1x3 meters
| crew_required = 1
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| power_capacity = 4
| weight = 2.5 tonnes
| hit_points = 4,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 400/shot (533/sec)
| rate_of_fire = 1.33 shots/sec
| range = 260 meters
| firing_arc = 200°
| turret_speed = 90°/sec
}}<!--
-->{{Shot infobox
| title1 = Laser Bolt
| image1 = Laser Blaster Shot.png
| speed = 320 meters/sec
| durability = 125
}}<!--
-->The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy in order to fire.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
c245d59e0e65c976596d14529e7558ba141aba29
MediaWiki:Common.css
8
329
1201
1200
2022-11-09T02:17:22Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo,
#p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation,
#right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
756a442bed92ef9aa8fa50fa8821de265100c7bd
1202
1201
2022-11-09T02:19:12Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo,
#p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation,
#right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
table.wikitable,
table.responsive-table {
display:block;
overflow-x:scroll;
}
}
257dca0d72d0843c5ffe77de44ef9c1415ffbd6a
1203
1202
2022-11-09T02:21:01Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo,
#p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation,
#right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
background-color: #151b57;
background-image: url("https://cosmoteer.net/site_images/bg.jpg");
background-attachment: fixed;
background-size: cover;
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
7a0ebbd9294f9aa80ca429dc9a26ad35cd189c1f
1234
1203
2022-11-09T16:06:04Z
TheIllusiveMan227
83240
Fixed the background attachment so it stays in place as was intended
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
:root {
/* Set the background */
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: rgb(168, 202, 229);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: rgb(168, 202, 229);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: rgb(168, 202, 229);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: rgb(168, 202, 229);
}
#searchInput {
background-color: rgb(255, 255, 255);
}
#mw-head {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: rgb(10, 212, 98);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: rgb(10, 212, 98);
font-weight: bold;
}
b, strong {
color: rgb(0, 183, 255);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
h4 {
color: rgb(0, 183, 255);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: rgb(168, 202, 229);
border: 1px rgb(28, 89, 140) solid;
border-image-source: url("https://cosmoteer.net/site_images/column_border.png");
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
17133ba7a28d5cd3a00bf91267b4cf76f79018ce
1236
1234
2022-11-09T16:37:31Z
TheIllusiveMan227
83240
Initial variable conversion
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
:root {
/* Set the background */
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
46399899777fb4ebd9e91a767ae0afd547ea8fcd
1238
1236
2022-11-09T17:27:09Z
TheIllusiveMan227
83240
Second attempt at background fixed position
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
2bbf4cbcde03e8b0448f8a4d692bd07b194969c0
1239
1238
2022-11-09T18:05:11Z
TheIllusiveMan227
83240
Table fix attempt
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
table {
display: table;
white-space: unset; /* set to `no-wrap` in MW internal css */
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Adjust Tables
===========================================================================================
*/
table {
box-sizing: border-box;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
0eb7f87dfae5e95befa41e626fb7d90b9bf00ca0
1240
1239
2022-11-09T18:07:52Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
table {
display: table;
white-space: unset; /* set to `no-wrap` in MW internal css */
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Adjust Tables
===========================================================================================
*/
table {
box-sizing: border-box;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
3920825201b60d9c64aadf4fb4c23afbb9c134c8
1241
1240
2022-11-09T18:08:34Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
table {
display: table;
white-space: unset; /* set to `no-wrap` in MW internal css */
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Adjust Tables
===========================================================================================
*/
table {
box-sizing: border-box;
}
/* Table nonsense */
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
12338f6676170ab9eac3b26b17f2607bf80c0b05
1242
1241
2022-11-09T18:09:57Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
table {
display: table;
white-space: unset; /* set to `no-wrap` in MW internal css */
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Adjust Tables
===========================================================================================
*/
table {
box-sizing: border-box;
}
/* Table nonsense */
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
b3f5bc976c8abaecd70612b2c7f113b378a4ea60
1243
1242
2022-11-09T18:12:51Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
table {
display: table;
white-space: unset; /* set to `no-wrap` in MW internal css */
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Adjust Tables
===========================================================================================
*/
/* Table nonsense */
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Hack for using "border-collapse" and "border-radius" in the same table display by using one table nested within another */
table.outer {
white-space: nowrap;
}
table.inner {
border-collapse: collapse;
background: inherit;
width: 100%;
}
table {
/* fix 100% width table with border */
box-sizing: border-box;
}
table.lined,
table.bordered,
table.cellborder{
border-collapse: collapse;
border-style: solid;
border-color: var(--theme-border-color);
}
table.lined th,
table.lined td{
border-width: 0 0 1px 0;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
5a8812c3fe2bcf62c94293e9e9fbdabbf219f24a
1244
1243
2022-11-09T18:19:22Z
TheIllusiveMan227
83240
Reverted table fix attempts due to failure
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
2bbf4cbcde03e8b0448f8a4d692bd07b194969c0
1245
1244
2022-11-09T18:32:50Z
TheIllusiveMan227
83240
Table fix attempt v2
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
/*display: inline-grid;*/
white-space: normal;
box-sizing: border-box;
width: min-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
95c12ad832fd358d59772189f923c25cd0133ea8
1246
1245
2022-11-09T18:38:18Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
/*display: inline-grid;*/
box-sizing: border-box;
width: min-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
1ff10ca22a3f3883db19a9c33c8aa35eea2f7bdb
1247
1246
2022-11-09T18:48:40Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
/*display: inline-grid;*/
box-sizing: border-box;
width: max-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
bddaadbd20f897de639ae857c7e43003bd42c623
1248
1247
2022-11-09T19:04:32Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
/*display: inline-grid;*/
box-sizing: border-box;
width: max-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
a46ba1d044adbae87de71d53dfbfa4aa0dd9718d
1249
1248
2022-11-09T19:06:59Z
TheIllusiveMan227
83240
Reverted table fix attempts yet again. Losing my mind here
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
display: inline-grid;
white-space: normal;
box-sizing: border-box;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
2bbf4cbcde03e8b0448f8a4d692bd07b194969c0
1250
1249
2022-11-09T19:08:35Z
TheIllusiveMan227
83240
Table fix attempt v3
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
white-space: normal;
box-sizing: border-box;
width: max-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
2259fb428c543336914c131377da480a95a3621e
Template:Sandbox
10
554
1204
2022-11-09T11:49:00Z
TheIllusiveMan227
83240
Created page with "{{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] }}<noinclude> {{Sandbox|Steel}} Carbon Icon.png Carbon Copper Icon.png Copper Gold Icon.png Gold Hyperium Icon.png Hyperium Iron Icon.png Iron Sulfur Icon.png Sulfur Tritanium Icon.png Tritani..."
wikitext
text/x-wiki
{{#vardefine:iconsize|24px}}
{{#switch: {{{1}}}
| Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
}}<noinclude>
{{Sandbox|Steel}}
Carbon Icon.png Carbon
Copper Icon.png Copper
Gold Icon.png Gold
Hyperium Icon.png Hyperium
Iron Icon.png Iron
Sulfur Icon.png Sulfur
Tritanium Icon.png Tritanium
Uranium Icon.png Uranium
Refined Resources[edit]
Refined resources are used to build parts, and can either be salvaged from ships or produced by factories.
Coils Icon.png Coil
Diamond Icon.png Diamond
Enriched Uranium Icon.png Enriched Uranium
Hyper-Coils Icon.png Hyper-Coil
Processor Icon.png Processor
Steel Icon.png Steel
Tri-Steel Icon.png Tri-Steel
Ammunition[edit]
Ammunition is used to supply Projectile Weapons, and can be produced by factories or salvaged from some ships. (Not all ships carry ammunition.)
Ammo Icon.png Ammo
EMP Missile Parts Icon.png E.M.P. Missile Parts
HE Missile Parts.png H.E. Missile Parts
Mine Parts Icon.png Mine Parts
Nuclear Missile Parts.png Nuclear Missile Parts
</noinclude>
23e806ddda5b52ca27a58fb8466a1811e85f86c7
1212
1204
2022-11-09T12:08:31Z
TheIllusiveMan227
83240
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Template:Resource
10
555
1205
2022-11-09T12:04:41Z
TheIllusiveMan227
83240
Created page with "{{#vardefine:iconsize|24px}} {{#switch: {{{1}}} | Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]] | Iron = File:Iron Icon.png|{{#v..."
wikitext
text/x-wiki
{{#vardefine:iconsize|24px}}
{{#switch: {{{1}}}
| Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]]
| Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
}}<noinclude>
{{Resource|Credits}}
{{Resource|Carbon}}
{{Resource|Copper}}
{{Resource|Gold}}
{{Resource|Hyperium}}
{{Resource|Iron}}
{{Resource|Sulfur}}
{{Resource|Tritanium}}
{{Resource|Uranium}}
{{Resource|Coils}}
{{Resource|Diamond}}
{{Resource|Enriched Uranium}}
{{Resource|Hyper-Coils}}
{{Resource|Processor}}
{{Resource|Steel}}
{{Resource|Tri-Steel}}
{{Resource|Ammo}}
{{Resource|EMP Missile Parts}}
{{Resource|HE Missile Parts}}
{{Resource|Mine Parts}}
{{Resource|Nuclear Missile Parts}}
</noinclude>
d76c59253f61491f905a212b6b165445d60120c9
1215
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2022-11-09T12:22:24Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{#vardefine:iconsize|24px}}
{{#switch: {{{1}}}
| Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
}}<noinclude>
A far more simplified template for inserting resource icons into articles. No need to include the icon file name or target link page anymore, simply invoke the template and the required resource. For example
<pre><nowiki>{{Resource|Steel}}</nowiki></pre>
Results in: {{Resource|Steel}}
-----
The following is a list of current available icons:
{{Resource|Credits}}
{{Resource|Carbon}}
{{Resource|Copper}}
{{Resource|Gold}}
{{Resource|Hyperium}}
{{Resource|Iron}}
{{Resource|Sulfur}}
{{Resource|Tritanium}}
{{Resource|Uranium}}
{{Resource|Coils}}
{{Resource|Diamond}}
{{Resource|Enriched Uranium}}
{{Resource|Hyper-Coils}}
{{Resource|Processor}}
{{Resource|Steel}}
{{Resource|Tri-Steel}}
{{Resource|Ammo}}
{{Resource|EMP Missile Parts}}
{{Resource|HE Missile Parts}}
{{Resource|Mine Parts}}
{{Resource|Nuclear Missile Parts}}
</noinclude>
1901891fd830e31ffb8a50ab2e16f5c9c4b81411
1216
1215
2022-11-09T12:31:16Z
TheIllusiveMan227
83240
Adjusted Credits to not show its name; added Command Points icon
wikitext
text/x-wiki
{{#vardefine:iconsize|24px}}
{{#switch: {{{1}}}
| Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]]
| Command Points = [[File:Ship Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]]
| Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
}}<noinclude>
A far more simplified template for inserting resource icons into articles. No need to include the icon file name or target link page anymore, simply invoke the template and the required resource. For example
<pre><nowiki>{{Resource|Steel}}</nowiki></pre>
Results in: {{Resource|Steel}}
-----
The following is a list of current available icons:
{{Resource|Credits}} [[Credits]]
{{Resource|Command Points}} [[Command Points]]
{{Resource|Carbon}}
{{Resource|Copper}}
{{Resource|Gold}}
{{Resource|Hyperium}}
{{Resource|Iron}}
{{Resource|Sulfur}}
{{Resource|Tritanium}}
{{Resource|Uranium}}
{{Resource|Coils}}
{{Resource|Diamond}}
{{Resource|Enriched Uranium}}
{{Resource|Hyper-Coils}}
{{Resource|Processor}}
{{Resource|Steel}}
{{Resource|Tri-Steel}}
{{Resource|Ammo}}
{{Resource|EMP Missile Parts}}
{{Resource|HE Missile Parts}}
{{Resource|Mine Parts}}
{{Resource|Nuclear Missile Parts}}
</noinclude>
6e2286218a53e40061d94e32e424e49fb5dadc16
1218
1216
2022-11-09T12:37:34Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{#vardefine:iconsize|24px}}
{{#switch: {{{1}}}
| Credits = [[File:Credits Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]]
| Command Points = [[File:Ship Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]]
| Carbon = [[File:Carbon Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Copper = [[File:Copper Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Gold = [[File:Gold Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyperium = [[File:Hyperium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Iron = [[File:Iron Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Sulfur = [[File:Sulfur Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tritanium = [[File:Tritanium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Uranium = [[File:Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Coils = [[File:Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Diamond = [[File:Diamond Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Enriched Uranium = [[File:Enriched Uranium Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Hyper-Coils = [[File:Hyper-Coils Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Processor = [[File:Processor Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Steel = [[File:Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Tri-Steel = [[File:Tri-Steel Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Ammo = [[File:Ammo Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| EMP Missile Parts = [[File:EMP Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| HE Missile Parts = [[File:HE Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Mine Parts = [[File:Mine Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
| Nuclear Missile Parts = [[File:Nuclear Missile Parts Icon.png|{{#var:iconsize}}|[[{{{1}}}]]]][[{{{1}}}]]
}}<noinclude>
A far more simplified template for inserting resource icons into articles. No need to include the icon file name or target link page anymore, simply invoke the template and the required resource. For example
<pre><nowiki>{{Resource|Steel}}</nowiki></pre>
Results in: {{Resource|Steel}}
These icons can even be used in-line, for example we can write about {{Resource|Steel}} like this, or say that an experimental new part needs 10,000 {{Resource|Hyper-Coils}} to construct.
-----
The following is a list of current available icons:
{{Resource|Credits}} [[Credits]]
{{Resource|Command Points}} [[Command Points]]
{{Resource|Carbon}}
{{Resource|Copper}}
{{Resource|Gold}}
{{Resource|Hyperium}}
{{Resource|Iron}}
{{Resource|Sulfur}}
{{Resource|Tritanium}}
{{Resource|Uranium}}
{{Resource|Coils}}
{{Resource|Diamond}}
{{Resource|Enriched Uranium}}
{{Resource|Hyper-Coils}}
{{Resource|Processor}}
{{Resource|Steel}}
{{Resource|Tri-Steel}}
{{Resource|Ammo}}
{{Resource|EMP Missile Parts}}
{{Resource|HE Missile Parts}}
{{Resource|Mine Parts}}
{{Resource|Nuclear Missile Parts}}
</noinclude>
5894cf875c92a22e147a01e1b4bade04821b0d6e
File:Credits Icon.png
6
354
1206
786
2022-11-09T12:05:38Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:Money Icon.png]] to [[File:Credits Icon.png]]: It's called Credits
wikitext
text/x-wiki
== Summary ==
Credits icon from the game files.
3c9140b45439043d2147e2cd657cf51644fb363a
File:Money Icon.png
6
556
1207
2022-11-09T12:05:38Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:Money Icon.png]] to [[File:Credits Icon.png]]: It's called Credits
wikitext
text/x-wiki
#REDIRECT [[File:Credits Icon.png]]
eeb5c565768b5cfd5119891d4defabb0877d69ba
File:Nuclear Missile Parts Icon.png
6
339
1208
741
2022-11-09T12:07:36Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:Nuclear Missile Parts.png]] to [[File:Nuclear Missile Parts Icon.png]]: Naming scheme unification
wikitext
text/x-wiki
== Summary ==
Nuclear Missile Parts image from the game files.
e3dab96633b102d938afcc421cd66b3edcb0ff89
File:Nuclear Missile Parts.png
6
557
1209
2022-11-09T12:07:37Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:Nuclear Missile Parts.png]] to [[File:Nuclear Missile Parts Icon.png]]: Naming scheme unification
wikitext
text/x-wiki
#REDIRECT [[File:Nuclear Missile Parts Icon.png]]
41a1f8b9b434eb840048441f4b668eedb658b998
File:HE Missile Parts Icon.png
6
341
1210
746
2022-11-09T12:08:09Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:HE Missile Parts.png]] to [[File:HE Missile Parts Icon.png]]
wikitext
text/x-wiki
== Summary ==
HE Missile Parts icon from the game files.
bb2c06693d8e43d9794ee3b5ba296b8423f5d557
File:HE Missile Parts.png
6
558
1211
2022-11-09T12:08:09Z
TheIllusiveMan227
83240
TheIllusiveMan227 moved page [[File:HE Missile Parts.png]] to [[File:HE Missile Parts Icon.png]]
wikitext
text/x-wiki
#REDIRECT [[File:HE Missile Parts Icon.png]]
25846bf255bb405060af7816fe5e6823f64c07b4
EMP Missile Parts
0
559
1213
2022-11-09T12:09:42Z
TheIllusiveMan227
83240
Redirected page to [[E.M.P. Missile Parts]]
wikitext
text/x-wiki
#REDIRECT [[E.M.P. Missile Parts]]
880de171a166bb0f4625becef87f130c78fed411
HE Missile Parts
0
560
1214
2022-11-09T12:10:14Z
TheIllusiveMan227
83240
Redirected page to [[H.E. Missile Parts]]
wikitext
text/x-wiki
#REDIRECT [[H.E. Missile Parts]]
4ff780c61515206a2f62ac97919276f124240cab
Laser Blaster
0
156
1217
1197
2022-11-09T12:34:42Z
TheIllusiveMan227
83240
Updated to new resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = LaserBlasterIcon.png
| description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x12
| blueprint_cost = {{Resource|Credits}} 1,000
| value = {{Resource|Credits}} 2,000
| size = 1x3 meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -2 ''(used)''
| power_capacity = 4
| weight = 2.5 tonnes
| hit_points = 4,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 400/shot (533/sec)
| rate_of_fire = 1.33 shots/sec
| range = 260 meters
| firing_arc = 200°
| turret_speed = 90°/sec
}}<!--
-->{{Shot infobox
| title1 = Laser Bolt
| image1 = Laser Blaster Shot.png
| speed = 320 meters/sec
| durability = 125
}}<!--
-->The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy to fire.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
1864664d83d52b572e8f44751653890c2a1e01fd
Cosmoteer Wiki
0
265
1219
1199
2022-11-09T13:08:42Z
TheIllusiveMan227
83240
Removed that massive gap between the social links and the main page content
wikitext
text/x-wiki
__NOTOC__
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">'''Welcome to the Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div><!--
--><div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
= Important Articles =
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= About the Game =
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
694aa55c585961a8f1b474d7affc448137bf3b8b
1220
1219
2022-11-09T13:13:57Z
TheIllusiveMan227
83240
More work on the header section
wikitext
text/x-wiki
__NOTOC__
<div style="text-align: center; font-size: xx-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: x-large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div><!--
--><div class="mp-flex">
<div class="mp-left">
We're a collaborative community website about {{topic}} that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
= Important Articles =
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= About the Game =
Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
66b7a6783839992140a0257368a8f08bbfcdec26
1237
1220
2022-11-09T16:39:12Z
TheIllusiveMan227
83240
Moved 'About the Game' and added to it
wikitext
text/x-wiki
__NOTOC__
<div id="MPHeaderBox">
<div style="text-align: center; font-size: xx-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: x-large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div><!--
--><div class="mp-flex">
<div class="mp-left">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
= Important Articles =
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
62b27ad333050806c2f416d3af8655e2371b935b
Point Defense System
0
72
1221
844
2022-11-09T14:02:28Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = PDIcon.png
| description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships.
| resources = * {{Resource|Steel}} x8
* {{Resource|Coils}} x8
| value = {{Resource|Credits}} 1,000
| size = 1x2 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_capacity = 2
| weight = 1.0 tonnes
| hit_points = 3,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 35/shot (525/sec)
| damage_vs_shots = 150/shot (2,250/sec)
| rate_of_fire = 15 shots/sec
| range = 150 meters
| firing_arc = 120°
| random_spread = +/= 1`°
| turret_spread = 1080°/sec
| power_use = 0.04/shot (0.53/sec)
}}
{{Shot infobox
| title1 = Point Defense Round
| image1 = Point Defense Shot.png
| speed = 350 meters/sec
| damage = 35/shot
| damage_vs_shots = 150/shot
}}
The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
1a3dec4a1a096f55eaf80b85d9da65588ffb0eb9
Ion Beam Prism
0
83
1222
1188
2022-11-09T14:04:17Z
Stigeweard
83403
Changed wording to make it more assertive and added the stipulation that more beams will never make a prism deal less damage than fewer beams
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource icon|Steel Icon.png|Steel}} 16x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 2x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamond}} 1x [[Diamond]]
| value = {{Resource icon|Money Icon.png|Credits}} 5,000
| size = 2x2 meters
| command_points = -2 {{Resource icon|Ship Icon.png|Command Points}} ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| damage = 2500/s (near) - 1375/s (far)
* 10 damage ticks / second
* Scales linearly
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource icon|Money Icon.png|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams).
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
b51a803c5a552b349571c1432ef713399bcac621
1227
1222
2022-11-09T14:15:33Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource|Steel}} x16
*{{Resource|Hyper-Coils}} x2
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 5,000
| size = 2x2 meters
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| damage = 2500/s (near) - 1375/s (far)
* 10 damage ticks / second
* Scales linearly
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams).
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|400px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
571e61cfbe99bd31a2085eb6288702982cab0fea
Heavy Laser Blaster
0
140
1223
855
2022-11-09T14:05:48Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource|Steel}} x96
*{{Resource|Coils}} x36
| size = 2x5 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 900/shot (1,600/sec)
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource|Credits}} 3,000
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| title1 = Heavy Laser Bolt
| image1 = Heavy Laser Blaster Shot.png
| speed = 240 meters/sec
| durability = 300
| damage = 900/shot
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
bd3d56857ac3f7b50de69704045d50db430228cc
Disruptor
0
144
1224
856
2022-11-09T14:07:53Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource|Steel}} x40
*{{Resource|Coils}} x20
| size = 1x4 Meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| blueprint_cost = {{Resource|Credits}} 1,500
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
| damage = 100/shot
| damage_vs_shields = 2,250/shot
| power_drain = 0.6/shot
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
d592ae62cef2c1bbdb54b5618763494e1ed1d4f9
Parts
0
272
1225
1190
2022-11-09T14:08:30Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=FLak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
6a9d416c897a6a5bbda7b55865894d044e7c05f9
1231
1225
2022-11-09T14:25:41Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
826d36110b8f654877495d2bb360df502892ebdd
Ion Beam Emitter
0
204
1226
857
2022-11-09T14:10:45Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = IonIcon.png
| description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle.
| resources = *{{Resource|Steel}} x60
*{{Resource|Hyper-Coils}} x15
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x5 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(Used)''
| power_capacity = 10
| weight = 8.0 tonnes
| hit_points = 8,000
| crew_speed = 50%
| damage = *2,500/sec ''(Near)''
*1,375/sec ''(Far)''
| range = 450 meters
| firing_arc = 0°
| speed = ∞
| power_use = 1.25/sec
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Heavy Laser Blaster]]
| image2 = Ion Beam Emitter Animation.gif
| caption2 = An Ion Beam Emitter firing
}}
The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction.
Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
134aa8b5892d401d4f061bdd3e068c611d25cd38
Mining Laser
0
226
1228
1189
2022-11-09T14:17:04Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = MiningLaserIcon.png
| description = Shoots a pair of precision laser beams that can quickly extract resources from even the toughest asteroids. Also effective at salvaging ships, and in a pinch can be used as a short-range weapon.
| resources = *{{Resource|Steel}} x96
* {{Resource|Coils}} x36
| value = {{Resource|Credits}} 6,000
| size = 2x3 meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -3 ''(used)''
| power_capacity = 10
| weight = 7.4 tonnes
| hit_points = 6,000
| crew_speed = 50%
| damage = 1,200/sec
| damage_vs_asteroids = 64,000/sec
| range = 100 meters
| turret_speed = 30°/sec
| power_use = 1.2/sec
| blueprint_cost = {{Resource|Credits}} 3,000
}}
{{Shot infobox
| title1 = Mining Beam
| image1 = Mining Beam Shot.png
| damage = 1,200/sec
| damage_vs_asteroids = 64,000/sec
| speed = ∞ meters/sec
}}
The '''Mining Laser''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] and [[:Category:Utilities|utility]] part that can be built on ships and stations. It fires dual sustained beams from a top-mounted turret (meaning it cannot be within two tiles of other roof turrets or "tall" parts, such as a [[Deck Cannon]]) that can cut through asteroids, allowing [[crew]] members to collect resources inside that wouldn't otherwise be harvestable. The Mining Laser can break down "Hard" asteroid rocks, which cannot otherwise be mined by crew. However, the Laser must mine every rock between it and the designated resources, meaning proper positioning can save a lot of time. It can also be used to salvage ships and stations in the same manner by breaking down parts for crew members to collect. Mining Lasers can additionally be used as weapons as a last resort, though they are not very effective, due to their short range and low damage. They also have a degree of inaccuracy; the beams wave back and forth, which is most noticeable at long distances.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
[[Category:Utilities]]
95dcdc10a4ec219d5aeeb1fb995ec2221e0e6215
Standard Cannon
0
282
1229
867
2022-11-09T14:18:36Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = MedCannonIcon.png
| description = Fires single rounds of projectile ammunition that can penetrate into enemy ships, sometimes starting fires.
| resources = *{{Resource|Steel}} x48
*{{Resource|Coils}} x8
| value = {{Resource|Credits}} 2,000
| size = 2x2 meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -2 ''(used)''
| ammo_capacity = 16
| weight = 4.44 tonnes
| hit_points = 12,000
| penetration_resist = -4 meters
| crew_speed = 50%
| damage = 750/shot (1,000/sec)
| penetration = 5 meters
| rate_of_fire = 1.33 shots/sec
| range = 190 meters
| firing_arc = 115°
| random_spread = +/- 2.5°
| turret_speed = 45°/sec
| ammo_use = 1/shot (1.33/sec)
}}
{{Shot infobox
| title1 = Standard Cannon Round
| image1 = bullet_med.png
| damage = 750/shot
| penetration = 5 meters
| starts_fires = 40% chance/tile
| speed = 200 meters/sec
| durability = 175
}}
The '''Standard Cannon''', or simply '''Cannon''', is a [[:Category:Projectile Weapons|projectile]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It fires singular rounds of projectile ammunition that can penetrate into enemy ships, and sometimes start fires in the process.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
f927603fc0eaa15a5f5e3fc1993e063aad1e686c
Small Shield Generator
0
230
1230
788
2022-11-09T14:22:56Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = ShieldIcon.png
| description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s.
| resources = * {{Resource|Steel}} x40
* {{Resource|Coils}} x40
| value = {{Resource|Credits}} 5,000
| size = 2x3 meters
| command_points = {{Resource|Command Points}} -3 ''(Used)''
| shield_strength = 15,000
| shield_pen_resist = -25 Meters
| shield_arc = 90°
| shield_distance = 6 Meters
| power_use = 0.1/sec
| power_capacity = 6
| weight = 6.0 Tonnes
| hit_points = 6,000
| crew_speed = 50%
| blueprint_cost = {{Resource|Credits}} 2,500
}}
The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease.
Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armour]].
[[Category:Parts]]
[[Category:Defense Parts]]
781f9ce006d706b5b0099a9df13d62a5c36d5dcc
Cockpit
0
351
1232
791
2022-11-09T14:32:25Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = CockpitIcon.png
| description = A small control room that allows a ship to fly and coordinate its weapons.
| resources = * {{Resource|Steel}} x32
* {{Resource|Hyper-Coils}} x14
* {{Resource|Processor}} x2
| value = {{Resource|Credits}} 10,000
| size = 2x2 meters
| crew_required = 1
| command_points = {{Resource|Command Points}} +50
| sensor_range_visual = 400 Meters
| sensor_range_radar = 1800 Meters
| power_use = 1/min
| power_capacity = 2
| weight = 4.0 Tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Cockpit''' is a small control room that allows a ship or station to fly and coordinate weapons. Multiple cockpits can be built to provide redundancy in case of destruction, and to grant further [[Command Points]].
[[Category:Parts]]
[[Category:Flight Parts]]
975faba08639df56a7d5e88425408a464955eae5
Power Capacitor
0
375
1233
889
2022-11-09T14:38:27Z
TheIllusiveMan227
83240
New resource icon system
wikitext
text/x-wiki
{{Part infobox
| image1 = PowerCapacitorIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x32
| value = {{Resource|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1,0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
b3f9234ec148db156f906f2b0270b0be2ac0a1c4
Railgun Loader Module
0
479
1235
1080
2022-11-09T16:24:37Z
Stigeweard
83403
Adds categories
wikitext
text/x-wiki
{{Weapon infobox
| title1=Rail Gun Loader Module
| image1=Railgun Loader Module Icon.png
| description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator.
| value={{Resource icon|Money Icon.png|Credits}} 12,500
| size=2x3
| weight=12.0 tonnes
| hit_points=6000
| crew_speed=50%
| resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]]
| blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000
| blueprint_requirements=Standard Cannon
| crew_required=2
| command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| firing_arc=0°
| rate_of_fire=0.25 shots/sec
| ammo_use=6/shot (1.5/sec)
| ammo_capacity=46
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
}}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
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MediaWiki:Common.css
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2022-11-09T19:09:18Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
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--color-border: rgb(28, 89, 140);
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/*
===========================================================================================
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===========================================================================================
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body {
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/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
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html, body{
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/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
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/*
===========================================================================================
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/* 1. Set the logo */
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/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
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/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
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/*
===========================================================================================
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===========================================================================================
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font-family: 'Play', sans-serif;
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background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
width: max-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
8f61e1d68421bc00e1e261de164c645b831dd54b
1252
1251
2022-11-09T19:31:47Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
width: max-content;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
345509bf86862fa53aa7d53e2807f02c1b8817c8
1261
1252
2022-11-09T19:44:27Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
c1f5fc563427072e06ebf5ea37d5458e2d156098
1262
1261
2022-11-09T19:49:31Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
.mw-collapsible.wikitable.sortable.jquery-tablesorter.mw-made-collapsible.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
9e510f6c06c90a5067f67e4e9c6ec4623677c0f8
1268
1262
2022-11-09T19:54:43Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
c0ecc2fd91b19ee14259ff3115c9c44e713bc648
1274
1268
2022-11-10T11:47:07Z
TheIllusiveMan227
83240
Added experimental item shelf CSS
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 0 10px 0 10px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
5df0b37a83b61ae06e1617ab88937b3d0021d39b
1275
1274
2022-11-10T11:57:30Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
3dd63381b5a213daae2b9e635915f3547c2c844d
1276
1275
2022-11-10T11:58:25Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
4ec43aac796c35e0766ab86be291c9958c8154ab
1280
1276
2022-11-10T12:25:05Z
TheIllusiveMan227
83240
Attempted mobile display fixes
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* lways show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.2em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
72e795975148c018a2f4f7204a0cef55bbc09634
1281
1280
2022-11-10T12:34:12Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 50px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 60%;
height: 112px;
width: 720px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
b597e97e370dde8d01dabf5a5a4bcf5760cb79e2
1282
1281
2022-11-10T13:00:28Z
TheIllusiveMan227
83240
Adjust logo re-positioning to try and fix mobile views
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
54c5f6932f7c64f0220b9666b34682e5bd6526a1
1287
1282
2022-11-10T18:49:22Z
TheIllusiveMan227
83240
Removed hyphens from infobox descriptions
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
fbea329821e4018acddf805ae7024be7a56ae607
1289
1287
2022-11-10T18:53:48Z
TheIllusiveMan227
83240
Added generic framed box code
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
431d0d29728e8427c92c7119b5e0dac8c16d32f4
1290
1289
2022-11-10T19:01:27Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
04c27779d31c8fe71f237750d37f44982ad22e78
1294
1290
2022-11-10T22:20:24Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/* Force 128x128px to scale non-square images */
.MPFramedBox img {
width: 128px;
height: 128px;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
47e10f2a87fa2b7364b7d78d5b83866a2db6ed6e
1295
1294
2022-11-10T22:21:31Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
81466c9c6db4922f26664cf538f93bc1cb6e0238
1296
1295
2022-11-10T22:22:15Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Force 128x128px to scale non-square images */
.MPShelfItem img {
width: 128px;
height: 128px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
cc18cfca25739983dc4fa3d211a638e53623215d
1297
1296
2022-11-10T22:25:17Z
TheIllusiveMan227
83240
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
81466c9c6db4922f26664cf538f93bc1cb6e0238
1298
1297
2022-11-10T22:40:59Z
TheIllusiveMan227
83240
Shelf changes
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
height: 165px;
display: flex;
align-items: flex-end;
justify-content: center;
flex-wrap: wrap;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown h3, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal h3, .vector-menu-dropdown h3 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
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ffc1acf6e8bdb4aea91639b1f137ae2cfa7329a2
Template:Cabal civilian ships
10
464
1253
1066
2022-11-09T19:35:12Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}}
|-
| {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}}
|-
| {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}}
|-
| {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}}
|-
| {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}}
|-
| {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}}
|-
| {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}}
|-
| {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}}
|}
8ea1d5736ad71109f20cda50b61ffc59781604d6
1265
1253
2022-11-09T19:52:07Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCivilianAcolyte.png|Acolyte|225,200|30}}
|-
| {{Ship list item|ShipCabalCivilianAdvocate.png|Advocate|240,200|30}}
|-
| {{Ship list item|ShipCabalCivilianCelebrant.png|Celebrant|647,800|24}}
|-
| {{Ship list item|ShipCabalCivilianDai.png|Da'i|89,200|6}}
|-
| {{Ship list item|ShipCabalCivilianDeliverance.png|Deliverance|142,500|10}}
|-
| {{Ship list item|ShipCabalCivilianMissionary.png|Missionary|90,400|6}}
|-
| {{Ship list item|ShipCabalCivilianPreacher.png|Preacher|129,100|20}}
|-
| {{Ship list item|ShipCabalCivilianWitness.png|Witness|445,100|30}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
5794d86616e67b51c4819766d9320450480bfc57
Template:Cabal combat ships
10
466
1254
1106
2022-11-09T19:36:13Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}}
|-
| {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912|270}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
9cdb1a0029d17b329685f0cdce7eecfe56906e9e
1264
1254
2022-11-09T19:51:35Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalCombatAcolyteofAdhara.png|Acolyte of Adhara|967,763|160}}
|-
| {{Ship list item|ShipCabalCombatAldebaran.png|Aldebaran|390,720|48}}
|-
| {{Ship list item|ShipCabalCombatAlhena.png|Alhena|94,400|16}}
|-
| {{Ship list item|ShipCabalCombatAlioth.png|Alioth|504,042|60}}
|-
| {{Ship list item|ShipCabalCombatAlnair.png|Alnair|2,009,356|328}}
|-
| {{Ship list item|ShipCabalCombatAlsephina.png|Alsephina|229,200|32}}
|-
| {{Ship list item|ShipCabalCombatAndrade.png|Andrade|470,426|100}}
|-
| {{Ship list item|ShipCabalCombatApostlesDawn.png|Apostle's Dawn|139,812|26}}
|-
| {{Ship list item|ShipCabalCombatApotheosis.png|Apotheosis|3,027,895|436}}
|-
| {{Ship list item|ShipCabalCombatArdentPiety.png|Ardent Piety|165,430|22}}
|-
| {{Ship list item|ShipCabalCombatAtlas.png|Atlas|2,359,348|484}}
|-
| {{Ship list item|ShipCabalCombatBlindingLight.png|Blinding Light|299,992|44}}
|-
| {{Ship list item|ShipCabalCombatCandlewick.png|Candlewick|75,900|6}}
|-
| {{Ship list item|ShipCabalCombatCatalyst.png|Catalyst|395,350|62}}
|-
| {{Ship list item|ShipCabalCombatCleansingWhisper.png|Cleansing Whisper|229,975|34}}
|-
| {{Ship list item|ShipCabalCombatEnif.png|Enif|139,400|18}}
|-
| {{Ship list item|ShipCabalCombatFerventSpark.png|Fervent Spark|76,841|10}}
|-
| {{Ship list item|ShipCabalCombatFiresteel.png|Firesteel|500,000|54}}
|-
| {{Ship list item|ShipCabalCombatFlamepincer.png|Flamepincer|109,836|16}}
|-
| {{Ship list item|ShipCabalCombatFlamingSpire.png|Flaming Spire|804,692|124}}
|-
| {{Ship list item|ShipCabalCombatGlimmer.png|Glimmer|60,000|4}}
|-
| {{Ship list item|ShipCabalCombatGlint.png|Glint|61,900|4}}
|-
| {{Ship list item|ShipCabalCombatHymnofRadiance.png|Hymn of Radiance|1,147,025|192}}
|-
| {{Ship list item|ShipCabalCombatIcarus.png|Icarus|649,985|112}}
|-
| {{Ship list item|ShipCabalCombatInquisitor.png|Inquisitor|353,300|48}}
|-
| {{Ship list item|ShipCabalCombatIpsissimus.png|Ipsissimus|2,314,312|396}}
|-
| {{Ship list item|ShipCabalCombatKindling.png|Kindling|79,550|10}}
|-
| {{Ship list item|ShipCabalCombatLux.png|Lux|59,900|4}}
|-
| {{Ship list item|ShipCabalCombatMaia.png|Maia|780,600|116}}
|-
| {{Ship list item|ShipCabalCombatMerope.png|Merope|1,532,912|270}}
|-
| {{Ship list item|ShipCabalCombatNeutron.png|Neutron|844,400|104}}
|-
| {{Ship list item|ShipCabalCombatPolaris.png|Polaris|1,335,787|316}}
|-
| {{Ship list item|ShipCabalCombatRasalhague.png|Rasalhague|651,084|106}}
|-
| {{Ship list item|ShipCabalCombatRegelus.png|Regelus|90,800|12}}
|-
| {{Ship list item|ShipCabalCombatShaulasSacrament.png|Shaula's Sacrament|810,740|148}}
|-
| {{Ship list item|ShipCabalCombatSirius.png|Sirius|75,000|8}}
|-
| {{Ship list item|ShipCabalCombatSolAbsentia.png|Sol Absentia|1,613,120|268}}
|-
| {{Ship list item|ShipCabalCombatSolInvictus.png|Sol Invictus|2,517,018|340}}
|-
| {{Ship list item|ShipCabalCombatSolRenatus.png|Sol Renatus|1,819,433|184}}
|-
| {{Ship list item|ShipCabalCombatStarmolt.png|Starmolt|173,400|18}}
|-
| {{Ship list item|ShipCabalCombatStellaMatutina.png|Stella Matutina|805,568|172}}
|-
| {{Ship list item|ShipCabalCombatTorchoftheConsecrate.png|Torch of the Consecrate|85,600|8}}
|-
| {{Ship list item|ShipCabalCombatTureisSubortus.png|Tureis Subortus|1,215,518|238}}
|-
| {{Ship list item|ShipCabalCombatUndyingEmber.png|Undying Ember|395,125|60}}
|-
| {{Ship list item|ShipCabalCombatVega.png|Vega|1,604,350|244}}
|-
| {{Ship list item|ShipCabalCombatWhisp.png|Whisp|112,150|16}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
70dd5a9b7883b271229aba5e11f9990663b31dce
Template:Cabal station ships
10
468
1255
1107
2022-11-09T19:36:27Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}}
|-
| {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}}
|-
| {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}}
|-
| {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}}
|-
| {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,086,600|216}}
|-
| {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}}
|-
| {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
e893cdcb6e7cfc017d7635528c951361cabee8e9
1267
1255
2022-11-09T19:52:36Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalStationArmsDepotLarge.png|Large Cabal Arms Depot|5,978,060|1172}}
|-
| {{Ship list item|ShipCabalStationTradeStationLarge.png|Large Cabal Trade Station|6,499,780|1120}}
|-
| {{Ship list item|ShipCabalStationArmsDepotMedium.png|Medium Cabal Arms Depot|2,027,269|416}}
|-
| {{Ship list item|ShipCabalStationTradeStationMedium.png|Medium Cabal Trade Station|2,197,200|384}}
|-
| {{Ship list item|ShipCabalStationArmsDepotSmall.png|Small Cabal Arms Depot|1,086,600|216}}
|-
| {{Ship list item|ShipCabalStationTradeStationSmall.png|Small Cabal Trade Station|1,463,280|200}}
|-
| {{Ship list item|ShipCabalStationArmsDepotTiny.png|Tiny Cabal Arms Depot|411,800|72}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
f9c2113055aaf7d42bc86c1d885138670a8d3b32
Template:Cabal defense ships
10
467
1256
1085
2022-11-09T19:36:43Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}}
|-
| {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}}
|-
| {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}}
|-
| {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
f8eb1a43406a92f9034e47ee3628283d76667514
1266
1256
2022-11-09T19:52:21Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipCabalDefenseDisruptorPlatformSmall.png|Small Disruptor Platform|58,900|6}}
|-
| {{Ship list item|ShipCabalDefenseEMPPlatformSmall.png|Small EMP Platform|76,760|12}}
|-
| {{Ship list item|ShipCabalDefenseIonPlatformSmall.png|Small Ion Platform|70,800|8}}
|-
| {{Ship list item|ShipCabalDefenseLaserPlatformSmall.png|Small Laser Platform|59,500|8}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
45b733da34cf08b9c1c7caa966ba463bd60141a2
Template:Centauri Imperium civilian ships
10
478
1257
1087
2022-11-09T19:37:29Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}
<noinclude>
[[Category:Templates]]
</noinclude>
b5ced0f64f3db52f30958056a20be837fa87d54e
1258
1257
2022-11-09T19:37:47Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
0ad0af607e27f70a1a2322334c7b1a5e31d3d32b
Template:Centauri Imperium combat ships
10
535
1259
1163
2022-11-09T19:38:06Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}}
|-
| {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}}
|-
| {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}}
|-
| {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}}
|-
| {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}}
|-
| {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}}
|-
| {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}}
|-
| {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}}
|-
| {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}}
|-
| {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}}
|-
| {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}}
|-
| {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}}
|-
| {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}}
|-
| {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}}
|-
| {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}}
|-
| {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}}
|-
| {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}}
|-
| {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}}
|-
| {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}}
|-
| {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}}
|-
| {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}}
|-
| {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}}
|-
| {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}}
|-
| {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}}
|-
| {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}}
|-
| {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}}
|-
| {{Ship list item|ShipImperiumCombatLammergeier.png|Lammergeier|507,384|74}}
|-
| {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}}
|-
| {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}}
|-
| {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}}
|-
| {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}}
|-
| {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}}
|-
| {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}}
|-
| {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}}
|-
| {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}}
|-
| {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}}
|-
| {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}}
|-
| {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}}
|-
| {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}}
|-
| {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}}
|-
| {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}}
|-
| {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}}
|-
| {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}}
|-
| {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}}
|-
| {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}}
|-
| {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}}
|-
| {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}}
|-
| {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}}
|-
| {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}}
|-
| {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}}
|-
| {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}}
|-
| {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
83db2eac25268de1b177bd33b3b3302987a12dc3
Template:Centauri Imperium defense ships
10
536
1260
1164
2022-11-09T19:38:23Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumDefenseCannonPlatformSmall.png|Small Cannon Platform (Imperium)|60,496|8}}
|-
| {{Ship list item|ShipImperiumDefenseDisruptorPlatformSmall.png|Small Disruptor Platform (Imperium)|60,200|6}}
|-
| {{Ship list item|ShipImperiumDefenseEMPPlatformSmall.png|Small EMP Platform (Imperium)|75,210|8}}
|-
| {{Ship list item|ShipImperiumDefenseHEMissilePlatformSmall.png|Small HE Missile Platform (Imperium)|78,032|12}}
|-
| {{Ship list item|ShipImperiumDefenseIonPlatformSmall.png|Small Ion Platform (Imperium)|70,450|8}}
|-
| {{Ship list item|ShipImperiumDefenseLaserPlatformSmall.png|Small Laser Platform (Imperium)|57,800|8}}
|-
| {{Ship list item|ShipImperiumDefenseNukePlatformSmall.png|Small Nuke Platform (Imperium)|76,604|8}}
|-
| {{Ship list item|ShipImperiumDefensePointDefensePlatformSmall.png|Small Point Defense Platform (Imperium)|56,100|6}}
|-
|}<noinclude>
[[Category:Templates]]
</noinclude>
71e60bc247a98c6373acd9623731116326a6e7ef
Template:Centauri Imperium station ships
10
552
1263
1180
2022-11-09T19:50:58Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumStationArmsDepotLarge.png|Large Imperium Arms Depot|3,079,758|672}}
|-
| {{Ship list item|ShipImperiumStationTradeStationLarge.png|Large Imperium Trade Station|2,447,312|200}}
|-
| {{Ship list item|ShipImperiumStationArmsDepotMedium.png|Medium Imperium Arms Depot|2,044,510|514}}
|-
| {{Ship list item|ShipImperiumStationTradeStationMedium.png|Medium Imperium Trade Station|995,400|56}}
|-
| {{Ship list item|ShipImperiumStationArmsDepotSmall.png|Small Imperium Arms Depot|1,042,564|220}}
|-
| {{Ship list item|ShipImperiumStationTradeStationSmall.png|Small Imperium Trade Station|1,293,300|72}}
|-
| {{Ship list item|ShipImperiumStationArmsDepotTiny.png|Tiny Imperium Arms Depot|406,936|92}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
a61652fe025a059f831d726a63b6292749924ca9
Cosmoteer Wiki
0
265
1269
1237
2022-11-10T01:40:47Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
__NOTOC__
<div id="MPHeaderBox">
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div><!--
--><div class="mp-flex">
<div class="mp-left">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
= Important Articles =
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
2107d45070568c54e736c14ed233cc5f903c0efa
1273
1269
2022-11-10T11:30:16Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
__NOTOC__
<div id="MPHeaderBox">
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div><!--
--><div class="mp-flex">
<div class="mp-left">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
= Important Articles =
<div class="MPGallery" style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=Parts|[[Parts]]
File:ResourcesPageIcon.png|link=Resources|[[Resources]]
File:Factions.png|link=Factions|[[Factions]]
File:ShipsIcon.png|link=Ships|[[Ships]]
File:CareerMode.png|link=Game Modes|[[Game Modes]]
File:OGCosmoteerLogo.png|[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page
File:Cosmoteerlogos.gif|link=History|[[History]]
File:ModsIcon.png|link=Modding|[[Modding]]
</gallery>
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div class="MPGallery" style="text-align: center;">
<gallery position="center" navigation="true" mode="nolines">
File:PartsPageIcon.gif|link=:Category:Parts|[[:Category:Parts|Parts]]
File:ResourcesPageIcon.png|link=:Category:Resources|[[:Category:Resources|Resources]]
File:Factions.png|link=:Category:Factions|[[:Category:Factions|Factions]]
</gallery>
</div>
</div>
<div class="mp-right">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
931fdaeb50c17db889531bd66e6743f78e01a573
1279
1273
2022-11-10T12:14:44Z
TheIllusiveMan227
83240
Replaced 'Important' galleries with new flexbox variants
wikitext
text/x-wiki
__NOTOC__
<div id="MPHeaderBox">
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div><!--
--><div class="mp-flex">
<div class="mp-left">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
= Important Articles =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|Resources|Resources}}
{{MPShelf|Factions.png|Factions|Factions}}
{{MPShelf|ShipsIcon.png|Ships|Ships}}
{{MPShelf|CareerMode.png|Game Modes|Game Modes}}
{{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer|Classic Cosmoteer}}
{{MPShelf|Cosmoteerlogos.gif|History|History}}
{{MPShelf|ModsIcon.png|Modding|Modding}}
</div>
<!-- The gallery above works well for individual articles, but it would also be good to have another below it that points to important Category: pages. -->
= Important Categories =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}}
{{MPShelf|Factions.png|:Category:Factions|Factions}}
</div>
</div>
<div class="mp-right">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
*[[w:c:community:Help:Contributing|How to Contribute]]
*[[w:c:community:Help:Community Management|Managing your new community]]
*[[w:c:community:Help:Contents|Guides]]
*[[w:c:community:Help:Index|All Help articles]]
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
-->
</div>
</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
5ec03fdb3e6426396cc07c840835421f15c64eee
1291
1279
2022-11-10T19:04:48Z
TheIllusiveMan227
83240
Added framed boxes around the key elements
wikitext
text/x-wiki
__NOTOC__
<div class="MPFramedBox">
<div id="MPHeaderBox">
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div>
</div>
<div class="mp-flex">
<div class="mp-left">
<div class="MPFramedBox">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
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= Important Articles =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|Resources|Resources}}
{{MPShelf|Factions.png|Factions|Factions}}
{{MPShelf|ShipsIcon.png|Ships|Ships}}
{{MPShelf|CareerMode.png|Game Modes|Game Modes}}
{{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer|Classic Cosmoteer}}
{{MPShelf|Cosmoteerlogos.gif|History|History}}
{{MPShelf|ModsIcon.png|Modding|Modding}}
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<div class="MPFramedBox">
= Important Categories =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}}
{{MPShelf|Factions.png|:Category:Factions|Factions}}
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</div>
</div>
<div class="mp-right">
<div class="MPFramedBox">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
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This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
November 10th 2022
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
* '''Addition'''Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:'''Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
November 10th 2022
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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Added 0.20.20 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
0d203d1b65bd2b1d27f6ff15ccb6e42605b443e5
Ion Beam Prism
0
83
1271
1227
2022-11-10T07:21:10Z
CarrotsYay
83920
Added some stuff mentioned in the previous wiki
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource|Steel}} x16
*{{Resource|Hyper-Coils}} x2
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 5,000
| size = 2x2 meters
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| damage = 2500/s (near) - 1375/s (far)
* 10 damage ticks / second
* Scales linearly
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams).
==Beam Power==
The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter.
Formula for total damage when combining n beams using one prism: <br>
<br>
<math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n,</math>
<br>
<br>
Beam power for a binary tree with n nodes or layers: <br>
<br>
<math> \color{white} dps = 100% * 1.75^n</math>
<br>
<br>
This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output.
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
6fd3cd758747b04cb2baa8d6c1356ba51496c090
Template:MPShelf
10
561
1277
2022-11-10T12:06:26Z
TheIllusiveMan227
83240
Created page with "<includeonly> <!--Shelf item--> <div class="MPShelfItem"> <div class="MPShelfItemImage">[[File:{{{1}}}|128x128px|link={{{2}}}]]</div> <div class="MPShelfItemText">'''[[{{{2}}}]]'''</div> </div> </includeonly> <noinclude> '''Example''' <div class="MPShelf"> {{MPShelf|PartsPageIcon.gif|Parts}} {{MPShelf|ResourcesPageIcon.png|Resources}} {{MPShelf|Factions.png|Factions}} {{MPShelf|ShipsIcon.png|Ships}} {{MPShelf|CareerMode.png|Game Modes}} {{MPShelf|OGCosmoteerLogo.png|Clas..."
wikitext
text/x-wiki
<includeonly>
<!--Shelf item-->
<div class="MPShelfItem">
<div class="MPShelfItemImage">[[File:{{{1}}}|128x128px|link={{{2}}}]]</div>
<div class="MPShelfItemText">'''[[{{{2}}}]]'''</div>
</div>
</includeonly>
<noinclude>
'''Example'''
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|Parts}}
{{MPShelf|ResourcesPageIcon.png|Resources}}
{{MPShelf|Factions.png|Factions}}
{{MPShelf|ShipsIcon.png|Ships}}
{{MPShelf|CareerMode.png|Game Modes}}
{{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer}}
{{MPShelf|Cosmoteerlogos.gif|History}}
{{MPShelf|ModsIcon.png|Modding}}
</div>
</noinclude>
47f1d7d72b726b6f666a1b8f8fc498287bb14323
1278
1277
2022-11-10T12:12:24Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<includeonly>
<!--Shelf item-->
<div class="MPShelfItem">
<div class="MPShelfItemImage">[[File:{{{1}}}|128x128px|link={{{2}}}]]</div>
<div class="MPShelfItemText">'''[[{{{2}}}|{{{3}}}]]'''</div>
</div>
</includeonly>
<noinclude>
'''Example'''
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|Resources|Resources}}
{{MPShelf|Factions.png|Factions|Factions}}
{{MPShelf|ShipsIcon.png|Ships|Ships}}
{{MPShelf|CareerMode.png|Game Modes|Game Modes}}
{{MPShelf|OGCosmoteerLogo.png|Classic Cosmoteer|Classic Cosmoteer}}
{{MPShelf|Cosmoteerlogos.gif|History|History}}
{{MPShelf|ModsIcon.png|Modding|Modding}}
</div>
</noinclude>
a3d77dd5fd69a68a7b327ac6ef628a5d45399c60
File:Bullet Large.png
6
562
1283
2022-11-10T18:09:45Z
TheIllusiveMan227
83240
Large bullet image from the game files. Fired by the [[Large Cannon]]. This image has been edited to use only the top-left image from the atlas.
wikitext
text/x-wiki
== Summary ==
Large bullet image from the game files. Fired by the [[Large Cannon]]. This image has been edited to use only the top-left image from the atlas.
207441bd193f0e8088409b2077e5dd26d09374ee
Large Cannon
0
99
1284
717
2022-11-10T18:13:12Z
TheIllusiveMan227
83240
Revamped page
wikitext
text/x-wiki
{{Part infobox
| image1 = LargeCannonIcon.png
| description = A large version of the Standard Cannon that fuses four rounds together to greatly increase damage and penetration depth.
| resources = * {{Resource|Steel}} x84
* {{Resource|Coils}} x29
| value = {{Resource|Credits}} 5,000
| size = 3x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(used)''
| ammo_capacity = 64
| weight = 12.29 tonnes
| hit_points = 21,000
| penetration_resist = -4 meters
| crew_speed = 50%
| damage = 2400/shot (2,000/sec)
| penetration = 7 meters
| range = 190 meters
| rof = 0.83 shots/sec
| firing_arc = 115°
| random_spread +/- 2.5°
| turret_speed = 30°/sec
| ammo_use = 4/shot (3.33/sec)
}}
{{Shot infobox
| title1 = Large Cannon Round
| image1 = Bullet Large.png
| damage = 2,400/shot
| penetration = 7 meters
| starts_fires = 40% chance/tile
| range = 190 meters
| speed = 125 meters/sec
| durability = 1,000
}}
The '''Large Cannon''' is a larger and more powerful version of the [[Standard Cannon]]. It fuses four individual rounds of projectile ammunition into a single round to greatly enhance damage and penetration depth.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
69301b4fdd6f5c17cd4945ef5f00b8ac33249023
1286
1284
2022-11-10T18:22:01Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
{{Part infobox
| image1 = LargeCannonIcon.png
| description = A large version of the Standard Cannon that fuses four rounds together to greatly increase damage and penetration depth.
| resources = * {{Resource|Steel}} x84
* {{Resource|Coils}} x29
| value = {{Resource|Credits}} 5,000
| size = 3x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(used)''
| ammo_capacity = 64
| weight = 12.29 tonnes
| hit_points = 21,000
| penetration_resist = -4 meters
| crew_speed = 50%
| damage = 2400/shot (2,000/sec)
| penetration = 7 meters
| range = 190 meters
| rate_of_fire = 0.83 shots/sec
| firing_arc = 115°
| random_spread +/- 2.5°
| turret_speed = 30°/sec
| ammo_use = 4/shot (3.33/sec)
}}
{{Shot infobox
| title1 = Large Cannon Round
| image1 = Bullet Large.png
| damage = 2,400/shot
| penetration = 7 meters
| starts_fires = 40% chance/tile
| range = 190 meters
| speed = 125 meters/sec
| durability = 1,000
}}
The '''Large Cannon''' is a larger and more powerful version of the [[Standard Cannon]]. It fuses four individual rounds of projectile ammunition into a single round to greatly enhance damage and penetration depth.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
4487a8c6282ffb305e5bd9de4d21e46decccc7b7
Template:Part infobox
10
348
1285
862
2022-11-10T18:13:44Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Part Information</header>
<data source="description">
<label>Description</label>
</data>
<data source="ability_cooldown">
<label>Ability Cooldown</label>
</data>
<data source="resources">
<label>Resources</label>
</data>
<data source="value">
<label>Value</label>
</data>
<data source="hit_points">
<label>Hit Points</label>
</data>
<data source="penetration_resist">
<label>Penetration Resist</label>
</data>
<data source="area_damage_resist">
<label>Area Damage Resist</label>
</data>
<data source="emp_resist">
<label>E.M.P. Resist</label>
</data>
<data source="size">
<label>Size</label>
</data>
<data source="weight">
<label>Weight</label>
</data>
<data source="command_points">
<label>Command Points</label>
</data>
<data source="storage">
<label>Storage</label>
</data>
<data source="ammo_capacity">
<label>Ammo Capacity</label>
</data>
<data source="crew_speed">
<label>Crew Speed</label>
</data>
<data source="crew_required">
<label>Crew Required</label>
</data>
<data source="crew_beds">
<label>Crew Beds</label>
</data>
<data source="efficiency">
<label>Efficiency</label>
</data>
<data source="hyperium_capacity">
<label>Hyperium Capacity</label>
</data>
<data source="blueprint_cost">
<label>Blueprint Cost</label>
</data>
<data source="blueprint_requirement">
<label>Required Blueprint</label>
</data>
</group>
<group>
<header>Weapon Information</header>
<data source="damage">
<label>Damage</label>
</data>
<data source="damage_vs_shields">
<label>Damage vs Shields</label>
</data>
<data source="damage_vs_shots">
<label>Damage vs Shots</label>
</data>
<data source="damage_vs_asteroids">
<label>Damage vs Asteroids</label>
</data>
<data source="range">
<label>Range</label>
</data>
<data source="rate_of_fire">
<label>Rate of Fire</label>
</data>
<data source="salvo">
<label>Salvo</label>
</data>
<data source="random_spread">
<label>Random Spread</label>
</data>
<data source="penetration">
<label>Penetration</label>
</data>
<data source="shield_penetration">
<label>Shield Penetration</label>
</data>
<data source="power_drain">
<label>Power Drain On hit</label>
</data>
<data source="starts_fires">
<label>Starts Fires</label>
</data>
<data source="firing_arc">
<label>Firing Arc</label>
</data>
<data source="turret_speed">
<label>Turret Speed</label>
</data>
<data source="ammo_use">
<label>Ammo Use</label>
</data>
<data source="crew_stun_time">
<label>Crew Stun Time</label>
</data>
<data source="crew_stun_radius">
<label>Crew Stun Radius</label>
</data>
<data source="combine_falloff">
<label>Combine Falloff</label>
</data>
<data source="railgun_buff">
<label>Railgun Buff</label>
</data>
</group>
<group>
<header>Shield Information</header>
<data source="shield_strength">
<label>Shield Strength</label>
</data>
<data source="shield_pen_resist">
<label>Shield Penetration Resist</label>
</data>
<data source="shield_arc">
<label>Shield Arc</label>
</data>
<data source="shield_distance">
<label>Shield Distance</label>
</data>
</group>
<group>
<header>Power Information</header>
<data source="power_use">
<label>Power Use</label>
</data>
<data source="power_generation">
<label>Power Generation</label>
</data>
<data source="power_capacity">
<label>Power Capacity</label>
</data>
<data source="battery_size">
<label>Battery Size</label>
</data>
<data source="battery_charge_time">
<label>Battery Charge Time</label>
</data>
</group>
<group>
<header>Sensor Information</header>
<data source="sensor_range_visual">
<label>Sensor Range (Visual)</label>
</data>
<data source="sensor_range_radar">
<label>Sensor Range (Radar)</label>
</data>
</group>
<group>
<header>Factory Information</header>
<data source="factory_production_rate">
<label>Production Rate</label>
</data>
<data source="factory_resource_use">
<label>Resource Use</label>
</data>
<data source="factory_resource_capacity">
<label>Resource Capacity</label>
</data>
<data source="factory_adjacent_bonus">
<label>Adjacent Factory Bonus</label>
</data>
</group>
<group>
<header>Thruster Information</header>
<data source="thruster_thrust">
<label>Thrust</label>
</data>
<data source="thruster_buff">
<label>Thruster Buff</label>
</data>
<data source="thruster_rampup_time">
<label>Ramp-Up Time</label>
</data>
</group>
<image source="image2">
<caption source="caption2"/>
</image>
</infobox><noinclude>
All encompassing template for all parts. Simply fill in the fields as they appear in the in-game tooltip - or in any order at all -, and the infobox will automatically categorise them.
Intended to replace the myriad of other templates on the wiki for ease of editing, so there aren't specific templates just for shields and sensors to name two examples.
<templatedata>
{
"params": {
"title1": {
"label": "Title",
"description": "Infobox title",
"example": "x",
"autovalue": "{{PAGENAME}}",
"suggested": true
},
"image1": {
"label": "Image",
"description": "Infobox Image",
"type": "wiki-file-name",
"suggested": true
},
"caption1": {
"label": "Caption",
"description": "Infobox Image Caption",
"suggested": true
},
"description": {
"label": "Description",
"description": "Brief description of part function",
"suggested": true
},
"ability_cooldown": {
"label": "Ability Cooldown",
"description": "Ability Cooldown value of part",
"example": "x seconds",
"suggested": true
},
"value": {
"label": "Value",
"description": "Credit value of part",
"example": "x credits"
},
"resources": {
"label": "Resources",
"description": "Resource cost of the part"
},
"size": {
"label": "Size",
"description": "Dimensions of the part",
"example": "yxy meters",
"suggested": true
},
"weight": {
"label": "Weight",
"description": "Weight value of part",
"example": "x tonnes"
},
"command_points": {
"label": "Command Points",
"description": "Command Points used by the part",
"example": "-x (used)",
"suggested": true
},
"storage": {
"label": "Storage",
"description": "Storage value of part",
"example": "x stacks",
"suggested": true
},
"crew_speed": {
"label": "Crew Speed",
"description": "Crew Speed value of part",
"example": "x%",
"suggested": true
},
"crew_required": {
"label": "Crew Required",
"description": "Crew required for part to function",
"example": "x",
"type": "number",
"suggested": true
},
"crew_beds": {
"label": "Crew Beds",
"description": "Crew beds the part provides",
"example": "6",
"type": "number",
"suggested": true
},
"efficiency": {
"label": "Efficiency",
"description": "Optimal and Minimum efficiency value of the part",
"example": "Optimal Efficiency: x meters, Minimum Efficiency: y meters",
"suggested": true
},
"hyperium_capacity": {
"label": "Hyperium Capacity",
"description": "Hyperium Capacity value of the part",
"example": "x",
"type": "number",
"suggested": true
},
"blueprint_cost": {
"label": "Blueprint Cost",
"description": "Credit cost of blueprint at stations",
"example": "x credits",
"suggested": true
},
"blueprint_requirement": {
"label": "Blueprint Requirement",
"description": "Required prerequisite blueprints for purchase at stations",
"suggested": true
},
"hit_points": {
"label": "Hit Points",
"description": "Hit Points value of part",
"example": "x",
"type": "number",
"suggested": true
},
"penetration_resist": {
"label": "Penetration Resist",
"description": "Penetration Resist value of part",
"example": "-x meters",
"suggested": true
},
"area_damage_resist": {
"label": "Area Damage Resist",
"description": "Area Damage Resist value of part",
"example": "x%",
"suggested": true
},
"emp_resist": {
"label": "E.M.P. Resist",
"description": "E.M.P. Resist value of part",
"example": "-x power drain",
"suggested": true
},
"shield_strength": {
"label": "Shield Strength",
"description": "Shield strength value",
"example": "x",
"type": "number",
"suggested": true
},
"shield_penetration_resist": {
"label": "Shield Penetration Resist",
"description": "Shield peneration resist value",
"example": "-x meters",
"suggested": true
},
"shield_arc": {
"label": "Shield Arc",
"description": "Shield arc in degrees",
"example": "x",
"type": "number",
"autovalue": "",
"suggested": true,
"default": "°"
},
"shield_distance": {
"label": "Shield Distance",
"description": "Shield distance value",
"example": "x meters",
"autovalue": "",
"suggested": true
},
"power_use": {
"label": "Power Use",
"description": "Power use value of part",
"example": "x/y",
"suggested": true
},
"power_generation": {
"label": "Power Generation",
"description": "Power Generation value of part",
"example": "x/sec",
"suggested": true
},
"power_capacity": {
"label": "Power Capacity",
"description": "Power Capacity value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_size": {
"label": "Battery Size",
"description": "Battery Size value of part",
"example": "x",
"type": "number",
"suggested": true
},
"battery_charge_time": {
"label": "Battery Charge Time",
"description": "Battery Charge Time value of part",
"example": "x seconds",
"suggested": true
},
"sensor_range_visual": {
"label": "Sensor Range (Visual)",
"description": "Visual sensor range of part",
"example": "x meters",
"suggested": true
},
"sensor_range_radar": {
"label": "Sensor Range (Radar)",
"description": "Radar Sensor Range value of part",
"example": "x meters",
"suggested": true
},
"factory_production_rate": {
"label": "Production Rate",
"description": "Production rate for factory parts",
"example": "x y/sec",
"suggested": true
},
"factory_resource_use": {
"label": "Resource Use",
"description": "Amount of resources used by the factory",
"example": "x/y (x/sec)",
"suggested": true
},
"factory_resource_capacity": {
"label": "Resource Capacity",
"description": "Resource capacity of the factory",
"example": "x Capacity: y",
"suggested": true
},
"ammo_capacity": {
"label": "Ammo Capacity",
"description": "Ammo capacity of the part",
"example": "x",
"type": "number",
"suggested": true
},
"factory_adjacent_bonus": {
"label": "Adjacent Factories Bonus",
"description": "Adjacency bonus for factories",
"example": "+x% production rate",
"suggested": true
},
"thruster_thrust": {
"label": "Thrust",
"description": "Thrust value of the part",
"example": "x kilonewtons",
"suggested": true
},
"thruster_rampup_time": {
"label": "Ramp-Up Time",
"description": "Ramp-Up Time value of part",
"example": "x seconds",
"suggested": true
},
"thruster_buff": {
"label": "Thruster Buff",
"description": "Thruster Buff value of part",
"example": "+x% thrust & power use",
"required": true
},
"damage": {
"label": "Damage",
"description": "Damage value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shields": {
"label": "Damage Vs Shields",
"description": "Dmg vs Shields value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_shots": {
"label": "Damage vs Shots",
"description": "Dmg vs Shots value of the part",
"example": "x/shot (y/sec)",
"suggested": true
},
"damage_vs_asteroids": {
"label": "Damage vs Asteroids",
"description": "Dmg vs Asteroids value of the part",
"example": "x/sec",
"suggested": true
},
"range": {
"label": "Range",
"description": "Range value of the part",
"example": "x meters",
"suggested": true
},
"rate_of_fire": {
"aliases": [
"rof",
"fire_rate"
],
"label": "Rate of Fire",
"description": "Rate of Fire value of the part. Usually obtained from the Shot properties.",
"example": "x shots/sec",
"suggested": true
},
"salvo": {
"label": "Salvo",
"description": "Salvo value of the part. Usually obtained from the Shot properties.",
"example": "x shots/y sec",
"suggested": true
},
"random_spread": {
"aliases": [
"spread"
],
"label": "Random Spread",
"description": "Random Spread value of the part. Usually obtained from the Shot properties.",
"example": "+/- x°",
"suggested": true
},
"penetration": {
"label": "Penetration",
"description": "Penetration value of the part",
"example": "x meters",
"suggested": true
},
"shield_penetration": {
"label": "Shield Penetration",
"description": "Shield Penetration value of the part. Usually obtained from the Shot properties.",
"example": "x shields",
"suggested": true
},
"power_drain": {
"aliases": [
"power_drain_on_hit"
],
"label": "Power Drain On Hit",
"description": "Power Drain On Hit value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"starts_fires": {
"label": "Starts Fires",
"description": "Starts Fires value of the part. Usually obtained from the Shot properties.",
"example": "x% chance/tile",
"suggested": true
},
"firing_arc": {
"aliases": [
"arc",
"fire_arc"
],
"label": "Firing Arc",
"description": "Firing Arc value of the part. Usually obtained from the Shot properties.",
"example": "x°",
"suggested": true
},
"turret_speed": {
"label": "Turret Speed",
"description": "Turret Speed value of the part. Usually obtained from the Shot properties.",
"example": "x°/sec",
"suggested": true
},
"ammo_use": {
"label": "Ammo Use",
"description": "Ammo Use value of the part. Usually obtained from the Shot properties.",
"example": "x/shot (y/sec)",
"suggested": true
},
"crew_stun_time": {
"label": "Crew Stun Time",
"description": "Crew Stun Time value of the part.",
"example": "x - y seconds",
"suggested": true
},
"crew_stun_radius": {
"label": "Crew Stun Radius",
"description": "Crew Stun Radius value of the part",
"example": "x meters",
"suggested": true
},
"notes": {
"label": "Notes",
"description": "Special Notes listed on the part tooltip, such as with the Railgun",
"suggested": true
},
"combine_falloff": {
"label": "Combine Falloff",
"description": "Combine Falloff value of the part. Usually obtained from the Shot properties. Only used for the Ion Beam at time of writing.",
"example": "-x/beam",
"suggested": true
},
"railgun_buff": {
"label": "Railgun Buff",
"description": "Railgun Buff value of the part. Used only for the Railgun Accelerator Module at time of writing.",
"example": "1: +x%",
"suggested": true
},
"image2": {
"label": "Bottom Image",
"description": "Infobox bottom image",
"type": "wiki-file-name",
"suggested": true
},
"caption2": {
"label": "Bottom Image Caption",
"description": "Infobox bottom image caption",
"suggested": true
}
},
"paramOrder": [
"title1",
"image1",
"caption1",
"description",
"ability_cooldown",
"resources",
"value",
"hit_points",
"size",
"weight",
"command_points",
"storage",
"crew_speed",
"crew_required",
"crew_beds",
"efficiency",
"hyperium_capacity",
"blueprint_cost",
"blueprint_requirement",
"penetration_resist",
"area_damage_resist",
"emp_resist",
"shield_strength",
"shield_penetration_resist",
"shield_arc",
"shield_distance",
"power_use",
"power_generation",
"power_capacity",
"battery_size",
"battery_charge_time",
"sensor_range_visual",
"sensor_range_radar",
"factory_production_rate",
"factory_resource_use",
"factory_resource_capacity",
"factory_adjacent_bonus",
"ammo_capacity",
"thruster_thrust",
"thruster_buff",
"thruster_rampup_time",
"damage",
"damage_vs_shields",
"damage_vs_shots",
"damage_vs_asteroids",
"range",
"rate_of_fire",
"salvo",
"random_spread",
"penetration",
"shield_penetration",
"power_drain",
"starts_fires",
"firing_arc",
"turret_speed",
"ammo_use",
"crew_stun_time",
"crew_stun_radius",
"notes",
"combine_falloff",
"railgun_buff",
"image2",
"caption2"
],
"description": " "
}
</templatedata>
[[Category:Templates]]
</noinclude>
9c1f99f7a3f53c3fd1e10081a32639d60f508a97
Deck Cannon
0
59
1288
814
2022-11-10T18:49:52Z
TheIllusiveMan227
83240
Revamped article
wikitext
text/x-wiki
{{Part infobox
| image1 = DeckCannonIcon.png
| description = A huge double-barelled cannon that is mounted on top of a ship for extra stability. Each barrel fuses together ten rounds of ammunition to create incredibly large and powerful projectiles.
| resources = *{{Resource|Steel}} x200
* {{Resource|Hyper-Coils}} x30
* {{Resource|Tri-Steel}} x30
| value = {{Resource|Credits}} 20,000
| size = 4x5 meters
| crew_required = 4
| command_points = {{Resource|Command Points}} -8 ''(used)''
| ammo_capacity = 100
| weight = 27.7 tonnes
| hit_points = 20,000
| crew_speed = 50%
| crew_stun_time = 0 - 0.5 seconds
| crew_stun_radius = 6 meters
| damage = 7,500/shot (6,000/sec)
| penetration = 9 meters
| rate_of_fire = 0.8 shots/sec
| range = 190 meters
| firing_arc = 270°
| random_spread = +/- 2.5°
| turret_speed = 20°/sec
| ammo_use = 10/shot (8/sec)
}}
{{Shot infobox
| title1 = Deck Cannon Round
| image1 = Bullet Large.png
| damage = 7,500/shot
| penetration = 9 meters
| starts_fires = 40% chance/tile
| range = 190 meters
| speed = 100 meters/sec
| durability = 3,000
}}
The '''Deck Cannon''' is an incredibly large double-barreled cannon. When fired, the cannon combines 10 rounds of ammunition into 1 incredibly powerful projectile.
Unlike most other [[:Category:Weapons|weapons]], the Deck Cannon is mounted atop a ship rather than on the sides, allowing it to be encased within [[armor]] or other parts. However, the cannon firing will stun all crew members around it in a 6 meters radius between 0 - 0.5 seconds, meaning it is vital to careful consider the placement. It also cannot be placed within 2 tiles of other top-mounted turrets, or "tall" parts such as a [[Sensor Array]].
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
788cacfa65ec2e1f5c94d81987f1f0ed2886bb22
Missile & Mine Launcher
0
252
1292
758
2022-11-10T19:11:35Z
TheIllusiveMan227
83240
New infobox
wikitext
text/x-wiki
{{Part infobox
| image1=MissileLauncherIcon.png
| description = Launches various types of missiles and mines
| resources = * {{Resource|Steel}} x60
* {{Resource|Hyper-Coils}} x20
* {{Resource|Processor}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x4 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -5 ''(used)''
| ammo_capacity = * '''H.E. Missile:''' 3
* '''E.M.P. Missile:''' 1
* '''Nuclear Missile:''' 1
* '''Mine:''' 6
| weight = 6.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines.
== Munitions ==
=== High-Explosive Missiles ===
High-Explosive Missiles cause significant damage over a small area.
{| class="wikitable mw-collapsible"
|+ [[File:HE Missile.png|center]] High-Explosive Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Damage Area:''' || 4 meter radius
|-
| '''Rate of Fire:''' || 0.5 shots/sec
|-
| '''Range:''' || 450 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 65 meters/sec²
|-
| '''Guidance:''' || 240°/sec
|-
| '''Durability:''' || 800
|-
| '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile
|}
=== Electromagnetic Pulse Missiles ===
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Power Drain On Hit:''' || 18/shot (3/sec)
|-
| '''Power Drain Area:''' || 18 meter radius
|-
| '''Rate of Fire:''' || 0.17 shots/sec
|-
| '''Range:''' || 600 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 75 meters/sec²
|-
| '''Guidance:''' || 120°/sec
|-
| '''Durability:''' || 3,200
|-
| '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile
|}
=== Nuclear Missiles ===
Tactical Nuclear Missiles cause massive damage in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:Nuclear Missile.png|center]] Nuclear Missile
|-
| '''Damage:''' || 200,000/shot (20,000/sec)
|-
| '''Damage Area:''' || 10 meter radius
|-
| '''Rate of Fire:''' || 0.1 shots/sec
|-
| '''Range:''' || 250 meters
|-
| '''Firing Arc:''' || 200°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Acceleration:''' || 500 meters/sec²
|-
| '''Acceleration Delay:''' || 1.25 seconds
|-
| '''Durability:''' || 7,200
|-
| '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile
|}
=== Mines ===
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
{| class="wikitable mw-collapsible"
|+ [[File:Mine Armed.png|center]] Mine
|-
| '''Salvo:''' || 2 shots (6/sec)
|-
| '''Rate of Fire:''' || 0.33 shots/sec
|-
| '''Range:''' || 150 meters
|-
| '''Firing Arc:''' || 90°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Deploy Speed:''' || < 30 meters/sec
|-
| '''Durability:''' || 800
|-
| '''Separation:''' || 23 meters
|-
| '''Detonation Range:''' || 20 meters
|-
| '''Shrapnel:''' || 16
|}
{| class="wikitable mw-collapsible"
|+ [[File:Mine Shrapnel.png|center]] Shrapnel
|-
| '''Damage:''' || 4,800
|-
| '''Penetration:''' || 2 meters
|-
| '''Starts Fires:''' || 40% chance/tile
|-
| '''Range:''' || 40 meters
|-
| '''Speed:''' || 35 meters/sec
|-
| '''Durability:''' || ∞
|}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
38c2850353c81cc731d36a756e1c5095d4b17816
Railgun Accelerator Module
0
563
1293
2022-11-10T19:53:31Z
TheIllusiveMan227
83240
Created article
wikitext
text/x-wiki
{{Part infobox
| image1 = RailgunAcceleratorModuleIcon.png
| description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module.
| value = {{Resource|Credits}} 7,500
| size = 2x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -1 ''(Used)''
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| railgun_buff =*'''1:''' +20%
*'''2:''' +35%
*'''3:''' +48%
*'''4:''' +61%
*'''5:''' +72%
*'''6:''' +84%
*'''7:''' +95%
*'''8:''' +106%
*'''9:''' +116%
*'''10:''' +126%
*'''11:''' +136%
*'''12:''' +146%
*'''13:''' +156%
*'''14:''' +165%
*'''15:''' +175%
*'''16:''' +184%
*'''17:''' +193%
*'''18:''' +202%
*'''19:''' +211%
*'''20:''' +220%
*'''21:''' +228%
*'''22:''' +237%
*'''23:''' +246%
*'''24:''' +254%
*'''25:''' +263%
*'''26:''' +271%
*'''27:''' +279%
*'''28:''' +288%
*'''29:''' +296%
*'''30:''' +304%
}}
The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile.
Each individial accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun.
Up to 30 accelerator modules can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns, up to a maximum of +304%:
{| class="wikitable" style="text-align: right;"
! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff
|-
| '''1''' || +20% || '''11''' || +136% || '''21''' || +228%
|-
| '''2''' || +35% || '''12''' || +146% || '''22''' || +237%
|-
| '''3''' || +48% || '''13''' || +156% || '''23''' || +246%
|-
| '''4''' || +61% || '''14''' || +165% || '''24''' || +254%
|-
| '''4''' || +72% || '''15''' || +175% || '''25''' || +263%
|-
| '''5''' || +84% || '''16''' || +184% || '''26''' || +271%
|-
| '''7''' || +95% || '''17''' || +193% || v27''' || +279%
|-
| '''8''' || +106% || '''18''' || +202% || '''28''' || +288%
|-
| '''9''' || +116% || '''19''' || +211% || '''29''' || +296%
|-
| '''10''' || +126% || '''20''' || +220% || '''30''' || +304%
|}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
5f7ef4ea785f8ecfdb2809fafd953d48026c9995
Railgun Accelerator Module
0
563
1301
1293
2022-11-11T11:09:20Z
CarrotsYay
83920
fixed a small mistake and added a small note
wikitext
text/x-wiki
{{Part infobox
| image1 = RailgunAcceleratorModuleIcon.png
| description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module.
| value = {{Resource|Credits}} 7,500
| size = 2x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -1 ''(Used)''
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| railgun_buff =*'''1:''' +20%
*'''2:''' +35%
*'''3:''' +48%
*'''4:''' +61%
*'''5:''' +72%
*'''6:''' +84%
*'''7:''' +95%
*'''8:''' +106%
*'''9:''' +116%
*'''10:''' +126%
*'''11:''' +136%
*'''12:''' +146%
*'''13:''' +156%
*'''14:''' +165%
*'''15:''' +175%
*'''16:''' +184%
*'''17:''' +193%
*'''18:''' +202%
*'''19:''' +211%
*'''20:''' +220%
*'''21:''' +228%
*'''22:''' +237%
*'''23:''' +246%
*'''24:''' +254%
*'''25:''' +263%
*'''26:''' +271%
*'''27:''' +279%
*'''28:''' +288%
*'''29:''' +296%
*'''30:''' +304%
}}
The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile.
Each individial accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed.
Up to 30 accelerator modules can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns, up to a maximum of +304%:
{| class="wikitable" style="text-align: right;"
! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff
|-
| '''1''' || +20% || '''11''' || +136% || '''21''' || +228%
|-
| '''2''' || +35% || '''12''' || +146% || '''22''' || +237%
|-
| '''3''' || +48% || '''13''' || +156% || '''23''' || +246%
|-
| '''4''' || +61% || '''14''' || +165% || '''24''' || +254%
|-
| '''4''' || +72% || '''15''' || +175% || '''25''' || +263%
|-
| '''5''' || +84% || '''16''' || +184% || '''26''' || +271%
|-
| '''7''' || +95% || '''17''' || +193% || '''27''' || +279%
|-
| '''8''' || +106% || '''18''' || +202% || '''28''' || +288%
|-
| '''9''' || +116% || '''19''' || +211% || '''29''' || +296%
|-
| '''10''' || +126% || '''20''' || +220% || '''30''' || +304%
|}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
69d8ff9ddcc2cbaec285a64bf6c4e4f8e8f8d46c
User:TristaG726
2
564
1302
2022-11-11T14:26:06Z
TristaG726
85205
Created page with "Hi, everybody! My name is Bettie. <br>It is a little about myself: I live in Brazil, my city of Sete Lagoas. <br>It's called often Eastern or cultural capital of MG. I've married 4 years ago.<br>I have two children - a son (Tandy) and the daughter (Fernando). We all like Climbing."
wikitext
text/x-wiki
Hi, everybody! My name is Bettie. <br>It is a little about myself: I live in Brazil, my city of Sete Lagoas. <br>It's called often Eastern or cultural capital of MG. I've married 4 years ago.<br>I have two children - a son (Tandy) and the daughter (Fernando). We all like Climbing.
a145d79b735f56df5bc634964f8e8bdd35d5baac
1304
1302
2022-11-11T18:10:17Z
TristaG726
85205
wikitext
text/x-wiki
I'm Barrett and I live in Lievin. <br>I'm interested in American Politics, Kayaking and Spanish art. I like to travel and reading fantasy.
af9b8dbc202d8f0e1f63420e747a25fdff69121a
1334
1304
2022-11-13T21:12:25Z
TristaG726
85205
wikitext
text/x-wiki
I'm Trista and I live in Parbrook. <br>I'm interested in Integrated International Studies, Aircraft spotting and Portuguese art. I like to travel and watching American Dad.
61f86f6eba3b17735507a711722776dc2bddbc52
1336
1334
2022-11-14T03:45:04Z
TristaG726
85205
wikitext
text/x-wiki
Name: Octavio Ostermann<br>My age: 30 years old<br>Country: Netherlands<br>City: Nunspeet <br>ZIP: 8072 Zd<br>Address: Jan Mankesstraat 6
20cb89536ef2ac2fcd5266b157bb4bab64fe55e3
1337
1336
2022-11-14T11:13:25Z
TristaG726
85205
wikitext
text/x-wiki
Hi there! :) My name is Graciela, I'm a student studying Business and Management from Messelbroek, Belgium.
b171f8972af170bd8064fef06529ac71497716fe
1338
1337
2022-11-14T12:13:39Z
TristaG726
85205
wikitext
text/x-wiki
Hello from Austria. I'm glad to came across you. My first name is Ewan. <br>I live in a small town called Finklham in western Austria.<br>I was also born in Finklham 20 years ago. Married in October 2012. I'm working at the the office.
bb4d28af2daef2d76ca0aec6037f78dd8cdf0333
1339
1338
2022-11-14T14:12:38Z
TristaG726
85205
wikitext
text/x-wiki
I'm Malissa and I live in a seaside city in northern Austria, Plankenberg. I'm 38 and I'm will soon finish my study at Journalism.
dd95584050fcbf856cc657177aedc8f4d2946d8d
1340
1339
2022-11-14T15:43:25Z
TristaG726
85205
wikitext
text/x-wiki
I'm Janet and I live in Reutlingen Sudstadt. <br>I'm interested in Optometry, LARPing and Italian art. I like travelling and watching The Big Bang Theory.
1bc9ae085ced0101c461b099b923dcea5de5f9ea
1341
1340
2022-11-14T19:46:02Z
TristaG726
85205
wikitext
text/x-wiki
Hi! <br>My name is Nestor and I'm a 26 years old boy from Szczecin.
50dc6665cf0d6bdb3e3c5c7eceeedc3fbe585ae6
1342
1341
2022-11-14T22:55:38Z
TheIllusiveMan227
83240
Protected "[[User:TristaG726]]": Excessive spamming ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
Hi! <br>My name is Nestor and I'm a 26 years old boy from Szczecin.
50dc6665cf0d6bdb3e3c5c7eceeedc3fbe585ae6
1343
1342
2022-11-14T22:55:57Z
TheIllusiveMan227
83240
Blanked the page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
User talk:TristaG726
3
565
1303
2022-11-11T17:37:47Z
TristaG726
85205
Created page with "Hello from Italy. I'm glad to be here. My first name is Shavonne. <br>I live in a small city called Genova in east Italy.<br>I was also born in Genova 34 years ago. Married in September 2007. I'm working at the college."
wikitext
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Hello from Italy. I'm glad to be here. My first name is Shavonne. <br>I live in a small city called Genova in east Italy.<br>I was also born in Genova 34 years ago. Married in September 2007. I'm working at the college.
1613c7464389405f9eec281f5e457a0a8dbcbdcb
Ships
0
399
1305
1181
2022-11-11T18:38:25Z
Kthulhu-Drump
85385
Typo on the global description
wikitext
text/x-wiki
'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged space stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
Ships and stations belonging to the [[Cabal of Sol]] [[faction]].
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
=== Centauri Imperium ===
Ships and stations belonging to the [[Centauri Imperium]] [[faction]].
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
<!-- Not ready yet
=== Fringe Systems Resistance Imperium ===
Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]].
{{Ship list
| {{Fringe Systems Resistance civilian ships}}
| {{Fringe Systems Resistance combat ships}}
| {{Fringe Systems Resistance defense ships}}
| {{Fringe Systems Resistance station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
-->
265366542b8eb35cb3f23efe917d589e3555a3b4
Modding
0
383
1306
934
2022-11-12T07:56:56Z
Kwhwwymwn
74261
Typo in url
wikitext
text/x-wiki
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
52056f758eb5e0ea5959ca1f53c1156e65d2efe3
1318
1306
2022-11-13T19:56:30Z
Risk of Renegade
87456
wikitext
text/x-wiki
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.
Once you are ready to create your own mod and want to play around a bit, create a new folder (e.g. your modname) in C:\Users\<username>\Saved Games\Cosmoteer\76561198080995291\Mods and create your own mod.rules there.
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
c4c664db2a210ae6bfea1293c4c2e987b3cd25e9
1323
1318
2022-11-13T20:08:37Z
Risk of Renegade
87456
wikitext
text/x-wiki
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.
Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods. There create a new folder (e.g. your modname) and create your own mod.rules there.
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
2fd2985f90072e92508eb5435a405223869002a6
1325
1323
2022-11-13T20:13:35Z
Risk of Renegade
87456
wikitext
text/x-wiki
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.
Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods. There create a new folder (e.g. your modname) and create your own mod.rules there.
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
cc13cba7eab6a56ab6384597707d9bc1a812add0
1328
1325
2022-11-13T20:17:39Z
TheIllusiveMan227
83240
wikitext
text/x-wiki
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.
Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods. There create a new folder (e.g. your modname) and create your own mod.rules there.
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
[[Category:Modding]]
c98a13eb2181af334424cf147c8f04e5c295fc55
1333
1328
2022-11-13T20:35:33Z
Risk of Renegade
87456
wikitext
text/x-wiki
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.</br>
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod</br>
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.</br>
Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods.</br>
There create a new folder (e.g. your modname) and create your own mod.rules there.</br>
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.</br>
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
[[Category:Modding]]
b3f0997696ddcff086c8cb8f34f80c95251a9404
Ion Beam Prism
0
83
1307
1271
2022-11-12T10:01:34Z
CarrotsYay
83920
Removed ion beam emitter damage as it belongs on ion beam emitter page. Added a few notes
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource|Steel}} x16
*{{Resource|Hyper-Coils}} x2
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 5,000
| size = 2x2 meters
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). Having more damage than the target hp isn't optimal because the extra damage will be wasted.
==Beam Power==
The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter.
Formula for total damage when combining n beams using one prism: <br>
<br>
<math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n</math> Note, when n -> ∞ meaning when the number of combined beams of same power approaches infinity, the power output approaches 4x the input of a single input beam.
<br>
<br>
Beam power for a binary tree with n nodes or layers: <br>
<br>
<math> \color{white} dps = 100% * 1.75^n</math>
<br>
<br>
This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. Usually it is best to have as many output beams as possible since it preserves damage but it also lessens the ability to focus the damage.
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
4981803e09be6dc614b1d740e2575b72d7795bd8
History
0
289
1308
1300
2022-11-12T18:30:43Z
TheIllusiveMan227
83240
Added 0.20.21 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21]
November 12th 2022
* '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
* '''Addition:''' Added 1x3 wedge decals.
* '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
* '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
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wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ====
November 12th 2022
* '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
* '''Addition:''' Added 1x3 wedge decals.
* '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
* '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
846ce5c42711aec2b125b62871b0d493d7f701d8
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TheIllusiveMan227
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Added 0.20.22 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ====
November 14th 2022
* '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system.
* '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked.
* '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points.
==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ====
November 12th 2022
* '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
* '''Addition:''' Added 1x3 wedge decals.
* '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
* '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
92d07d48c9e1188568a149c978bc5951f2dd7199
Ion Beam Emitter
0
204
1310
1226
2022-11-12T21:16:46Z
CarrotsYay
83920
updated info to the latest patch
wikitext
text/x-wiki
{{Part infobox
| image1 = IonIcon.png
| description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle.
| resources = *{{Resource|Steel}} x60
*{{Resource|Hyper-Coils}} x15
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x5 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(Used)''
| power_capacity = 10
| weight = 8.0 tonnes
| hit_points = 8,000
| crew_speed = 50%
| damage = *2,500/sec ''(Near)''
*1,375/sec ''(Far)''
| range = 300 meters
| firing_arc = 0°
| speed = ∞
| power_use = 1.25/sec
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Heavy Laser Blaster]]
| image2 = Ion Beam Emitter Animation.gif
| caption2 = An Ion Beam Emitter firing
}}
The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction.
Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
78960a13012863c2923a8c996d3f2ad45d240ac8
Armor
0
566
1311
2022-11-12T21:44:19Z
CarrotsYay
83920
Added the pre 20.19 armor blocks
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3.0 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6.0 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0,75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
ec6fa7b251d5928d4e1078e6b1765db82905687d
1313
1311
2022-11-12T22:22:27Z
CarrotsYay
83920
Added some about basic strategies and a thing TODO
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3.0 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6.0 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0,75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
c95d1fa70a89fbe6b026e732a8b5c5c41a98fc6c
File:WeavedArmor.png
6
567
1312
2022-11-12T22:12:56Z
CarrotsYay
83920
Picture of weaved armor
wikitext
text/x-wiki
== Summary ==
Picture of weaved armor
2e919d16a25e684acc1f86e2d1d3b2300d426f67
Cosmoteer Wiki
0
265
1314
1291
2022-11-12T23:55:41Z
Chasesan
84232
Fix Classic Cosmoteer Redlink, point to old wiki (again)
wikitext
text/x-wiki
__NOTOC__
<div class="MPFramedBox">
<div id="MPHeaderBox">
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div>
</div>
<div class="mp-flex">
<div class="mp-left">
<div class="MPFramedBox">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
</div>
<div class="MPFramedBox">
= Important Articles =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|Resources|Resources}}
{{MPShelf|Factions.png|Factions|Factions}}
{{MPShelf|ShipsIcon.png|Ships|Ships}}
{{MPShelf|CareerMode.png|Game Modes|Game Modes}}
<div class="MPShelfItem" style="width: 140px"><div class="MPShelfItemImage">[[File:OGCosmoteerLogo.png|frameless|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page]]</div><div class="MPShelfItemText"><b>[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]</b></div></div>
{{MPShelf|Cosmoteerlogos.gif|History|History}}
{{MPShelf|ModsIcon.png|Modding|Modding}}
</div>
</div>
<div class="MPFramedBox">
= Important Categories =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}}
{{MPShelf|Factions.png|:Category:Factions|Factions}}
</div>
</div>
</div>
<div class="mp-right">
<div class="MPFramedBox">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
''Want to help build this wiki?''
*[[Project:Wiki rules|Rules of this wiki]]
*[[:Category:Templates|Templates]]
<!--
*[[w:c:community:Help:Getting Started|Getting Started]]
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''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
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</div>
[[Category:{{SITENAME}}]]
__NOTITLE__
94ff3e56ca1c882f7a487aaa481217f96dcdc252
1315
1314
2022-11-13T00:52:06Z
TheIllusiveMan227
83240
Finished job of fixing Classic Cosmoteer link.
wikitext
text/x-wiki
__NOTOC__
<div class="MPFramedBox">
<div id="MPHeaderBox">
<div style="text-align: center; font-size: x-large; padding-top: 0.5em;">Welcome to the '''Official {{SITENAME}}!'''</div>
<div style="text-align: center; font-size: large;">Written and maintained by the community</div>
<div style="text-align: center; font-size: large;">Currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]] and [[Special:ListFiles|{{NUMBEROFFILES}} files]]</div>
<div style="display: flex; justify-content: center; align-items: center; padding: 1em;">
<div style="padding: 1em; display: inline-block;">[[File:Site-logo.png|32px|frameless|alt=Site|link=https://cosmoteer.net/]] <span class="plainlinks">[https://cosmoteer.net/ Cosmoteer]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Steam.svg|32px|frameless|alt=Steam|link=https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/]] <span class="plainlinks">[https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander Steam]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Discord.svg|32px|frameless|alt=Discord|link=https://discord.gg/cosmoteer]] <span class="plainlinks">[https://discord.gg/cosmoteer Discord]</span></div>
<div style="padding: 1em; display: inline-block;">[[File:Twitter.svg|32px|frameless|alt=Twitter|link=https://twitter.com/CosmoteerGame]] <span class="plainlinks">[https://twitter.com/CosmoteerGame Twitter]</span></div>
</div>
</div>
</div>
<div class="mp-flex">
<div class="mp-left">
<div class="MPFramedBox">
= The Game =
'''Cosmoteer''' is a game where you can design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
Become the most famous Cosmoteer in the universe by battling A.I. ships, taking on contracts for factions, earning loot, and upgrading your own ship while exploring a procedurally-generated galaxy, alone or in online co-op with friends. Then test your ship design and command skills online against other players in multiple PvP battle modes. Or let your imagination fly free in the Creative Mode where you can build whatever you want with unlimited resources.
</div>
<div class="MPFramedBox">
= Important Articles =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|Resources|Resources}}
{{MPShelf|Factions.png|Factions|Factions}}
{{MPShelf|ShipsIcon.png|Ships|Ships}}
{{MPShelf|CareerMode.png|Game Modes|Game Modes}}
<div class="MPShelfItem" style="width: 140px"><div class="MPShelfItemImage">[[File:OGCosmoteerLogo.png|frameless|alt=Classic Cosmoteer|link=https://oldwiki.cosmoteer.net/index.php/Main_Page]]</div><div class="MPShelfItemText"><b><span class="plainlinks">[https://oldwiki.cosmoteer.net/index.php/Main_Page Classic Cosmoteer]</span></b></div></div>
{{MPShelf|Cosmoteerlogos.gif|History|History}}
{{MPShelf|ModsIcon.png|Modding|Modding}}
</div>
</div>
<div class="MPFramedBox">
= Important Categories =
<div class="MPShelf">
{{MPShelf|PartsPageIcon.gif|:Category:Parts|Parts}}
{{MPShelf|ResourcesPageIcon.png|:Category:Resources|Resources}}
{{MPShelf|Factions.png|:Category:Factions|Factions}}
</div>
</div>
</div>
<div class="mp-right">
<div class="MPFramedBox">
= Twitter =
<twitter screen-name="CosmoteerGame" theme="dark" width="auto"/>
-----
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[[Category:{{SITENAME}}]]
__NOTITLE__
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File:AllowedDoorLocations tutorial.png
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2022-11-13T19:40:17Z
Risk of Renegade
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Shows an example on how to create the coordinates for dooe
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== Summary ==
Shows an example on how to create the coordinates for dooe
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== Summary ==
Shows an example on how to create the coordinates for doors
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Risk of Renegade
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Risk of Renegade uploaded a new version of [[File:AllowedDoorLocations tutorial.png]]
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== Summary ==
Shows an example on how to create the coordinates for doors
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Door Locations
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2022-11-13T20:00:59Z
Risk of Renegade
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Created page with "=Door Locations/AllowedDoorLocations= When creating a custom part you might wanna specify where the player may build doors. You can specify this in the according rules file of your modded part. '' Part : <./Data/ships/terran/base_part_terran.rules>/Part { NameKey = [...] AllowedDoorLocations [ [-1, 2] [0, 5] [1, 5] [2, 5] [3, 2] ] [...]'' Following is an example of how the coordinate system works. Coordinates are counted with x to the right a..."
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=Door Locations/AllowedDoorLocations=
When creating a custom part you might wanna specify where the player may build doors.
You can specify this in the according rules file of your modded part.
''
Part : <./Data/ships/terran/base_part_terran.rules>/Part
{
NameKey = [...]
AllowedDoorLocations
[
[-1, 2]
[0, 5]
[1, 5]
[2, 5]
[3, 2]
]
[...]''
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
File:AllowedDoorLocations tutorial.png
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=Door Locations/AllowedDoorLocations=
When creating a custom part you might wanna specify where the player may build doors.
You can specify this in the according rules file of your modded part.
''
Part : <./Data/ships/terran/base_part_terran.rules>/Part
{
NameKey = [...]
AllowedDoorLocations
[
[-1, 2]
[0, 5]
[1, 5]
[2, 5]
[3, 2]
]
[...]''
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
[[File:AllowedDoorLocations tutorial.png]]
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=Door Locations/AllowedDoorLocations=
When creating a custom part you might wanna specify where the player may build doors.
You can specify this in the according rules file of your modded part.
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
[[File:AllowedDoorLocations tutorial.png]]
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When creating a custom part you might wanna specify where the player may build doors.
You can specify this in the according rules file of your modded part.
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
[[File:AllowedDoorLocations tutorial.png]]
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When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.
You can specify this in the according rules file of your modded part.
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
[[File:AllowedDoorLocations tutorial.png]]
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When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.
You can specify this in the according rules file of your modded part.
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.
[[File:AllowedDoorLocations tutorial.png]]
[[Category:Modding]]
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When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.</br>
You can specify this in the according rules file of your modded part.</br>
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.</br>
</br>
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.</br>
[[File:AllowedDoorLocations tutorial.png]]
[[Category:Modding]]
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When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.</br>
You can specify this in the according rules file of your modded part.</br>
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.</br>
</br>
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.</br>
[[File:AllowedDoorLocations tutorial.png]]
</br>
</br>
In source code the Locations would look like this:</br>
</br>
AllowedDoorLocations</br>
[</br>
[3, -1]</br>
[-1, 4]</br>
[5, 4]</br>
[1, 6]</br>
[2, 6]</br>
[3, 6]</br>
]</br>
</br>
[[Category:Modding]]
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When creating a custom part that is walkable by crew you might wanna specify where the player may build doors.</br>
You can specify this in the according rules file of your modded part.</br>
The allowed door locations are specified as a list of [x,y] called AllowedDoorLocations.</br>
== Example ==
Following is an example of how the coordinate system works. Coordinates are counted with x to the right and y downwards from the top left cell of your unrotated part.</br>
=== Coordinates ===
[[File:AllowedDoorLocations tutorial.png]]
</br>
=== Sourcecode ===
In source code the Locations would look like this:</br>
</br>
AllowedDoorLocations</br>
[</br>
[3, -1]</br>
[-1, 4]</br>
[5, 4]</br>
[1, 6]</br>
[2, 6]</br>
[3, 6]</br>
]</br>
</br>
[[Category:Modding]]
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File:AllowedDoorLocations tutorial icon.png
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Icon for the entry regarding AllowedDoorLocations in the modding section
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== Summary ==
Icon for the entry regarding AllowedDoorLocations in the modding section
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Category:Modding
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2022-11-13T20:18:27Z
TheIllusiveMan227
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Created page with "A list of all pages that refer to [[modding]], such as technical documentation and tutorials."
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A list of all pages that refer to [[modding]], such as technical documentation and tutorials.
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Railgun Launcher Module
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572
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2022-11-14T00:55:07Z
TheIllusiveMan227
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{{Part infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_capacity = 2
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
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Template:Resource icon
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[[File:{{{1}}}|20px|link={{{2}}}]]<noinclude>
'''This template is deprecated! Use [[Template:Resource]] instead!'''
<templatedata>
{
"params": {
"1": {
"label": "Resource icon image",
"description": "The resource's image icon. Can be easily obtained from the game data folder if not already on the wiki.",
"example": "Steel Icon.png",
"type": "wiki-file-name",
"required": true
},
"2": {
"label": "Resource Name",
"description": "The resource's name in order to hyperlink the image",
"example": "Steel",
"type": "wiki-page-name",
"required": true
}
},
"description": "A quick and simple template to insert resource images (e.g. Steel) into articles. The benefit of doing it this way is that parameters can be changed universally across all articles by editing this template alone (i.e. changing the rendering size of the icons.)"
}
</templatedata>
[[Category:Templates]]
</noinclude>
ed082820c542fb55c28dd152b68123db115fe64b
Fire Extinguisher
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2022-11-16T22:08:48Z
TheIllusiveMan227
83240
Created page
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{{Part infobox
| image1 = Fire Extinguisher Icon.png
| description = Stores a fire extinguisher that crew can use to put out fires.
| resources = * {{Resource|Steel}} x8
* {{Resource|Coils}} x 1
| value = {{Resource|Credits}} 300
| size = 1x1 meters
| ability_cooldown = 15 seconds
| weight = 1.0 tonnes
| hit_points = 1,000
| crew_speed = 50%
}}
The '''Fire Extinguisher''' is a part that can be added to ships and stations. When fires break out, crew members can travel to a fire extinguisher and use it to put them out.
Since crew members have to physically travel to a fire extinguisher, it is good practise to include multiple even on smaller ships. Another advantage is that there are backup extinguishers in case one being on cooldown or destroyed. Extinguishers should also be located close to key systems and areas where fires are likely to break out, so that they can be stopped quickly.
215339804ee4b315acc20142909db247b5e1a5bb
Control Room
0
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2022-11-16T22:16:49Z
TheIllusiveMan227
83240
Created page with "{{Part infobox | image1 = ControlRoomIcon.png | description = A command block that allows ships to fly and coordinate weapons. The Control Room is larger than the [[Cockpit]], and provides more [[Command Points]]. | resources = *{{Resource|Steel}} x80 * {{Resource|Hyper-Coils}} x35 * {{Resource|Processor}} x5 | value = {{Resource|Credits}} 25,000 | size = 3x3 meters | crew_required = 3 | command_points = {{Resource|Command Points}} +250 ''(provided)'' | sensor_range_visu..."
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{{Part infobox
| image1 = ControlRoomIcon.png
| description = A command block that allows ships to fly and coordinate weapons. The Control Room is larger than the [[Cockpit]], and provides more [[Command Points]].
| resources = *{{Resource|Steel}} x80
* {{Resource|Hyper-Coils}} x35
* {{Resource|Processor}} x5
| value = {{Resource|Credits}} 25,000
| size = 3x3 meters
| crew_required = 3
| command_points = {{Resource|Command Points}} +250 ''(provided)''
| sensor_range_visual = 400 meters
| sensor_range_radar = 1800 meters
| power_use = 2/min
| power_capacity = 4
| weight = 9.0 tonnes
| hit_points = 9,000
| crew_speed = 50%
}}
The '''Control Room''' is a command block that can be added to ships and stations. At least one command block is required for ships to be able to fly and coordinate their weapons. It is a bigger version of the [[Cockpit]] that provides 5x more [[Command Points]] at the cost of a higher energy and crew requirement.
90673a4c2e8a1bfcefada1d47028801d7b7d853b
Bridge
0
575
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2022-11-16T22:22:29Z
TheIllusiveMan227
83240
Created page
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{{Part infobox
| image1 = CommandBridgeIcon.png
| description = A command block that allows a ship to fly and coordinate weapons. It is larger than the [[Cockpit]] and [[Control Room]], and provides many more [[Command Points]].
| resources = * {{Resource|Steel}} x160
* {{Resource|Hyper-Coils}} x70
* {{Resource|Processor}} x10
| value = {{Resource|Credits}} 50,000
| size = 4x4 meters
| crew_required = 7
| command_points = {{Resource|Command Points}} +1000 ''(provided)''
| sensor_range_visual = 400 meters
| sensor_range_radar = 1800 meters
| power_use = 4/min
| power_capacity = 8
| weight = 16.0 tonnes
| hit_points = 16,000
| crew_speed = 50%
}}
The '''Bridge''' is the largest command block that can be added to ships and stations. At least one command block is required for ships to be able to fly and coordinate their weapons. It is a larger version of the [[Cockpit]] and the [[Control Room]], and provides a significant increase in [[Command Points]] at the cost of a significant increase to the power and crew requirement.
a3673867c7410460fced226128fbd90ca84b57eb
Small Hyperdrive
0
576
1350
2022-11-16T22:47:57Z
TheIllusiveMan227
83240
Create page.
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{{Part infobox
| image1 = SmallHyperdriveIcon.png
| description = Allows a ship to travel instantaneously to other locations within the same solar system, or travel to other solar systems when used with a [[Hyper-Jump Relay]].
| resources = * {{Resource|Steel}} x40
* {{Resource|Hyper-Coils}} x30
| value = {{Resource|Credits}} 10,000
| size = 2x2 meters
| efficiency = * '''Optimal:''' 5 meters
* '''Minimum:''' 30 meters
| hyperium_capacity = 20
| power_capacity = 16
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Small Hyperdrive''' is a part that allows ships to travel great distances at the cost of [[Hyperium]]. Jumps can be performed within the same solar system, or to new solar systems entirely. The total count of drives, combined with the area they cover, greatly affects the jump cost.
A jump within the same solar system is cheaper and instantaneous, and can be performed to any [[Hyper-Jump Relay|Hyper-Jump Relays]] or trade stations.
Jumps to other solar sytems cost more hyperium, and require visiting the relevant jump relay. Upon interacting with the relay, the jump will begin to charge and can be performed when it is completed. It is important to note that each individual drive can contribute only 20 hyperium to the jump process, meaning multiple drives will be required to make more expensive trips. For example, a jump that requires 39 hyperium will require 2 jumpdrives, as combined they provide 40 hyperium to the jump process.
== Placement ==
Though Hyperdrives can be placed anywhere on a ship and still be functional, it is important to take Hyperdrive Efficiency into account. This is seen in the form of a 'heat map' when placing drives, or by hovering over the Hyperdrive Efficiency stat bar in build mode. The aim is to paint the ship in as much green as possible with the fewest amount of jump drives, as the more of the ship that is green the higher the jump efficiency. A high jump efficiency rating will drastically decrease the hyperium cost of both in-system and extra-solaar jumps.
Hyperdrives require hyperium to be delivered to them by crew, meaning that a crew connection is required, but it does not have to be efficient. Crew members will stock hyperdrives full of hyperium, and then replenish it once a jump is performed.
4b1356b2f4e1202e7ddb1a247f91d63021d9cde8
History
0
289
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2022-11-20T23:10:52Z
TheIllusiveMan227
83240
Added 0.20.23 release notes
wikitext
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This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3484125695446071690 0.20.23] ====
November 17th 2022
</br>
This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority.
* '''Optimisation:''' Significantly improved performance when there are a lot of floating resources.
* '''Optimisation:''' Additional performance improvements when there are a lot of floating resources in multiplayer.
* '''Optimisation:''' Improved performance while crew are trading with space stations.
* '''Optimisation:''' Improved rendering performance of flying crew when zoomed out.
* '''Bugfix:''' Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected.
* '''Bugfix:''' Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game.
* '''Bugfix:''' Garbled text when viewing stats for the Mine Factory while using the Spanish translation.
* '''Improvement:''' Fixed a handful of issues with the French and Simplified Chinese translations.
* '''Improvement:''' Minor tweaks to the German translation.
==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ====
November 14th 2022
* '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system.
* '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked.
* '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points.
==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ====
November 12th 2022
* '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
* '''Addition:''' Added 1x3 wedge decals.
* '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
* '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
09bf000f6697843efb31526db8c76ec3e6a0b393
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2022-11-23T00:07:58Z
TheIllusiveMan227
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Added 0.20.24 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3517903236737060390 0.20.24] ====
November 23rd 2022
* '''Change:''' Increased Sensor Array battery capacity from 4 to 8.
* '''Optimisation:''' Significantly improved performance of flying crew, especially when they are off-screen.
* '''Optimisation:''' Improved performance when a lot of resource transfers, trades, or pickups are scheduled.
* '''Optimisation:''' Massively improved performance in the ship editor when there are huge numbers of floating resources.
* '''Improvement:''' Updated the Boost Thruster description to make it clear that power can't be delivered to it while boosting.
* '''Bugfix:''' Long pauses when flying or jumping away from large quantities of floating resources.
* '''Bugfix:''' Possible fix for some desyncs when salvaging, trading, and transferring resources.
* '''Bugfix:''' Possible fix for the "Save Game" button being permanently disabled.
* '''Bugfix:''' Certain mods could prevent ships from appearing in the Ship Library.
* '''Change:''' Lowered the default Max Send Rate from 10000 to 1000, which may solve some connection issues for some players. (This only affects new players.)
==== [https://store.steampowered.com/news/app/799600/view/3484125695446071690 0.20.23] ====
November 17th 2022
</br>
This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority.
* '''Optimisation:''' Significantly improved performance when there are a lot of floating resources.
* '''Optimisation:''' Additional performance improvements when there are a lot of floating resources in multiplayer.
* '''Optimisation:''' Improved performance while crew are trading with space stations.
* '''Optimisation:''' Improved rendering performance of flying crew when zoomed out.
* '''Bugfix:''' Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected.
* '''Bugfix:''' Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game.
* '''Bugfix:''' Garbled text when viewing stats for the Mine Factory while using the Spanish translation.
* '''Improvement:''' Fixed a handful of issues with the French and Simplified Chinese translations.
* '''Improvement:''' Minor tweaks to the German translation.
==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ====
November 14th 2022
* '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system.
* '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked.
* '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points.
==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ====
November 12th 2022
* '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
* '''Addition:''' Added 1x3 wedge decals.
* '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
* '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
ca91112b8515384439b4c8d8ee60eb2a07fe695a
1354
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2022-11-26T19:26:13Z
TheIllusiveMan227
83240
Added 0.20.25 release notes
wikitext
text/x-wiki
This page contains a list of officially recorded changes to Cosmoneer. Prior to the [https://store.steampowered.com/app/799600/Cosmoteer_Starship_Architect__Commander/ Steam release], changes were noted on the offical website's [https://cosmoteer.net/history.html changelog]. Since the Steam release, changes have been recorded via the Steam News feed.
Please note the distinction between [https://cosmoteer.net/history.html Cosmoteer Classic] and Cosmoteer Modern. Classic refers to the free-to-download Cosmoteer, whereas Modern refers to the paid Steam release of Cosmoteer.
== Cosmoteer (Modern) Updates ==
=== 0.20.X ===
==== [https://store.steampowered.com/news/app/799600/view/3517903236744262413 0.20.25] ====
November 24th 2022
* '''Change:''' Increased the maximum number of crew roles that a ship can have from 20 to 50.
* '''Bugfix:''' Crashes during gameplay with error message "The specified job does not belong to the ship".
* '''Bugfix:''' Crew that become stranded far away from any of your ships would not run out of O2 or count against the fame crew limit. When returning to these crew, they could potentially rejoin your ship(s) and again count towards your crew limit, putting you over the crew limit.
* '''Bugfix:''' Opening the galaxy map while in blueprint mode before any of the blueprints have been constructed would show the "Are you sure you wish to close the build interface?" message but close it anyway even if cancel was clicked.
==== [https://store.steampowered.com/news/app/799600/view/3517903236737060390 0.20.24] ====
November 23rd 2022
* '''Change:''' Increased Sensor Array battery capacity from 4 to 8.
* '''Optimisation:''' Significantly improved performance of flying crew, especially when they are off-screen.
* '''Optimisation:''' Improved performance when a lot of resource transfers, trades, or pickups are scheduled.
* '''Optimisation:''' Massively improved performance in the ship editor when there are huge numbers of floating resources.
* '''Improvement:''' Updated the Boost Thruster description to make it clear that power can't be delivered to it while boosting.
* '''Bugfix:''' Long pauses when flying or jumping away from large quantities of floating resources.
* '''Bugfix:''' Possible fix for some desyncs when salvaging, trading, and transferring resources.
* '''Bugfix:''' Possible fix for the "Save Game" button being permanently disabled.
* '''Bugfix:''' Certain mods could prevent ships from appearing in the Ship Library.
* '''Change:''' Lowered the default Max Send Rate from 10000 to 1000, which may solve some connection issues for some players. (This only affects new players.)
==== [https://store.steampowered.com/news/app/799600/view/3484125695446071690 0.20.23] ====
November 17th 2022
</br>
This patch makes some performance optimizations that may significantly improve mid/late-game performance, especially in multiplayer. More performance optimizations are still coming and are currently my top priority.
* '''Optimisation:''' Significantly improved performance when there are a lot of floating resources.
* '''Optimisation:''' Additional performance improvements when there are a lot of floating resources in multiplayer.
* '''Optimisation:''' Improved performance while crew are trading with space stations.
* '''Optimisation:''' Improved rendering performance of flying crew when zoomed out.
* '''Bugfix:''' Freeze in some circumstances when dragging a collection box around floating resources while multiple ships are selected.
* '''Bugfix:''' Trying to load a saved game while playing "multiplayer" with only one player would show a message that says "Waiting for 0 votes" and not actually load the saved game.
* '''Bugfix:''' Garbled text when viewing stats for the Mine Factory while using the Spanish translation.
* '''Improvement:''' Fixed a handful of issues with the French and Simplified Chinese translations.
* '''Improvement:''' Minor tweaks to the German translation.
==== [https://store.steampowered.com/news/app/799600/view/5757317075577833697 0.20.22] ====
November 14th 2022
* '''Bugfix:''' Possible fix for multiplayer desyncs when jumping within a star system.
* '''Bugfix:''' The Medium and Large Imperium Trade Stations did not have the appropriate amount of resources stocked.
* '''Bugfix:''' Crash and text display issues when Windows is configured to use some unusual characters as decimal points.
==== [https://store.steampowered.com/news/app/799600/view/5757317075567747855 0.20.21] ====
November 12th 2022
* '''Change:''' Reduced ion beam range from 450 to 300. (For clarity, the damage that the ion beam does at any particular range is unchanged.)
* '''Addition:''' Added 1x3 wedge decals.
* '''Bugfix:''' Multiplayer desyncs caused when a ship is instructed to salvage or mine a part just before another ship finishes salvaging or mining the same part.
* '''Change:''' When playing using Proton or WINE, multicore optimizations will now be automatically disabled to prevent freezes. (Equivalent to the '--cores 1' launch argument.) To restore multicore optimizations, use the '--cores 0' launch argument. (But if you do this you will likely get occasional random game freezes.)
==== [https://store.steampowered.com/news/app/799600/view/5757317075564128710 0.20.20] ====
November 11th 2022
* '''Addition:''' When playing a multiplayer Career or Creative mode game, the host can now load a saved game without returning to the pre-game setup screen. Upon selecting a saved game to load, all players will be asked to vote on whether to load the saved game, and if the vote is unanimous, the game will be loaded. (This feature is somewhat experimental. Use with caution and please report any bugs or crashes caused by it.)
* '''Change:''' Slightly increased resource costs for the new armor+structure hybrid pieces.
* '''Improvement:''' Pressing a ship's F1-F8 key while its parts are selected will now unselect the parts and select the ship.
* '''Bugfix:''' Multiplayer desyncs sometimes caused by trade ships jumping in via hyperjump gates.
* '''Bugfix:''' Weapon projectiles and beams were being rendered beneath the structure of the new armor+structure triangle piece.
==== [https://store.steampowered.com/news/app/799600/view/5757317075560339069 0.20.19] ====
November 10th 2022
* '''Addition:''' Added new aesthetic armor and structure pieces, including 1x3 wedge armor and structure, triangle structure, and armor+structure hybrid wedges.
* '''Change:''' Fixed the Spanish translation incorrectly translating "HAIL" as "GRANIZO". (Now translates as "SALUDAR".)
* '''Bugfix:''' Deleting destroyed command rooms could erroneously trigger the "INSUFFICIENT COMMAND POINTS" message.
* '''Bugfix:''' Crash in some circumstances soon after resuming from a multiplayer desync.
==== [https://store.steampowered.com/news/app/799600/view/3412066846521337353 0.20.18] ====
November 8th 2022
* '''Bugfix:''' Multiplayer desyncs caused by repeatedly right-clicking on floating resources to collect them.
==== [https://store.steampowered.com/news/app/799600/view/3412066846519241650 0.20.17] ====
November 8th 2022
* '''Addition:''' Six new built-in faction ships: Atlas, Maia, Merope, Odysseus, Rufescent, and Rochre.
* '''Change:''' Fixes and tweaks to 22 other built-in ships.
* '''Change:''' The "contiguous selection mode" (Ctrl) of the select tool will now only select parts/decals of the same type.
* '''Change:''' The name of the current online lobby will now be displayed at the top of the pre-game setup screen.
* '''Bugfix:''' If a bounty target is destroyed before its bounty area is discovered, that would leave the final exploration mission uncompletable. This fix should work retroactively for existing saves. (If you travel to a star system and the exploration mission is still uncompletable, try saving and reloading.)
* '''Bugfix:''' Crash in multiplayer Creative mode if switching to a different star system while there is an in-progress explosion.
* '''Bugfix:''' Crash when subscribing to a collection of ship packs in the Steam Workshop when one or more of the individual packs is already subscribed.
* '''Bugfix:''' The crew and resource transfer windows didn't have the usual "glass" background effect.
==== [https://store.steampowered.com/news/app/799600/view/3412066846515784771 0.20.16] ====
November 7th 2022
* '''Bugfix:''' Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
==== [https://store.steampowered.com/news/app/799600/view/3412066846511873593 0.20.15] ====
November 6th 2022
* '''Bugfix:''' Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
==== [https://store.steampowered.com/news/app/799600/view/3412066846507373527 0.20.14] ====
November 4th 2022
* '''Addition:''' It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
* '''Addition:''' You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
* '''Change:''' Translation updates for Spanish and Brazilian Portuguese.
* '''Improvement:''' The crew transfer window will no longer automatically close when starting a transfer.
* '''Improvement:''' If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
* '''Improvement:''' Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
* '''Change:''' It is no longer possible to drag the Doodads window off the screen.
* '''Change:''' Reduced the volume of the radar ping and enemy alert sounds by half.
* '''Change:''' Master audio volume for new players now defaults to 50%.
* '''Bugfix:''' The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
==== [https://store.steampowered.com/news/app/799600/view/3412066846504428816 0.20.13] ====
November 4th 2022
* '''Bugfix:''' Stuck sending/recieving when trying to load very large saved game files in multiplayer.
==== [https://store.steampowered.com/news/app/799600/view/3412066846503814883 0.20.12] ====
November 3rd 2022
* '''Addition:''' Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
* '''Bugfix:'''' Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
* '''Bugfix:''' Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
* '''Bugfix:''' Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
* '''Bugfix:''' The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.
==== [https://store.steampowered.com/news/app/799600/view/3399681299368867185 0.20.11] ====
November 1st 2022
This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.
* '''Optimisation:''' Massively improved rendering and simulation performance of floating resource nuggets.
* '''Optimisation:''' Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
* '''Optimisation:''' Modest simulation performance increase to flying crew even if they do have a home ship.
* '''Optimisation:''' Small performance improvement in most situations related to crew jobs.
* '''Reversion:''' Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
* '''Improvement:''' The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
* '''Bugfix:''' Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.
==== [https://store.steampowered.com/news/app/799600/view/3399681299365688023 0.20.10] ====
October 31st 2022
* '''Removal:''' Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
* '''Bugfix:''' Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.
==== [https://store.steampowered.com/news/app/799600/view/3399681299363514467 0.20.9] ====
October 31st 2022
* '''Improvement:''' The "Minimum Target F.P.S" setting (previously just called "Target F.P.S.") should now do a better job of slowing down the game simulation to improve the framerate.
* '''Improvement:''' When specifying an angle of attack, the angle will now by default be relative to the enemy ship's rotation. This can be changed in the settings or by holding the Alt key.
* '''Bugfix:''' Multiplayer desyncs while traveling to a new star system.
* '''Bugfix:''' Desync in multiplayer when a ship touches a sun.
* '''Bugfix:''' Crash if a Domination mode game desyncs.
* '''Bugfix:''' Rare crash on some computers whose file systems don't support certain non-English characters such as 'ü'.
==== [https://store.steampowered.com/news/app/799600/view/3399681299358940497 0.20.8] ====
October 29th 2022
* ''''Bugfix:'''' Multiplayer desyncs caused by initiating resource transfers, trades, or pickups.
==== [https://store.steampowered.com/news/app/799600/view/3399681299352713156 0.20.7] ====
October 28th 2022
* '''Bugfix:''' Desyncs in multiplayer when jumping to another star system and at least one player has the "Auto-Save Before Hyper-Jump" setting turned on.
* '''Bugfix:''' Possible fix for disconnects that happen after desyncing in multiplayer.
* '''Bugfix:''' Crash when connecting to a multiplayer game using the "Connect to IP" feature while the Online tab is selected.
==== [https://store.steampowered.com/news/app/799600/view/3399681299348735906 0.20.6] ====
October 27th 2022
* '''Change:''' Hopefully improved multiplayer connection reliability, especially when loading saved games or recovering from desyncs.
* '''Addition:''' Added an "Enable Desync Debugging" option to the Misc settings. If enabled, .rec files for multiplayer games will be generated with extra information that will help the developer debug desyncs, but performance will be somewhat reduced. If you are getting desyncs while playing multiplayer, please turn this option on and then, if you get a desync, send the latest .rec file from Cosmoteer's Logs folder to the developer.
==== [https://store.steampowered.com/news/app/799600/view/3399681299345287935 0.20.5] ====
October 26th 2022
* '''Bugfix:''' Crash with some save files when jumping to another star system.
* '''Bugfix:''' Crash in some circumstances if the player was using a mod that allowed doors to be placed in otherwise-illegal locations and then deactivating the mod.
* '''Bugfix:''' Crash in PvP multiplayer if a player sends a team-only chat message and you are an observer.
* '''Bugfix:''' Crash in multiplayer if two ships are simultaneously told to follow each other at a specific position.
* '''Bugfix:''' Crash if additional built-in formations are added using mods when hovering the mouse cursor over them.
* '''Bugfix:''' Rare crash when backing out of the multiplayer screen.
* '''Bugfix:''' It was impossible to hail certain stations with insufficient crew.
* '''Addition:''' Added an error message on the title screen if for some reason Cosmoteer is unable to connect to the Steam client.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896659029 0.20.4] ====
October 25th 2022
* '''Bugfix:''' Errors loading saved game thumbnails will no longer crash Cosmoteer.
* '''Bugfix:''' Erroneous "Thanks for pirating" message on some computers.
==== [https://store.steampowered.com/news/app/799600/view/3391799364896268288 0.20.3] ====
October 24th 2022
* '''Bugfix:''' Rare crash while crew are putting out fires.
* '''Bugfix:''' When playing Career mode co-op with multiple people controlling the same "shared player", mission credit rewards would be reduced as if each person was controlling their own player.
* '''Bugfix:''' The scoreboard and match results for multiplayer Domination games had corrupted text when multiple players were on the same team.
==== [https://store.steampowered.com/news/app/799600/view/3391799364895652954 0.20.2] ====
October 24th 2022
* '''Bugfix:''' Rare "Object reference not set to an instance of an object" error loading some saved games. Those saved games should now load fine.
-----
== Cosmoteer (Classic) Updates ==
=== 0.15.X ===
* [[Update 0.15.18|0.15.18]] [https://forum.cosmoteer.net/d/13898-cosmoteer-update-0-15-18-new-ships-bug-fixes Forum Post] Final update of Classic.
* [[Update 0.15.17|0.15.17/0.15.17a/0.15.17b]] [https://forum.cosmoteer.net/d/13542-cosmoteer-update-0-15-17-bug-fixes-quality-of-life-improvements Forum Post] Cosmoteer now uses Microsoft .NET 6
* [[Update 0.15.16|0.15.16/0.15.16a/0.15.16b]] [https://forum.cosmoteer.net/d/13196-cosmoteer-update-0-15-16-bug-fixes-quality-of-life-improvements Forum Post] Breaks BH mod
* [[Update 0.15.15|0.15.15]] [https://forum.cosmoteer.net/d/13001-cosmoteer-update-0-15-15-bug-fixes-balance-changes Forum Post]
* [[Update 0.15.14|0.15.14/0.15.14a]] [https://forum.cosmoteer.net/d/12574-cosmoteer-update-0-15-14-0-15-14a-bug-fixes Forum Post] Breaks mod; different tractor stats format
* [[Update 0.15.13|0.15.13/0.15.13a]] [https://forum.cosmoteer.net/d/12463-cosmoteer-0-15-13-balance-changes-bug-fixes-u-i-improvements Forum Post] Breaks mod; different tractor stats format & AIValue ID
* [[Update 0.15.12|0.15.12/0.15.12a/0.15.12b]] [https://forum.cosmoteer.net/d/12118-cosmoteer-update-0-15-12-balance-changes-gif-recorder Forum Post] Breaks mod weapons control for hold fire
* [[Update 0.15.11|0.15.11/0.15.11a]] [https://forum.cosmoteer.net/d/11897-cosmoteer-update-0-15-11-major-balance-changes Forum Post] Breaks mods using missiles, tractor beam, mine features
* [[Update 0.15.10|0.15.10/0.15.10a]] [https://forum.cosmoteer.net/d/11549-cosmoteer-update-0-15-10-quality-of-life-improvements-bug-fixes Forum Post]
* [[Update 0.15.9|0.15.9]] [https://forum.cosmoteer.net/d/11285-cosmoteer-0-15-9-balance-changes-bug-fixes Forum Post] Breaks mods using rotate button, prism_link targetor,...
* [[Update 0.15.8|0.15.8/0.15.8a/0.15.8b]] [https://forum.cosmoteer.net/d/11178-cosmoteer-update-0-15-8-formation-improvements-amp-bug-fixes Forum Post] Breaks mods using ion beam resources; factory buffs are now unified
* [[Update 0.15.7|0.15.7/0.15.7a]] [https://forum.cosmoteer.net/d/11070-cosmoteer-0-15-7-balance-updates-bug-fixes Forum Post] Breaks mods
* [[Update 0.15.6|0.15.6/0.15.6a]] [https://forum.cosmoteer.net/d/10655-cosmoteer-0-15-6-performance-improvements-quality-of-life-updates Forum Post] Breaks mods with multi-ammo choices/blueprints!
* [[Update 0.15.5|0.15.5/0.15.5a/0.15.5b/0.15.5c/0.15.5d]] [https://forum.cosmoteer.net/d/10357-cosmoteer-0-15-5-performance-improvements-new-languages Forum Post]
* [[Update 0.15.4|0.15.4/0.15.4b/0.15.4c]] [https://forum.cosmoteer.net/d/10255-cosmoteer-0-15-4-crew-diversity-language-translations-tech-improvements Forum Post] Switch to Net Core. incompatible settings.txt
* [[Update 0.15.3|0.15.3]] [https://forum.cosmoteer.net/d/10186-cosmoteer-0-15-3-medium-large-reactors Forum Post] Breaks mods! revamped storage system; reactor explosion effects renamed
* [[Update 0.15.2|0.15.2]] [https://forum.cosmoteer.net/d/10142-cosmoteer-0-15-2-reactor-factory-assignments Forum Post]
* [[Update 0.15.1|0.15.1/0.15.1a]] [https://forum.cosmoteer.net/d/10079-cosmoteer-0-15-1a-crew-squad-assignments Forum Post] Breaks mods (minor)! (incompatible to previous), hotfix
* [[Update 0.15.0|0.15.0/0.15.0a]] [https://forum.cosmoteer.net/d/9994-cosmoteer-0-15-0-crew-squads-roles-and-priority-customization Forum Post] Breaks mods! incompatible save files!, hotfix
* [[Update 0.15.0 Preview 2|0.15.0 Preview 2]] [https://forum.cosmoteer.net/d/9927-cosmoteer-0-15-0-preview-2 Forum Post]
* [[Update 0.15.0 Preview 1|0.15.0 Preview 1]] [https://forum.cosmoteer.net/d/9918-cosmoteer-0-15-0-preview-1-crew-squads-roles-and-priority-customization Forum Post]
=== 0.14.X ===
* [[Update 0.14.15|0.14.15]] [https://forum.cosmoteer.net/d/9875-cosmoteer-0-14-15-bug-fixes-balance-tweaks Forum Post]
* [[Update 0.14.14|0.14.14/0.14.14b/0.14.14c]] [https://forum.cosmoteer.net/d/9762-cosmoteer-0-14-14-aim-assist-download-on-steam Forum Post], hotfixes
* [[Update 0.14.13|0.14.13]] [https://forum.cosmoteer.net/d/9684-cosmoteer-0-14-13-quality-of-life-improvements Forum Post]
* [[Update 0.14.12|0.14.12]] [https://forum.cosmoteer.net/d/9592-cosmoteer-0-14-12-multiplayer-creative-mode Forum Post] Breaks mods (minor)! (partially revert filter block)
* [[Update 0.14.11|0.14.11]] [https://forum.cosmoteer.net/d/9490-cosmoteer-0-14-11-arcade-style-ship-controls Forum Post] direct control button setup conflict could crash mods using same keys
* [[Update 0.14.10|0.14.10]] [https://forum.cosmoteer.net/d/9341-cosmoteer-0-14-10-ion-beam-prisms Forum Post] Breaks mods! (filter block)
* [[Update 0.14.9|0.14.9]] [https://forum.cosmoteer.net/d/9201-cosmoteer-0-14-9-domination-mode Forum Post]
* [[Update 0.14.8|0.14.8]] [https://forum.cosmoteer.net/d/9045-cosmoteer-0-14-8-tractor-beams Forum Post] Breaks mods!
* [[Update 0.14.7|0.14.7/0.14.7a/0.14.7b]] [https://forum.cosmoteer.net/d/8864-cosmoteer-0-14-7-new-backgrounds-balance-changes-stats-and-more Forum Post] Breaks mods!, hotfixes
* [[Update 0.14.6|0.14.6]] [https://forum.cosmoteer.net/d/8483-cosmoteer-0-14-6 Forum Post]
* [[Update 0.14.5|0.14.5]] [https://forum.cosmoteer.net/d/8445-cosmoteer-0-14-5-nukes-e-m-p-s-mines-flak-and-more Forum Post] Breaks mods (part IDString to ID)! Added Nukes, E.M.P.s, Mines and Flak.
* [[Update 0.14.4|0.14.4]] [https://forum.cosmoteer.net/d/7084-cosmoteer-0-14-4-arena-mode Forum Post] Breaks mods! Arena Mode added to multiplayer.
* [[Update 0.14.3|0.14.3]] [https://forum.cosmoteer.net/d/6717-cosmoteer-0-14-3 Forum Post]
* [[Update 0.14.2|0.14.2]] [https://forum.cosmoteer.net/d/6537-cosmoteer-0-14-2 Forum Post] Breaks mods!
* [[Update 0.14.1|0.14.1]] [https://forum.cosmoteer.net/d/5935-cosmoteer-0-14-1 Forum Post]
* [[Update 0.14|0.14.0]] [https://forum.cosmoteer.net/d/5546-cosmoteer-0-14-0-new-thrusters-engine-rooms-and-lots-more Forum Post] Breaks mods! (new IDString format) Incompatible save files(!), new thruster sprites.
=== 0.13.X ===
* [[Update 0.13.9|0.13.9]] [https://forum.cosmoteer.net/d/5140-cosmoteer-0-13-9 Forum Post]
* [[Update 0.13.8|0.13.8]] [https://forum.cosmoteer.net/d/5044-cosmoteer-0-13-8 Forum Post]
* [[Update 0.13.7|0.13.7]] [https://forum.cosmoteer.net/d/5030-cosmoteer-0-13-7 Forum Post]
* [[Update 0.13.6|0.13.6]] [https://forum.cosmoteer.net/d/4739-cosmoteer-0-13-6 Forum Post]
* [[Update 0.13.5|0.13.5]] [https://forum.cosmoteer.net/d/4463-cosmoteer-0-13-5 Forum Post]
* [[Update 0.13.4|0.13.4]] [https://forum.cosmoteer.net/d/4362-cosmoteer-0-13-4-online-multiplayer Forum Post]
* [[Update 0.13.3|0.13.3]] [https://forum.cosmoteer.net/d/3933-cosmoteer-0-13-3 Forum Post]
* [[Update 0.13.2|0.13.2]] [https://forum.cosmoteer.net/d/3891-cosmoteer-0-13-2 Forum Post] Breaks mods!
* [[Update 0.13.1|0.13.1]] [https://forum.cosmoteer.net/d/3419-cosmoteer-0-13-1 Forum Post]
* [[Update 0.13|0.13.0]] [https://forum.cosmoteer.net/d/3199-cosmoteer-0-13-0-multiplayer Forum Post] Breaks mods!
=== 0.12.X ===
* [[Update 0.12.12|0.12.12]] [https://forum.cosmoteer.net/d/2393-cosmoteer-0-12-12 Forum Post] Breaks mods!
* [[Update 0.12.11|0.12.11]] [https://forum.cosmoteer.net/d/2245-cosmoteer-0-12-11 Forum Post] Breaks mods!
* [[Update 0.12.10|0.12.10]] [https://forum.cosmoteer.net/d/1803-cosmoteer-0-12-10 Forum Post] Breaks mods!
* [[Update 0.12.9|0.12.9]] [https://forum.cosmoteer.net/d/1111-cosmoteer-0-12-9 Forum Post]
* [[Update 0.12.8|0.12.8]] [https://forum.cosmoteer.net/d/747-cosmoteer-0-12-8 Forum Post] (Breaks mods!)
* [[Update 0.12.7|0.12.7]] [https://forum.cosmoteer.net/d/569-cosmoteer-0-12-7 Forum Post] (Breaks mods!)
* [[Update 0.12.6|0.12.6]] [https://forum.cosmoteer.net/d/522-cosmoteer-0-12-6 Forum Post]
* [[Update 0.12.5|0.12.5]] [https://forum.cosmoteer.net/d/481-cosmoteer-0-12-5 Forum Post]
* [[Update 0.12.4|0.12.4]] [https://forum.cosmoteer.net/d/476-cosmoteer-0-12-4 Forum Post]
* [[Update 0.12.3|0.12.3]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.2|0.12.2]] [https://forum.cosmoteer.net/d/468-cosmoteer-0-12-3 Forum Post]
* [[Update 0.12.1|0.12.1]] [https://forum.cosmoteer.net/d/454-cosmoteer-0-12-1 Forum Post]
* [[Update 0.12|0.12.0]] [https://forum.cosmoteer.net/d/431-cosmoteer-0-12-0 Forum Post] Breaks mods!
=== 0.11.X ===
* [[Update 0.11.11|0.11.11]] [https://forum.cosmoteer.net/d/391-cosmoteer-0-11-11 Forum Post]
* [[Update 0.11.10|0.11.10]] [https://forum.cosmoteer.net/d/374-cosmoteer-0-11-10 Forum Post] Breaks mods!
* [[Update 0.11.9|0.11.9]] [https://forum.cosmoteer.net/d/354-cosmoteer-0-11-9 Forum Post]
* [[Update 0.11.8|0.11.8]] [https://forum.cosmoteer.net/d/338-cosmoteer-0-11-8 Forum Post]
* [[Update 0.11.7|0.11.7]] [https://forum.cosmoteer.net/d/332-cosmoteer-0-11-7 Forum Post] Breaks mods!
* [[Update 0.11.6|0.11.6]] [https://forum.cosmoteer.net/d/306-cosmoteer-0-11-6 Forum Post] (Breaks mods!)
* [[Update 0.11.5|0.11.5]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.4|0.11.4]] [https://forum.cosmoteer.net/d/302-cosmoteer-0-11-4-0-11-5 Forum Post]
* [[Update 0.11.3|0.11.3]] [https://forum.cosmoteer.net/d/267-cosmoteer-0-11-3 Forum Post] Breaks mods!
* [[Update 0.11.2|0.11.2]] [https://forum.cosmoteer.net/d/247-cosmoteer-0-11-2 Forum Post]
* [[Update 0.11.1|0.11.1]] [https://forum.cosmoteer.net/d/246-cosmoteer-0-11-1 Forum Post]
* [[Update 0.11|0.11.0]] [https://forum.cosmoteer.net/d/242-cosmoteer-0-11-0 Forum Post] Breaks mods!
=== 0.10.X ===
* [[Update 0.10.7|0.10.7]] [https://forum.cosmoteer.net/d/239-cosmoteer-0-10-7 Forum Post]
* [[Update 0.10.6|0.10.6]] [https://forum.cosmoteer.net/d/226-cosmoteer-0-10-6 Forum Post]
* [[Update 0.10.5|0.10.5]] [https://forum.cosmoteer.net/d/225-cosmoteer-0-10-5 Forum Post]
* [[Update 0.10.4|0.10.4]] [https://forum.cosmoteer.net/d/215-cosmoteer-0-10-4 Forum Post]
* [[Update 0.10.3|0.10.3]] [https://forum.cosmoteer.net/d/213-cosmoteer-0-10-3 Forum Post]
* [[Update 0.10.2|0.10.2]] [https://forum.cosmoteer.net/d/192-cosmoteer-0-10-2 Forum Post]
* [[Update 0.10.1|0.10.1]] [https://forum.cosmoteer.net/d/190-cosmoteer-0-10-1 Forum Post]
* [[Update 0.10|0.10.0]] [https://forum.cosmoteer.net/d/185-cosmoteer-0-10-0 Forum Post] Breaks mods!
=== 0.09.X ===
* [[Update 0.9.17|0.9.17]] [https://forum.cosmoteer.net/d/159-cosmoteer-0-9-17 Forum Post]
* [[Update 0.9.16|0.9.16]] [https://forum.cosmoteer.net/d/155-cosmoteer-0-9-16 Forum Post]
* [[Update 0.9.15|0.9.15]] [https://forum.cosmoteer.net/d/152-cosmoteer-0-9-15 Forum Post]
* [[Update 0.9.14|0.9.14]] [https://forum.cosmoteer.net/d/151-cosmoteer-0-9-14 Forum Post] Breaks mods!
* [[Update 0.9.13|0.9.13]] [https://forum.cosmoteer.net/d/111-cosmoteer-0-9-13 Forum Post]
* [[Update 0.9.12|0.9.12]] [https://forum.cosmoteer.net/d/82-cosmoteer-0-9-12 Forum Post]
* [[Update 0.9.11|0.9.11]] [https://forum.cosmoteer.net/d/80-cosmoteer-0-9-11 Forum Post]
* [[Update 0.9.10|0.9.10]] [https://forum.cosmoteer.net/d/67-cosmoteer-0-9-10 Forum Post]
* [[Update 0.9.9|0.9.9]] [https://forum.cosmoteer.net/d/65-cosmoteer-0-9-9 Forum Post]
* [[Update 0.9.8|0.9.8]] [https://forum.cosmoteer.net/d/64-cosmoteer-0-9-8 Forum Post]
* [[Update 0.9.7|0.9.7]] [https://forum.cosmoteer.net/d/63-cosmoteer-0-9-7 Forum Post]
* [[Update 0.9.6|0.9.6]] [https://forum.cosmoteer.net/d/29-cosmoteer-0-9-6 Forum Post]
* [[Update 0.9.5|0.9.5]] [https://forum.cosmoteer.net/d/14-cosmoteer-0-9-5 Forum Post]
* [[Update 0.9.4|0.9.4]] [https://forum.cosmoteer.net/d/13-cosmoteer-0-9-4 Forum Post]
* [[Update 0.9.3|0.9.3]] [https://forum.cosmoteer.net/d/1-cosmoteer-0-9-3 Forum Post]
* [[Update 0.9.2|0.9.2]]
* [[Update 0.9.1|0.9.1]]
* [[Update 0.9|0.9.0]] [https://blog.cosmoteer.net/2016/06/cosmoteer-090-name-change-exterior.html Blog Post]
-----
== StarWright Updates ==
=== 0.08.X===
* [[Update 0.8.11|0.8.11]]
* [[Update 0.8.10|0.8.10]]
* [[Update 0.8.9|0.8.9]]
* [[Update 0.8.8|0.8.8]]
* [[Update 0.8.7|0.8.7]]
* [[Update 0.8.6|0.8.6]]
* [[Update 0.8.5|0.8.5]]
* [[Update 0.8.4|0.8.4]]
* [[Update 0.8.3|0.8.3]]
* [[Update 0.8.2|0.8.2]]
* [[Update 0.8.1|0.8.1]]
* [[Update 0.8|0.8.0]] [https://blog.cosmoteer.net/2016/04/starwright-080-user-interface-revamp.html Blog Post]
=== 0.07.X===
* [[Update 0.7.4|0.7.4]]
* [[Update 0.7.3|0.7.3]]
* [[Update 0.7.2|0.7.2]]
* [[Update 0.7.1|0.7.1]]
* [[Update 0.7|0.7.0]] [https://blog.cosmoteer.net/2016/03/starwright-070-ion-beams.html Blog Post]
=== 0.06.X ===
* [[Update 0.6.3|0.6.3]]
* [[Update 0.6.2|0.6.2]]
* [[Update 0.6.1|0.6.1]]
* [[Update 0.6|0.6.0]] [https://blog.cosmoteer.net/2016/03/starwright-060-shields.html Blog Post]
=== 0.05.X ===
* [[Update 0.5.3|0.5.3]]
* [[Update 0.5.2|0.5.2]]
* [[Update 0.5.1|0.5.1]]
* [[Update 0.5|0.5.0]] [https://blog.cosmoteer.net/2016/02/starwright-050-sounds.html Blog Post]
=== 0.04.X ===
* [[Update 0.4.4|0.4.4]]
* [[Update 0.4.3|0.4.3]]
* [[Update 0.4.2|0.4.2]]
* [[Update 0.4.1|0.4.1]]
* [[Update 0.4|0.4.0]] [https://blog.cosmoteer.net/2016/01/starwright-040-laser-blasters.html Blog Post]
=== 0.03.X ===
* [[Update 0.3.2|0.3.2]]
* [[Update 0.3.1|0.3.1]]
* [[Update 0.3|0.3.0]] [https://blog.cosmoteer.net/2016/01/starwright-030-new-art.html Blog Post]
=== 0.02.X ===
* [[Update 0.2.12|0.2.12]]
* [[Update 0.2.11|0.2.11]]
* [[Update 0.2.10|0.2.10]]
* [[Update 0.2.9|0.2.9]]
* [[Update 0.2.8|0.2.8]]
* [[Update 0.2.7|0.2.7]]
* [[Update 0.2.6|0.2.6]]
* [[Update 0.2.5|0.2.5]]
* [[Update 0.2.4|0.2.4]]
* [[Update 0.2.3|0.2.3]]
* [[Update 0.2.2|0.2.2]]
* [[Update 0.2.1|0.2.1]]
* [[Update 0.2|0.2.0]] [https://blog.cosmoteer.net/2015/12/starwright-020-series.html Blog Post]
=== 0.01.X ===
* [[Update 0.1.6|0.1.6]]
* [[Update 0.1.5|0.1.5]]
* [[Update 0.1.4|0.1.4]]
* [[Update 0.1.3|0.1.3]]
* [[Update 0.1.2|0.1.2]]
* [[Update 0.1.1|0.1.1]]
* [[Update 0.1.0|0.1.0]] [https://blog.cosmoteer.net/2015/11/starwright-010-bounties-blueprints.html Blog Post]
== Gallery ==
<gallery>
Starwrightlogo1.png|StarWright logo (0.3.0)
Starwrightlogo2.png|Cosmoteer logo (0.9.0)
OGCosmoteerLogo.png|Cosmoteer logo (0.10.5)
Cosmoteerlogo2.png|Cosmoteer logo (0.14.7)
Cosmoteerlogo3.png|Cosmoteer logo (0.15.0)
Cosmoteerlogo4.png|Cosmoteer logo (0.15.5)
File:Site-logo.png|Cosmoteer logo (Modern)
</gallery>
499ea1f3beeae913fd8372bad049668fb585a2a5
Airlock Hatch
0
577
1352
2022-11-21T01:53:43Z
Solar138
88904
Created page with basic description.
wikitext
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{{Part infobox
| title1 = Airlock Hatch
| image1 = AirlockHatchIcon.png
| description = Allows crew to enter and exit the ship, such as to pick up resources or transfer between ships.
| resources = *{{Resource|Steel}} x8
*{{Resource|Coils}} x4
| value = {{Resource|Credits}} 600
| size = 1x1 meters
| weight = 1.0 tonnes
| hit_points = 1,000
}}
The '''Airlock Hatch''' is used to allow crew in and out of the ship. Crew can go outside the ship to pickup, mine, and transfer resources.
== Placement ==
Airlocks can be placed anywhere, but they only have a door on one side. Crew can use airlocks in their path-finding to get to other parts of the same ship. One example of this is the Cosmoteer title ship. It seems that an unlimited amount of crew can travel through the airlock at the same time.
a3a5c3b381ea514253dccde55e0de114398d1068
Moving Walkway
0
578
1355
2022-12-02T01:31:49Z
Saideron
92466
Created page with "{{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }} Allows crews to travel faster, but only in one direction. {| |+Speed Changes !Direction !Amount |- |Forward |200% |-| |Across |75% |-| |Reverse |25% |} [[Category:Crew]]"
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{{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }}
Allows crews to travel faster, but only in one direction.
{|
|+Speed Changes
!Direction
!Amount
|-
|Forward
|200%
|-|
|Across
|75%
|-|
|Reverse
|25%
|}
[[Category:Crew]]
07e5b3858ece4054e66bd5f6f24a336c53f20562
1356
1355
2022-12-02T02:02:07Z
Saideron
92466
wikitext
text/x-wiki
{{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }}
Allows crews to travel faster, but only in one direction.
[[File:MovingWalkwayIcon.png|thumb|Moving Walkway]]
{|
|+Speed Changes
!Direction
!Amount
|-
|Forward
|200%
|-|
|Across
|75%
|-|
|Reverse
|25%
|}
[[Category:Crew]]
d41e5651b2c4110cd4336d648229ce426c889a1f
Crew's Bunk
0
395
1357
961
2022-12-02T02:03:15Z
Saideron
92466
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }}
Provides beds for 2 crew.
[[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk Note: On a Crew's Bunk there is only 1 door allowed!]]
a2f7a04032fd656959d4802d61176efb7123ab5e
Small Reactor Core
0
579
1358
2022-12-02T02:16:33Z
Saideron
92466
Created page with "{{Part infobox | image1 = SmallReactorCoreIcon.png | description = A power generator that produces the plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]] *{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]] | value = {{Resource|Credits}} 25,000 | size = 2x2 meters | battery_size = 1.0 | power_capacity = 8 | p..."
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{{Part infobox
| image1 = SmallReactorCoreIcon.png
| description = A power generator that produces the plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]]
| value = {{Resource|Credits}} 25,000
| size = 2x2 meters
| battery_size = 1.0
| power_capacity = 8
| power_generation = 1.5/s
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
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1359
1358
2022-12-02T02:17:15Z
Saideron
92466
wikitext
text/x-wiki
{{Part infobox
| image1 = SmallReactorCoreIcon.png
| description = A power generator that produces the plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 8x [[Enriched Uranium]]
| value = {{Resource|Credits}} 25,000
| size = 2x2 meters
| battery_size = 1.0
| power_capacity = 8
| power_generation = 1.5/s
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
a236b8c390a4f2465370d3a108b196e83d676d47
1360
1359
2022-12-02T02:20:05Z
Saideron
92466
wikitext
text/x-wiki
{{Part infobox
| image1 = SmallReactorCoreIcon.png
| description = A power generator that produces the plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 8x [[Enriched Uranium]]
| value = {{Resource|Credits}} 25,000
| size = 2x2 meters
| battery_size = 1.0
| battery_charge_time = 0.5s
| power_capacity = 8
| power_generation = 1.5/s
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
[[Category:Power]]
[[Category:Parts]]
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Medium Reactor Core
0
580
1361
2022-12-02T02:21:15Z
Saideron
92466
Created page with "{{Part infobox | image1 = MediumReactorCoreIcon.png | description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]] | value = {{Resource|Credits}} 50,000 | size = 3x3 meters | battery_size..."
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{{Part infobox
| image1 = MediumReactorCoreIcon.png
| description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]]
| value = {{Resource|Credits}} 50,000
| size = 3x3 meters
| battery_size = 2.0
| battery_charge_time = 0.5s
| power_capacity = 16
| power_generation = 4.5/s
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power.
[[Category:Power]]
[[Category:Parts]]
9f104899e027a14acee2377ae79423c12cd1294f
1363
1361
2022-12-02T02:23:34Z
Saideron
92466
wikitext
text/x-wiki
{{Part infobox
| image1 = MediumReactorCoreIcon.png
| description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]]
| value = {{Resource|Credits}} 50,000
| size = 3x3 meters
| battery_size = 2.0
| battery_charge_time = 0.5s
| power_capacity = 16
| power_generation = 4.5/s
| weight = 9.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power.
[[Category:Power]]
[[Category:Parts]]
d535d85efe78319323ceb76c7f1b19377c9e75c0
Large Reactor Core
0
581
1362
2022-12-02T02:23:18Z
Saideron
92466
Created page with "{{Part infobox | image1 = LargeReactorCoreIcon.png | description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems. | resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]] *{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]] *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]] | value = {{Resource|Credits}} 75,000 | size = 4x4 meters | battery_size..."
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{{Part infobox
| image1 = LargeReactorCoreIcon.png
| description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]]
| value = {{Resource|Credits}} 75,000
| size = 4x4 meters
| battery_size = 3.0
| battery_charge_time = 1.0s
| power_capacity = 24
| power_generation = 13.5/s
| weight = 16.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''LargeReactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power.
[[Category:Power]]
[[Category:Parts]]
dd0dad26baf37266b05066fd9630dfdca3a8b8fa
Enriched Uranium
0
54
1364
592
2022-12-05T18:56:35Z
IAmHardliner
93029
Update Uranium amount
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Enriched Uranium
| image1=Hyper-Coils Icon.png
| buy_cost=2,000 Credits
| storage_capacity=10 (per tile)
| handling_capacity=1 (per crew)
| made_from=*4x [[Uranium]]
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
0f742272c0cb138649842fa08419efe830933371
Modding Basics
0
583
1366
2022-12-08T04:25:32Z
Saideron
92466
Created page with "== Important File Locations == There are 3 important file locations that you need to be aware when you get started with modding: # The location of the base game # The location of Steam Workshop mods before they're enabled # The location of mods on your computer === Base Game === The base game location is based on your specific install, but can usually be found here: <blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote> Inside that is a Data d..."
wikitext
text/x-wiki
== Important File Locations ==
There are 3 important file locations that you need to be aware when you get started with modding:
# The location of the base game
# The location of Steam Workshop mods before they're enabled
# The location of mods on your computer
=== Base Game ===
The base game location is based on your specific install, but can usually be found here:
<blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote>
Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install.
=== Steam Workshop Mods ===
Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install):
<blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote>
The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID.
=== Cosmoteer Mods ===
Once a mod is enabled in the game, it will appear in the following directory:
<blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote>
Note that the there are two special path names there: <username> and <SteamID>.
<username> is the actual username you use for your computer.
<SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually.
== Your Own Mod Location ==
When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory.
== The Rules File ==
The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions.
The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template.
=== Header ===
The Header contains the following fields:
{| class=""
|+ mod.rules header
|-
! Property !! Syntax !! Optional !! Description
|-
| ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only!
|-
| Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface.
|-
| Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface.
|-
| CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled.
|-
| ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true.
|-
| Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface.
|-
| Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file.
|-
| Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines.
|-
| StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore.
|}
=== Syntax ===
A quick aside on syntax.
{| class="wikitable"
|+ Basic Syntax
|-
! Type !! Syntax !! Explanation
|-
| Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array.
|-
| Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}"
|-
| Single Values || = || Single values are usually set by using "Name = Value"
| Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */
|}
== Actions ==
The primary way mods modify the game is through "actions".
Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.)
First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them.
Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files.
There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above.
{|
|+ Actions
|-
| Add || Add a data field to an existing [] list or to a named data field.
|-
| AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields.
|-
| AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list.
|-
| Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well.
|-
| Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action.
|-
| Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors.
|-
| RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove.
|}
[[Category:Modding]]
81a4d04a9e1d78f0f82a3e88d04188beaed028f4
1368
1366
2022-12-08T04:26:35Z
Saideron
92466
wikitext
text/x-wiki
== Important File Locations ==
There are 3 important file locations that you need to be aware when you get started with modding:
# The location of the base game
# The location of Steam Workshop mods before they're enabled
# The location of mods on your computer
=== Base Game ===
The base game location is based on your specific install, but can usually be found here:
<blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote>
Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install.
=== Steam Workshop Mods ===
Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install):
<blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote>
The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID.
=== Cosmoteer Mods ===
Once a mod is enabled in the game, it will appear in the following directory:
<blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote>
Note that the there are two special path names there: <username> and <SteamID>.
<username> is the actual username you use for your computer.
<SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually.
== Your Own Mod Location ==
When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory.
== The Rules File ==
The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions.
The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template.
=== Header ===
The Header contains the following fields:
{| class=""
|+ mod.rules header
|-
! Property !! Syntax !! Optional !! Description
|-
| ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only!
|-
| Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface.
|-
| Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface.
|-
| CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled.
|-
| ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true.
|-
| Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface.
|-
| Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file.
|-
| Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines.
|-
| StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore.
|}
=== Syntax ===
A quick aside on syntax.
{| class="wikitable"
|+ Basic Syntax
|-
! Type !! Syntax !! Explanation
|-
| Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array.
|-
| Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}"
|-
| Single Values || = || Single values are usually set by using "Name = Value"
| Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */
|}
== Actions ==
The primary way to modify the game is through "actions".
Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.)
First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them.
Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files.
There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above.
{|
|+ Actions
|-
| Add || Add a data field to an existing [] list or to a named data field.
|-
| AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields.
|-
| AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list.
|-
| Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well.
|-
| Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action.
|-
| Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors.
|-
| RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove.
|}
[[Category:Modding]]
a43a35a2594ed2a20af129ac75ca062a9852e6a7
1369
1368
2022-12-08T04:27:06Z
Saideron
92466
wikitext
text/x-wiki
== Important File Locations ==
There are 3 important file locations that you need to be aware when you get started with modding:
# The location of the base game
# The location of Steam Workshop mods before they're enabled
# The location of mods on your computer
=== Base Game ===
The base game location is based on your specific install, but can usually be found here:
<blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote>
Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install.
=== Steam Workshop Mods ===
Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install):
<blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote>
The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID.
=== Cosmoteer Mods ===
Once a mod is enabled in the game, it will appear in the following directory:
<blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote>
Note that the there are two special path names there: <username> and <SteamID>.
<username> is the actual username you use for your computer.
<SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually.
== Your Own Mod Location ==
When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory.
== The Rules File ==
The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions.
The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template.
=== Header ===
The Header contains the following fields:
{| class=""
|+ mod.rules header
|-
! Property !! Syntax !! Optional !! Description
|-
| ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only!
|-
| Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface.
|-
| Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface.
|-
| CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled.
|-
| ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true.
|-
| Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface.
|-
| Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file.
|-
| Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines.
|-
| StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore.
|}
=== Syntax ===
A quick aside on syntax.
{| class="wikitable"
|+ Basic Syntax
|-
! Type !! Syntax !! Explanation
|-
| Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array.
|-
| Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}"
|-
| Single Values || = || Single values are usually set by using "Name = Value"
| Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */
|}
== Actions ==
The primary way to modify the game is through "Actions".
Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.)
First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them.
Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files.
There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above.
{|
|+ Actions
|-
| Add || Add a data field to an existing [] list or to a named data field.
|-
| AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields.
|-
| AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list.
|-
| Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well.
|-
| Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action.
|-
| Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors.
|-
| RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove.
|}
[[Category:Modding]]
a3e781e3d7dfbc8c4b663f8f3f461d5dec76e286
1370
1369
2022-12-08T22:09:45Z
Saideron
92466
fixed table formatting for Syntax
wikitext
text/x-wiki
== Important File Locations ==
There are 3 important file locations that you need to be aware when you get started with modding:
# The location of the base game
# The location of Steam Workshop mods before they're enabled
# The location of mods on your computer
=== Base Game ===
The base game location is based on your specific install, but can usually be found here:
<blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote>
Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install.
=== Steam Workshop Mods ===
Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install):
<blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote>
The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID.
=== Cosmoteer Mods ===
Once a mod is enabled in the game, it will appear in the following directory:
<blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote>
Note that the there are two special path names there: <username> and <SteamID>.
<username> is the actual username you use for your computer.
<SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually.
== Your Own Mod Location ==
When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory.
== The Rules File ==
The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions.
The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template.
=== Header ===
The Header contains the following fields:
{| class=""
|+ mod.rules header
|-
! Property !! Syntax !! Optional !! Description
|-
| ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only!
|-
| Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface.
|-
| Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface.
|-
| CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled.
|-
| ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true.
|-
| Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface.
|-
| Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file.
|-
| Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines.
|-
| StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore.
|}
=== Syntax ===
A quick aside on syntax.
{| class="wikitable"
|+ Basic Syntax
|-
! Type !! Syntax !! Explanation
|-
| Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array.
|-
| Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix. A named group is prefixed by the name, i.e. "Name{}"
|-
| Single Values || = || Single values are usually set by using "Name = Value"
|-
| Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */
|}
== Actions ==
The primary way to modify the game is through "Actions".
Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.)
First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them.
Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files.
There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above.
{|
|+ Actions
|-
| Add || Add a data field to an existing [] list or to a named data field.
|-
| AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields.
|-
| AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list.
|-
| Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well.
|-
| Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action.
|-
| Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors.
|-
| RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove.
|}
[[Category:Modding]]
413d0df9c2b30965c61379ad5a949169a617773d
1371
1370
2022-12-09T00:05:54Z
Saideron
92466
Removed ambiguous description on Groups in the Syntax table
wikitext
text/x-wiki
== Important File Locations ==
There are 3 important file locations that you need to be aware when you get started with modding:
# The location of the base game
# The location of Steam Workshop mods before they're enabled
# The location of mods on your computer
=== Base Game ===
The base game location is based on your specific install, but can usually be found here:
<blockquote>C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer</blockquote>
Inside that is a Data directory that contains the rules files for the game. We will go over what exactly the rules files are later on, but one important directory in there is the "Standard Mods" folder. In there, you'll find the example mods provided by the base game install.
=== Steam Workshop Mods ===
Steam Workshop Mods are downloaded to the Steam Workshop cache before they're added to the game. If you want to look at a mod as an example for a certain idea you're trying to implement, it can be helpful to subscribe to one and see how it was done in order to compare that to what you want to do. You can look at the mod before enabling it in-game, and those mods are usually found in the following location (again, based on your specific install):
<blockquote>C:\Program Files (x86)\Steam\steamapps\workshop\content\799600</blockquote>
The 799600 number is the actual ID of the Cosmoteer Game on Steam. It's a little tricky to look at a specific mod since the sub-folders are all based on Steam IDs, but you can look the URL for the mod's Steam page in order to match the ID.
=== Cosmoteer Mods ===
Once a mod is enabled in the game, it will appear in the following directory:
<blockquote>C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods</blockquote>
Note that the there are two special path names there: <username> and <SteamID>.
<username> is the actual username you use for your computer.
<SteamID> is your specific user ID, so it will be different for your installation. Your best bet is to go into the parent folder and then go to your SteamID manually.
== Your Own Mod Location ==
When working on your own mod, you can create a new folder in the "C:\Users\<username>\Saved Games\Cosmoteer\<SteamID>\Mods" folder and then put your mod.rules file in there. A good way to start is to copy over the mod.rules file from "C:\Program Files (x86)\Steam\steamapps\common\Cosmoteer\Standard Mods\example_mod\" folder into your mod directory.
== The Rules File ==
The .rules files are basically text files with a different extension. For Windows, if you haven't already, you really should turn on showing filename extensions.
The contents of the rules file provides the definition of your mod and the specific actions you want to take. The mod.rules from the example_mod is well commented, so you can refer to that as a template.
=== Header ===
The Header contains the following fields:
{| class=""
|+ mod.rules header
|-
! Property !! Syntax !! Optional !! Description
|-
| ID || ID = author_name.mod_name || N || Every mod must have an ID that is used to uniquely identify the mod and differentiate it from other mods. In order to avoid ID conflicts with other mods, you *must* follow the "author_name.mod_name" format. Do *not* use "cosmoteer" as your author name -- that is reserved for official mods only!
|-
| Name || Name = "My Mod Name"|| N || You must give a human-readable name for your mod. This is what will be shown in the user interface.
|-
| Version || Version = 1.0.0 || Y || The version of the mod that will be shown in the user interface.
|-
| CompatibleGameVersions || CompatibleGameVersions = ["0.20.27"] || N || This is a list of Cosmoteer versions that this mod is known to be compatible with. If this mod is turned on and it isn't known to be compatible with the version of Cosmoteer that the player is running, a warning will be displayed. When upgrading the game, mods that aren't known to be compatible with the new version will also be automatically disabled.
|-
| ModifiesMultiplayer || ModifiesMultiplayer = true || Y || This should be set to true for any mod that makes gameplay changes that could affect multiplayer games. Setting this to false *MAY* make it possible to play with someone else who doesn't have this mod, so long as this mod doesn't actually make any gameplay changes. (Setting this to false will *NOT* magically allow you to play with someone who doesn't have this mod; it will just make the error less informative.) If omitted, the default is true.
|-
| Author || Author = "Your Name/Handle" || Y || The name of the mod creator(s) that will be shown in the user interface.
|-
| Logo || Logo = "logo.png" || Y || A logo to display for your mod in the user interface. If you specify one, the logo.png file must be in the same directory as the mod.rules file.
|-
| Description || Description = "Description here" || Y || A longer description of what your mod does to the game. See the example_mod mod.rules file for how to add multiple lines.
|-
| StringsFolder || StringsFolder = "strings" || Y || Mods can define their own per-language string files. The values in a string file (such as en.rules) will add to and override any values in the base string file (such as Data\strings\en.rules). Each language supported should have its own string file named after the two-letter 639-1 language code for that language. Strings can also be used to provide in-game lore.
|}
=== Syntax ===
A quick aside on syntax.
{| class="wikitable"
|+ Basic Syntax
|-
! Type !! Syntax !! Explanation
|-
| Arrays || [] || Arrays are enclosed in [] tags. As an example, all of the actions you do in a mod.rules file is enclosed in a [] pair, so it's an array.
|-
| Groups || {} || Groups are enclosed in {} tags. A group can contain single values, other groups, other arrays, or a mix.
|-
| Single Values || = || Single values are usually set by using "Name = Value"
|-
| Comments || // or /* */ || Comment lines begin with // or you can comment blocks out by enclosing them in /* and */
|}
== Actions ==
The primary way to modify the game is through "Actions".
Actions are little commands that modify the game's .rules files *after* they have been loaded into RAM. (The actual .rules files in the 'Data' folder are never modified and so disabling a mod will cause the game to revert back to its vanilla state.)
First, the game loads the vanilla .rules files normally. Then, for every mod that is enabled, that mod's "actions" are run on top of the loaded .rules files, modifying them.
Using this technique, mods can make almost any change to the game that *could* be made by modifying the .rules files directly, but without actually having to make any permanent changes to the game files.
There are a small number of .rules files that can't be modified using actions. The most prominent example is the language string files (such as en.rules) which are modified using the StringsFolder setting above.
{|
|+ Actions
|-
| Add || Add a data field to an existing [] list or to a named data field.
|-
| AddMany || This is similar to the Add action but it can be used to add multiple data fields to a single [] list, but it can't add named data fields. The Overrides Action should be used to add multiple named data fields.
|-
| AddBase || The "AddBase" action adds a reference to the inheritance list of an existing {} group or [] list.
|-
| Replace || The "Replace" action changes a vanilla data field to a modded data field. This works with single values (like below), but you can also replace entire {} groups, [] lists, and file references as well.
|-
| Overrides || The "Overrides" action allows multiple '''named''' data fields to be modified, or new '''named''' fields to be added. Note that Overrides can only be used on '''named''' data fields inside a file or {} group. For unnamed data fields inside a [] group, use the "Replace" Action.
|-
| Remove || The "Remove" action deletes a vanilla data field from the game data. Note that if the removed data field has any dependencies you may get crashing errors.
|-
| RemoveMany || The "RemoveMany" action is just like the "Remove" action, but it allows you to remove multiple data fields without having to create a separate action for each data field you want to remove.
|}
[[Category:Modding]]
aff42e872876c8a75739b384bd64c4e7a5f8b4be
Modding
0
383
1367
1333
2022-12-08T04:25:55Z
Saideron
92466
wikitext
text/x-wiki
= Beginner Tutorials =
* [[Modding Basics]]
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.</br>
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod</br>
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.</br>
Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods.</br>
There create a new folder (e.g. your modname) and create your own mod.rules there.</br>
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.</br>
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
[[Category:Modding]]
2e64695b313a1d712588b1e95a6445ab51d873d3
1372
1367
2022-12-09T21:12:47Z
Saideron
92466
add misc note
wikitext
text/x-wiki
= Beginner Tutorials =
* [[Modding Basics]]
= Disclaimer =
We do not yet have an up-to-date modding guide on this new wiki. For now, you can refer to the following Old Wiki guides, bearing in mind they are for [[Classic Cosmoteer]] and not the modern Steam release.
* [https://oldwiki.cosmoteer.net/index.php/Modding:Modding_Main_Page Modding Hub]
* [https://oldwiki.cosmoteer.net/index.php/Modding:How_to_install_and_use_mod_packages How to Install and use Mod Packages]
Accessing the old wiki will likely produce an error talking about an SSL warning. This is because the signing certificate has expired for the old wiki due to its age. The warning can be ignored, and the website remains safe to visit.
== Creating your own mod ==
A great place to start is the built in example mod.</br>
You can find it in the game under mods or under directly in the file system under SteamLibrary\steamapps\common\Cosmoteer\Standard Mods\example_mod</br>
In this folder is a mod.rules file. This acts as the entry point for the mod and is highly commented.</br>
Once you are ready to create your own mod and want to play around a bit, open the game>Mods Manager>burgermenu>Show Folder>User Mods.</br>
There create a new folder (e.g. your modname) and create your own mod.rules there.</br>
When you are finished coding start Cosmoteer in develop mode and then you can find your mod next to the standard and downloaded ones.</br>
== Misc Notes ==
Mods are loaded in alphabetical order based on ID ([https://store.steampowered.com/news/app/799600/view/3399681299368867185 patch 0.20.11 notes])
=== Helpers===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:AllowedDoorLocations tutorial icon.png|link=Door Locations|[[Door Locations]]
</gallery>
</div>
[[Category:Modding]]
02fe2be0d7f2e02683ee50fd1c8742a873e34d7e
Crew's Quarters
0
396
1373
963
2022-12-14T14:11:56Z
Mdleide
94319
wikitext
text/x-wiki
{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }}
[[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter]]
The Crew's Quarters is a 2x2 ship part which increases the ship's crew capacity by 6.
bbcb0875f929a93a316becff5f12f4eead26ace1
MediaWiki:Common.css
8
329
1374
1298
2022-12-14T18:41:11Z
Pcj
1919
1.39 prep
css
text/css
/* CSS placed here will be applied to all skins */
@import url('https://fonts.googleapis.com/css?family=Play');
/* CSS Reset Before We Begin */
body {
background: none;
}
/* Set Variables */
/* Note: The CSS linter complains about a missing rbrace, but this can be ignored as it is erroneous*/
:root {
--theme-site-background: #151b57 url("https://cosmoteer.net/site_images/bg.jpg") top center / cover no-repeat fixed;
--theme-site-borderImage: url("https://cosmoteer.net/site_images/column_border.png");
--theme-site-logoImage: url(/images/thumb/8/82/CosmoteerLogoLong.png/720px-CosmoteerLogoLong.png);
--color-cosmoBlue: rgb(168, 202, 229);
--color-cosmoGreen: rgb(10, 212, 98);
--color-border: rgb(28, 89, 140);
--color-strongBlue: rgb(0, 183, 255);
}
/*
===========================================================================================
Adjust Theme
===========================================================================================
*/
body {
background: var(--theme-site-background);
/* Removes second vertical scrollbar(mw 1.37 fix) */
overflow-y: unset; /* must be unset or visible, can not be auto, or side ad will not be sticky */
height: auto;
}
html, body{
min-height: 100%;
}
html{
/* Always show scroll bar for short page. By doing this page background size won't change when expand/collapse sidebar sections.
*/
overflow-y: scroll;
height: 100%;
scroll-padding-top: 35px;
}
/*
===========================================================================================
Adjust Banner
===========================================================================================
*/
/* 1. Set the logo */
.mw-wiki-logo {
background-image: var(--theme-site-logoImage);
-webkit-filter: drop-shadow(2px 2px 5px #222);
filter: drop-shadow(2px 2px 5px #222);
}
/* 2. Reposition the logo*/
#p-logo {
left: 50%;
position: absolute;
top: 35px;
transform: translate(-50%, 0);
}
/* 3. Re-size the logo */
#p-logo, #p-logo a {
background-size: 100%;
height: 140px;
width: 370px;
}
/* 4. Fix navigation offset */
#left-navigation, #right-navigation {
margin-top: 175px;
}
/* 5. Offset page content to account for new logo placement */
#content {
margin-top: 6.4em;
}
/*
===========================================================================================
Frontpage Elements
===========================================================================================
*/
/* Item Shelves */
.MPShelf {
display: flex;
flex-wrap: wrap;
justify-content: center;
align-items: center;
}
.MPShelfItem {
margin: 5px;
width: 130px;
height: 165px;
display: flex;
align-items: flex-end;
justify-content: center;
flex-wrap: wrap;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 9;
transition: transform, 0.3s;
}
.MPShelfItem:hover {
transform: scale(1.05);
}
.MPShelfItemText {
text-align: center;
margin-top: 10px;
}
/* Generic Framed Box*/
.MPFramedBox {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
padding: 10px;
}
.MPFramedBox h1 {
margin-top: 0;
}
/*
===========================================================================================
Mobile Fixes From Terraria Wiki
===========================================================================================
*/
/*** responsive ***/
/* Mobile view fixes */
@media screen and (max-width: 720px) {
div#p-personal {
right: unset;
padding-right: unset;
}
#content, #footer {
margin-right: 0;
}
}
@media screen and (max-width: 720px){
footer#wikigg-footer .footer-right{
margin-left: 0;
}
footer#wikigg-footer .footer-left {
margin-right: 0;
}
}
@media screen and (max-width:600px) {
footer#wikigg-footer{
display: grid;
grid-template-columns: 35px 1fr;
grid-template-rows: auto auto;
align-items: center;
justify-items: start;
padding: 3px 0 3px 10px;
}
footer#wikigg-footer .footer-middle{
grid-column: 1 / 2;
grid-row: 1 / 3;
}
footer#wikigg-footer .footer-right{
grid-column: 2 / 3;
grid-row: 1 / 2;
margin: 0;
}
footer#wikigg-footer .footer-left{
grid-column: 2 / 3;
grid-row: 2 / 3;
margin: 0;
}
}
/*
===========================================================================================
Existing CSS
===========================================================================================
*/
body {
color: var(--color-cosmoBlue);
font-family: 'Play', sans-serif;
}
main {
margin-top: 1.5em;
}
#mw-page-base {
background-color: transparent;
background-image: none;
}
.tocnumber {
color: var(--color-cosmoBlue);
}
ul {
list-style-image: none;
}
.mw-body, #mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer {
background-color: transparent;
color: var(--color-cosmoBlue);
margin-left: 13em;
}
.mw-body {
margin-right: 10px;
margin-top: -35px;
margin-bottom: 20px;
padding: 20px;
}
.mw-footer li {
color: var(--color-cosmoBlue);
}
#searchInput {
background-color: white;
}
#mw-head {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li a
{
background-color: transparent;
border-color: transparent;
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
.vector-menu-tabs li, #mw-head .vector-menu-dropdown .vector-menu-heading, .vector-menu-tabs .selected, .vector-menu-tabs, .vector-menu-tabs a {
background-image: none;
background: none;
}
.vector-menu-tabs .selected a, .vector-menu-tabs .selected a:visited {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
a, a:visited, .mw-editsection, .mw-editsection-like {
text-decoration: none;
color: var(--color-cosmoGreen);
font-family: 'Play', sans-serif;
}
.vector-menu-portal .vector-menu-content li a:visited, .vector-menu-portal .vector-menu-content li a {
text-decoration: none;
color: var(--color-cosmoGreen);
font-weight: bold;
}
b, strong {
color: var(--color-strongBlue);
}
h1, h2
{
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center bottom;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
h1, #firstHeading.firstHeading, .mw-body h1, .mw-body-content h1 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h2, #mw-previewheader, .mw-body-content h2, .vector-body .toc h2 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
font-weight: bold;
}
h3, .vector-menu-portal .vector-menu-heading, .vector-menu-dropdown .vector-menu-heading {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
h4 {
color: var(--color-strongBlue);
font-family: 'Play', sans-serif;
}
a img {
border:1px solid rgba(1, 207, 81, 0);
/* Getting rid of this so that things actually look nice */
}
h2.feature {
margin-top: 40px;
}
img.inline_gif {
float: right;
padding: 20px 10px 10px 20px;
}
img.gif {
display: block;
margin-left: auto;
margin-right: auto;
}
div.thumbinner {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.thumbimage {
background-color: transparent;
border: none;
}
li {
text-align: left;
}
.mw-body {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center 2em;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
/* Overwriting some nonsense that breaks the border*/
border-right-width: 1px;
}
#mw-panel {
margin-left: 10px;
margin-right: 20px;
padding: 10px;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.catlinks {
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
ul.gallery, .oo-ui-panelLayout-framed, .mw-datatable {
margin: 20px 0 10px 0;
background-color: transparent;
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
.portable-infobox, .wikitable, table, .toc, .toccolours, #filetoc {
background-color: transparent;
color: var(--color-cosmoBlue);
border: 1px var(--color-border) solid;
border-image-source: var(--theme-site-borderImage);
border-image-slice: 14 fill;
border-image-width: 14;
border-image-outset: 13;
}
/* Table nonsense */
table {
box-sizing: border-box;
max-width: max-content;
min-width: min-content;
white-space: normal;
}
table.mw-enhanced-rc {
display: table;
}
tr, .wikitable > tr > th, .wikitable > * > tr > th, .wikitable > tr > th, .wikitable > tr > td, .wikitable > * > tr > th, .wikitable > * > tr > td {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
background-color: transparent;
border-color: transparent;
}
td, th {
padding: 4px 20px 2px 12px;
}
/* Fix the column sort icons.
/* As the table rows use a 1px thick background image as their dividers,
it breaks the sort icons. We need to revert it for them.
*/
.jquery-tablesorter th.headerSort {
background-size: initial;
/* Replaces the default sort icon with a white version */
background-image: url(data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB3aWR0aD0iMjEiIGhlaWdodD0iOSI+PGRlZnM+PGZpbHRlciBpZD0iZGFya3JlYWRlci1pbWFnZS1maWx0ZXIiPjxmZUNvbG9yTWF0cml4IHR5cGU9Im1hdHJpeCIgdmFsdWVzPSIwLjI0OSAtMC42MTQgLTAuNjcyIDAuMDAwIDEuMDM1IC0wLjY0NiAwLjI4OCAtMC42NjQgMC4wMDAgMS4wMjAgLTAuNjM2IC0wLjYwOSAwLjI1MCAwLjAwMCAwLjk5NCAwLjAwMCAwLjAwMCAwLjAwMCAxLjAwMCAwLjAwMCIgLz48L2ZpbHRlcj48L2RlZnM+PGltYWdlIHdpZHRoPSIyMSIgaGVpZ2h0PSI5IiBmaWx0ZXI9InVybCgjZGFya3JlYWRlci1pbWFnZS1maWx0ZXIpIiB4bGluazpocmVmPSJkYXRhOmltYWdlL3N2Zyt4bWw7YmFzZTY0LFBEOTRiV3dnZG1WeWMybHZiajBpTVM0d0lpQmxibU52WkdsdVp6MGlWVlJHTFRnaVB6NEtQSE4yWnlCNGJXeHVjejBpYUhSMGNEb3ZMM2QzZHk1M015NXZjbWN2TWpBd01DOXpkbWNpSUhkcFpIUm9QU0l5TVNJZ2FHVnBaMmgwUFNJNUlpQjJhV1YzUW05NFBTSXdJREFnTWpFZ09TSStDZ2s4Y0dGMGFDQmtQU0p0TVRRdU5TQTFMVFFnTkMwMExUUjZiVEF0TVMwMExUUXROQ0EwZWlJdlBnbzhMM04yWno0SyIgLz48L3N2Zz4=);
}
/* Stop collapsed tables from wrapping really small */
.mw-collapsible.wikitable.mw-collapsed {
white-space: nowrap;
}
.portable-infobox .pi-border-color {
background-image: linear-gradient(to right,rgba(200,204,209,0) 0,#c8ccd1 33%,#c8ccd1 66%,rgba(200,204,209,0) 100%);
background-position: center top;
background-repeat: no-repeat;
background-size: 100% 1px;
border-color: transparent;
}
.portable-infobox .pi-title {
font-size: 2.2em;
text-align: center;
}
.portable-infobox .pi-header {
padding-top: 15px;
font-size: 14pt;
text-align: center;
}
.portable-infobox .pi-data-value {
hyphens: none;
}
li.gallerybox div.thumb {
border: none;
background-color: transparent;
}
.mw-datatable td, .mw-datatable th, .portable-infobox .pi-secondary-background {
background-color: transparent;
}
.mw-wiki-logo {
background-size: 160px;
}
@media screen and (max-width: 720px){
#mw-head {
top: 0;
}
#mw-panel {
width: 90%;
}
#mw-head-base, #left-navigation, #mw-data-after-content, .mw-footer
{
margin-left: 0;
}
.mw-body, #content
{
margin-left: 10px;
}
}
40abe5bc1af072679b4e4591d94fc667092a339c
Cannon Ammo Factory
0
223
1377
369
2023-01-06T08:44:09Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]]
* 24x [[Coils]]
* 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile)
* 20x [[Ammo]]
(1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}}
Manufactures Ammunition for cannons and flak.
[[Category:Parts]]
[[Category:Factories]]
2372fe7684ac56a268729bf47ef6ef60e169b53d
1378
1377
2023-01-06T08:44:31Z
Salephz
59659
wikitext
text/x-wiki
{{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]]
* 24x [[Coils]]
* 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile)
* 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}}
Manufactures Ammunition for cannons and flak.
[[Category:Parts]]
[[Category:Factories]]
e7bbd462cf3e05540239992402c80936f62f9e6b
Railgun Accelerator Module
0
563
1379
1301
2023-01-10T17:29:44Z
DroidFreak36
103758
wikitext
text/x-wiki
{{Part infobox
| image1 = RailgunAcceleratorModuleIcon.png
| description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module.
| value = {{Resource|Credits}} 7,500
| size = 2x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -1 ''(Used)''
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| railgun_buff =*'''1:''' +20%
*'''2:''' +35%
*'''3:''' +48%
*'''4:''' +61%
*'''5:''' +72%
*'''6:''' +84%
*'''7:''' +95%
*'''8:''' +106%
*'''9:''' +116%
*'''10:''' +126%
*'''11:''' +136%
*'''12:''' +146%
*'''13:''' +156%
*'''14:''' +165%
*'''15:''' +175%
*'''16:''' +184%
*'''17:''' +193%
*'''18:''' +202%
*'''19:''' +211%
*'''20:''' +220%
*'''21:''' +228%
*'''22:''' +237%
*'''23:''' +246%
*'''24:''' +254%
*'''25:''' +263%
*'''26:''' +271%
*'''27:''' +279%
*'''28:''' +288%
*'''29:''' +296%
*'''30:''' +304%
}}
The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile.
Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed.
An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''.
{| class="wikitable" style="text-align: right;"
! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff
|-
| '''1''' || +20% || '''11''' || +136% || '''21''' || +228%
|-
| '''2''' || +35% || '''12''' || +146% || '''22''' || +237%
|-
| '''3''' || +48% || '''13''' || +156% || '''23''' || +246%
|-
| '''4''' || +61% || '''14''' || +165% || '''24''' || +254%
|-
| '''5''' || +72% || '''15''' || +175% || '''25''' || +263%
|-
| '''6''' || +84% || '''16''' || +184% || '''26''' || +271%
|-
| '''7''' || +95% || '''17''' || +193% || '''27''' || +279%
|-
| '''8''' || +106% || '''18''' || +202% || '''28''' || +288%
|-
| '''9''' || +116% || '''19''' || +211% || '''29''' || +296%
|-
| '''10''' || +126% || '''20''' || +220% || '''30''' || +304%
|}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
f32318e48dbd864c4e2196184cfe0c85f6dd094e
Centauri Imperium
0
89
1380
1182
2023-01-10T17:48:25Z
DroidFreak36
103758
wikitext
text/x-wiki
{{Faction_Template|image1=ImperiumLogo.png|colour_scheme=Red, Black, Grey}}
The Centauri Imperium is one of four of the NPC factions that can be seen around the galaxy in Career Mode.
== Ships ==
{{quote|
The Centauri are inarguably the best military ship designers in the galaxy. Their ships are designed to first visually intimidate their enemies into submission and then, if that fails, to annihilate them with ruthless efficiency. Most Centauri ships are constructed "diagonally" relative to the galactic standard construction grid to maximize the available space for offensive firepower and minimize the profile presented to the enemy. They feature a balanced variety of weapons and defenses, making use of all available technologies depending on the combat role of the ship. (Notably, the Centauri are the only major faction to make common use of nukes.) Thanks to the vast wealth gained from the looting of the conquered territories, construction cost is typically not an issue for the Centauri. The main limiting factor is the number of crew; since only Centauri citizens can serve aboard military vessels, there are a limited number of sailors willing to serve in the all-volunteer Centauri starforce, and the military is stretched a little thin.
<br>
Aesthetically, Centauri ships are designed to scare the enemy into submission, with intimidating shapes and sharp angles. They are typically painted black, red, and dark gray colors.
}}
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
== Codex ==
{{quote|
The Centauri Imperium is a young but ruthlessly-ambitious military empire originating in the Centaurus Constellation.
The systems of the Centaurus Constellation were originally governed by the Terran Union headquartered on Earth, but with the destruction of the whole Sol system fifty years ago, the Centaurus Constellation found itself suddenly independent with a galactic power vacuum in need of filling. After a brief ideological civil war within the Centaurus Constellation, the new Centauri Imperium emerged triumphant and quickly expanded its domain into the surrounding systems by conquest and intimidation. In just fifty short years, the Centauri Imperium has become the most powerful military force in the galaxy, controlling nearly half of all known systems and poised to soon conquer the rest.
The Centauri Imperium is uniquely flat in its organizational structures, both civilian and military. As a true direct democracy, every citizen of the core Centaurus systems above the age of 12 EY is entitled to propose laws and vote on every piece of legislation, a process which is handled via faster-than-light communications and a distributed public blockchain. Even the most important decisions, such as whether to accept the terms of surrender of the latest conquered star system, can be made in minutes by instantly notifying the entire citizenry of an impending vote. As such, most Centauri citizens feel an extreme responsibility to stay informed of the various issues facing the Imperium, and civic engagement is very high. There is no single "head of state", and to the extent to which there is any concentration of power, it is in celebrities who are able to influence their followers to vote a particular way.
The Centauri military is only slightly more hierarchical than its civilian government. Because being able to make instant decisions during combat is critical, most ships do have a captain, but one that is elected by its crew and can be replaced by popular vote at any time. Each ship is an independent entity with the freedom to make its own tactical decisions, constrained only by the few rules of engagement mandated by the Imperium's citizens. (And those citizens have deemed that almost any means are acceptable as long as the ends bring further wealth and prosperity to the core Centaurus systems.) This decentralized "almost anything goes" approach makes the Imperium's military nimble and ruthless. Larger strategic objectives are coordinated using bounties authorized by the citizenry, such as a reward for forcing the surrender of a particular star system. In order to accomplish these larger strategic objectives, individual ships will often form ad-hoc fleets that will then disband once the objective is accomplished. In some cases, multiple fleets will form to compete for the same bounty, which is allowed and encouraged as a healthy aspect of the "military free market", though direct combat between Centauri ships or fleets is strictly forbidden and punishable by "death by destruction bounty". In cases where multiple ships or fleets lay claim to the same bounty, it is, as always, the Centauri citizenry who act as final arbiter.
Citizenship is only granted to those individuals who were either living within the core Centaurus systems when the Imperium was formed or are children whose parents are both Centauri citizens. The only exceptions must be approved by the whole citizenry, making naturalized citizens extremely rare. (Generally only individuals who have been of great service to the Imperium are given the honor.) As a result, the vast majority of subjects living outside the core systems are not Centauri citizens and thus do not enjoy any semblance of autonomy or self-governance. For all their talk of democracy and equality, the core systems impose a harsh double-standard on the conquered territories, ruling them with an iron fist.
}}
[[Category:Factions]]
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Cabal of Sol
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{{Faction_Template
|image1=CabalLogo.png
|colour_scheme=E: All of the above
}}
The '''Cabal of Sol''' is one of four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Ships ==
{{quote|
Cabal ships, both military and civilian, are considered to be among the most beautifully-designed in the Galaxy, and Cabal ship architects, known as Sculptors, think of themselves as master artists. For the Cabal, every ship is a tribute to the grandeur of Sol, with form being at least as important as function. Cabal ships are often irregular and asymmetrical, playing creatively with curves, rays, and other interesting shapes. They are usually painted brightly with yellows and oranges, and sometimes greens, purples, and blues as well.
<br>
As masters of energy manipulation, Cabal ships generally favor energy-based weapons and defenses. On offense this includes lasers, disruptors (electro-bolters), ion beams + prisms, and railguns. For defense, the Cabal primarily relies on speed and shields, rarely spending much mass on armor. Cannons and flak are almost unheard of on Cabal ships. Despite their prowess at harnessing energy, Cabal ships typically have less efficient hyperdrives, and tractor beams are not particularly common.
}}
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
== Codex ==
{{quote|
The Cabal of Sol is a religious and scientific organization that worshipped Sol (Earth's star) until its destruction fifty years ago and now endeavors to "reincarnate" its dead God through scientific research.
Although it is not known precisely when the Cabal was founded, it has existed in some form for at least several hundred years. Originally a secretive cult, it is now a massive, mainstream religion and powerful galactic nation-state. Its adherents believe that each star is, in effect, a God; creator of planets and moons and giver of the energies that sustain life. Although they believe that every star is a God, the Cabal of Sol specifically worships Earth's star Sol as the creator of not just Humanity but also the ancient civilization that created the hyperjump gates and left behind the Armstrong Monolith.
The Cabal of Sol is a highly-organized religion that claims more than a fifth of the known galaxy as its own territory, making it one of the largest galactic nation-states. Within Cabal territory, religion and government are inseparable. A hereditary council of twelve High Priests of Sol make the laws, and a complex hierarchy of priests and other clerics administer the functions of government with unusual strictness and harshness. But for those willing to live under the edicts of the Council, life can be good thanks to the extensive social services and a universal basic income provided by the Cabal. And many people from across the galaxy do indeed choose to brave the trip to Cabal space to take advantage, thanks to the Cabal's open immigration policy that welcomes all—as long as they profess a belief in Sol and renounce all other religions.
For the Cabal, religion and scientific research are not antithetical, but instead go hand-in-hand, with the desire to know more about the Gods motivating unprecedented scientific research into how stars are formed and function. Most of the galaxy's preeminent cosmic researchers are also devout worshippers of Sol and members of the Cabal. As a byproduct of this intense focus on scientific research into stars, the Cabal have become the galaxy's clear masters of energy manipulation technology.
Although unproven, rumors persist that Cabal scientists were directly involved in the accidental destruction of Sol and its star system. According to the rumors, Cabal scientists were working to develop hyperjump and shield technologies so advanced that a ship could jump directly into the core of a star, where its most elusive secrets would be revealed. But when this was attempted with Sol, according to the rumors, the result was not the hoped-for scientific and religious revelation, but the destruction of the entire Sol system, costing billions of lives and setting back human advancement by thousands of years. Any involvement in the destruction of Sol is, of course, denied by Cabal officials, but conspiracy theorists claim that their involvement could be proven if only the Cabal would open its vault of secret documents to the public—something which the Cabal has thus far refused to do.
Regardless of whether they were involved or not, their current motivation is very clear: The Cabal seeks to reignite Sol's dead core and reincarnate their dead God. Nearly all of the Cabal's formidable scientific might for the past fifty years has become singularly focused on this goal.
}}
[[Category:Factions]]
[[Category:Cabal of Sol]]
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Fringe Systems Resistance
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{{Faction_Template
|title1=Fringe Systems Resistance
|image1=FringeLogo.png
|caption1=The Logo of the Fringe Systems Resistance
|colour_scheme=Brown, Grey
}}
The '''Fringe Systems Resistance''' is one of the four NPC factions that can be seen around the galaxy in [[Game Modes#Career Mode|Career Mode]].
== Ships ==
{{quote|
The ships of the Fringe are typically ships from the other factions that have been salvaged, repaired, and repurposed, pieced together from multiple such ships, or constructed and expanded over time on an ad-hoc, as-needed basis. As such, Fringe ships are generally considered to be poorly "designed" (if that word can even be applied), with little rhyme or reason, often appearing misshapen or even "organic". Their paint is typically left over from however the original ships were painted, albeit more scuffed and faded, and often with additional markings (clan symbols, kill counters, etc...) applied. To the extent to which there is any commonality in their design, it is out of shared circumstance and not coordination.
<br>
Fringe ships have no preference for type of weaponry or defenses but are greatly limited by the resources at hand; they will happily use whatever they can get their hands on. Thus, Fringe ships tend to be outfitted with an eclectic assortment of lower-tier equipment such as lasers, cannons, disruptors (electro-bolters), point defenses, small shields, and armor. More advanced weapons and defenses are much less common but can still be occasionally spotted.
}}
== Codex ==
{{quote
|The Fringe Systems Resistance is a loose conglomeration of independent star systems united only by the common desire to survive and remain independent.
The "Fringe" star systems are those that lie on the edge of the known galaxy or between the territories of the major factions. They are generally sparsely populated and have a low standard of living. While there is a strong code of honor among inhabitants of the Fringe, there is no common government or system of laws beyond the borders that can be enforced by each individual settlement or station. As such, the Fringe systems tend to attract a "rough and ready" type of personality, and piracy runs rampant.
There are no formal cooperation agreements between any of the Fringe systems, so the extent to which they can be called "unified" is based on a mutual hatred of the other major factions and an understanding that they can better defend their independence working (begrudgingly) together than apart. Despite this cooperation, the Fringe systems are no match for the full might of any of the major factions, and thus are fighting a doomed battle, losing their independence one-by-one.
}}
[[Category:Factions]]
[[Category:Fringe Systems Resistance]]
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Monolith Cooperative
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{{Faction Template|colour_scheme=White, Blue, Grey|image1=MonolithLogo.png|caption1=The Monolith Cooperative Logo|title1=Monolith Cooperative}}
The '''Monolith Cooperative''' is one of the four current NPC [[factions]] that can be encountered around the galaxy in [[Game Modes#Career Mode|Career Mode]]
[[Category:Factions]]
== Ships ==
{{quote|
Monolith ships are generally very utilitarian in design. Military and transport ships are generally boxy with 90- and 45-degree angles. Mining and construction ships sometimes have more interesting shapes, but always because they are engineered to solve a specific problem, not for any artistic or expressive reason. The paint and finish of mining and construction ships tends to be grays and browns, often with a lot of wear and tear. Transport ships on the other hand, because they are seen more frequently by the general public, tend to be painted shades of gray and white with generally better exterior upkeep. Military vessels, intended to project a sense of wealth, competence, and authority, are usually a spotless white and blue.
Unsurprisingly given its status as an industrial powerhouse, Monolith military ships usually favor weapons and defenses that use a lot of materials. This primarily means cannons, railguns, high-explosive missiles, mines, flak, point defenses, and armor. Due to their expertise in mining, Monolith ships also often have ion beams (though almost never with prisms) and mining beam lasers. Due to their frequent need to fight more energy-focused ships from other factions, larger Monolith ships are also frequently armed with EMP missiles. Other low-tech, energy-based systems such as lasers and shields are less common but not unheard of. When used, shields tend to be of the "large" variant, and Monolith ship designers are full of hubris and thus usually poor at protecting them, rarely ever layering them behind small shields and only occasionally protecting them with strategically-placed armor. Monolith military ships always come with ample storage for their munitions, and larger ships usually have the capability to rapidly manufacture more.
Monolith ships of all varieties also tend to be larger than similar-class ships of other factions, favoring size and storage capacity over speed, often relying on their strong hyperdrive capabilities to escape situations where they would otherwise be too slow. Boost thrusters are rarely used. Tractor Beams, originally developed for hauling asteroids, have always been common on Monolith mining vessels and have more recently become common on larger military ships as well.
}}
== Codex ==
{{quote
|The Monolith Cooperative is a massive mining, manufacturing, and transport company that dominates galactic trade and economics with near-monopolistic power.
Originally branded as the "Armstrong Mining Cooperative" in the pre-hyperdrive era, the company had the remarkable good fortune of being the first to discover what is now known as the "Armstrong Monolith" hidden deep within the Sol (Earth) system's asteroid belt. The Armstrong Monolith was the last remnant of an ancient civilization that made its home on the planet which, before its destruction, orbited between Mars and Jupiter. The monolith itself was a technological archive that, once decoded, was discovered to contain blueprints for hyperdrive technology and the ability to detect and use the vast network of hyperjump relays built by the civilization long ago. Although there is some debate, it is commonly assumed that the destruction of their planet was caused by a misuse of hyperjump technology similar in hubris to that which led humanity to destroy the whole Sol system. No biological remains of this civilization, nor any evidence of their physical form, have ever been found, leading to much speculation about whether they were truly alien or a precursor to humanity.
After the discovery of the Armstrong Monolith, it took only two years for the Armstrong Mining Cooperative to recreate rudimentary hyperdrive technology, and then only another five to make it robust enough for commercial use. Although at first the company successfully guarded the technology as the most important trade secret of all time, the fundamentals of hyperdrive technology eventually leaked a couple years later and quickly spread throughout the solar system. Even still, those couple years gave the company (now known as the Monolith Cooperative) enough of a head start to dominate its competitors and eventually become the largest industrial powerhouse in the history of humankind.
Although not overtly imperial in ambition, Monolith has gradually built one of the galaxy's largest military forces over the two-hundred years since the discovery of the Armstrong Monolith. At first this was out of necessity to defend its own transport routes and mining and manufacturing hubs, but as the might of its military hammer grew, well, as the saying goes, all its problems started looking like nails. Middle managers tasked with convincing reluctant colonies to pay exorbitant prices for life-sustaining necessities would often use their ostensibly "defensive" fleets to blockade competitors and coerce the colonies into signing unfair trade contracts. As the space-high prices of basic goods bankrupted the local governments, Monolith was only happy to step in and sell its own administrative and police services at a discount—in exchange for a hefty percentage tax on the colony's gross income, of course. Although claiming no actual territory, the Monolith Cooperative is now the de facto government of almost a quarter of the known galaxy.
The "Cooperative" part of its name comes from the fact that the Monolith Cooperative is and always has been fully employee-owned. No single person owns more than 0.1% of the company, and no shares of Monolith have ever been sold either publicly or privately. Instead, every full employee of Monolith (not including contractors) owns a very small percentage of the company (the exact amount depending on rank and length of employment) and as such is entitled to a proportional share of the company's profits in addition to their base salary. Since the company is ultimately subservient to its own employees, those who are lucky enough to be counted among them, from the middlest manager to the lowliest janitor, enjoy good pay, fair treatment, and a general quality of life far in excess of the galactic average, making the typical employee extremely loyal to the company. But due to their desire not to dilute their own shares, the employees of Monolith have mandated hiring standards so strict that only about 5% of the population under Monolith's governance are actual employees, many of whom only become so out of nepotism. Much of the remaining population lives in extreme poverty, and Monolith-governed colonies have by far the highest wealth inequality of anywhere in the galaxy.
}}
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Ships
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'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged space stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
Ships and stations belonging to the [[Cabal of Sol]] [[faction]].
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
=== Centauri Imperium ===
Ships and stations belonging to the [[Centauri Imperium]] [[faction]].
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
<!-- Not ready yet
=== Fringe Systems Resistance Imperium ===
Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]].
{{Ship list
| {{Fringe Systems Resistance civilian ships}}
| {{Fringe Systems Resistance combat ships}}
| {{Fringe Systems Resistance defense ships}}
| {{Fringe Systems Resistance station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
-->
5d3c0c2647e77bc495dbad6dd906f12e0a2c1fe3
Template:Monolith Cooperative civilian ships
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Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCivilianBulkExtractor.png|Bulk Extractor|519,925|74}} |- | {{Ship list item|ShipMonolithCivilianBulkModulus.png|Bulk Modulus|504,950|34}} |- | {{Ship list item|ShipMonolithCivilianBulkShipper.png|Bulk Shipper|245,000|3..."
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithCivilianBulkExtractor.png|Bulk Extractor|519,925|74}}
|-
| {{Ship list item|ShipMonolithCivilianBulkModulus.png|Bulk Modulus|504,950|34}}
|-
| {{Ship list item|ShipMonolithCivilianBulkShipper.png|Bulk Shipper|245,000|36}}
|-
| {{Ship list item|ShipMonolithCivilianBulkTransport.png|Bulk Transport|237,150|30}}
|-
| {{Ship list item|ShipMonolithCivilianMassFreighter.png|Mass Freighter|459,500|20}}
|-
| {{Ship list item|ShipMonolithCivilianMinorModulus.png|Minor Modulus|142,000|6}}
|-
| {{Ship list item|ShipMonolithCivilianMinorShipper.png|Minor Shipper|90,950|6}}
|-
| {{Ship list item|ShipMonolithCivilianMinorTransport.png|Minor Transport|114,400|12}}
|-
| {{Ship list item|ShipMonolithCivilianPackageDistributor.png|Package Distributor|89,000|6}}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithCivilianBulkExtractor.png|Bulk Extractor|519,925|74}}
|-
| {{Ship list item|ShipMonolithCivilianBulkModulus.png|Bulk Modulus|504,950|34}}
|-
| {{Ship list item|ShipMonolithCivilianBulkShipper.png|Bulk Shipper|245,000|36}}
|-
| {{Ship list item|ShipMonolithCivilianBulkTransport.png|Bulk Transport|237,150|30}}
|-
| {{Ship list item|ShipMonolithCivilianMassFreighter.png|Mass Freighter|459,500|20}}
|-
| {{Ship list item|ShipMonolithCivilianMinorModulus.png|Minor Modulus|142,000|6}}
|-
| {{Ship list item|ShipMonolithCivilianMinorShipper.png|Minor Shipper|90,950|6}}
|-
| {{Ship list item|ShipMonolithCivilianMinorTransport.png|Minor Transport|114,400|12}}
|-
| {{Ship list item|ShipMonolithCivilianPackageDistributor.png|Package Distributor|89,000|6}}
|}
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Template:Monolith Cooperative combat ships
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Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}} |- | {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}} |- | {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}} |- | {{Ship list item|ShipMo..."
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}}
|-
| {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}}
|-
| {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}}
|-
| {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|0|0}}
|-
| {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBallista.png|Ballista|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBastion.png|Bastion|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|0|0}}
|-
| {{Ship list item|ShipMonolithCombatByte.png|Byte|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCrown.png|Crown|0|0}}
|-
| {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|0|0}}
|-
| {{Ship list item|ShipMonolithCombatDyad.png|Dyad|0|0}}
|-
| {{Ship list item|ShipMonolithCombatEcho.png|Echo|0|0}}
|-
| {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatExecutor.png|Executor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|0|0}}
|-
| {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHellion.png|Hellion|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|0|0}}
|-
| {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|0|0}}
|-
| {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|0|0}}
|-
| {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|0|0}}
|-
| {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|0|0}}
|-
| {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnager.png|Onager|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnset.png|Onset|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|0|0}}
|-
| {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|0|0}}
|-
| {{Ship list item|ShipMonolithCombatRampart.png|Rampart|0|0}}
|-
| {{Ship list item|ShipMonolithCombatRochre.png|Rochre|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSapper.png|Sapper|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|0|0}}
|-
| {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|0|0}}
|-
| {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|0|0}}
|-
| {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|0|0}}
|-
| {{Ship list item|ShipMonolithCombatTriad.png|Triad|0|0}}
|-
| {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|0|0}}
|-
| {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatWarden.png|Warden|0|0}}
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}}
|-
| {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}}
|-
| {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}}
|-
| {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|0|0}}
|-
| {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBallista.png|Ballista|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBastion.png|Bastion|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|0|0}}
|-
| {{Ship list item|ShipMonolithCombatByte.png|Byte|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCrown.png|Crown|0|0}}
|-
| {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|0|0}}
|-
| {{Ship list item|ShipMonolithCombatDyad.png|Dyad|0|0}}
|-
| {{Ship list item|ShipMonolithCombatEcho.png|Echo|0|0}}
|-
| {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatExecutor.png|Executor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|0|0}}
|-
| {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHellion.png|Hellion|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|0|0}}
|-
| {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|0|0}}
|-
| {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|0|0}}
|-
| {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|0|0}}
|-
| {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|0|0}}
|-
| {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnager.png|Onager|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnset.png|Onset|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|0|0}}
|-
| {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|0|0}}
|-
| {{Ship list item|ShipMonolithCombatRampart.png|Rampart|0|0}}
|-
| {{Ship list item|ShipMonolithCombatRochre.png|Rochre|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSapper.png|Sapper|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|0|0}}
|-
| {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|0|0}}
|-
| {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|0|0}}
|-
| {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|0|0}}
|-
| {{Ship list item|ShipMonolithCombatTriad.png|Triad|0|0}}
|-
| {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|0|0}}
|-
| {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatWarden.png|Warden|0|0}}
eb75a6854b26da679bfe9d831d082d99975379df
1461
1460
2023-01-21T11:49:14Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}}
|-
| {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}}
|-
| {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}}
|-
| {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|0|0}}
|-
| {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBallista.png|Ballista|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBastion.png|Bastion|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|0|0}}
|-
| {{Ship list item|ShipMonolithCombatByte.png|Byte|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|0|0}}
|-
| {{Ship list item|ShipMonolithCombatCrown.png|Crown|0|0}}
|-
| {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|0|0}}
|-
| {{Ship list item|ShipMonolithCombatDyad.png|Dyad|0|0}}
|-
| {{Ship list item|ShipMonolithCombatEcho.png|Echo|0|0}}
|-
| {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatExecutor.png|Executor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|0|0}}
|-
| {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHellion.png|Hellion|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|0|0}}
|-
| {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|0|0}}
|-
| {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|0|0}}
|-
| {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|0|0}}
|-
| {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|0|0}}
|-
| {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|0|0}}
|-
| {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|0|0}}
|-
| {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnager.png|Onager|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnset.png|Onset|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|0|0}}
|-
| {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|0|0}}
|-
| {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|0|0}}
|-
| {{Ship list item|ShipMonolithCombatRampart.png|Rampart|0|0}}
|-
| {{Ship list item|ShipMonolithCombatRochre.png|Rochre|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSapper.png|Sapper|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|0|0}}
|-
| {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|0|0}}
|-
| {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|0|0}}
|-
| {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|0|0}}
|-
| {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|0|0}}
|-
| {{Ship list item|ShipMonolithCombatTriad.png|Triad|0|0}}
|-
| {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|0|0}}
|-
| {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|0|0}}
|-
| {{Ship list item|ShipMonolithCombatWarden.png|Warden|0|0}}
|}
e29a558748eb4b1782411a1943f8c1f759bad58d
1467
1461
2023-01-21T13:28:41Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithCombatAnvil.png|Anvil|619,706|106}}
|-
| {{Ship list item|ShipMonolithCombatArbalest.png|Arbalest|2,424,406|450}}
|-
| {{Ship list item|ShipMonolithCombatArbiter.png|Arbiter|2,974,280|636}}
|-
| {{Ship list item|ShipMonolithCombatArquebus.png|Arquebus|799,979|150}}
|-
| {{Ship list item|ShipMonolithCombatAuditor.png|Auditor|989,224|238}}
|-
| {{Ship list item|ShipMonolithCombatBalistraria.png|Balistraria|394,332|100}}
|-
| {{Ship list item|ShipMonolithCombatBallista.png|Ballista|755,748|108}}
|-
| {{Ship list item|ShipMonolithCombatBandsaw.png|Bandsaw|974,636|164}}
|-
| {{Ship list item|ShipMonolithCombatBastion.png|Bastion|237,820|52}}
|-
| {{Ship list item|ShipMonolithCombatBouncer.png|Bouncer|93,996|16}}
|-
| {{Ship list item|ShipMonolithCombatBulwark.png|Bulwark|303,424|60}}
|-
| {{Ship list item|ShipMonolithCombatByte.png|Byte|60,284|4}}
|-
| {{Ship list item|ShipMonolithCombatCannoneer.png|Cannoneer|143,206|36}}
|-
| {{Ship list item|ShipMonolithCombatCartridge.png|Cartridge|59,884|4}}
|-
| {{Ship list item|ShipMonolithCombatCoutilier.png|Coutilier|89,926|14}}
|-
| {{Ship list item|ShipMonolithCombatCrossguard.png|Crossguard|559,960|124}}
|-
| {{Ship list item|ShipMonolithCombatCrown.png|Crown|75,518|10}}
|-
| {{Ship list item|ShipMonolithCombatDispatcher.png|Dispatcher|654,420|144}}
|-
| {{Ship list item|ShipMonolithCombatDyad.png|Dyad|132,300|14}}
|-
| {{Ship list item|ShipMonolithCombatEcho.png|Echo|299,428|56}}
|-
| {{Ship list item|ShipMonolithCombatEnforcer.png|Enforcer|1,503,260|332}}
|-
| {{Ship list item|ShipMonolithCombatExecutor.png|Executor|2,574,938|410}}
|-
| {{Ship list item|ShipMonolithCombatGuardian.png|Guardian|1,517,462|344}}
|-
| {{Ship list item|ShipMonolithCombatGunwing.png|Gunwing|326,504|44}}
|-
| {{Ship list item|ShipMonolithCombatHaymaker.png|Haymaker|737,600|160}}
|-
| {{Ship list item|ShipMonolithCombatHellion.png|Hellion|123,100|24}}
|-
| {{Ship list item|ShipMonolithCombatHowitzer.png|Howitzer|174,190|26}}
|-
| {{Ship list item|ShipMonolithCombatHullbreaker.png|Hullbreaker|573,888|120}}
|-
| {{Ship list item|ShipMonolithCombatIconoclast.png|Iconoclast|470,130|96}}
|-
| {{Ship list item|ShipMonolithCombatInstigator.png|Instigator|76,348|8}}
|-
| {{Ship list item|ShipMonolithCombatInterdictor.png|Interdictor|2,040,896|386}}
|-
| {{Ship list item|ShipMonolithCombatKhyber.png|Khyber|1,483,467|312}}
|-
| {{Ship list item|ShipMonolithCombatLiberator.png|Liberator|1,324,474|248}}
|-
| {{Ship list item|ShipMonolithCombatLongspear.png|Longspear|2,011,606|212}}
|-
| {{Ship list item|ShipMonolithCombatMercygiver.png|Mercygiver|993,428|184}}
|-
| {{Ship list item|ShipMonolithCombatMitigator.png|Mitigator|2,012,986|512}}
|-
| {{Ship list item|ShipMonolithCombatOnager.png|Onager|1,512,700|266}}
|-
| {{Ship list item|ShipMonolithCombatOnrush.png|Onrush|501,844|122}}
|-
| {{Ship list item|ShipMonolithCombatOnset.png|Onset|226,576|52}}
|-
| {{Ship list item|ShipMonolithCombatOnslaught.png|Onslaught|1,338,944|298}}
|-
| {{Ship list item|ShipMonolithCombatOrdnance.png|Ordnance|90,024|12}}
|-
| {{Ship list item|ShipMonolithCombatPeacekeeper.png|Peacekeeper|1,338,284|290}}
|-
| {{Ship list item|ShipMonolithCombatRampart.png|Rampart|382,052|72}}
|-
| {{Ship list item|ShipMonolithCombatRochre.png|Rochre|139,954|32}}
|-
| {{Ship list item|ShipMonolithCombatSapper.png|Sapper|163,464|38}}
|-
| {{Ship list item|ShipMonolithCombatSentinel.png|Sentinel|92,696|12}}
|-
| {{Ship list item|ShipMonolithCombatStalwart.png|Stalwart|506,796|110}}
|-
| {{Ship list item|ShipMonolithCombatStiletto.png|Stiletto|76,582|10}}
|-
| {{Ship list item|ShipMonolithCombatSwiftwing.png|Swiftwing|239,582|40}}
|-
| {{Ship list item|ShipMonolithCombatToothpick.png|Toothpick|60,384|4}}
|-
| {{Ship list item|ShipMonolithCombatTriad.png|Triad|106,104|20}}
|-
| {{Ship list item|ShipMonolithCombatValkyrie.png|Valkyrie|185,556|40}}
|-
| {{Ship list item|ShipMonolithCombatVindicator.png|Vindicator|112,176|18}}
|-
| {{Ship list item|ShipMonolithCombatWarden.png|Warden|938,148|174}}
|}
3bfe4faa488016f46b1290947d4c60cab74ca7a3
Template:Monolith Cooperative defense ships
10
661
1463
2023-01-21T12:01:45Z
Xymin
103736
Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithDefenseSmallCannonPlatform.png|Small Cannon Platform|58,976|8}} |- | {{Ship list item|ShipMonolithDefenseSmallHEMissilePlatform.png|Small HE Missile Platform|64,736|8}} |- | {{Ship list item|ShipMonolithDefenseSmallPoin..."
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithDefenseSmallCannonPlatform.png|Small Cannon Platform|58,976|8}}
|-
| {{Ship list item|ShipMonolithDefenseSmallHEMissilePlatform.png|Small HE Missile Platform|64,736|8}}
|-
| {{Ship list item|ShipMonolithDefenseSmallPointDefensePlatform.png|Small Point Defense Platform|58,200|6}}
|}
214631586be7d25fde1aa32952e42a7481020b16
File:ShipMonolithStationMedMonolithTradeStation.png
6
655
1464
1453
2023-01-21T12:36:54Z
Xymin
103736
wikitext
text/x-wiki
{{rename|ShipMonolithStationMedMonolithTradeStation.png}}
d2126c1895ee0488e0f676f7d1e849da8dbcd6ff
1468
1464
2023-01-22T00:51:42Z
Salephz
59659
Salephz moved page [[File:MedMonolithTradeStation.png]] to [[File:ShipMonolithStationMedMonolithTradeStation.png]]: mispelling
wikitext
text/x-wiki
{{rename|ShipMonolithStationMedMonolithTradeStation.png}}
d2126c1895ee0488e0f676f7d1e849da8dbcd6ff
Template:Monolith Cooperative station ships
10
663
1466
2023-01-21T12:55:32Z
Xymin
103736
Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipMonolithStationLargeMonolithArmsDepot.png|Large Monolith Arms Depot|4,032,360|904}} |- | {{Ship list item|ShipMonolithStationLargeMonolithTradeStation.png|Large Monolith Trade Station|7,775,508|288}} |- | {{Ship list item|ShipMonoli..."
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipMonolithStationLargeMonolithArmsDepot.png|Large Monolith Arms Depot|4,032,360|904}}
|-
| {{Ship list item|ShipMonolithStationLargeMonolithTradeStation.png|Large Monolith Trade Station|7,775,508|288}}
|-
| {{Ship list item|ShipMonolithStationMedMonolithArmsDepot.png|Med Monolith Arms Depot|2,198,534|376}}
|-
| {{Ship list item|ShipMonolithStationMedMonolithTradeStation.png|Med Monolith Trade Station|2,488,620|244}}
|-
| {{Ship list item|ShipMonolithStationMinorMonolithArmsDepot.png|Minor Monolith Arms Depot|346,572|84}}
|-
| {{Ship list item|ShipMonolithStationSmallMonolithArmsDepot.png|Small Monolith Arms Depot|969,488|200}}
|-
| {{Ship list item|ShipMonolithStationSmallMonolithTradeStation.png|Small Monolith Trade Station|1,734,880|136}}
|}
05b5a065d60cc3534f7230dc3f4d2f5551951d15
File:MedMonolithTradeStation.png
6
664
1469
2023-01-22T00:51:42Z
Salephz
59659
Salephz moved page [[File:MedMonolithTradeStation.png]] to [[File:ShipMonolithStationMedMonolithTradeStation.png]]: mispelling
wikitext
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#REDIRECT [[File:ShipMonolithStationMedMonolithTradeStation.png]]
3a56864cba7eb5cf40cb7db41cf068e55cfc04aa
File:SmallMonolithArmsDepot.png
6
665
1472
2023-01-22T00:53:04Z
Salephz
59659
Salephz moved page [[File:SmallMonolithArmsDepot.png]] to [[File:ShipMonolithStationSmallMonolithArmsDepot.png]]: mispelling
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#REDIRECT [[File:ShipMonolithStationSmallMonolithArmsDepot.png]]
129931d9ce2c3a1f91eb4c9b0767db92f32d624c
User talk:%login%
3
666
1474
2023-02-20T08:47:27Z
%login%
59773
Created page with "%About_Yourself%"
wikitext
text/x-wiki
%About_Yourself%
e39700fa9be6f7ea8f16e3ab3e7e173242ed0719
1477
1474
2023-02-24T20:44:02Z
Deucexm
84036
wikitext
text/x-wiki
Deleted content. Created by suspect account.
[[Category:Delete request]]
2b0accc2ed0a18ae1685bdab97a685ebdfd553d2
Conveniences Of Purchasing Pills Online
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667
1475
2023-02-20T08:47:31Z
%login%
59773
Created page with "On the internet medication acquiring is growing in attraction, and lots of folks are picking it over conventional pharmacy outlets. Nevertheless, it is crucial to become mindful when purchasing medications online.<br><br>Online drug stores are a safe, beneficial and affordable technique to buy your medicine. They supply a variety of treatments, savings and also consumer assistance.<br><br>Safe<br>Acquiring medications online could be hassle-free and risk-free. Neverthele..."
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On the internet medication acquiring is growing in attraction, and lots of folks are picking it over conventional pharmacy outlets. Nevertheless, it is crucial to become mindful when purchasing medications online.<br><br>Online drug stores are a safe, beneficial and affordable technique to buy your medicine. They supply a variety of treatments, savings and also consumer assistance.<br><br>Safe<br>Acquiring medications online could be hassle-free and risk-free. Nevertheless, you need to make sure concerning the websites where you acquire all of them.<br><br>There are actually a lot of on the internet drug stores that operate illegitimately, thus generating a security risk for individuals. Unauthorized online drug stores are actually defined due to the circulation of medicines without valid prescriptions, restricted get in touch with relevant information, as well as bad stations of exchange (health care sets of questions, medicine info), [https://mootools.net/forge/profile/melanympwebster Discover more here].<br><br>These unsafe internet sites can deliver sub-standard or even falsified medications, along with unlawful items. The European Medicines Organization (EMA) urges people to make use of merely those enrolled with the nationwide competent authorities in EU Member States.<br><br>Beneficial<br>Acquiring medicines online is just one of one of the most handy options to deal with a range of health and wellness problems. It conserves opportunity, attempt as well as money.<br><br>You can access medical advice from certified specialists whenever you require it. Besides, you may likewise order your favorite medication and get it provided at your residence in simply a handful of times.<br><br>In spite of these benefits, nonetheless, it is very important to know the prospective dangers of getting medicines online. A few of these include imitation medicines, low-quality or bogus medications, as well as dangerous drug interactions along with other medications you may currently be actually taking.<br><br>Wide range of medications<br>The variety of medicines accessible at respectable online pharmacies can save you money and time. They also give practical info regarding medicines, side effects, protection, and other health and wellness associated pointers.<br><br>Nonetheless, it is essential to become careful when buying medication from non listed internet sites. They could offer items that may not be risk-free, or they might be artificial, diluted, or out of date.<br><br>When getting medications online, the European Medicines Company (EMA) urges EU residents to be watchful. They must keep an eye out for the EU logo design as well as merely purchase from retailers that are actually registered with their nationwide regulatory authority.<br><br>Markdowns<br>You can save a considerable amount of amount of money through buying medications online. Lots of web sites give rebates on a large variety of medications.<br><br>Common medicines are cheaper than brand-name versions. Producers don't need to repeat animal as well as scientific research studies, which reduces the price of their products.<br><br>An additional method to conserve drugs is to acquire more than you require at once. This could be particularly practical for long-lasting prescriptions.<br><br>Using coupons or even price cut cards can additionally help you lower your medicine prices.<br><br>A good prescribed savings memory card can easily reduce your expenses by as high as 80% on all medicines. These memory cards are actually taken at much more than 65,000 pharmacies nationally, as well as they may conserve you a substantial quantity of money.<br><br>Customer support<br>Getting medications online is actually a convenient and risk-free way to acquire your prescribeds. Nonetheless, it is important to locate a website that has really good client help to address your issues and questions. Try to find a [http://vintagemachinery.org/members/detail.aspx?id=96059 See Our Website] that offers a client service department offered 24 hours a time. A reputable firm will definitely likewise possess plans in place to secure your personal details and clinical details. This includes demanding the prescription of a physician or various other authorized health care professional as well as confirming each prescription prior to dispensing it. These plans ought to be actually posted on the site and user-friendly. They need to likewise require your title, phone, as well as deal with variety to become validated prior to the order is actually delivered to you, [http://www.hackathon.io/cobympmarks Clicking here].
3b3dc2e178e6e76e34f865283100869aa5d97818
1476
1475
2023-02-24T20:43:51Z
Deucexm
84036
Replaced content with "Deleted content. Created by suspect account. [[Category:Delete request]]"
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Deleted content. Created by suspect account.
[[Category:Delete request]]
2b0accc2ed0a18ae1685bdab97a685ebdfd553d2
Coil Factory
0
190
1478
581
2023-04-09T10:54:57Z
Ramonacus
145360
wikitext
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{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Coils]]
[[Category:Parts]]
[[Category:Factories]]
3f5c69bd81aad780a6a41db2c4bfe4b268df7cfd
1479
1478
2023-04-09T10:58:08Z
Ramonacus
145360
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{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Coil]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Coils]] consuming [[Copper]]. Gains +25% production speed for each adjacent [[Category:Factories|factory]] of any type.
[[Category:Parts]]
[[Category:Factories]]
2dfe70835b51c2fbe86fb82dc22e81fe616d4055
1480
1479
2023-04-09T11:01:02Z
Ramonacus
145360
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{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Copper]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Coils]] consuming [[Copper]]. Gains +25% production speed for each adjacent [[Category:Factories|factory]] of any type.
[[Category:Parts]]
[[Category:Factories]]
810b460e338ef38750fc34f406546b4f5107b321
1483
1480
2023-04-09T11:05:15Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Coil Factory|value=30,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 80x [[Steel]]
* 80x [[Coils]]
* 8x [[Processors]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[Steel Smelter]]|production_rate=0.67x [[Coils]]/sec|resource_use=1x [[Copper]] (0.67/sec)|power_use=0.08 (0.05/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Coils]] consuming [[Copper]]. Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
d60cd271aa071833a0a11ab90afc590166385daa
Hyper-Coil Factory
0
67
1481
899
2023-04-09T11:03:50Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Hyper-Coils]] consuming [[Coils]] and [[Copper]]. Gains +25% production speed for each adjacent [[Category:Factories|factory]] of any type.
[[Category:Parts]]
[[Category:Factories]]
413e8cf2f798c61ee77aefe0a77974c07364055b
1482
1481
2023-04-09T11:05:02Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Hyper-Coils]] consuming [[Coils]] and [[Copper]]. Gains +25% production speed for each adjacent factories of any type.
[[Category:Parts]]
[[Category:Factories]]
554e7d104ebe985f8ba12c49d0d056e4895ba1e7
1484
1482
2023-04-09T11:05:25Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Hyper-Coil Factory|image1=HypercoilFactoryIcon.png|value=50,000 Credits|size=4x3 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 104x [[Steel]]
* 58x [[Hyper-Coils]]
* 12x [[Processors]]|blueprint_cost=25,000 Credits|blueprint_requirement=[[Coil Factory]]|production_rate=0.5x [[Hyper-Coils]]/sec|resource_use=* 2x [[Coils]] (1/sec)
* 0.5 [[Copper]] (0.25/sec)|power_use=0.12 (0.06/sec)|resource_capacity=* 40x [[Coils]] (2 tiles)
* 40x [[Hyper Coils]] (2 tiles
* 10x [[Copper]] (2 tiles)|power_capacity=4}}
Manufactures [[Hyper-Coils]] consuming [[Coils]] and [[Copper]]. Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
ffb4b86933474b4b8af211ff8d9e5befe337b91b
Cannon Ammo Factory
0
223
1485
1378
2023-04-09T11:07:07Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]]
* 24x [[Coils]]
* 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile)
* 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}}
Manufactures Ammunition for cannons and flak. Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
8f8ee5f57c7136946f8f692528f3a0ee2742986d
1486
1485
2023-04-09T11:07:48Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]]
* 24x [[Coils]]
* 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile)
* 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}}
Manufactures Ammunition for cannons and flak consuming [[Sulfur]]. Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
9ddab83449b68d55dec354e22dae7b94d8062421
1501
1486
2023-04-24T13:48:19Z
Viper
150425
Added economy tip
wikitext
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{{REAL_factory_template|title1=Cannon Ammo Factory|value=4,000 Credits|size=2x2 Meters|weight=4 Tonnes|hitpoints=4,000|crew_speed=50%|resources=* 32x [[Steel]]
* 24x [[Coils]]
* 4x [[Tri-Steel]]|blueprint_cost=2,000 Credits|blueprint_requirement=[[Standard Cannon]]|production_rate=2x [[Ammo]]/sec|resource_use=* 0.05x [[Sulfur]] (0.1/sec)|power_use=0.04 (0.08/sec)|resource_capacity=* 5x [[Sulfur]] (1 tile)
* 20x [[Ammo]] (1 tile)|power_capacity=2|image1=AmmoFactoryIcon.png}}
Manufactures Ammunition for cannons and flak consuming [[Sulfur]]. Gains +25% production speed for each adjacent factory of any type.
The produced ammo is worth double the price of the consumed sulfur, the profit can be further boosted by using the ammo to produce mines.
[[Category:Parts]]
[[Category:Factories]]
5e53fbc1f96ec53877b1aa71e7ce1f6d349d794c
High-Explosive Missile Factory
0
93
1487
895
2023-04-09T11:08:45Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec
(0.3 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 [[Iron|iron]] and 1 [[Sulfur|sulfur]] will produce 20 H.E. Missile Parts.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
0ec4f38d10cda2ffb4c2ec8d1b5805e1771b9126
E.M.P. Missile Factory
0
277
1488
905
2023-04-09T11:11:12Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec
(0.5 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
7cfd8f289fc94e4b3aac811c532dec39f30dd1fd
Nuclear Missile Factory
0
214
1489
911
2023-04-09T11:11:22Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec
(0.75 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NuclearMissileFactoryIcon.png}}
Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
37bfd362447d1dd189eecf6f4307df5a8616e915
Mine Factory
0
310
1490
551
2023-04-09T11:11:41Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 16x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
7579e26a4580a4766344bfce5d0d55a46227eb93
1500
1490
2023-04-24T13:46:07Z
Viper
150425
Added economy tip
wikitext
text/x-wiki
{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 16x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
Mine parts are by far the best way to convert raw sulfur and iron to credits, making it very profitable to buy the raw ingredients and sell the output.
[[Category:Parts]]
[[Category:Factories]]
4781089f0b2cdeb8afdd236fc5a432e2d0bab142
1502
1500
2023-04-24T13:55:59Z
Viper
150425
Expanded economy tip
wikitext
text/x-wiki
{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 16x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
Mine parts are by far the best way to convert sulfur and iron to credits, making it very profitable to mine or buy the abundant raw ingredients and sell the output.
Alternatively, it's a good way to efficiency process and sell ammo, sulfur and iron picked up from pirate bases and cannon/missile ships when using laser weapons.
[[Category:Parts]]
[[Category:Factories]]
ef3445134775492d15cd7261c6b869eab9a2cf3e
Steel Smelter
0
139
1491
951
2023-04-09T11:12:08Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template|title1=Steel Smelter|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 120x [[Steel]]
* 90x [[Coils]]
* 60x [[Hyper-Coils]]|blueprint_cost=15,000 Credits|production_rate=1x [[Steel]]/sec|resource_use=1x [[Iron]] (1/sec)|power_use=0.04 (0.04/sec)|resource_capacity=* 80x [[Steel]] (4 tiles)
* 20x [[Iron]] (4 tiles)|power_capacity=4}}
Manufactures [[Steel]] consuming [[Iron]]. Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
6a6f3fda4bfdab62ed3c08da510f005852634a2a
Tri-Steel Smelter
0
49
1492
901
2023-04-09T11:12:59Z
Ramonacus
145360
wikitext
text/x-wiki
{{Part infobox
| image1 = TriSteelSmelterIcon.png
| description = Manufactures [[Tri-Steel]] plates, which are used in the construction of some advanced ship parts. Consumes [[tritanium]].
| resources = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 100x [[Hyper-Coils]]
*{{Resource icon|Diamond Icon.png|Diamonds}} 8x [[Diamonds]]
| value = [[File:Money Icon.png|20px]] 65,000 Credits
| hit_points = 16,000
| size = 4x4 Meters
| command_points = -1
| factory_production_rate = {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 0.33 [[Tri-steel]]/sec
| factory_resource_use = {{Resource icon|Tritanium Icon.png|Tritanium}}1 [[Tritanium]] per Tri-Steel (0.33/sec)
| factory_resource_capacity = *{{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 80x Tri-Steel
*{{Resource icon|Tritanium Icon.png|Tritanium}} 20x [[Tritanium]]
| factory_adjacent_bonus = +25% production rate
| power_use = 0.25 per tri-steel (0.08/sec)
| power_capacity = 4
| blueprint_cost = 35,000
| blueprint_requirement = [[Hyper-Coil Factory]]
}}
The '''Tri-Steel Smelter''' is a [[production]] factory block that can be built on ships and stations. It consumes [[tritanium]] and smelts it to create [[tri-steel]] plates, which are used in the production of some advanced ship parts.
Gains +25% production speed for each adjacent factory of any type.
The blueprint can be purchased from any trading [[station]] for 35,000 credits once the [[Hyper-Coil Factory]] is unlocked.
[[Category:Parts]]
[[Category:Factories]]
fe0225e379bc5fa55c176c68bddf7d4685d60724
Diamond Smelter
0
336
1493
907
2023-04-09T11:13:20Z
Ramonacus
145360
wikitext
text/x-wiki
{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondSmelterIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-Steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (2 tiles)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]] nuggets. It is currently the only factory that does not have any tiles for its input resource.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
8bddedef2165ba163c7b71e5b8180043670e4415
Processor Fabricator
0
284
1494
497
2023-04-09T11:13:58Z
Ramonacus
145360
wikitext
text/x-wiki
{{Factory_part_base_template
|image1=ProcessorIcon.png
|value=60,000 Credits
|size=3x3 Meters
|weight=9 Tonnes
|hit_points=9,000
|crew_speed=50%
|resources=* 80x [[Steel]]
* 100x [[Hyper-Coils]]
* 12x [[Diamonds]]
|blueprint_cost=40,000 Credits
|blueprint_requirements=[[Hyper-Coil Factory]]
|production_rate=0.2x [[Processor]]s /sec
|resource_use=* 5x [[Coils]] (1/sec)
* 3x [[Gold]] (0.6/sec)
|power_use=0.5 [[Batteries]] (0.1/sec)
|resource_capacity=* 10x [[Gold]] (2 tiles)
* 40x [[Coils]] (2 tiles)
* 5x [[Processor]] (1 tile)
|power_capacity=4x [[Batteries]]
}}
The '''Processor Fabricator''' manufactures processors, which are used to construct some advanced ship parts. It consumes [[Gold|gold]] and [[Coils|coils]], and needs power in order to produce processors.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
f33fd363044a252c3e24f36eea36f9ef39e4c273
Uranium Enricher
0
184
1495
897
2023-04-09T11:14:41Z
Ramonacus
145360
wikitext
text/x-wiki
{{Part infobox
| image1 = UraniumEnricherIcon.png
| resources = *{{Resource icon|Steel Icon.png|Steel}} 80x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 32x [[Enriched Uranium]]
| value = {{Resource icon|Money Icon.png|Credits}} 90,000 Credits
| size = 3x4 Meters
| command_points = -1 {{Resource icon|Ship Icon.png| }}
| factory_production_rate = {{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 0.17 [[Enriched Uranium]]/sec
| factory_resource_use = {{Resource icon|Uranium Icon.png|Uranium}} [[Uranium]]: 4 per [[Enriched Uranium]] (0.67/sec)
| factory_resource_capacity = *{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 20 [[Enriched Uranium]]
*{{Resource icon|Uranium Icon.png|Uranium }} 20 [[Uranium]]
| factory_adjacent_bonus = +25% Production Rate
| power_use = 1 per [[Enriched Uranium]] (0.17/sec)
| power_capacity = 4
| weight = 12.0 Tonnes
| hit_points = 12,000
| crew_speed = 50%
}}
The '''Uranium Enricher''' is a production factory that enriches [[Uranium]] into [[Enriched Uranium]], which is used to construct reactors and other advanced ship parts.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
d21caf8c573e1dc1b7ba8abd8f486c785033d1aa
User:%login%
2
668
1496
2023-04-10T05:38:21Z
%login%
59773
Created page with "%About_Yourself%"
wikitext
text/x-wiki
%About_Yourself%
e39700fa9be6f7ea8f16e3ab3e7e173242ed0719
Disruptor
0
144
1497
1224
2023-04-24T13:38:04Z
Viper
150425
Added shield penetration detail
wikitext
text/x-wiki
{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource|Steel}} x40
*{{Resource|Coils}} x20
| size = 1x4 Meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| blueprint_cost = {{Resource|Credits}} 1,500
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
| damage = 100/shot
| damage_vs_shields = 2,250/shot
| power_drain = 0.6/shot
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
Note that shield penetration works differently for small and large shields.
Small shields will always be penetrated while large shields at or above 13 energy will resist penetration entirely, allow the bolt to hit (but not penetrate) another shield at 7-13 every or function exactly like a small shield at or below 6 energy.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
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{{Part infobox
| image1 = DisruptorIcon.png
| description = Fires bolts that do little damage, but can drain the energy of enemy systems. Especially powerful versus shields as bolts can penetrate and drain them simultaneously.
| resources = *{{Resource|Steel}} x40
*{{Resource|Coils}} x20
| size = 1x4 Meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| power_capacity = 6
| weight = 3.48 Tonnes
| hit_points = 5,000
| penetration_resist = -2 Meters
| crew_speed = 50%
| damage = 100/shot (200/sec)
| damage_vs_shields = 2,250/shot (4,500/sec)
| power_use = 0.25/shot (0.5/sec)
| power_drain = 0.6/shot (1.2/sec)
| shield_penetration = 2 Shields
| rate_of_fire = 2 shots/sec
| range = 180 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| blueprint_cost = {{Resource|Credits}} 1,500
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| image1 = Disruptor Bolt Shot.png
| title1 = Disruptor Bolt
| speed = 180 meters/sec
| durability = 30
| damage = 100/shot
| damage_vs_shields = 2,250/shot
| power_drain = 0.6/shot
}}
The '''Disruptor''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be attached to ships and stations. It fires bolts of electrical energy capable of draining the power of enemy systems, and penetrating shields.
Note that shield penetration works differently for small and large shields.
Small shields will always be penetrated while large shields at or above 13 energy will resist penetration entirely, allow the bolt to hit (but not penetrate) another shield at 7-13 energy and function exactly like a small shield at or below 6 energy.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
86411b5aaee92d3c885694e00b40492855a53626
Large Shield Generator
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{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
Unlike small shields, large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy.
[[Category:Parts]]
[[Category:Defenses]]
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{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
Unlike [[Large Shield Generator], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy.
[[Category:Parts]]
[[Category:Defenses]]
a83a688888eb2ef31f74bc10ffbc83709e394f8e
Small Shield Generator
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{{Part infobox
| image1 = ShieldIcon.png
| description = Projects a small defensive energy shield in an arc outside the ship, blocking most incoming fire. Vulnerable to [[Disruptor]] bolts and E.M.P.s.
| resources = * {{Resource|Steel}} x40
* {{Resource|Coils}} x40
| value = {{Resource|Credits}} 5,000
| size = 2x3 meters
| command_points = {{Resource|Command Points}} -3 ''(Used)''
| shield_strength = 15,000
| shield_pen_resist = -25 Meters
| shield_arc = 90°
| shield_distance = 6 Meters
| power_use = 0.1/sec
| power_capacity = 6
| weight = 6.0 Tonnes
| hit_points = 6,000
| crew_speed = 50%
| blueprint_cost = {{Resource|Credits}} 2,500
}}
The '''Small Shield Generator''' is a defensive part that can be added to ships and stations. When active, it projects a small, arc-shaped energy shield that is capable of blocking most incoming fire. Though effective against lasers and projectiles, it is especially vulnerable to [[Disruptor]] bolts and E.M.P. based weapons, which are capable of disabling the shield with ease.
Unlike the [[Large Shield Generator]], the small generator does not have to be exposed to the outside hull, and can instead be built inside under the protection of [[armor]].
[[Category:Parts]]
[[Category:Defense Parts]]
8e435724bdd0ec99396df2e15c1101956992c86c
Large Shield Generator
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{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
Unlike [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy.
[[Category:Parts]]
[[Category:Defenses]]
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{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
Unlike the [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy.
[[Category:Parts]]
[[Category:Defenses]]
016796e74aaf0de9c82603edaf92c5d34253de4b
Missile & Mine Launcher
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{{Part infobox
| image1=MissileLauncherIcon.png
| description = Launches various types of missiles and mines
| resources = * {{Resource|Steel}} x60
* {{Resource|Hyper-Coils}} x20
* {{Resource|Processor}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x4 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -5 ''(used)''
| ammo_capacity = * '''H.E. Missile:''' 3
* '''E.M.P. Missile:''' 1
* '''Nuclear Missile:''' 1
* '''Mine:''' 6
| weight = 6.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines.
== Munitions ==
=== High-Explosive Missiles ===
High-Explosive Missiles cause significant damage over a small area.
{| class="wikitable mw-collapsible"
|+ [[File:HE Missile.png|center]] High-Explosive Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Damage Area:''' || 4 meter radius
|-
| '''Rate of Fire:''' || 0.5 shots/sec
|-
| '''Range:''' || 450 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 65 meters/sec²
|-
| '''Guidance:''' || 240°/sec
|-
| '''Durability:''' || 800
|-
| '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile
|}
=== Electromagnetic Pulse Missiles ===
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile
|-
| '''Damage:''' || 300/shot (51/sec)
|-
| '''Power Drain On Hit:''' || 18/shot (3/sec)
|-
| '''Power Drain Area:''' || 18 meter radius
|-
| '''Rate of Fire:''' || 0.17 shots/sec
|-
| '''Range:''' || 700 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 75 meters/sec²
|-
| '''Guidance:''' || 120°/sec
|-
| '''Durability:''' || 3,200
|-
| '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile
|}
=== Nuclear Missiles ===
Tactical Nuclear Missiles cause massive damage in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:Nuclear Missile.png|center]] Nuclear Missile
|-
| '''Damage:''' || 200,000/shot (20,000/sec)
|-
| '''Damage Area:''' || 10 meter radius
|-
| '''Rate of Fire:''' || 0.1 shots/sec
|-
| '''Range:''' || 250 meters
|-
| '''Firing Arc:''' || 200°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Acceleration:''' || 500 meters/sec²
|-
| '''Acceleration Delay:''' || 1.25 seconds
|-
| '''Durability:''' || 7,200
|-
| '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile
|}
=== Mines ===
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
{| class="wikitable mw-collapsible"
|+ [[File:Mine Armed.png|center]] Mine
|-
| '''Salvo:''' || 2 shots (6/sec)
|-
| '''Rate of Fire:''' || 0.33 shots/sec
|-
| '''Range:''' || 150 meters
|-
| '''Firing Arc:''' || 90°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Deploy Speed:''' || < 30 meters/sec
|-
| '''Durability:''' || 800
|-
| '''Separation:''' || 23 meters
|-
| '''Detonation Range:''' || 20 meters
|-
| '''Shrapnel:''' || 16
|}
{| class="wikitable mw-collapsible"
|+ [[File:Mine Shrapnel.png|center]] Shrapnel
|-
| '''Damage:''' || 4,800
|-
| '''Penetration:''' || 2 meters
|-
| '''Starts Fires:''' || 40% chance/tile
|-
| '''Range:''' || 40 meters
|-
| '''Speed:''' || 35 meters/sec
|-
| '''Durability:''' || ∞
|}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
a3c88c701ed1ac3fe7e85bd3333189609a853008
Mine Parts
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{{Resource_that_is_craftable|title1=Mine Parts|buy_cost=52 Credits|storage_capacity=8 (per tile)|handling_capacity=1 (per crew)|made_from=0.25x [[Iron]]
2x [[Ammo]]}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
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{{Resource_that_is_craftable
|title1=Mine Parts
|buy_cost=52 Credits
|storage_capacity=8
|handling_capacity=1
|made_from=0.25x [[Iron]]
2x [[Ammo]]}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
f36fdb93a8c8efb4e3fd275beb75ea880177feaa
Mine Factory
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 32x [[Mine Parts]]
(4 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
Mine parts are by far the best way to convert sulfur and iron to credits, making it very profitable to mine or buy the abundant raw ingredients and sell the output.
Alternatively, it's a good way to efficiency process and sell ammo, sulfur and iron picked up from pirate bases and cannon/missile ships when using laser weapons.
[[Category:Parts]]
[[Category:Factories]]
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Power Capacitor
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{{Part infobox
| image1 = PowerCapacitorIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x32
| value = {{Resource|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1,0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
Unlike reactors, capasitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy accces.
[[Category:Power]]
[[Category:Parts]]
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{{Part infobox
| image1 = PowerCapacitorIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x32
| value = {{Resource|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1,0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
Unlike reactors, capacitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy accces.
[[Category:Power]]
[[Category:Parts]]
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Large Reactor Core
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{{Part infobox
| image1 = LargeReactorCoreIcon.png
| description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]]
| value = {{Resource|Credits}} 75,000
| size = 4x4 meters
| battery_size = 3.0
| battery_charge_time = 1.0s
| power_capacity = 24
| power_generation = 13.5/s
| weight = 16.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power.
[[Category:Power]]
[[Category:Parts]]
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Uranium
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{{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
Found in rare asteroids and abandoned silos.
Used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production
[[Category:Resources]]
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{{Raw_Resources_ib|title1=Uranium|value=400 Credits|storage_density=5|handling_density=1}}
A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production.
[[Category:Resources]]
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Iron
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{{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}Iron is a common mineable resource used to manufacture [[Steel]].
Also used in all missile parts.
[[Category:Resources]]
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{{Raw Resources ib|title1=Iron|value=20 Credits|storage_density=5|handling_density=1}}Iron is a common mineable resource used to manufacture [[Steel]].
Also used in all missile parts.
[[Category:Resources]]
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Sulfur
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32
1515
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{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}A common mineable resource used to manufacture various ammunition and missiles.
Also used in [[Explosive Charge|Explosive Charges]].
[[Category:Resources]]
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{{Raw Resources ib|title1=Sulfur|value=20 Credits|storage_density=5|handling_density=1}}A common mineable resource used to manufacture various ammunition and missiles.
Also used in [[Explosive Charge|Explosive Charges]].
[[Category:Resources]]
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Gold
0
133
1516
211
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{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}
A rare mineable resource used to manufacture processors.
Solely used to create [[Processor|Processors]] in the [[Processor Fabricator]].
[[Category:Resources]]
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{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5 (per tile)|carry_capacity=1 (per crew)}}
A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]].
[[Category:Resources]]
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{{Raw_Resource|title1=Gold|value=500 Credits|storage_capacity=5|carry_capacity=1}}
A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]].
[[Category:Resources]]
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Carbon
0
167
1518
269
2023-04-27T05:16:30Z
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{{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5 (per tile)|handling_density=1 (per crew)}}
A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]].
[[Category:Resources]]
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{{Raw_Resources_ib|title1=Carbon|value=160 Credits|storage_density=5|handling_density=1 }}
A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]].
[[Category:Resources]]
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Tritanium
0
669
1519
2023-04-27T05:21:40Z
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A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]].
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A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]].
[[Category:Resources]]
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Hyperium
0
670
1520
2023-04-27T05:31:44Z
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Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]].
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Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]].
[[Category:Resources]]
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Structure
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74
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{{Part_Base|title1=Structure|value=$50|size=1x1|weight=0.33 tonnes|hit_points=1000|resources=[[Steel]] x2|image1=StructureIcon.png}}
== Variants ==
=== Wedge ===
=== Wedge 1x2 ===
=== Wedge 1x3 ===
[[Category:Parts]]
e40f536c59cc81b6793b5655398be15459638bcc
Armor
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566
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{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -6 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
e4e18e9a03b90614e9b6e0699079ebc99dae67e2
1547
1524
2023-04-27T18:35:47Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
1b10512a8b3291d6cfec43804f67245af57d448b
1548
1547
2023-04-27T18:36:58Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that the 1x3 armor wedge has a worse penetration resistance relative to other armor types.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
69b098ab56c581762899d9de9c04d450fdc4ccba
1551
1548
2023-04-28T16:39:46Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
===Basic Strategies===
Note that the 1x3 armor wedge has worse penetration resistance than any other armor type by weight and size, it is not recommended to use it for anything other than it's decor applications as doing otherwise (replacing armor plated to reduce weight for example) will significantly compromise the ship's protection.
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
55e88561b439dee7fd4695c9cd6d6c148674851e
1552
1551
2023-04-29T09:06:24Z
Viper
150425
added wedge armor analysis
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, nullifying the savings completely.
9d5aac047e14a7966d976c9a047f956226b87b92
1553
1552
2023-04-29T09:11:24Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness.
4e65b021ebd2ab76f463e1637ef649f7721af212
Copper
0
198
1526
320
2023-04-27T10:34:05Z
Viper
150425
wikitext
text/x-wiki
{{Raw Resource|title1=Copper|value=80 Credits|storage_capacity=5|carry_capacity=1}}Copper is one of the most common resources found.
[[Category:Resources]]
866c8621df1009b408cfc0fdfea220c77447d330
Coils
0
138
1530
630
2023-04-27T10:38:13Z
Viper
150425
wikitext
text/x-wiki
{{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20|handling_capacity=5|made_from=1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
{|
|+Parts that contain Coils
!Part Name
!Amount
|-
|Door
|1
|-
|Laser Blaster
|
|-
|Heavy Laser Blaster
|
|-
|Medium Cannon
|
|}
[[Category:Resources]]
1e336d67ce4f0686ca4dcd35be028d9637f840a7
Ammo
0
179
1531
706
2023-04-27T10:42:52Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20|handling_capacity=2|made_from=0.05x [[Sulfur]]}}
Used directly by cannons and railguns, as well as in the production of some missiles and mines
Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]].
[[Category:Resources]]
6146e635da55a1597c2e6489e97906884952bb97
Processor
0
42
1533
586
2023-04-27T10:46:19Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5|handling_capacity=1|made_from=[[Gold]] x3, [[Wire]] x5}}A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Wire]] in the [[Processor Fabricator]].
[[Category:Resources]]
294c36edad1fddc705472103a90d9cc22a075ef3
1534
1533
2023-04-27T10:47:15Z
Viper
150425
Fixed link to coil
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits|storage_capacity=5|handling_capacity=1|made_from=[[Gold]] x3, [[Coil]] x5}}A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]].
[[Category:Resources]]
b5029ce3ef0872d5889562af863edb0218a560db
1541
1534
2023-04-27T10:54:22Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Processor|buy_cost=2,500 Credits
|storage_capacity=5
|handling_capacity=1
|made_from=3x [[Gold]]
5x [[Coil]]}}
A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]].
[[Category:Resources]]
f4f7d56a5f638447c2fb5265bba4ad67c67fcf35
Enriched Uranium
0
54
1535
1364
2023-04-27T10:49:07Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Enriched Uranium
| image1=Hyper-Coils Icon.png
| buy_cost=2,000 Credits
| storage_capacity=10
| handling_capacity=1
| made_from=[[Uranium]] x4
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
e9a36f475079113d455d8a30747d2ec538f12e6b
1536
1535
2023-04-27T10:49:54Z
Viper
150425
Removed wrong image
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Enriched Uranium
| image1=
| buy_cost=2,000 Credits
| storage_capacity=10
| handling_capacity=1
| made_from=[[Uranium]] x4
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
9296940ec378d611c749f97c88ebc6d526dce6f7
1539
1536
2023-04-27T10:52:58Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Enriched Uranium
| image1=
| buy_cost=2,000 Credits
| storage_capacity=10
| handling_capacity=1
| made_from=4x [[Uranium]]
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
c9003362375170443ff6b5a20a9946aee6535251
Hyper-Coils
0
316
1537
777
2023-04-27T10:50:58Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost=300
| storage_capacity=20
| handling_capacity=5
| made_from=[[Coils]] x2
[[Copper]] x0.5
}}
'''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
4b734f4029b8aca6d40d87dab517cbdf6cf270ec
1540
1537
2023-04-27T10:53:31Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost=300
| storage_capacity=20
| handling_capacity=5
| made_from=2x [[Coils]]
0.5x [[Copper]]
}}
'''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
{|
|+Parts that contain Hyper-Coils
!Part Name
!Amount
|-
|[[Cockpit]]
|14
|-
|[[Control Room]]
|35
|-
|[[Bridge]]
|70
|-
|[[Hyper-Coil Factory]]
|58
|-
|[[Diamond Smelter]]
|118
|-
|[[E.M.P. Missile Factory]]
|32
|-
|[[Nuclear Missile Factory]]
|62
|-
|[[Mine Factory]]
|50
|-
|[[Steel Smelter]]
|90
|-
|[[Coil Factory]]
|80
|-
|[[Tri-Steel Smelter]]
|100
|-
|[[Processor Fabricator]]
|100
|-
|[[Uranium Enricher]]
|80
|-
|[[High-Explosive Missile Factory]]
|27
|-
|[[Flak Battery]]
|30
|-
|[[Small Hyperdrive]]
|30
|-
|[[Ion Beam Emitter]]
|15
|-
|[[Ion Beam Prism]]
|2
|-
|[[Missile & Mine Launcher]]
|20
|-
|[[Railgun Accelerator Module]]
|12
|-
|[[Railgun Launcher Module]]
|10
|-
|[[Railgun Loader Module]]
|30
|-
|[[Large Reactor Core]]
|80
|-
|[[Medium Reactor Core]]
|54
|-
|[[Sensor Array]]
|27
|-
|[[Large Shield Generator]]
|30
|-
|[[EngineRoom]]
|28
|-
|[[Boost Thruster]]
|10
|-
|[[Huge Thruster]]
|20
|-
|[[Large Thruster]]
|10
|-
|[[Tractor Beam Emitter]]
|50
|}
[[Category:Resources]]
[[Category:Refined Resources]]
220f9ebecff27f363d89e7ba0126d26d05348b98
Diamonds
0
285
1538
707
2023-04-27T10:52:36Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable|title1=Diamonds|buy_cost=4,000 Credits|storage_capacity=5 (per tile)|handling_capacity=1 (per crew)|made_from=20x [[Carbon]]}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]]
[[Category:Resources]]
0aaa3b6c7d5dee0e23873d1bdf10bbe0227b1c22
Steel
0
189
1542
727
2023-04-27T10:55:11Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Steel
|buy_cost=25 Credits
|storage_capacity=20
|handling_capacity=5
|made_from=1x [[Iron]]}}
Steel is the main material used to build parts. It can be made from Iron in a Steel Smelter.
{| class="sortable mw-collapsible fandom-table"
|+Parts that contain [[steel]]
!Part Name
!Amount
|-
|[[Corridor]]
|4
|-
|[[Structure]]
|2
|-
|[[Structure Wedge]]
|1
|-
|[[Structure 1x2 Wedge]]
|2
|-
|[[Armor]]
|8
|-
|[[Armor 2x1]]
|16
|-
|[[Armor Wedge]]
|4
|-
|[[Armor Triangle]]
|2
|-
|[[Armor 1x2 Wedge]]
|8
|-
|[[Laser Blaster]]
|32
|-
|[[Heavy Laser Blaster]]
|96
|-
|[[Disruptor]]
|40
|-
|[[Ion Beam Emitter]]
|60
|-
|[[Ion Beam Prism]]
|16
|-
|[[Standard Cannon]]
|48
|-
|[[Large Cannon]]
|84
|-
|[[Deck Cannon]]
|200
|-
|[[Missile Launcher]]
|60
|-
|[[Railgun Loader]]
|60
|-
|[[Railgun Accelerator]]
|76
|-
|[[Railgun Launcher]]
|100
|-
|[[Flak Battery]]
|200
|-
|[[Small Shield Generator]]
|40
|-
|[[Large Shield Generator]]
|120
|-
|[[Point Defense]]
|8
|-
|[[Fire Extinguisher]]
|8
|-
|[[Cockpit]]
|32
|-
|[[Control Room]]
|80
|-
|[[Bridge]]
|160
|-
|[[Small Hyperdrive]]
|40
|-
|[[Small Thruster]]
|8
|-
|[[2-Way Small Thruster]]
|12
|-
|[[3-Way Small Thruster]]
|16
|-
|[[Standard Thruster]]
|24
|-
|[[Large Thruster]]
|40
|-
|[[Huge Thruster]]
|80
|-
|[[Boost Thruster]]
|56
|-
|[[Engine Room]]
|72
|-
|[[Bunk]]
|24
|-
|[[Quarters]]
|48
|-
|[[Airlock Hatch]]
|8
|-
|[[Moving Walkway]]
|4
|-
|[[Small Reactor]]
|32
|-
|[[Medium Reactor]]
|72
|-
|[[Large Reactor]]
|120
|-
|[[Capacitor]]
|32
|-
|[[Storage]] (4)
|48
|-
|[[Storage]] (6)
|72
|-
|[[Storage]] (9)
|108
|-
|[[Storage]] (12)
|144
|-
|[[Storage]] (16)
|192
|-
|[[Cannon Ammo Factory]]
|32
|-
|[[High-Explosive Missile Factory]]
|76
|-
|[[E.M.P. Missile Factory]]
|96
|-
|[[Nuclear Missile Factory]]
|136
|-
|[[Mine Factory]]
|96
|-
|[[Steel Smelter]]
|120
|-
|[[Coil Factory]]
|80
|-
|[[Hyper-Coil Factory]]
|104
|-
|[[Tri-Steel Smelter]]
|120
|-
|[[Diamond Smelter]]
|48
|-
|[[Processor Fabricator]]
|80
|-
|[[Uranium Enricher]]
|80
|-
|[[Mining Laser]]
|96
|-
|[[Tractor Beam Emitter]]
|200
|-
|[[Sensor Array]]
|76
|-
|[[Explosive Charge]]
|16
|}
[[Category:Resources]]
[[Category:Refined Resources]]
7a6c2f744da9cd1a097d1d4ee8c3a2cf2793bb56
E.M.P. Missile Parts
0
207
1543
705
2023-04-27T10:56:13Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=E.M.P. Parts
|buy_cost=20 Credits
|storage_capacity=10
|handling_capacity=1
|made_from=0.05x [[Iron]]
0.05x [[Copper]]}}
E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
They are produced by the [[E.M.P. Missile Factory]]
[[Category:Resources]]
f741b814eadbfd72a31bcf69d2322fa68e311271
H.E. Missile Parts
0
136
1544
591
2023-04-27T10:56:47Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=H.E. Parts
|buy_cost=8 Credits
|storage_capacity=10
|handling_capacity=1
|made_from=0.05x [[Iron]]
0.05x [[Sulfur]]}}
Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]
[[Category:Resources]]
[[Category:Refined Resources]]
3b93689ce9e02fde8bbea50902ffb717a9e54373
Nuclear Missile Parts
0
13
1546
744
2023-04-27T10:58:06Z
Viper
150425
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Nuclear Missile Part
|image1=Nuclear Missile Parts.png
|buy_cost=36 Credits
|storage_capacity=10
|handling_capacity=1
|made_from=0.05x [[Iron]]
0.02x [[Uranium]]}}
'''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]].
[[Category:Resources]]
[[Category:Refined Resources]]
a5a228d5a897ba2f74a434f312741c44516c4fa2
Crew
0
671
1549
2023-04-28T07:07:33Z
Viper
150425
Created page with "Crew members are needed to deliver energy and ammo required for the operation of the ship, some rooms and weapons require additional crew to be stationed there in order to function. Good crew management can save credits, space and improve ship reliability. base walk speed is ~5 tiles/sec."
wikitext
text/x-wiki
Crew members are needed to deliver energy and ammo required for the operation of the ship, some rooms and weapons require additional crew to be stationed there in order to function.
Good crew management can save credits, space and improve ship reliability.
base walk speed is ~5 tiles/sec.
f7413e30b8b2012cd81a379480893f6a6622825a
1550
1549
2023-04-28T12:38:32Z
Viper
150425
wikitext
text/x-wiki
Crew members are needed to deliver energy and ammo required for the operation of the ship, some rooms and weapons require additional crew to be stationed there in order to function.
Good crew management can save credits, space and improve ship reliability.
base walk speed is ~3.25 tiles/sec.
c53c2f24466122a39e6e53d933d9c9bbc0367f71
File:Grid penetration test.png
6
672
1554
2023-04-29T09:32:32Z
Viper
150425
Armor test from version 0.22.2a with 67m of penetration
wikitext
text/x-wiki
== Summary ==
Armor test from version 0.22.2a with 67m of penetration
59bd8769ff6e8a1638f6e7840eec0cf6edc71201
Armor
0
566
1555
1553
2023-04-29T10:14:10Z
Viper
150425
adde armor penetration test
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration, from left to right:
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|400px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
788c8f6858a60d5bbf16949d85b867fb181f2c2e
1559
1555
2023-04-29T10:27:15Z
Viper
150425
added cost penetration image
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|400px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a 'fair' test with a constant cost of 1600 per armor type, except the 1x3 which got 1800.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|400px|none|Cost constant test]]
This time, the 1x3 isn't the only armor type that failed to stop the projectile... but it still loses by the leftover damage.
7018703dba6603fb2abaf8c8a74f0c934029c165
1561
1559
2023-04-29T12:42:20Z
Viper
150425
changed value orienter penetration test
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
245d91e2c5461f75bafe997009ab60666acd255b
1562
1561
2023-04-29T19:32:22Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by a third for the same weight and price (8 vs 6). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
be65f4c55705fa299f09984f75802a713dc386b5
1563
1562
2023-04-30T12:40:51Z
Viper
150425
Added tldr, corrected added penetration explanation
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the 1x1 and 1x2 wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). But applying such a change comes at the cost of structural stability (due to the reduced number of attachment points) and the center of mass shifting away from the ship, which can potentially have an impact on its handling. While the stability issue can be countered completely with the use of armor variants with full structure, it noticeably increases the price, greatly hurting the cost-effectiveness.
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
2cee6bf9b024a10eba9cbe60743e84e491af1ff5
1565
1563
2023-04-30T13:35:06Z
Viper
150425
Rewritten the wedge section
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). Applying such a direct 1:2 conversion is often impossible due to the reduced number of attachment points on the wedges, that can be countered completely with the use of armor variants with full structure but would also result in spending money on non-armor parts while shifting the enter of mass away from the ship, potentially having an effect on it's mobility.
Overall, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage being the only weakness but when was the last time you died to lasers?)
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
2e4e41ab57e4cd5c2d56dd961fe9f517e0cbb22a
1566
1565
2023-04-30T13:40:03Z
Viper
150425
Rewrite long sentence
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Overall, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage being the only weakness but when was the last time you died to lasers?)
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
823225eb3c6588aebdafc9d5d346e6e85c2337d7
1567
1566
2023-04-30T14:39:41Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage being the only weakness but seriously, when was the last time you died to lasers?)
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
809a18fc1d5862becfa20dd106fec182dd8ee6c4
1568
1567
2023-04-30T14:48:44Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage being the only weakness but seriously, when was the last time you died to lasers?)
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
10e6e588dac2afa671628d00a5078460570f114f
1570
1568
2023-04-30T19:43:45Z
Viper
150425
added armor example
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage being the only weakness but seriously, when was the last time you died to lasers?)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
0e1fbb3a33c868e71ca16b97ec6efa61ffc9e47e
1571
1570
2023-04-30T19:50:52Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
eb779bc5bda30509542894a443d720c5cfa04dcc
1572
1571
2023-05-01T06:27:18Z
Viper
150425
Added decimal digit to railgun penetration values
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
09e8918dd91d73fbe275e0b90602423ef7e9af95
1573
1572
2023-05-01T06:34:41Z
Viper
150425
Added Insight to 8 accelerator test
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is almost a quarter of what the 1x3 managed (5.8m vs 22.8m)
810b1738aab124620897dc1c18bbe3c2a87b8bad
1574
1573
2023-05-01T06:39:18Z
Viper
150425
Reworked 8m test Insight.
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points on the wedges. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor) , where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration.
c72b779fe19dbaf2bfa78a786f8df889a1b74ba9
1575
1574
2023-05-01T09:34:15Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
The 1x3 wedge failed to stop the projectile.
And a more reasonable test, a 30.8m penetration railgun (8 accelerators) with a constant cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor) , where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration.
baa444d743648b9f8ccf68e494f3078187ce5d91
1576
1575
2023-05-01T14:23:28Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
Both orientations of the 1x3 wedge failed to stop the projectile.
Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor) , where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration.
d6aa146f691da0784ade80d86f9491d222867dc1
1577
1576
2023-05-01T14:59:25Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
Both orientations of the 1x3 wedge failed to stop the projectile.
Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 1200 per armor type, all sets also weigh the same.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
While both 1x3 and 1x2 failed to stop the projectile this time, the ramaining penetration power is negligible (under 1m, not even enough to get passed a corridor), where as the 1x3 would likely allow a critical hit, leaving the projectile with 18.8m of addition penetration.
1fcb6243248ad7a04e2c77f6523a83dc302b9319
1580
1577
2023-05-01T17:53:33Z
Viper
150425
changed effectivness test to better reflect real armor structure
wikitext
text/x-wiki
{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
Both orientations of the 1x3 wedge failed to stop the projectile.
Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 2400 per armor type, all sets also weigh the same.
All armor types cover a consistent frontal area of 2 tiles, the 1x3 wedge wide has 50% more budget allowance due to being larger than the 2 tiles required for this test.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Cost_penetration_test.png|300px|none|Cost constant test]]
While all armor variants managed to stop the projectile, notice that tall pieces take less total damage but are significantly weaker to repeated hits to the same column.
The 1x3 underperforms for both orientations.
Also note that in more realistic conditions, projectiles might hit both halves of a vertical armor plate, greatly increasing its effectiveness, this can be seen in the 1x2 wedge example that got penetrated one tile less than the calculation would suggest.
0e387291e5e8da57911aad708dca3095f1164d3c
1581
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2023-05-01T17:58:00Z
Viper
150425
increased image size
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{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
Both orientations of the 1x3 wedge failed to stop the projectile.
Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 2400 per armor type, all sets also weigh the same.
All armor types cover a consistent frontal area of 2 tiles, the 1x3 wedge wide has 50% more budget allowance due to being larger than the 2 tiles required for this test.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Cost_penetration_test.png|400px|none|Cost constant test]]
While all armor variants managed to stop the projectile, notice that tall pieces take less total damage but are significantly weaker to repeated hits to the same column.
The 1x3 underperforms for both orientations.
Also note that in more realistic conditions, projectiles might hit both halves of a vertical armor plate, greatly increasing its effectiveness, this can be seen in the 1x2 wedge example that got penetrated one tile less than the calculation would suggest.
25e820722e6a64d7d547ba8a60be8d18245b9c23
1582
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2023-05-01T19:00:26Z
Viper
150425
added damaged tile properties
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{{Part infobox
| title1 = Armor
| image1 = ArmorIcon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -6 meters
| size = 1x1 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 2x1
| image1 = Armor2x1Icon.png
| resources = *{{Resource|Steel}} x16
| value = {{Resource|Credits}} 400
| penetration_resist = -6 meters
| size = 2x1 meters
| weight = 6 tonnes
| hit_points = 8,000
| area_damage_resist = 50%
| emp_resist = -2 power drain
}}
{{Part infobox
| title1 = Armor Wedge
| image1 = ArmorWedgeIcon.png
| resources = *{{Resource|Steel}} x4
| value = {{Resource|Credits}} 100
| penetration_resist = -4 meters
| size = 1x1 meters
| weight = 1.5 tonnes
| hit_points = 2,000
| area_damage_resist = 50%
| emp_resist = -0.5 power drain
}}
{{Part infobox
| title1 = Armor 1x2 Wedge
| image1 = ArmorWedge1x2Icon.png
| resources = *{{Resource|Steel}} x8
| value = {{Resource|Credits}} 200
| penetration_resist = -4 meters
| size = 1x2 meters
| weight = 3 tonnes
| hit_points = 4,000
| area_damage_resist = 50%
| emp_resist = -1 power drain
}}
{{Part infobox
| title1 = Armor 1x3 Wedge
| image1 =
| resources = *{{Resource|Steel}} x12
| value = {{Resource|Credits}} 300
| penetration_resist = -2 meters
| size = 1x3 meters
| weight = 4.5 tonnes
| hit_points = 6,000
| area_damage_resist = 50%
| emp_resist = -1.5 power drain
}}
{{Part infobox
| title1 = Armor Triangle
| image1 = ArmorTriangleIcon.png
| resources = *{{Resource|Steel}} x2
| value = {{Resource|Credits}} 50
| penetration_resist = -2 meters
| size = 1x1 meters
| weight = 0.75 tonnes
| hit_points = 1,000
| area_damage_resist = 50%
| emp_resist = -0.25 power drain
}}
'''Armor''' is the best way to protect the critical parts of the ship from any damage source. <blockquote>'' Absorbs a great deal of enemy weapons fire protecting a ship's juicy innards. Also acts like a "lightning rod" for E.M.P effects. ''</blockquote>
Note that armor penetration resistance is stated per tile of the armor, not the whole piece (so a 1x2 solid plate actually has 12 when shot through both blocks). Whereas E.M.P resist is applied along the piece as a whole.
Also, resistance doesn't include the size of the tile itself, so a 6 resistance tile (1x1 solid for example) would actually stop a projectile with up to 7 penetration.
Damaged tiles preserve their full resistances until completly destroyed.
===Basic Strategies===
One of the most effective strategies with armor is armor weaving. Depending on the weapon type, distance and angle, armor weaving can distribute the damage much better between blocks of armor compared to equal grids of 1x2 or 1x1 </br> (TODO: make gifs of armorweaving vs non-weaved 1x2 vs 1x1 grid)
[[File:WeavedArmor.png|200px|none|alt text]]
===Using The Right Pieces===
No two armor pieces are made equal (aside from ones of the same type), using a set budget for armor may result in 2 very different outcomes when put to the test despite the HP of all pieces scaling linearly with size, weight and price.
The 1x3 armor wedge has far worse penetration resistance than any other armor type, it's not recommended to use for anything other than its decorational value, as doing otherwise (replacing solid armor to reduce weight for example) will significantly compromise the ship's protection.
In stark contrast to their 1x3 cousin, the other wedges are ahead of the pack in this regard, replacing a single 1x2 solid armor piece with 2 1x2 wedges would theoretically increase the penetration resistance by ~42% for the same weight and price (10 vs 7). However, it's often not possible to directly replace a solid armor piece with 1x2 wedges due to the reduced number of attachment points. This issue can be addressed by using armor variants with full structure, but doing so would require spending money on non-armor parts and could shift the center of mass away from the ship, potentially affecting its mobility.
Despite the addition cost, doubling the volume of armor (making it twice as resilient to area damage) and the greater penetration resistance (~14% after the addition of structure) should still put it solidly ahead in most situations.
(weapons with no penetration or any area damage like energy weapons being the only weakness)
example armor design that uses 1X2 wedges:
[[File:Example_1x2_Armor.png|300px|none|Penetration test]]
====TL;DR====
1x2 wedge is the best piece, still good with structure, should beat solid 1x2 in most external armor uses.
Below is a penetration test performed with a single shot from a railgun having 67.7m of penetration.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Grid_penetration_test.png|300px|none|Penetration test]]
Both orientations of the 1x3 wedge failed to stop the projectile.
Now for a more reasonable test featuring a railgun with 30.8m of penetration (8 accelerators) with a cost of 2400 per armor type, all sets also weigh the same.
All armor types cover a consistent frontal area of 2 tiles, the 1x3 wedge wide has 50% more budget allowance due to being larger than the 2 tiles required for this test.
1x1, 1x2 wide, 1x2 tall, wedge, 1x2 wedge wide, 1x2 wedge tall, 1x3 wedge wide, 1x3 wedge tall.
[[File:Cost_penetration_test.png|400px|none|Cost constant test]]
While all armor variants managed to stop the projectile, notice that tall pieces take less total damage but are significantly weaker to repeated hits to the same column.
The 1x3 underperforms for both orientations.
Also note that in more realistic conditions, projectiles might hit both halves of a vertical armor plate, greatly increasing its effectiveness, this can be seen in the 1x2 wedge example that got penetrated one tile less than the calculation would suggest.
56024deee9354b8e1e6f9602ddd71670fd42dadd
File:Cost penetration test.png
6
673
1556
2023-04-29T10:15:30Z
Viper
150425
Armor test from version 0.22.2a with 67m of penetration, cost constant
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== Summary ==
Armor test from version 0.22.2a with 67m of penetration, cost constant
07abc3dcab1a01d61b982c76f90828de20010eb0
1557
1556
2023-04-29T10:18:10Z
Viper
150425
corrected version
wikitext
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== Summary ==
Armor test from version 0.22.0a with 67m of penetration, cost constant
047edb6c55d936c09c25579e3cbebeacc2fcd434
1560
1557
2023-04-29T12:37:46Z
Viper
150425
Viper uploaded a new version of [[File:Cost penetration test.png]]
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== Summary ==
Armor test from version 0.22.0a with 67m of penetration, cost constant
047edb6c55d936c09c25579e3cbebeacc2fcd434
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2023-04-30T13:10:52Z
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wikitext
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== Summary ==
Armor test from version 0.22.0a with 30m of penetration, cost constant for all tested armor types.
6d9fc32ae77188e9020c7017d44bcedd1ff95eee
1579
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2023-05-01T17:42:36Z
Viper
150425
Viper uploaded a new version of [[File:Cost penetration test.png]]
wikitext
text/x-wiki
== Summary ==
Armor test from version 0.22.0a with 30m of penetration, cost constant for all tested armor types.
6d9fc32ae77188e9020c7017d44bcedd1ff95eee
File:Grid penetration test.png
6
672
1558
1554
2023-04-29T10:18:45Z
Viper
150425
corrected version
wikitext
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== Summary ==
Armor test from version 0.22.0a with 67m of penetration
006f450e781a2e95072f9d8880f0a806539203ac
File:Example 1x2 Armor.png
6
674
1569
2023-04-30T19:40:52Z
Viper
150425
An example armor design with shields that uses 1X2 wedges instead of the usual armor weaved 1X2 solid plates
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== Summary ==
An example armor design with shields that uses 1X2 wedges instead of the usual armor weaved 1X2 solid plates
90a91511bf73f160fb4be0e793d17be2a0d383be
Ion Beam Emitter
0
204
1578
1310
2023-05-01T15:00:14Z
Viper
150425
Fixed far damage
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{{Part infobox
| image1 = IonIcon.png
| description = Shoots a powerful beam of ion energy in a fixed direction. Damage is lower at longer rnage. Can be shot into an [[Ion Beam Prism]] to redirect it's angle.
| resources = *{{Resource|Steel}} x60
*{{Resource|Hyper-Coils}} x15
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x5 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(Used)''
| power_capacity = 10
| weight = 8.0 tonnes
| hit_points = 8,000
| crew_speed = 50%
| damage = *2,500/sec ''(Near)''
*1,750/sec ''(Far)''
| range = 300 meters
| firing_arc = 0°
| speed = ∞
| power_use = 1.25/sec
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Heavy Laser Blaster]]
| image2 = Ion Beam Emitter Animation.gif
| caption2 = An Ion Beam Emitter firing
}}
The '''Ion Beam Emitter''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]]. It shoots a powerful beam of ion energy in a fixed direction.
Ion beams can be amplified and redirected using [[Ion Beam Prism|Ion Beam Prisms]], allowing for more intricate and powerful setups to be created.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
89654e12c5f8313924a2d02fe32afe058afc10f6
Ammo
0
179
1583
1531
2023-05-04T11:12:17Z
Viper
150425
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{{Resource_that_is_craftable|title1=Ammo|buy_cost=4 Credits|storage_capacity=20|handling_capacity=2|made_from=0.05x [[Sulfur]]}}
Used directly by cannons and railguns, as well as in the production of some missiles and mines.
Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]].
[[Category:Resources]]
0c440f938e7f2b49c407f5465a98236eb227e1a1
Batteries
0
76
1584
871
2023-05-04T11:13:28Z
Viper
150425
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{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor]], [[Medium Reactor]], [[Large Reactor]]}}
Batteries are produced by reactors and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium, and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time but also take longer to charge.
Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in [[Power Capacitor|Capacitors]].
[[Category:Resources]]
[[Category:Power]]
e8246146a88481fb9c59379fbe5fcba598a91939
1601
1584
2023-05-04T12:14:11Z
Viper
150425
fixed reactor links
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{{Batteries Template|image1=battery_small|carry_capacity=1000, 2000, 3000|sizes=Small (1000 Power), Medium (2000 Power), Large (3000 Power)|produced_by=[[Small Reactor Core | Small Reactor]], [[Medium Reactor Core | Medium Reactor]], [[Large Reactor Core | Large Reactor]]}}
Batteries are produced by reactors and are used by nearly every part. One small battery provides 1000 power to a part, allowing the part to operate for some time before the batteries need to be replenished. There are three different sizes of batteries, small, medium, and large, each produced by the respective reactor. Larger batteries allow for more power to be delivered by a single crew member at any given time but also take longer to charge.
Batteries are the only resource that cannot be stored in regular storages, instead, they must be stored in [[Power Capacitor|Capacitors]].
[[Category:Resources]]
[[Category:Power]]
15de36df93fba38464183bf731a5f0af29581b16
Command Points
0
675
1585
2023-05-04T11:18:18Z
Viper
150425
created page
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Command points are a measure of the ship's control complexity, most rooms and all weapon types require a certain amount of control points to operate.
Ship designs must have enough control points for all the ship's parts to function or the blueprint becomes invalid, larger rooms are more crew, space, and energy efficient.
With multiple command rooms, it is possible to survive the destruction of one by shutting down various systems to return the ship to a positive point balance.
c628c9d8a72f0d883f2895291d083e43b7fb0ffd
Coils
0
138
1586
1530
2023-05-04T11:21:20Z
Viper
150425
removed parts list
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{{Default_infocard|title1=Coils|buy_cost=100 Credits|storage_capacity=20|handling_capacity=5|made_from=1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
[[Category:Resources]]
55b2a346014dca009a5b111e4626ec83dcf7561a
Corridor
0
149
1587
247
2023-05-04T11:25:34Z
Viper
150425
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{{Part Base|title1=Corridor|value=$100|size=1x1|weight=2.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]|image1=CorridorIcon.png}}
Corridors are a hallway through which crew travel in both directions, without the suffering movement penalties like in most other rooms.
[[Category:Parts]]
223a3129c4069811b0576b618fedb17dc7702941
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{{Part Base|title1=Corridor|value=$100|size=1x1|weight=1.0 tonnes|hit_points=1000|crew_speed=100%|resources=[[Steel]]|image1=CorridorIcon.png}}
Corridors are a hallway through which crew travel in both directions, without the suffering movement penalties like in most other rooms.
[[Category:Parts]]
1672c97682d5acf90a141f6c7eaeb3e40c8311f6
Crew's Bunk
0
395
1589
1357
2023-05-04T11:28:57Z
Viper
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{{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }}
Provides beds for 2 crew.
[[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk. Note that are allowed only in one direction]]
084cdd8a8404d27468f72960a770a5bd0ec6fb3a
Crew's Quarters
0
396
1590
1373
2023-05-04T11:29:00Z
Viper
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{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=2 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }}
[[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter. Note that doors are allowed only in one direction]]
The Crew's Quarters is a 2x2 ship part which increases the ship's crew capacity by 6.
f7121cba7ac1216f9b785bce9ff28318f45e2593
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2023-05-04T11:31:39Z
Viper
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{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=4 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }}
[[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter. Note that doors are allowed only in one direction]]
Provides beds for 6 crew. Compared to the [[Crew's Bunk]] it provides 50% more per area at the same or lower (potentially saving one door) price.
ff17e98739b95f136b08ae8dab78bae8fb13e6b1
Deck Cannon
0
59
1592
1288
2023-05-04T11:40:26Z
Viper
150425
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{{Part infobox
| image1 = DeckCannonIcon.png
| description = A huge double-barelled cannon that is mounted on top of a ship for extra stability. Each barrel fuses together ten rounds of ammunition to create incredibly large and powerful projectiles.
| resources = *{{Resource|Steel}} x200
* {{Resource|Hyper-Coils}} x30
* {{Resource|Tri-Steel}} x30
| value = {{Resource|Credits}} 20,000
| size = 4x5 meters
| crew_required = 4
| command_points = {{Resource|Command Points}} -8 ''(used)''
| ammo_capacity = 100
| weight = 27.07 tonnes
| hit_points = 20,000
| crew_speed = 50%
| crew_stun_time = 0 - 0.5 seconds
| crew_stun_radius = 6 meters
| damage = 7,500/shot (6,000/sec)
| penetration = 9 meters
| rate_of_fire = 0.8 shots/sec
| range = 190 meters
| firing_arc = 270°
| random_spread = +/- 2.5°
| turret_speed = 20°/sec
| ammo_use = 10/shot (8/sec)
}}
{{Shot infobox
| title1 = Deck Cannon Round
| image1 = Bullet Large.png
| damage = 7,500/shot
| penetration = 9 meters
| starts_fires = 40% chance/tile
| range = 190 meters
| speed = 100 meters/sec
| durability = 3,000
}}
The '''Deck Cannon''' is an incredibly large double-barreled cannon. When fired, the cannon combines 10 rounds of ammunition into 1 incredibly powerful projectile (20 for 2).
Unlike most other [[:Category:Weapons|weapons]], the Deck Cannon is mounted atop a ship rather than on the sides, allowing it to be encased within [[armor]] or other parts. However, the cannon firing will stun all crew members around it in a 6 meters radius between 0 - 0.5 seconds, meaning it is vital to careful consider the placement. It also cannot be placed within 2 tiles of other top-mounted turrets, or "tall" parts such as a [[Sensor Array]].
Note that due to the crew stun, the alternate firing mode is not recommended as it caused double the amount of stuns to fire the same number of shots, potentially requiring more loaders to function.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
66257e2ce953cbb2f3febe9b98297c3edc610c6a
Diamond Smelter
0
336
1593
1493
2023-05-04T11:42:17Z
Viper
150425
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{{REAL_factory_template
|title1=Diamond Smelter
|image1=DiamondSmelterIcon.png
|value=50,000 Credits
|size=2x3 Meters
|weight=6 Tonnes
|hitpoints=6,000
|crew_speed=50%
|resources=* 48x [[Steel]]
* 118x [[Hyper-Coils]]
* 67x [[Tri-Steel]]
|blueprint_cost=25,000 Credits
|blueprint_requirement=[[Tri-Steel Smelter]]
|production_rate=1x [[Diamonds]] (Instantly)
|resource_use=* 20x [[Carbon]]
|power_use=1
|resource_capacity=* 10x [[Diamonds]] (2 tiles)
* 20x [[Carbon]] (Internal Storage)
|power_capacity=2}}
The Diamond Smelter produces [[Diamonds]] by compressing 20 [[Carbon]], the production is instant. It is currently the only factory that does not have any tiles for its input resource.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
bf72420a02d0093f90d66dd2ebdd62528aeb6f6b
Heavy Laser Blaster
0
140
1594
1223
2023-05-04T11:52:05Z
Viper
150425
wikitext
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{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource|Steel}} x96
*{{Resource|Coils}} x36
| size = 2x5 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 900/shot (1,600/sec)
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource|Credits}} 3,000
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| title1 = Heavy Laser Bolt
| image1 = Heavy Laser Blaster Shot.png
| speed = 240 meters/sec
| durability = 300
| damage = 900/shot
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
Note that 2 small blasters will fire faster, use less energy, and deal more damage while being smaller and using the same crew but larger blasters are much easier to supply from a central reactor due to their much higher capacity.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
c0fb00c3cd7dd076f907d2338c078d4f510174bd
1595
1594
2023-05-04T11:53:20Z
Viper
150425
wikitext
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{{Part infobox
| image1 = HeavyLaserBlaster.png
| description = Pairs together two laser guns on a single turret, which combine for higher damage at the expense of some accuracy and versatility.
| resources = *{{Resource|Steel}} x96
*{{Resource|Coils}} x36
| size = 2x5 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(Used)''
| power_capacity = 10
| weight = 7.68 tonnes
| hit_points = 12,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 900/shot (1,600/sec)
| rate_of_fire = 1.78 shots/sec
| range = 260 meters
| firing_arc = 190°
| turret_speed = 45°/sec
| power_use = 0.5/shot (0.89/sec)
| blueprint_cost = {{Resource|Credits}} 3,000
| blueprint_requirement = [[Laser Blaster]]
}}
{{Shot infobox
| title1 = Heavy Laser Bolt
| image1 = Heavy Laser Blaster Shot.png
| speed = 240 meters/sec
| durability = 300
| damage = 900/shot
}}
The '''Heavy Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be built on ships and stations. It is a bigger version of the [[Laser Blaster]], effectively combining two blasters into a single turret.
Note that 2 small blasters will fire faster, use less energy, and deal more damage while being smaller and using the same amount of operators, but larger blasters are somewhat easier to supply from a central reactor due to their upgraded energy capacity.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
b71268c534d19c5bca6219732c5a9d1b1e81aaca
Hyper-Coils
0
316
1596
1540
2023-05-04T11:56:28Z
Viper
150425
removed parts list
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{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost=300
| storage_capacity=20
| handling_capacity=5
| made_from=2x [[Coils]]
0.5x [[Copper]]
}}
'''Hyper-Coils''' are a more advanced version of the [[Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
[[Category:Resources]]
[[Category:Refined Resources]]
6d2ac56ae81f83b484d6808bbbf5a5aa4e4d5f48
1597
1596
2023-05-04T11:59:03Z
Viper
150425
fixed link
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{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost=300
| storage_capacity=20
| handling_capacity=5
| made_from=2x [[Coils]]
0.5x [[Copper]]
}}
'''Hyper-Coils''' are a more advanced version of the [[Coils|Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
[[Category:Resources]]
[[Category:Refined Resources]]
a61090885dac2c36dceadd00fff1e33de0628c04
Hyper-Jump Relay
0
676
1598
2023-05-04T12:00:31Z
Viper
150425
Created page with "A large neutral structure used to travel to another system."
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A large neutral structure used to travel to another system.
dd2f2a01edeeb9d467bd9a81d30a899caf71ebcc
Ion Beam Prism
0
83
1599
1307
2023-05-04T12:03:33Z
Viper
150425
added trivia
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{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource|Steel}} x16
*{{Resource|Hyper-Coils}} x2
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 5,000
| size = 2x2 meters
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
Trivia: the prims have the highest penetration resistance in the game, more than even a large shield.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). Having more damage than the target hp isn't optimal because the extra damage will be wasted.
==Beam Power==
The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter.
Formula for total damage when combining n beams using one prism: <br>
<br>
<math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n</math> Note, when n -> ∞ meaning when the number of combined beams of same power approaches infinity, the power output approaches 4x the input of a single input beam.
<br>
<br>
Beam power for a binary tree with n nodes or layers: <br>
<br>
<math> \color{white} dps = 100% * 1.75^n</math>
<br>
<br>
This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. Usually it is best to have as many output beams as possible since it preserves damage but it also lessens the ability to focus the damage.
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
d6cbc4eeec7b84260b24a4a2baae06ff15665ada
Large Cannon
0
99
1600
1286
2023-05-04T12:11:23Z
Viper
150425
wikitext
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{{Part infobox
| image1 = LargeCannonIcon.png
| description = A large version of the Standard Cannon that fuses four rounds together to greatly increase damage and penetration depth.
| resources = * {{Resource|Steel}} x84
* {{Resource|Coils}} x29
| value = {{Resource|Credits}} 5,000
| size = 3x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -4 ''(used)''
| ammo_capacity = 64
| weight = 12.29 tonnes
| hit_points = 21,000
| penetration_resist = -4 meters
| crew_speed = 50%
| damage = 2400/shot (2,000/sec)
| penetration = 7 meters
| range = 190 meters
| rate_of_fire = 0.83 shots/sec
| firing_arc = 115°
| random_spread +/- 2.5°
| turret_speed = 30°/sec
| ammo_use = 4/shot (3.33/sec)
}}
{{Shot infobox
| title1 = Large Cannon Round
| image1 = Bullet Large.png
| damage = 2,400/shot
| penetration = 7 meters
| starts_fires = 40% chance/tile
| range = 190 meters
| speed = 125 meters/sec
| durability = 1,000
}}
The '''Large Cannon''' is a larger and more powerful version of the [[Standard Cannon]]. It fuses four individual rounds of projectile ammunition into a single round to greatly enhance damage and penetration depth. the upgrade comes at the cost of damage/ammo ratio, at 600 vs the 750 of the [[Standard Cannon]] while also dropping the velocity from 200m/s to 125m/s making is harder to land accurate hits.
With that said, the size of the large cannon allows a replacement of 3:2, significantly increasing the damage dealt per surface tile.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
60ada65fcf5025684f486b822304bae28381f778
Large Reactor Core
0
581
1602
1512
2023-05-04T12:15:48Z
Viper
150425
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{{Part infobox
| image1 = LargeReactorCoreIcon.png
| description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]]
| value = {{Resource|Credits}} 75,000
| size = 4x4 meters
| battery_size = 3.0
| battery_charge_time = 1.0s
| power_capacity = 24
| power_generation = 13.5/s
| weight = 16.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power.
It produces 3x the energy of the [[Medium Reactor Core | Medium Reactor]] while only costing 50% more.
[[Category:Power]]
[[Category:Parts]]
bdf92aae8097efe724742f1fd2a17f6f90ee9492
Hyperdrive Beacon
0
677
1603
2023-05-04T12:26:41Z
Viper
150425
Created page with "{{Part infobox | image1 = | description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons. | resources = *{{Resource|Steel}} x160 * {{Resource|Hyper-Coils}} x40 * {{Resource|Diamond}} x6 | value = {{Resource|Credits}} 40,000 | size = 4x4 meters | crew_required = 6 | command_points = {{Resource|Command Points}} -12 ''(used)'' | power_use = 0.2/sec | power_capacity = 12 | weight = 17.13 tonnes | hit_points = 16,000 | crew_speed = 50..."
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{{Part infobox
| image1 =
| description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons.
| resources = *{{Resource|Steel}} x160
* {{Resource|Hyper-Coils}} x40
* {{Resource|Diamond}} x6
| value = {{Resource|Credits}} 40,000
| size = 4x4 meters
| crew_required = 6
| command_points = {{Resource|Command Points}} -12 ''(used)''
| power_use = 0.2/sec
| power_capacity = 12
| weight = 17.13 tonnes
| hit_points = 16,000
| crew_speed = 50%
}}
Stations and scattered Hyperdrive Beacons will not rebuild their Beacons if they are destroyed, making a hyperjump to them impossible.
64c5e9c2c5b490c03c23cfce7cb901e861d0744c
Medium Reactor Core
0
580
1604
1363
2023-05-04T12:34:14Z
Viper
150425
wikitext
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{{Part infobox
| image1 = MediumReactorCoreIcon.png
| description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]]
| value = {{Resource|Credits}} 50,000
| size = 3x3 meters
| battery_size = 2.0
| battery_charge_time = 0.5s
| power_capacity = 16
| power_generation = 4.5/s
| weight = 9.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. It produces 3x the energy of the [[Small Reactor Core | Small Reactor]] while only costing double. The balance of production speed, charge time, size and cost make this a good generalist option, requiring less attention to crew management to make full use of.
[[Category:Power]]
[[Category:Parts]]
59c8cec22be37f442a1b3a5532368638f027d7f5
Medium Reactor Core
0
580
1605
1604
2023-05-04T12:34:51Z
Viper
150425
wikitext
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{{Part infobox
| image1 = MediumReactorCoreIcon.png
| description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]]
| value = {{Resource|Credits}} 50,000
| size = 3x3 meters
| battery_size = 2.0
| battery_charge_time = 0.5s
| power_capacity = 16
| power_generation = 4.5/s
| weight = 9.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. It produces 3x the energy of the [[Small Reactor Core | Small Reactor]] while only costing double. The balance of production speed, charge time, size and cost make this a good generalist option, requiring less attention to crew management to make full use of than the [[Large Reactor Core | Large Reactor]].
[[Category:Power]]
[[Category:Parts]]
3f2f946556269110366ca35f21ac5ec9956ef3c5
Large Reactor Core
0
581
1606
1602
2023-05-04T12:38:24Z
Viper
150425
wikitext
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{{Part infobox
| image1 = LargeReactorCoreIcon.png
| description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]]
| value = {{Resource|Credits}} 75,000
| size = 4x4 meters
| battery_size = 3.0
| battery_charge_time = 1.0s
| power_capacity = 24
| power_generation = 13.5/s
| weight = 16.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power.
It produces 3x the energy of the [[Medium Reactor Core | Medium Reactor]] while only costing 50% more, greatly rewarding careful energy management.
Note that the longer charge time and only marginally smaller battery size result in a slower overall energy extraction rate per crew than in a Medium Reactor.
[[Category:Power]]
[[Category:Parts]]
0f753cfe1502480a534914b0088bccf677e2e9f1
Laser Blaster
0
156
1607
1217
2023-05-04T12:41:46Z
Viper
150425
completed power information
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{{Part infobox
| image1 = LaserBlasterIcon.png
| description = A highly accurate and versatile weapon that fires single blasts of energy, dealing moderate damage to enemy ships.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x12
| blueprint_cost = {{Resource|Credits}} 1,000
| value = {{Resource|Credits}} 2,000
| size = 1x3 meters
| crew_required = 1
| command_points = {{Resource|Command Points}} -2 ''(used)''
| power_capacity = 4
| weight = 2.5 tonnes
| hit_points = 4,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 400/shot (533/sec)
| rate_of_fire = 1.33 shots/sec
| range = 260 meters
| firing_arc = 200°
| turret_speed = 90°/sec
| power_use = 0.2/shot (0.27/sec)
}}<!--
-->{{Shot infobox
| title1 = Laser Bolt
| image1 = Laser Blaster Shot.png
| speed = 320 meters/sec
| durability = 125
}}<!--
-->The '''Laser Blaster''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It is highly accurate and moderately powerful, and requires only energy to fire.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
f1e25d74a8fd65d270e3747ce0e2275ed25daebd
Mine Factory
0
310
1608
1509
2023-05-04T12:42:48Z
Viper
150425
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{{REAL_factory_template|title1=Mine Factory|value=20,000 Credits|size=4x3|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 50x [[Hyper-Coils]]
* 13x [[Tri-Steel]]|blueprint_cost=10,000 Credits|blueprint_requirement=* [[Cannon Ammo Factory]]
* [[High-Explosive Missile Factory]]|production_rate=0.5x [[Mine Parts]]/sec (0.13 [[Missile & Mine Launcher#Mines| Mines]]/sec|resource_use=* 0.2x [[Iron]] (0.1/sec)
* 8x [[Ammo]] (4/sec)|power_use=1 (0.5/sec)|resource_capacity=* 20x [[Ammo]] (1 tile)
* 5x [[Iron]] (1 tile)
* 32x [[Mine Parts]]
(8 [mines], 4 tiles)|power_capacity=4|image1=MineFactoryIcon.png}}
Manufactures [[Mine Parts]] for use in the [[Missile & Mine Launcher#Mines| Missile & Mine Launcher]].
Gains +25% production speed for each adjacent factory of any type.
Mine parts are by far the best way to convert sulfur and iron to credits, making it very profitable to mine or buy the abundant raw ingredients and sell the output.
Alternatively, it's a good way to efficiency process and sell ammo, sulfur and iron picked up from pirate bases and cannon/missile ships when using laser weapons.
[[Category:Parts]]
[[Category:Factories]]
31a8aac1c813545d1695695a38dd28aa63c2279d
Missile & Mine Launcher
0
252
1609
1507
2023-05-04T12:45:53Z
Viper
150425
wikitext
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{{Part infobox
| image1=MissileLauncherIcon.png
| description = Launches various types of missiles and mines
| resources = * {{Resource|Steel}} x60
* {{Resource|Hyper-Coils}} x20
* {{Resource|Processor}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x4 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -5 ''(used)''
| ammo_capacity = * '''H.E. Missile:''' 3
* '''E.M.P. Missile:''' 1
* '''Nuclear Missile:''' 1
* '''Mine:''' 6
| weight = 6.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines.
== Munitions ==
=== High-Explosive Missiles ===
High-Explosive Missiles cause significant damage over a small area.
{| class="wikitable mw-collapsible"
|+ [[File:HE Missile.png|center]] High-Explosive Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Damage Area:''' || 4 meter radius
|-
| '''Rate of Fire:''' || 0.5 shots/sec
|-
| '''Range:''' || 450 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 65 meters/sec²
|-
| '''Guidance:''' || 240°/sec
|-
| '''Durability:''' || 800
|-
| '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile
|}
=== Electromagnetic Pulse Missiles ===
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile
|-
| '''Damage:''' || 300/shot (50/sec)
|-
| '''Power Drain On Hit:''' || 18/shot (3/sec)
|-
| '''Power Drain Area:''' || 18 meter radius
|-
| '''Rate of Fire:''' || 0.17 shots/sec
|-
| '''Range:''' || 700 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 75 meters/sec²
|-
| '''Guidance:''' || 120°/sec
|-
| '''Durability:''' || 3,200
|-
| '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile
|}
Despite the stated damage per second, manual calculation leads to 51, not 50.
=== Nuclear Missiles ===
Tactical Nuclear Missiles cause massive damage in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:Nuclear Missile.png|center]] Nuclear Missile
|-
| '''Damage:''' || 200,000/shot (20,000/sec)
|-
| '''Damage Area:''' || 10 meter radius
|-
| '''Rate of Fire:''' || 0.1 shots/sec
|-
| '''Range:''' || 250 meters
|-
| '''Firing Arc:''' || 200°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Acceleration:''' || 500 meters/sec²
|-
| '''Acceleration Delay:''' || 1.25 seconds
|-
| '''Durability:''' || 7,200
|-
| '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile
|}
=== Mines ===
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
{| class="wikitable mw-collapsible"
|+ [[File:Mine Armed.png|center]] Mine
|-
| '''Salvo:''' || 2 shots (6/sec)
|-
| '''Rate of Fire:''' || 0.33 shots/sec
|-
| '''Range:''' || 150 meters
|-
| '''Firing Arc:''' || 90°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Deploy Speed:''' || < 30 meters/sec
|-
| '''Durability:''' || 800
|-
| '''Separation:''' || 23 meters
|-
| '''Detonation Range:''' || 20 meters
|-
| '''Shrapnel:''' || 16
|}
{| class="wikitable mw-collapsible"
|+ [[File:Mine Shrapnel.png|center]] Shrapnel
|-
| '''Damage:''' || 4,800
|-
| '''Penetration:''' || 2 meters
|-
| '''Starts Fires:''' || 40% chance/tile
|-
| '''Range:''' || 40 meters
|-
| '''Speed:''' || 35 meters/sec
|-
| '''Durability:''' || ∞
|}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
bdd69cb35d035dbe581ab4832be0a63b30e9643b
1610
1609
2023-05-04T12:47:38Z
Viper
150425
fix mine hp
wikitext
text/x-wiki
{{Part infobox
| image1=MissileLauncherIcon.png
| description = Launches various types of missiles and mines
| resources = * {{Resource|Steel}} x60
* {{Resource|Hyper-Coils}} x20
* {{Resource|Processor}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x4 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -5 ''(used)''
| ammo_capacity = * '''H.E. Missile:''' 3
* '''E.M.P. Missile:''' 1
* '''Nuclear Missile:''' 1
* '''Mine:''' 6
| weight = 6.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines.
== Munitions ==
=== High-Explosive Missiles ===
High-Explosive Missiles cause significant damage over a small area.
{| class="wikitable mw-collapsible"
|+ [[File:HE Missile.png|center]] High-Explosive Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Damage Area:''' || 4 meter radius
|-
| '''Rate of Fire:''' || 0.5 shots/sec
|-
| '''Range:''' || 450 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 65 meters/sec²
|-
| '''Guidance:''' || 240°/sec
|-
| '''Durability:''' || 800
|-
| '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile
|}
=== Electromagnetic Pulse Missiles ===
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile
|-
| '''Damage:''' || 300/shot (50/sec)
|-
| '''Power Drain On Hit:''' || 18/shot (3/sec)
|-
| '''Power Drain Area:''' || 18 meter radius
|-
| '''Rate of Fire:''' || 0.17 shots/sec
|-
| '''Range:''' || 700 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 75 meters/sec²
|-
| '''Guidance:''' || 120°/sec
|-
| '''Durability:''' || 3,200
|-
| '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile
|}
Despite the stated damage per second, manual calculation leads to 51, not 50.
=== Nuclear Missiles ===
Tactical Nuclear Missiles cause massive damage in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:Nuclear Missile.png|center]] Nuclear Missile
|-
| '''Damage:''' || 200,000/shot (20,000/sec)
|-
| '''Damage Area:''' || 10 meter radius
|-
| '''Rate of Fire:''' || 0.1 shots/sec
|-
| '''Range:''' || 250 meters
|-
| '''Firing Arc:''' || 200°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Acceleration:''' || 500 meters/sec²
|-
| '''Acceleration Delay:''' || 1.25 seconds
|-
| '''Durability:''' || 7,200
|-
| '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile
|}
=== Mines ===
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
{| class="wikitable mw-collapsible"
|+ [[File:Mine Armed.png|center]] Mine
|-
| '''Salvo:''' || 2 shots (6/sec)
|-
| '''Rate of Fire:''' || 0.33 shots/sec
|-
| '''Range:''' || 150 meters
|-
| '''Firing Arc:''' || 90°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Deploy Speed:''' || < 30 meters/sec
|-
| '''Durability:''' || 3,200
|-
| '''Separation:''' || 23 meters
|-
| '''Detonation Range:''' || 20 meters
|-
| '''Shrapnel:''' || 16
|}
{| class="wikitable mw-collapsible"
|+ [[File:Mine Shrapnel.png|center]] Shrapnel
|-
| '''Damage:''' || 4,800
|-
| '''Penetration:''' || 2 meters
|-
| '''Starts Fires:''' || 40% chance/tile
|-
| '''Range:''' || 40 meters
|-
| '''Speed:''' || 35 meters/sec
|-
| '''Durability:''' || ∞
|}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
da10599b02388dbf1362cdeaa30c3f7675c549f9
1626
1610
2023-05-06T16:04:33Z
Frodo
153313
all per second stats are rounded and might be slightly off
wikitext
text/x-wiki
{{Part infobox
| image1=MissileLauncherIcon.png
| description = Launches various types of missiles and mines
| resources = * {{Resource|Steel}} x60
* {{Resource|Hyper-Coils}} x20
* {{Resource|Processor}} x1
| value = {{Resource|Credits}} 10,000
| size = 2x4 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -5 ''(used)''
| ammo_capacity = * '''H.E. Missile:''' 3
* '''E.M.P. Missile:''' 1
* '''Nuclear Missile:''' 1
* '''Mine:''' 6
| weight = 6.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Missile & Mine Launcher''' is a projectile weapon. It launches missiles of varying types, and proximity mines.
== Munitions ==
=== High-Explosive Missiles ===
High-Explosive Missiles cause significant damage over a small area.
{| class="wikitable mw-collapsible"
|+ [[File:HE Missile.png|center]] High-Explosive Missile
|-
| '''Damage:''' || 15,000/shot (7,500/sec)
|-
| '''Damage Area:''' || 4 meter radius
|-
| '''Rate of Fire:''' || 0.5 shots/sec
|-
| '''Range:''' || 450 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 65 meters/sec²
|-
| '''Guidance:''' || 240°/sec
|-
| '''Durability:''' || 800
|-
| '''Assembled From:''' || 4 [[H.E. Missile Parts|parts]]/missile
|}
=== Electromagnetic Pulse Missiles ===
Electromagnetic Pulse Missiles drain power from enemy systems in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:EMP Missile.png|center]] Electromagnetic Pulse Missile
|-
| '''Damage:''' || 300/shot (50/sec)
|-
| '''Power Drain On Hit:''' || 18/shot (3/sec)
|-
| '''Power Drain Area:''' || 18 meter radius
|-
| '''Rate of Fire:''' || 0.167 shots/sec
|-
| '''Range:''' || 700 meters
|-
| '''Firing Arc:''' || 360°
|-
| '''Launch Speed:''' || 45 meters/sec
|-
| '''Acceleration:''' || 75 meters/sec²
|-
| '''Guidance:''' || 120°/sec
|-
| '''Durability:''' || 3,200
|-
| '''Assembled From:''' || 9 [[E.M.P. Missile Parts|parts]]/missile
|}
=== Nuclear Missiles ===
Tactical Nuclear Missiles cause massive damage in a very large area.
{| class="wikitable mw-collapsible"
|+ [[File:Nuclear Missile.png|center]] Nuclear Missile
|-
| '''Damage:''' || 200,000/shot (20,000/sec)
|-
| '''Damage Area:''' || 10 meter radius
|-
| '''Rate of Fire:''' || 0.1 shots/sec
|-
| '''Range:''' || 250 meters
|-
| '''Firing Arc:''' || 200°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Acceleration:''' || 500 meters/sec²
|-
| '''Acceleration Delay:''' || 1.25 seconds
|-
| '''Durability:''' || 7,200
|-
| '''Assembled From:''' || 12 [[Nuclear Missile Parts|parts]]/missile
|}
=== Mines ===
Mines explode when in proximity to enemy ships, launching damaging shrapnel.
{| class="wikitable mw-collapsible"
|+ [[File:Mine Armed.png|center]] Mine
|-
| '''Salvo:''' || 2 shots (6/sec)
|-
| '''Rate of Fire:''' || 0.33 shots/sec
|-
| '''Range:''' || 150 meters
|-
| '''Firing Arc:''' || 90°
|-
| '''Launch Speed:''' || 100 meters/sec
|-
| '''Deploy Speed:''' || < 30 meters/sec
|-
| '''Durability:''' || 3,200
|-
| '''Separation:''' || 23 meters
|-
| '''Detonation Range:''' || 20 meters
|-
| '''Shrapnel:''' || 16
|}
{| class="wikitable mw-collapsible"
|+ [[File:Mine Shrapnel.png|center]] Shrapnel
|-
| '''Damage:''' || 4,800
|-
| '''Penetration:''' || 2 meters
|-
| '''Starts Fires:''' || 40% chance/tile
|-
| '''Range:''' || 40 meters
|-
| '''Speed:''' || 35 meters/sec
|-
| '''Durability:''' || ∞
|}
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
31e9eece0e427b55cd3b0df514f7bea46f88cf1f
Steel
0
189
1611
1542
2023-05-04T12:49:56Z
Viper
150425
removed part list
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Steel
|buy_cost=25 Credits
|storage_capacity=20
|handling_capacity=5
|made_from=1x [[Iron]]}}
Steel is the main material used to build parts. It can be made from [[Iron]] in a [[Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
8cb66798c17a2e483fd3b5389134f22c3c2774f0
Point Defense System
0
72
1612
1221
2023-05-04T12:52:15Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| image1 = PDIcon.png
| description = An automated defensive system that shoots down enemy missiles and projectiles using super-heated plasma rounds. Can also inflict light damage to enemy ships.
| resources = * {{Resource|Steel}} x8
* {{Resource|Coils}} x8
| value = {{Resource|Credits}} 1,000
| size = 1x2 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_capacity = 2
| weight = 1.0 tonnes
| hit_points = 3,000
| penetration_resist = -2 meters
| crew_speed = 50%
| damage = 35/shot (525/sec)
| damage_vs_shots = 150/shot (2,250/sec)
| rate_of_fire = 15 shots/sec
| range = 150 meters
| firing_arc = 120°
| random_spread = +/= 1`°
| turret_spread = 1080°/sec (instant)
| power_use = 0.04/shot (0.53/sec)
}}
{{Shot infobox
| title1 = Point Defense Round
| image1 = Point Defense Shot.png
| speed = 350 meters/sec
| damage = 35/shot
| damage_vs_shots = 150/shot
}}
The '''Point Defense System''' is an [[:Category:Energy Weapons|energy]] [[:Category:Weapons|weapon]] that can be added to ships and stations. It rapidly responds and fires at incoming missiles and projectiles to destroy them before they can impact the ship. Being automated, they do not require a crew member to function, however they still need crew access in order to be supplied with power.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
e5bdc08661d13e509b8dba76560aebd19cba43e7
Power Capacitor
0
375
1613
1511
2023-05-04T12:53:01Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| image1 = PowerCapacitorIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x32
| value = {{Resource|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1.0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
Unlike reactors, capacitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy accces.
[[Category:Power]]
[[Category:Parts]]
81d4f1378ac89ed0a2c7ea756c370fbd8e7db92f
1614
1613
2023-05-04T12:54:09Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| image1 = PowerCapacitorIcon.png
| description = Stores a limited cache of plasma batteries that may be used by nearby ship's systems.
| resources = *{{Resource|Steel}} x32
* {{Resource|Coils}} x32
| value = {{Resource|Credits}} 4,000
| size = 2x2 meters
| battery_size = 1.0
| power_capacity = 18
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Power Capacitor''' is an [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 18 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
Unlike reactors, capacitors do not explode upon destruction, making them a good choice for more vulnerable parts of the ship that require fast energy access.
Capacitors store up to 18 power, converting any input to single battery cells.
[[Category:Power]]
[[Category:Parts]]
a4ba903ad8c172e53ea16479b8b74da662146b9b
Railgun Accelerator Module
0
563
1615
1379
2023-05-04T12:56:03Z
Viper
150425
added destruction note
wikitext
text/x-wiki
{{Part infobox
| image1 = RailgunAcceleratorModuleIcon.png
| description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module.
| value = {{Resource|Credits}} 7,500
| size = 2x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -1 ''(Used)''
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| railgun_buff =*'''1:''' +20%
*'''2:''' +35%
*'''3:''' +48%
*'''4:''' +61%
*'''5:''' +72%
*'''6:''' +84%
*'''7:''' +95%
*'''8:''' +106%
*'''9:''' +116%
*'''10:''' +126%
*'''11:''' +136%
*'''12:''' +146%
*'''13:''' +156%
*'''14:''' +165%
*'''15:''' +175%
*'''16:''' +184%
*'''17:''' +193%
*'''18:''' +202%
*'''19:''' +211%
*'''20:''' +220%
*'''21:''' +228%
*'''22:''' +237%
*'''23:''' +246%
*'''24:''' +254%
*'''25:''' +263%
*'''26:''' +271%
*'''27:''' +279%
*'''28:''' +288%
*'''29:''' +296%
*'''30:''' +304%
}}
The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile.
Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''.
{| class="wikitable" style="text-align: right;"
! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff
|-
| '''1''' || +20% || '''11''' || +136% || '''21''' || +228%
|-
| '''2''' || +35% || '''12''' || +146% || '''22''' || +237%
|-
| '''3''' || +48% || '''13''' || +156% || '''23''' || +246%
|-
| '''4''' || +61% || '''14''' || +165% || '''24''' || +254%
|-
| '''5''' || +72% || '''15''' || +175% || '''25''' || +263%
|-
| '''6''' || +84% || '''16''' || +184% || '''26''' || +271%
|-
| '''7''' || +95% || '''17''' || +193% || '''27''' || +279%
|-
| '''8''' || +106% || '''18''' || +202% || '''28''' || +288%
|-
| '''9''' || +116% || '''19''' || +211% || '''29''' || +296%
|-
| '''10''' || +126% || '''20''' || +220% || '''30''' || +304%
|}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
1ffbc6ce1639f21b5d622a5cde061feac3ca0204
1617
1615
2023-05-04T12:58:50Z
Viper
150425
added trivia
wikitext
text/x-wiki
{{Part infobox
| image1 = RailgunAcceleratorModuleIcon.png
| description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module.
| value = {{Resource|Credits}} 7,500
| size = 2x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -1 ''(Used)''
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| railgun_buff =*'''1:''' +20%
*'''2:''' +35%
*'''3:''' +48%
*'''4:''' +61%
*'''5:''' +72%
*'''6:''' +84%
*'''7:''' +95%
*'''8:''' +106%
*'''9:''' +116%
*'''10:''' +126%
*'''11:''' +136%
*'''12:''' +146%
*'''13:''' +156%
*'''14:''' +165%
*'''15:''' +175%
*'''16:''' +184%
*'''17:''' +193%
*'''18:''' +202%
*'''19:''' +211%
*'''20:''' +220%
*'''21:''' +228%
*'''22:''' +237%
*'''23:''' +246%
*'''24:''' +254%
*'''25:''' +263%
*'''26:''' +271%
*'''27:''' +279%
*'''28:''' +288%
*'''29:''' +296%
*'''30:''' +304%
}}
The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile.
Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
Trivia: The railgun accelerator is the heaviest part in the game, weight a whopping 6 tonnes for each tile it occupies.
An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''.
{| class="wikitable" style="text-align: right;"
! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff
|-
| '''1''' || +20% || '''11''' || +136% || '''21''' || +228%
|-
| '''2''' || +35% || '''12''' || +146% || '''22''' || +237%
|-
| '''3''' || +48% || '''13''' || +156% || '''23''' || +246%
|-
| '''4''' || +61% || '''14''' || +165% || '''24''' || +254%
|-
| '''5''' || +72% || '''15''' || +175% || '''25''' || +263%
|-
| '''6''' || +84% || '''16''' || +184% || '''26''' || +271%
|-
| '''7''' || +95% || '''17''' || +193% || '''27''' || +279%
|-
| '''8''' || +106% || '''18''' || +202% || '''28''' || +288%
|-
| '''9''' || +116% || '''19''' || +211% || '''29''' || +296%
|-
| '''10''' || +126% || '''20''' || +220% || '''30''' || +304%
|}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
902a0d3982fac9402c15f6d9de04ce7c5fe13a3e
1632
1617
2023-05-12T19:40:32Z
Blaze580
158730
Corrected the weight value due to the Railgun update
wikitext
text/x-wiki
{{Part infobox
| image1 = RailgunAcceleratorModuleIcon.png
| description = An optional railgun component that increases the projectile's velocity, damage, and penetration depth with each additional module.
| value = {{Resource|Credits}} 7,500
| size = 2x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -1 ''(Used)''
| weight = 36.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| railgun_buff =*'''1:''' +20%
*'''2:''' +35%
*'''3:''' +48%
*'''4:''' +61%
*'''5:''' +72%
*'''6:''' +84%
*'''7:''' +95%
*'''8:''' +106%
*'''9:''' +116%
*'''10:''' +126%
*'''11:''' +136%
*'''12:''' +146%
*'''13:''' +156%
*'''14:''' +165%
*'''15:''' +175%
*'''16:''' +184%
*'''17:''' +193%
*'''18:''' +202%
*'''19:''' +211%
*'''20:''' +220%
*'''21:''' +228%
*'''22:''' +237%
*'''23:''' +246%
*'''24:''' +254%
*'''25:''' +263%
*'''26:''' +271%
*'''27:''' +279%
*'''28:''' +288%
*'''29:''' +296%
*'''30:''' +304%
}}
The '''Railgun Accelerator Module''' is an optional component that can be used with railguns. Placed between a [[Railgun Loader Module]] and [[Railgun Launcher Module]], they enhance the velocity, damage, and penetration depth of the resulting projectile.
Each individual accelerator module requires it's own [[power]] that must be delivered by crew via side doors, meaning a passage must be created up the entire length of the railgun. To gain the max 600m range, a minimum of 8 accelerator modules is needed.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
Trivia: The railgun accelerator is the heaviest part in the game, weight a whopping 9 tonnes for each tile it occupies.
An unlimited amount of accelerators can be added to a single railgun, each of which will buff the output projectile, albeit with diminishing returns. The in-game table (replicated below) lists the buffs up to 30 accelerators, but the buff for longer railguns can be calculated using the formula ''Buff=20%*(X^0.8)''.
{| class="wikitable" style="text-align: right;"
! Module Count !! Buff !! Module Count !! Buff !! Module Count !! Buff
|-
| '''1''' || +20% || '''11''' || +136% || '''21''' || +228%
|-
| '''2''' || +35% || '''12''' || +146% || '''22''' || +237%
|-
| '''3''' || +48% || '''13''' || +156% || '''23''' || +246%
|-
| '''4''' || +61% || '''14''' || +165% || '''24''' || +254%
|-
| '''5''' || +72% || '''15''' || +175% || '''25''' || +263%
|-
| '''6''' || +84% || '''16''' || +184% || '''26''' || +271%
|-
| '''7''' || +95% || '''17''' || +193% || '''27''' || +279%
|-
| '''8''' || +106% || '''18''' || +202% || '''28''' || +288%
|-
| '''9''' || +116% || '''19''' || +211% || '''29''' || +296%
|-
| '''10''' || +126% || '''20''' || +220% || '''30''' || +304%
|}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
bcb02646e54b5dc75a42603156db1291b8adb7ef
Railgun Launcher Module
0
572
1616
1335
2023-05-04T12:56:38Z
Viper
150425
added destruction note
wikitext
text/x-wiki
{{Part infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_capacity = 2
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
40720ed4e22259ad5d93f69dac1467fd0c810571
1618
1616
2023-05-04T13:00:18Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_capacity = 2
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
When mousing over a railgun in build mode, the boot% will be shown over the luncher.
b60939ba50ca544dbb67789cd69ac5f227571773
1620
1618
2023-05-05T14:12:50Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
When mousing over a railgun in build mode, the boot% will be shown over the luncher.
98b0e6ee1b457c3d5aea27a7cc2e60bd885474b6
1629
1620
2023-05-08T16:41:53Z
Viper
150425
wikitext
text/x-wiki
{{Part infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
When mousing over a railgun in build mode, the boot% will be shown over the luncher.
7263edb3e95bf8cc46f589b9a447d3a0aef89218
1630
1629
2023-05-08T16:51:02Z
Viper
150425
changed to weapon info box
wikitext
text/x-wiki
{{Weapon infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| weight = 24.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
When mousing over a railgun in build mode, the boot% will be shown over the luncher.
5f44d815e2fe10cedf243af10fb2f0a5adb1c4bb
1633
1630
2023-05-12T19:43:22Z
Blaze580
158730
Corrected the weight value due to the Railgun update
wikitext
text/x-wiki
{{Weapon infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| weight = 36.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
When mousing over a railgun in build mode, the boot% will be shown over the luncher.
42a86a3c3ff700d50b7d3f18a63e17d078588f45
1641
1633
2023-05-12T20:47:54Z
Blaze580
158730
added categories
wikitext
text/x-wiki
{{Weapon infobox
| image1 = Railgun Launcher Module Icon.png
| description = A required component of all railguns. Placed at the end of a railgun construct, and allows a railgun to actually fire its projectile.
| resources = * {{Resource|Steel}} x100
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 7,500
| size = 2x4 meters
| command_points = {{Resource|Command Points}} -1 ''(used)''
| power_use = 0.5/shot (0.13/sec)
| power_capacity = 2
| weight = 36.0 tonnes
| hit_points = 6,000
| crew_speed = 50%
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
The '''Railgun Launcher Module''' is a required component of a functioning railgun design. It is placed on the end of a railgun, and is the piece that allows it to actually fire a projectile.
If any part of the railgun is destroyed, the rest explode in a chain reaction, dealing a small amount of damage to surrounding tiles.
When mousing over a railgun in build mode, the boot% will be shown over the luncher.
[[Category:Parts]]
[[Category:Projectile Weapons]]
2d267b3303fa8ae86bae242146762114079a1de8
Large Shield Generator
0
41
1619
1506
2023-05-04T13:02:40Z
Viper
150425
wikitext
text/x-wiki
{{Shieldings|title1=Large Shield Generator|value=20,000 Credits|size=3x6 Meters|weight=12 Tonnes|hit_points=12,000|crew_speed=50%|resources=* 120x [[Steel]]
* 30x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[Small Shield Generator]]|command_points=-6|power_use=0.2/sec|power_capacity=18|shield_strength=45000|shield_penetration_resistance=-75|shield_arc=160°|shield_distance=11.5 Meters}}
Unlike the [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy.
The large shield cannot penetrate walls, and has the same shield hp/battery ratios as the smaller variant.
[[Category:Parts]]
[[Category:Defenses]]
e0370c5f1b850f5067c2602c47ec9e2fab5903ea
High-Explosive Missile Factory
0
93
1621
1487
2023-05-06T15:03:46Z
Frodo
153313
0.3s per part, so 3.33 parts per second
wikitext
text/x-wiki
{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec
(3.33 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 [[Iron|iron]] and 1 [[Sulfur|sulfur]] will produce 20 H.E. Missile Parts.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
7cc2c42840b4cb2bbb1a33c0bd8b7b1f15dc83a5
1623
1621
2023-05-06T15:13:13Z
Frodo
153313
wikitext
text/x-wiki
{{REAL_factory_template|title1=H.E. Missile Factory|value=15,000 Credits|size=3x3 Meters|weight=9 Tonnes|hitpoints=9,000|crew_speed=50%|resources=* 76x [[Steel]]
* 27x [[Hyper-Coils]]
* 2x [[Processors]]|blueprint_cost=7,500 Credits|blueprint_requirement=[[Missile & Mine Launcher]]|production_rate=0.83x [[Missile & Mine Launcher#High-Explosive Missiles| H.E. Missiles]]/sec
(3.33 [[H.E. Parts]]/sec)|resource_use=* 0.2x [[Iron]] (0.17/sec)
* 0.2x [[Sulfur]] (0.17/sec)|power_use=0.5 (0.42/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Sulfur]] (1 tile)
* 30x [[H.E. Parts]]
(7.5 missiles, 3 tiles)|power_capacity=4|image1=HEMissileFactoryIcon.png}}
Manufactures [[H.E. Missile Parts]] for use in the [[Missile & Mine Launcher#High-Explosive Missiles| Missile & Mine Launcher]].
The Factory creates HE missile parts at a 1:1:20 ratio. Meaning 1 [[Iron|iron]] and 1 [[Sulfur|sulfur]] will produce 20 H.E. Missile Parts.
Gains +25% production speed for each adjacent factory of any type.
This factory can store 30 missile parts and ingredients for additional 100 missile parts, while a 3x3 storage bay would hold only 90 missile parts.
[[Category:Parts]]
[[Category:Factories]]
93d694f354056a58dc9fc2a77badf02498ddd110
E.M.P. Missile Factory
0
277
1622
1488
2023-05-06T15:06:55Z
Frodo
153313
0.5s per part, so 2 missile parts per second
wikitext
text/x-wiki
{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec
(2 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
The Factory creates E.M.P. missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 copper will produce 20 E.M.P. Missile Parts.
Gains +25% production speed for each adjacent factory of any type.
[[Category:Parts]]
[[Category:Factories]]
64774f77c25fcee42184731b0720ad6a1f2f5fa3
1624
1622
2023-05-06T15:16:41Z
Frodo
153313
more missile parts than storage bay
wikitext
text/x-wiki
{{REAL_factory_template|title1=E.M.P. Missile Factory|value=20,000|size=3x4 Meters|weight=12 Tonnes|hitpoints=12,000|crew_speed=50%|resources=* 96x [[Steel]]
* 32x [[Hyper-Coils]]
* 2x [[Diamonds]]|blueprint_cost=10,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]|production_rate=0.22x [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| E.M.P Missiles]]/sec
(2 [[E.M.P. Parts]]/sec)|resource_use=* 0.45x [[Iron]] (0.1/sec)
* 0.45x [[Copper]] (0.1/sec)|power_use=2.25 (0.5/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Copper]] (1 tile)
* 30x [[E.M.P. Part]]
(3.33 Missiles, 3 tiles)|power_capacity=4|image1=EMPMissileFactoryIcon.png}}
Manufactures [[E.M.P. Missile Parts]] for use in the [[Missile & Mine Launcher#Electromagnetic Pulse Missiles| Missile & Mine Launcher]].
The Factory creates E.M.P. missile parts at a 1:1:20 ratio. Meaning 1 iron and 1 copper will produce 20 E.M.P. Missile Parts.
Gains +25% production speed for each adjacent factory of any type.
This factory can store 30 missile parts and ingredients for additional 100 missile parts, while a 3x4 storage bay would hold only 120 missile parts.
[[Category:Parts]]
[[Category:Factories]]
6a8fb2dd268ef0248061b915683a96e2620948df
Nuclear Missile Factory
0
214
1625
1489
2023-05-06T15:23:30Z
Frodo
153313
0.75s per missile part means 1.33 parts per second. added resource ratio and storage bay comparison.
wikitext
text/x-wiki
{{REAL_factory_template|title1=Nuclear Missile Factory|caption1=|value=30,000 Credits|size=4x4 Meters|weight=16 Tonnes|hitpoints=16,000|crew_speed=50%|resources=* 136x [[Steel]]
* 62x [[Hyper-Coils]]
* 4x [[Enriched Uranium]]|blueprint_cost=15,000 Credits|blueprint_requirement=[[High-Explosive Missile Factory]]
[[Uranium Enricher]]|production_rate=0.11x [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]]/sec
(1.33 [[Nuclear Parts]]/sec)|resource_use=* 0.6x [[Iron]] (0.07/sec)
* 0.24 [[Uranium]] (0.03/sec)|power_use=6 (0.67/sec)|resource_capacity=* 5x [[Iron]] (1 tile)
* 5x [[Uranium]] (1 tile)
* 40x [[Nuclear Parts]]
(3.33 [[Missile & Mine Launcher#Nuclear Missiles| Nuclear Missiles]], 4 tiles)|image1=NuclearMissileFactoryIcon.png}}
Manufactures [[Nuclear Missile Parts]] for use in the [[Missile & Mine Launcher#Nuclear Missiles| Missile & Mine Launcher]].
The Factory creates nuclear missile parts at a 2:5:100 ratio. Meaning 2 uranium and 5 iron will produce 100 Nuclear Missile Parts.
Gains +25% production speed for each adjacent factory of any type.
This factory can store 40 missile parts and ingredients for additional 100 missile parts, while a 4x4 storage bay would hold 160 missile parts.
[[Category:Parts]]
[[Category:Factories]]
0a40b3c629631766fe80be382ac1e3592f84fae6
Railgun Loader Module
0
479
1627
1235
2023-05-08T16:40:49Z
Viper
150425
added projectile hp
wikitext
text/x-wiki
{{Weapon infobox
| title1=Rail Gun Loader Module
| image1=Railgun Loader Module Icon.png
| description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator.
| value={{Resource icon|Money Icon.png|Credits}} 12,500
| size=2x3
| weight=12.0 tonnes
| hit_points=6000
| crew_speed=50%
| resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]]
| blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000
| blueprint_requirements=Standard Cannon
| crew_required=2
| command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| firing_arc=0°
| rate_of_fire=0.25 shots/sec
| ammo_use=6/shot (1.5/sec)
| ammo_capacity=46
| power_use=0.5/shot (0.13/sec)
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
c8982c6a4885374ff687dc05c0b7bd65c9cbdae8
1628
1627
2023-05-08T16:41:39Z
Viper
150425
wikitext
text/x-wiki
{{Weapon infobox
| title1=Rail Gun Loader Module
| image1=Railgun Loader Module Icon.png
| description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator.
| value={{Resource icon|Money Icon.png|Credits}} 12,500
| size=2x3
| weight=12.0 tonnes
| hit_points=6000
| crew_speed=50%
| resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]]
| blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000
| blueprint_requirements=Standard Cannon
| crew_required=2
| command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| firing_arc=0°
| rate_of_fire=0.25 shots/sec
| ammo_use=6/shot (1.5/sec)
| ammo_capacity=46
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
3057c47c7b2c2d1e97e960a52874120e917e96ae
1634
1628
2023-05-12T19:54:52Z
Blaze580
158730
Corrected the weight value due to the Railgun update & added a description
wikitext
text/x-wiki
{{Weapon infobox
| title1=Rail Gun Loader Module
| image1=Railgun Loader Module Icon.png
| description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator.
| value={{Resource icon|Money Icon.png|Credits}} 12,500
| size=2x3
| weight=24.0 tonnes
| hit_points=6000
| crew_speed=50%
| resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]]
| blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000
| blueprint_requirements=Standard Cannon
| crew_required=2
| command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| firing_arc=0°
| rate_of_fire=0.25 shots/sec
| ammo_use=6/shot (1.5/sec)
| ammo_capacity=46
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
The '''Rail Gun Loader Module''' is a required component of a functioning railgun design. It is placed at the start of a railgun and is the piece that allows the crew to load the required ammo in order to fire a projectile.
If any part of the railgun is destroyed, the rest of it will explode in a chain reaction. The '''Rail Gun Loader Module''' will deal a small amount of damage to surrounding tiles if there is ammo stored inside at the time of its destruction.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
a97b0c687af799f0f1ca0328ec7b0fa4a360d14e
1635
1634
2023-05-12T19:55:47Z
Blaze580
158730
wikitext
text/x-wiki
{{Weapon infobox
| title1=Rail Gun Loader Module
| image1=Railgun Loader Module Icon.png
| description=NOTE: Damage, Penetration, Range, Projectile Speed, and Power Usage are increased with each additional Rail Gun Accelerator.
| value={{Resource icon|Money Icon.png|Credits}} 12,500
| size=2x3
| weight=24.0 tonnes
| hit_points=6000
| crew_speed=50%
| resources=*{{Resource icon|Steel Icon.png|Steel}} 60x [[Steel]]
* {{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 30x [[Hyper-Coils]]
* {{Resource icon|Tri-Steel Icon.png|Tri-Steel}} 10x [[Tri-Steel]]
| blueprint_cost={{Resource icon|Money Icon.png|Credits}} 10,000
| blueprint_requirements=Standard Cannon
| crew_required=2
| command_points=-4 {{Resource icon|Ship Icon.png|Command Points}} ''(used)''
| firing_arc=0°
| rate_of_fire=0.25 shots/sec
| ammo_use=6/shot (1.5/sec)
| ammo_capacity=46
| damage=10,000/shot (2,500/sec)
| penetration=15 meters
| range=300 meters (max 600 meters)
| speed=360 meters/sec
| durability = 2,250
}}
The '''RailGun Loader Module''' is a required component of a functioning railgun design. It is placed at the start of a railgun and is the piece that allows the crew to load the required ammo in order to fire a projectile.
If any part of the railgun is destroyed, the rest of it will explode in a chain reaction. The '''RailGun Loader Module''' will deal a small amount of damage to surrounding tiles if there is ammo stored inside at the time of its destruction.
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Projectile Weapons]]
a06845b8bd54975dabae4e3bc34378a18c931157
Ion Beam Prism
0
83
1631
1599
2023-05-10T10:17:08Z
Viper
150425
Added ion damaged falloff, expanded trivia
wikitext
text/x-wiki
{{Part infobox
| image1 = PrismIcon.png
| description = Redirects the angles of incoming ion beams, aiming them at energy ships or other Ion Beam Prisms
| resources = *{{Resource|Steel}} x16
*{{Resource|Hyper-Coils}} x2
*{{Resource|Diamond}} x1
| value = {{Resource|Credits}} 5,000
| size = 2x2 meters
| command_points = {{Resource|Command Points}} -2 ''(Used)''
| weight = 7.7 tonnes
| hit_points = 8,000
| penetration_resist = -99 meters
| combine_falloff = -25%/beam
*1st Beam: 100% dmg
*2nd Beam: 75% dmg
*3rd Beam: 56% dmg
*4th Beam: 42% dmg
*5th Beam: 32% dmg
*nth Beam: 100% ⋅ 0.75<sup>n</sup>
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = [[Ion Beam Emitter]]
| image2 = Ion Beam Prism Animation.gif
| caption2 = An Ion Beam Prism combining and redirecting two separate beams
}}
The '''Ion Beam Prism''' is a [[:Category:Parts|part]] that can be placed on ships and stations. It is used in combination with [[Ion Beam Emitter|Ion Beam Emitters]] in order to redirect and amplify the output beam. Multiple Ion Beam Emitters can be aimed into a single prism in order to combine their damage, and prisms can even be aimed at each other for the same purpose, however it is important to note that there is a damage falloff for each consecutive beam.
Also note that the prism resets the ion's range but not the damage, meaning that all merged beams deal less damage than calculated due to merge distance.
Trivia: the prims have the highest penetration resistance in the game, more than even a large shield, enough to stop a railgun spanning the entire default grid.
[[File:Ion Beam Prism Animation 2.gif|200px|thumb|left|alt=An incredibly intricate Ion Beam Prism example using several dozen prisms converging into a single beam.|A more intricate example of Ion Beam Prism usage, as seen on the [[Cabal of Sol]]'s [[Apotheosis]].]]
==Basic Strategy==
You should try to follow a 2:1 ratio when combining Ion Beams. Beams of differing power should not be combined as it will lead to the more powerful beam being the "2nd" beam and being reduced by 25% (more beams will never make it deal less damage than fewer beams). Having more damage than the target hp isn't optimal because the extra damage will be wasted.
==Beam Power==
The beam power is an important metric when constructing an Ion Beam setup. The beam powers in this page are in percentages where 100% is the damage of one Ion Beam Emitter.
Formula for total damage when combining n beams using one prism: <br>
<br>
<math> \color{white} \sum_{i=1}^n 0.75^{i-1} = 4-4*0.75^n</math> Note, when n -> ∞ meaning when the number of combined beams of same power approaches infinity, the power output approaches 4x the input of a single input beam.
<br>
<br>
Beam power for a binary tree with n nodes or layers: <br>
<br>
<math> \color{white} dps = 100% * 1.75^n</math>
<br>
<br>
This just basically means that when you have 2^n beams connected in the optimal 2:1 configuration, that will be the damage output. Usually it is best to have as many output beams as possible since it preserves damage but it also lessens the ability to focus the damage.
{| class="wikitable"
|+ Damage with different combining ratios
|-
! n of beams !! 2:1 !! 4:1
|-
| 2 || 175% || n/a
|-
| 4|| 306.25% || 273.44%
|-
| 16|| 937.89% || 747.68%
|}
[[File:2to1 4to1 16ion.gif|350px|thumb|left|Damage comparison between 2:1 (left) and 4:1 (right) beam combining with 16 beams]]
[[Category:Parts]]
[[Category:Weapons]]
[[Category:Energy Weapons]]
bbd85961be29ba3671beeefb01cff0897e1f848d
File:ExteriorHeadlightIcon.png
6
678
1636
2023-05-12T20:22:12Z
Blaze580
158730
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:ExteriorLightIcon.png
6
679
1637
2023-05-12T20:23:55Z
Blaze580
158730
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
File:HyperdriveBeaconIcon.png
6
680
1638
2023-05-12T20:24:18Z
Blaze580
158730
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Parts
0
272
1639
1231
2023-05-12T20:27:34Z
Blaze580
158730
/* Utilities */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Small Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]]
File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
d3d191ac18714469e0cda45a3b6bf2c89e989b34
1650
1639
2023-05-12T23:34:17Z
Blaze580
158730
/* Flight */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Thruster|[[Small Thruster]]
File:2WaySmallThrusterIcon.png|link=Thruster#2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]]
File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
120b9abd05e693f81b00e8f994449457e1acc9f3
1651
1650
2023-05-12T23:36:31Z
Blaze580
158730
/* Flight */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Thruster|[[Thruster]]
File:2WaySmallThrusterIcon.png|link=Thruster#2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]]
File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
15a679f863b47185c42a18481dcf0ff4318c61a2
1652
1651
2023-05-12T23:38:32Z
Blaze580
158730
/* Flight */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Thrusters|[[Thrusters|Small Thruster]]
File:2WaySmallThrusterIcon.png|link=Thruster#2-Way Small Thruster|[[2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]]
File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
442e6d61dafe4449cf16821df35dd62b0871d16a
1653
1652
2023-05-12T23:41:05Z
Blaze580
158730
/* Flight */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Thrusters|[[Thrusters|Small Thruster]]
File:2WaySmallThrusterIcon.png|link=Thrusters#2-WaySmallThruster|[[Thrusters#2-WaySmallThruster|2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=3-Way Small Thruster|[[3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Standard Thruster|[[Standard Thruster]]
File:LargeThrusterIcon.png|link=Large Thruster|[[Large Thruster]]
File:HugeThrusterIcon.png|link=Huge Thruster|[[Huge Thruster]]
File:BoostThrusterIcon.png|link=Boost Thruster|[[Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]]
File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
0b883907cf7d65a09eb8dee6d96d87dd94834aaa
1654
1653
2023-05-12T23:44:04Z
Blaze580
158730
/* Flight */
wikitext
text/x-wiki
Parts are the bread and butter of Cosmoteer's Gameplay, allowing players to create the ships of their dreams. There are multiple ship types, including Terran (the default), Asteroids, Ancient and Megaroids, each with their own unique set of parts.
== Terran Parts ==
The Terran ship type is the main type that players build with in Cosmoteer. This is a fairly standard type of ship, requiring crew to operate parts and deliver resources to parts that need it. The ship scale is 1.0x, so a 1x1 part is 1m<sup>2</sup> in Area.
=== Energy Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:LaserBlasterIcon.png|link=Laser Blaster|[[Laser Blaster]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:HeavyLaserBlaster.png|link=Heavy Laser Blaster|[[Heavy Laser Blaster]]
File:DisruptorIcon.png|link=Disruptor|[[Disruptor]]
File:IonIcon.png|link=Ion Beam Emitter|[[Ion Beam Emitter]]
File:PrismIcon.png|link=Ion Beam Prism|[[Ion Beam Prism]]
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
</gallery>
</div>
=== Projectile Weapons ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MedCannonIcon.png|link=Standard Cannon|[[Standard Cannon]]
File:LargeCannonIcon.png|link=Large Cannon|[[Large Cannon]]
File:DeckCannonIcon.png|link=Deck Cannon|[[Deck Cannon]]
File:MissileLauncherIcon.png|link=Missile & Mine Launcher|[[Missile & Mine Launcher]]
File:Railgun Loader Module Icon.png|link=Railgun Loader Module|[[Railgun Loader Module]]
File:RailgunAcceleratorModuleIcon.png|link=Railgun Accelerator Module|[[Railgun Accelerator Module]]
File:Railgun Launcher Module Icon.png|link=Railgun Launcher Module|[[Railgun Launcher Module]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
</gallery>
</div>
=== Defenses ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:ShieldIcon.png|link=Small Shield Generator|[[Small Shield Generator]]
File:LargeShieldIcon.png|link=Large Shield Generator|[[Large Shield Generator]]
File:FlakIcon.png|link=Flak Battery|[[Flak Battery]]
File:PDIcon.png|link=Point Defense System|[[Point Defense System]]
File:Fire Extinguisher Icon.png|link=Fire Extinguisher|[[Fire Extinguisher]]
File:ArmorIcon.png|link=Armor|[[Armor]]
File:Armor2x1Icon.png|link=Armor#2x1|[[Armor#2x1|Armor 2x1]]
File:ArmorWedgeIcon.png|link=Armor#Wedge|[[Armor#Wedge|Armor Wedge]]
File:ArmorTriangleIcon.png|link=Armor#Triangle|[[Armor#Triangle|Armor Triangle]]
File:ArmorWedge1x2Icon.png|link=Armor#1x2 Wedge|[[Armor#1x2 Wedge|Armor 1x2 Wedge]]
</gallery>
</div>
=== Flight ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CockpitIcon.png|link=Cockpit|[[Cockpit]]
File:ControlRoomIcon.png|link=Control Room|[[Control Room]]
File:CommandBridgeIcon.png|link=Bridge|[[Bridge]]
File:SmallHyperdriveIcon.png|link=Small Hyperdrive|[[Small Hyperdrive]]
File:SmallThrusterIcon.png|link=Thrusters|[[Thrusters|Small Thruster]]
File:2WaySmallThrusterIcon.png|link=Thrusters#2-WaySmallThruster|[[Thrusters#2-WaySmallThruster|2-Way Small Thruster]]
File:3WaySmallThrusterIcon.png|link=Thrusters#3-WaySmallThruster|[[Thrusters#3-WaySmallThruster|3-Way Small Thruster]]
File:MedThrusterIcon.png|link=Thrusters#StandardThruster|[[Thrusters#StandardThruster|Standard Thruster]]
File:LargeThrusterIcon.png|link=Thrusters#LargeThruster|[[Thrusters#LargeThruster|Large Thruster]]
File:HugeThrusterIcon.png|link=Thrusters#HugeThruster|[[Thrusters#HugeThruster|Huge Thruster]]
File:BoostThrusterIcon.png|link=Thrusters#BoostThruster|[[Thrusters#BoostThruster|Boost Thruster]]
File:EngineRoomIcon.png|link=Engine Room|[[Engine Room]]
</gallery>
</div>
=== Crew ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:CrewsBunkIcon.png|link=Crew's Bunk|[[Crew's Bunk]]
File:CrewsQuartersIcon.png|link=Crew's Quarters|[[Crew's Quarters]]
File:AirlockHatchIcon.png|link=Airlock Hatch|[[Airlock Hatch]]
File:MovingWalkwayIcon.png|link=Moving Walkway|[[Moving Walkway]]
</gallery>
</div>
=== Power ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:SmallReactorCoreIcon.png|link=Small Reactor Core|[[Small Reactor Core]]
File:MediumReactorCoreIcon.png|link=Medium Reactor Core|[[Medium Reactor Core]]
File:LargeReactorCoreIcon.png|link=Large Reactor Core|[[Large Reactor Core]]
File:PowerCapacitorIcon.png|link=Power Capacitor|[[Power Capacitor]]
</gallery>
</div>
=== Production ===
<div style="text-align: center;">
Note:
The end product needs a dedicated place in a storage container to be transported by the crew to a storage.
<gallery navigation="true" mode="nolines">
File:CannonAmmoFactoryIcon.png|link=Cannon Ammo Factory|[[Cannon Ammo Factory]]
File:HEMissileFactoryIcon.png|link=High-Explosive Missile Factory|[[High-Explosive Missile Factory]]
File:EMPMissileFactoryIcon.png|link=E.M.P. Missile Factory|[[E.M.P. Missile Factory]]
File:NuclearMissileFactoryIcon.png|link=Nuclear Missile Factory|[[Nuclear Missile Factory]]
File:MineFactoryIcon.png|link=Mine Factory|[[Mine Factory]]
File:SteelSmelterIcon.png|link=Steel Smelter|[[Steel Smelter]]
File:CoilFactoryIcon.png|link=Coil Factory|[[Coil Factory]]
File:HyperCoilFactoryIcon.png|link=Hyper-Coil Factory|[[Hyper-Coil Factory]]
File:TriSteelSmelterIcon.png|link=Tri-Steel Smelter|[[Tri-Steel Smelter]]
File:DiamondSmelterIcon.png|link=Diamond Smelter|[[Diamond Smelter]]
File:ProcessorFabricatorIcon.png|link=Processor Fabricator|[[Processor Fabricator]]
File:UraniumEnricherIcon.png|link=Uranium Enricher|[[Uranium Enricher]]
</gallery>
</div>
=== Storage ===
<div style="text-align: center; padding:1px;">
<gallery navigation="true" mode="nolines">
File:StorageBay2x2Icon.png|link=Storage Bay#2x2|[[Storage Bay#2x2|Storage Bay 2x2]]
File:StorageBay3x2Icon.png|link=Storage Bay#3x2|[[Storage Bay#3x2|Storage Bay 3x2]]
File:StorageBay3x3Icon.png|link=Storage Bay#3x3|[[Storage Bay#3x3|Storage Bay 3x3]]
File:StorageBay4x3Icon.png|link=Storage Bay#4x3|[[Storage Bay#4x3|Storage Bay 4x3]]
File:StorageBay4x4Icon.png|link=Storage Bay#4x4|[[Storage Bay#4x4|Storage Bay 4x4]]
</gallery>
</div>
=== Utilities ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:MiningLaserIcon.png|link=Mining Laser|[[Mining Laser]]
File:TractorBeamEmitterIcon.png|link=Tractor Beam Emitter|[[Tractor Beam Emitter]]
File:SensorArrayIcon.png|link=Sensor Array|[[Sensor Array]]
File:HyperdriveBeaconIcon.png|link=Hypderdrive Beacon|[[Hyperdrive Beacon]]
File:ExplosiveChargeIcon.png|link=Explosive Charge|[[Explosive Charge]]
File:ExteriorLightIcon.png|link=Exterior Light|[[Exterior Light]]
File:ExteriorHeadlightIcon.png|link=Exterior Headlight|[[Exterior Headlight]]
</gallery>
</div>
=== Structure ===
<div style="text-align: center;">
<gallery navigation="true" mode="nolines">
File:StructureIcon.png|link=Structure|[[Structure]]
File:StructureWedgeIcon.png|link=Structure#Wedge|[[Structure#Wedge|Structure Wedge]]
File:StructureWedge1x2Icon.png|link=Structure#1x2 Wedge|[[Structure#1x2 Wedge|Structure 1x2 Wedge]]
</gallery>
</div>
[[Category:Parts]]
480bd43d9bcd2550ebdfe8920a1ba92d9bd04f24
Hyperdrive Beacon
0
677
1640
1603
2023-05-12T20:38:39Z
Blaze580
158730
Added an image
wikitext
text/x-wiki
{{Part infobox
| image1 = HyperdriveBeaconIcon.png
| description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons.
| resources = *{{Resource|Steel}} x160
* {{Resource|Hyper-Coils}} x40
* {{Resource|Diamond}} x6
| value = {{Resource|Credits}} 40,000
| size = 4x4 meters
| crew_required = 6
| command_points = {{Resource|Command Points}} -12 ''(used)''
| power_use = 0.2/sec
| power_capacity = 12
| weight = 17.13 tonnes
| hit_points = 16,000
| crew_speed = 50%
}}
Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with '''Hyperdrive Beacons'''.
Stations and scattered Hyperdrive Beacons will not rebuild their Beacons if they are destroyed, making a hyperjump to them impossible.
a0bd258f6c59064a4015ad74d927b06bee1514a8
1642
1640
2023-05-12T20:54:12Z
Blaze580
158730
added categories
wikitext
text/x-wiki
{{Part infobox
| image1 = HyperdriveBeaconIcon.png
| description = Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with Hyperdrive Beacons.
| resources = *{{Resource|Steel}} x160
* {{Resource|Hyper-Coils}} x40
* {{Resource|Diamond}} x6
| value = {{Resource|Credits}} 40,000
| size = 4x4 meters
| crew_required = 6
| command_points = {{Resource|Command Points}} -12 ''(used)''
| power_use = 0.2/sec
| power_capacity = 12
| weight = 17.13 tonnes
| hit_points = 16,000
| crew_speed = 50%
}}
Ships with [[Small Hyperdrive | Hyperdrives]] can jump to ships with '''Hyperdrive Beacons'''.
Stations and scattered Hyperdrive Beacons will not rebuild their Beacons if they are destroyed, making a hyperjump to them impossible.
[[Category:Parts]]
[[Category:Utilities]]
19a4b40b4a5e3bd2a11595e5eb8e718d30ba9d76
Exterior Light
0
681
1643
2023-05-12T21:05:32Z
Blaze580
158730
Created the Exterior light page
wikitext
text/x-wiki
{{Part infobox
| image1 = ExteriorLightIcon.png
| resources = *{{Resource|Steel}} x4
* {{Resource|Coils}} x1
| value = {{Resource|Credits}} 200
| size = 1x1 meters
| weight = 1.00 tonnes
| hit_points = 1,000
| crew_speed = 50%
}}
'''Exterior lights''' will illuminate the surrounding tiles. Both the color and brightness can be modified by the player.
[[Category:Parts]]
[[Category:Utilities]]
fdd56fa0c5a4a0f1e26861431d156a7bd0ca560f
Explosive Charge
0
209
1644
345
2023-05-12T21:16:48Z
Blaze580
158730
Modified info box to add resource images
wikitext
text/x-wiki
{{charge ib
|title1=Explosive Charge
|image1=ExplosiveChargeIcon.png
|resources= *{{Resource|Steel}} x16
*{{Resource|Coils}} x4
*{{Resource|Sulfur}} x10
|value=1,000 Credits
|size=1x1 Meters
|weight=1.0 Tonnes
|total_damage=25,000
|damage_radius=2.5 Meters
|hit_points=1,000}}
A small explosive device that can be manually detonated. Primarily used for deliberately splitting ships into multiple pieces.
[[Category:Parts]]
[[Category:Utilities]]
bc20043a8f5ad8f7e340999c4f9bcc00b8328f5e
Exterior Headlight
0
682
1645
2023-05-12T21:22:59Z
Blaze580
158730
Created the Exterior Headlight page
wikitext
text/x-wiki
{{Part infobox
| image1 = ExteriorHeadlightIcon.png
| resources = *{{Resource|Steel}} x4
* {{Resource|Coils}} x2
| value = {{Resource|Credits}} 300
| size = 1x1 meters
| weight = 1.00 tonnes
| hit_points = 1,000
| crew_speed = 50%
}}
'''Exterior Headlights''' will illuminate the tiles in the direction of the player's choice. Both the color and brightness can be modified by the player.
[[Category:Parts]]
[[Category:Utilities]]
8f4eba398d6dd3823fd70ef1cbe8aa56e98f06f1
Engine Room
0
683
1646
2023-05-12T22:44:46Z
Blaze580
158730
Created Engine room page
wikitext
text/x-wiki
{{Part infobox
| image1 = EngineRoomIcon.png
| description = Increases the power of adjacent thrusters by 50%. Also acts as a central delivery point for adjacent thrusters to which crew can deliver batteries without having to travel to each one individually.
| resources = * {{Resource|Steel}} x72
* {{Resource|Hyper-Coils}} x28
* {{Resource|Processor}} x9
| value = {{Resource|Credits}} 12,000
| size = 3x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -6
| thruster_buff = +50% thrust and power use
| power_use = 0,1/sec
| power_capacity = 4
| weight = 9.0 tonnes
| hit_points = 9,000
| crew_speed = 50%
}}
[[Category:Parts]]
[[Category:Flight]]
ef79ebf6b45ced4d3b514b821260e008e265db05
1647
1646
2023-05-12T22:55:58Z
Blaze580
158730
wikitext
text/x-wiki
{{Part infobox
| image1 = EngineRoomIcon.png
| description = Increases the power of adjacent thrusters by 50%. Also acts as a central delivery point for adjacent thrusters to which crew can deliver batteries without having to travel to each one individually.
| resources = * {{Resource|Steel}} x72
* {{Resource|Hyper-Coils}} x28
* {{Resource|Processor}} x9
| value = {{Resource|Credits}} 12,000
| size = 3x3 meters
| crew_required = 2
| command_points = {{Resource|Command Points}} -6
| thruster_buff = +50% thrust and power use
| power_use = 0,1/sec
| power_capacity = 4
| weight = 9.0 tonnes
| hit_points = 9,000
| crew_speed = 50%
| blueprint_cost = {{Resource|Credits}} 6,000
| blueprint_requirement = [[Large Thruster]]
}}
[[Category:Parts]]
[[Category:Flight]]
d651c9d8d321b3c2cd583982e5bbede11a97b287
Large Thruster
0
684
1648
2023-05-12T23:02:09Z
Blaze580
158730
Created Large Thruster page
wikitext
text/x-wiki
{{Part infobox
| image1 = LargeThrusterIcon.png
| description = A double-sized propulsion engine capable of pushing the ship with more than twice the force of a [[Standard Thruster]]. Requires a medium amount of time to achieve full thrust.
| resources = * {{Resource|Steel}} x40
* {{Resource|Hyper-Coils}} x10
| value = {{Resource|Credits}} 4,000
| size = 2x3 meters
| command_points = {{Resource|Command Points}} -4
| power_use = 0,2/sec
| power_capacity = 4
| weight = 4.99 tonnes
| hit_points = 4,000
| crew_speed = 50%
| blueprint_cost = {{Resource|Credits}} 2,000
}}
[[Category:Parts]]
[[Category:Flight]]
e56611fcffbb0babb589b0e1d913f018bd023e48
1649
1648
2023-05-12T23:29:46Z
Blaze580
158730
Replacing the large thruster page i created with a single thruster page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Thrusters
0
685
1655
2023-05-13T00:29:36Z
Blaze580
158730
Created the Thrusters page
wikitext
text/x-wiki
{{Part infobox
| image1 = SmallThrusterIcon.png
| title1 = Small Thruster
| description = A weak propulsion engine used mainly for maneuvering.
| resources = * {{Resource|Steel}} x8
* {{Resource|Coils}} x3
| value = {{Resource|Credits}} 500
| size = 1x2 meters
| command_points = {{Resource|Command Points}} -1
| power_use = 0,03/sec
| power_capacity = 1
| weight = 1,3 tonnes
| hit_points = 1,000
| crew_speed = 50%
| thruster_thrust = 400 kilonewtons
| thruster_rampup_time = 0 sec
}}
{{Part infobox
| image1 = 2WaySmallThrusterIcon.png
| title1 = 2-Way Small Thruster
| description = A weak, bi-directional propulsion engine used mainly for maneuvering.
| resources = * {{Resource|Steel}} x12
* {{Resource|Coils}} x7
| value = {{Resource|Credits}} 1000
| size = 2x2 meters
| command_points = {{Resource|Command Points}} -2
| power_use = 0,03/sec
| power_capacity = 1
| weight = 1,61 tonnes
| hit_points = 1,000
| crew_speed = 50%
| thruster_thrust = 400 kilonewtons
| thruster_rampup_time = 0 sec
}}
{{Part infobox
| image1 = 3WaySmallThrusterIcon.png
| title1 = 3-Way Small Thruster
| description = A weak, tri-directional propulsion engine used mainly for maneuvering.
| resources = * {{Resource|Steel}} x16
* {{Resource|Coils}} x11
| value = {{Resource|Credits}} 1,500
| size = 3x2 meters
| command_points = {{Resource|Command Points}} -3
| power_use = 0,03/sec
| power_capacity = 1
| weight = 1,91 tonnes
| hit_points = 1,000
| crew_speed = 50%
| thruster_thrust = 400 kilonewtons
| thruster_rampup_time = 0 sec
}}
{{Part infobox
| image1 = MedThrusterIcon.png
| title1 = Standard Thruster
| description = A standard-sized propulsion engine capable of pushing the ship with a modest amount of force. Requires a short time to achieve full thrust.
| resources = * {{Resource|Steel}} x24
* {{Resource|Coils}} x9
| value = {{Resource|Credits}} 1,500
| size = 1x3 meters
| command_points = {{Resource|Command Points}} -2
| power_use = 0,1/sec
| power_capacity = 2
| weight = 2,45 tonnes
| hit_points = 2,000
| crew_speed = 50%
| thruster_thrust = 1,200 kilonewtons
| thruster_rampup_time = 1 sec
}}
{{Part infobox
| image1 = LargeThrusterIcon.png
| title1 = Large Thruster
| description = A double-sized propulsion engine capable of pushing the ship with more than twice the force of a Standard Thruster. Requires a medium amount of time to achieve full thrust.
| resources = * {{Resource|Steel}} x40
* {{Resource|Hyper-Coils}} x10
| value = {{Resource|Credits}} 4,000
| size = 2x3 meters
| command_points = {{Resource|Command Points}} -4
| power_use = 0,2/sec
| power_capacity = 4
| weight = 4.99 tonnes
| hit_points = 4,000
| crew_speed = 50%
| thruster_thrust = 3,200 kilonewtons
| thruster_rampup_time = 2 sec
| blueprint_cost = {{Resource|Credits}} 2,000
}}
{{Part infobox
| image1 = HugeThrusterIcon.png
| title1 = Huge Thruster
| description = A huge propulsion engine capable of pushing the ship with more than twice the force of the Large Thruster. Requires a long time to achieve full thrust.
| resources = * {{Resource|Steel}} x80
* {{Resource|Hyper-Coils}} x20
* {{Resource|Tri-Steel}} x10
| value = {{Resource|Credits}} 10,000
| size = 3x4 meters
| command_points = {{Resource|Command Points}} -8
| power_use = 0,4/sec
| power_capacity = 8
| weight = 11,0 tonnes
| hit_points = 9,000
| crew_speed = 50%
| thruster_thrust = 8,000 kilonewtons
| thruster_rampup_time = 4 sec
| blueprint_cost = {{Resource|Credits}} 5,000
| blueprint_requirement = Large Thruster
}}
{{Part infobox
| image1 = BoostThrusterIcon.png
| title1 = Boost Thruster
| description = A variant of the Large Thruster that can inject raw plasma directly into its combustors for a powerful but short-lived boost. Power cannot be delivered while boosting.
| resources = * {{Resource|Steel}} x56
* {{Resource|Hyper-Coils}} x10
* {{Resource|Tri-Steel}} x8
| value = {{Resource|Credits}} 6,000
| size = 2x5 meters
| command_points = {{Resource|Command Points}} -6
| power_use = 0,2/sec
'''Boost ON''': 0,6/sec (100% thrust)
0.3/sec (continuous)
| power_capacity = 8
| weight = 8,88 tonnes
| hit_points = 6,000
| crew_speed = 50%
| thruster_thrust = 3,200 kilonewtons
'''Boost ON''': 9,600 kilonewtons
| thruster_rampup_time = 2 sec
'''Boost ON''': 0 sec
| blueprint_cost = {{Resource|Credits}} 3,000
| blueprint_requirement = Large Thruster
}}
[[Category:Parts]]
[[Category:Flight]]
4b07ebf3160c24ce2a49b143b617b846679dfe1c
Flak Battery
0
170
1656
1044
2023-05-20T07:50:30Z
Viper
150425
adjusted to match patch 0.22.1 notes
wikitext
text/x-wiki
{{Weapon_infobox
|title1=Flak Battery
|command_points=-6
|range=150 Meters
|damage=2,250 (9,000/sec) in an area of 4 meters
|ammo_capacity=92|ammo_use=1 (4/sec)
|random_spread=∓0-1.9°
|rate_of_fire=4/sec
|turret_speed=60°/sec
|firing_arc=50°
|crew_required=3
|value=14,000 Credits
|blueprint_requirements=[[Standard Cannon]]
|blueprint_cost=7,000 Credits
|resources=* {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Steel}} 30x [[Hyper-Coils]]
|crew_speed=50%
|penetration_resist=-2 Meters
|hit_points=21,000
|weight=16.77 Tonnes
|size=3x6 Meters
|speed=∞
|image1=FlakIcon.png
}}
The '''Flack Battery''' is a defensive weapon. It is effective defense against projectiles and missiles but unlike the [[Point Defense System]], the Flack Battery can also shoot down laser and disruptor bolts.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
c8e795ac5dfe95ed884257403333dc506321edb1
1657
1656
2023-05-21T05:36:48Z
Viper
150425
wikitext
text/x-wiki
{{Weapon_infobox
|title1=Flak Battery
|command_points=-6
|range=150 Meters
|damage=2,250 (9,000/sec) in an area of 4 meters
|ammo_capacity=92|ammo_use=1 (4/sec)
|random_spread=∓0-1.9°
|rate_of_fire=4/sec
|turret_speed=60°/sec
|firing_arc=50°
|crew_required=3
|value=14,000 Credits
|blueprint_requirements=[[Standard Cannon]]
|blueprint_cost=7,000 Credits
|resources=* {{Resource icon|Steel Icon.png|Steel}} 200x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Steel}} 30x [[Hyper-Coils]]
|crew_speed=50%
|penetration_resist=-2 Meters
|hit_points=21,000
|weight=16.77 Tonnes
|size=3x6 Meters
|speed=∞
|image1=FlakIcon.png
}}
The '''Flack Battery''' is a defensive weapon. It is effective defense against projectiles and missiles but unlike the [[Point Defense System]], the Flack Battery can also shoot down laser and disruptor bolts.
they are capable of shooting down a railgun shot with a single hit.
[[Category:Parts]]
[[Category:Projectile Weapons]]
[[Category:Weapons]]
9de3607b1f35565ffd014dda67d555ca51eec5a1
Tri-Steel
0
686
1658
2023-05-24T17:30:26Z
!FormlessWorld
167021
Created page with "{{Resource_that_is_craftable |title1=Tri-Steel |caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts. |buy_cost={{Resource|Credits}}200 |storage_capacity=20 |handling_capacity=5 |made_from=1x [[Tritanium]]}} Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]]. [[Category:Resources]] [[Category:Refined Resources]]"
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Tri-Steel
|caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts.
|buy_cost={{Resource|Credits}}200
|storage_capacity=20
|handling_capacity=5
|made_from=1x [[Tritanium]]}}
Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
7249a2d8e063beecbbef5ebd04d41f4ee355976b
1659
1658
2023-05-24T17:36:06Z
!FormlessWorld
167021
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Tri-Steel
|caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts.
|buy_cost={{Resource|Credits}}200
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Tri-Steel}} 1x [[Tritanium]]}}
Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
44110dfe92fe7d0cc5cef0026de6a4fa37b01f79
1660
1659
2023-05-24T17:39:51Z
!FormlessWorld
167021
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Tri-Steel
|caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts.
|buy_cost={{Resource|Credits}}200
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Tritanium}} 1x [[Tritanium]]}}
Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
405a401a506fc8bf38186cfd03f8743e436086c1
1661
1660
2023-05-25T03:34:30Z
!FormlessWorld
167021
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Tri-Steel
|caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts.
|buy_cost={{Resource|Credits}}200
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource icon|Tritanium Icon.png|Tritanium}} 1x [[Tritanium]]}}
Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
fdb3ec2c69d6a074fb8c06364f7223e6eec6b18c
1684
1661
2023-05-26T04:25:26Z
!FormlessWorld
167021
changed resource format
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Tri-Steel
|caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts.
|buy_cost={{Resource|Credits}}200
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Tritanium}} x1}}
Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
d7857e55e2ec987d1e5571a6dd213da599fe2843
1698
1684
2023-05-27T06:08:24Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Tri-Steel
|image1= Tri-Steel Icon.png
|caption1= A valuable, super-strong metal alloy used to construct some advanced ship parts.
|buy_cost={{Resource|Credits}}200
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Tritanium}} x1}}
Tri-Steel is used to build some advanced ship parts. It can be made from [[Tritanium]] in a [[Tri-Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
42f613d23fd5fa0a2d23cf6418a2cf0f33103ccf
Carbon
0
167
1662
1525
2023-05-25T04:16:26Z
!FormlessWorld
167021
spaced out list
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Carbon
|value=160 Credits
|storage_density=5
|handling_density=1 }}
A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]].
[[Category:Resources]]
309c724f3bd639cc6d58626da932aff530961d6b
1665
1662
2023-05-25T04:36:52Z
!FormlessWorld
167021
Raw resource template compatibility update
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Carbon
|value=160 Credits
|storage_capacity=5
|handling_capacity=1 }}
A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]].
[[Category:Resources]]
ad0c39465b3a7766f0a6d354b437bd2ebb3a4c8e
1676
1665
2023-05-26T03:35:15Z
!FormlessWorld
167021
Added {{Resource|Credits}}
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Carbon
|value={{Resource|Credits}}160
|storage_capacity=5
|handling_capacity=1 }}
A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]].
[[Category:Resources]]
c28b66b9a230e0d81aa61fa3e71f53f0bf95d495
1700
1676
2023-05-27T06:13:37Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Carbon
|image1= Carbon Icon.png
|value={{Resource|Credits}}160
|storage_capacity=5
|handling_capacity=1 }}
A rare mineable resource used to manufacture [[Diamonds]] in the [[Diamond Smelter]].
[[Category:Resources]]
9993298f2948564f2dd519fc2001b3baf4c61123
Template:Raw Resources ib
10
300
1663
528
2023-05-25T04:32:51Z
!FormlessWorld
167021
Storage and Handling "density" changed to "capacity"
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Resource Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Raw Resources ib
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| storage_density=Example
| handling_density=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_density":{"suggested":true},"handling_density":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
7aa5e007026fc1f9841b2217e455ac2aa8644c36
1664
1663
2023-05-25T04:35:05Z
!FormlessWorld
167021
Storage and Handling "density" changed to "capacity" part 2
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Resource Info</header>
<data source="value">
<label>Value</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Raw Resources ib
| title1=Example
| image1=Example
| caption1=Example
| value=Example
| storage_capacity=Example
| handling_capacity=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"value":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
188c8ec898739cb878a2fa1177b8c4cb8d194f72
Iron
0
142
1666
1532
2023-05-25T04:39:38Z
!FormlessWorld
167021
Raw resource template compatibility update (also spaced out commands)
wikitext
text/x-wiki
{{Raw Resources ib
|title1=Iron
|value=20 Credits
|storage_capacity=5
|handling_capacity=1}}Iron is a common mineable resource used to manufacture [[Steel]].
Also used in all missile parts.
[[Category:Resources]]
752b2127e674f8dda13ea328e6713f64cc88d59c
1680
1666
2023-05-26T03:38:35Z
!FormlessWorld
167021
Added {{Resource|Credits}}
wikitext
text/x-wiki
{{Raw Resources ib
|title1=Iron
|value={{Resource|Credits}}20
|storage_capacity=5
|handling_capacity=1}}Iron is a common mineable resource used to manufacture [[Steel]].
Also used in all missile parts.
[[Category:Resources]]
00baab432da6a5c8573c806fe0d63686f0085ad3
1703
1680
2023-05-27T06:15:25Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw Resources ib
|title1=Iron
|image1= Iron Icon.png
|value={{Resource|Credits}}20
|storage_capacity=5
|handling_capacity=1}}Iron is a common mineable resource used to manufacture [[Steel]].
Also used in all missile parts.
[[Category:Resources]]
09e219d1bec58d77161ad52fe7e55f62d33c59da
Sulfur
0
32
1667
1528
2023-05-25T04:40:59Z
!FormlessWorld
167021
Raw resource template compatibility update
wikitext
text/x-wiki
{{Raw Resources ib
|title1=Sulfur
|value=20 Credits
|storage_capacity=5
|handling_capacity=1}}
A common mineable resource used to manufacture various ammunition and missiles.
Also used in [[Explosive Charge|Explosive Charges]].
[[Category:Resources]]
f515d40aee4b60f06af18f97a004e018c3d6d199
1681
1667
2023-05-26T03:38:55Z
!FormlessWorld
167021
Added {{Resource|Credits}}
wikitext
text/x-wiki
{{Raw Resources ib
|title1=Sulfur
|value={{Resource|Credits}}20
|storage_capacity=5
|handling_capacity=1}}
A common mineable resource used to manufacture various ammunition and missiles.
Also used in [[Explosive Charge|Explosive Charges]].
[[Category:Resources]]
5ab98a7b4430a66ce06dcde7bde25bf397abf843
1704
1681
2023-05-27T06:15:28Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw Resources ib
|title1=Sulfur
|image1= Sulfur Icon.png
|value={{Resource|Credits}}20
|storage_capacity=5
|handling_capacity=1}}
A common mineable resource used to manufacture various ammunition and missiles.
Also used in [[Explosive Charge|Explosive Charges]].
[[Category:Resources]]
869a56756b2662f0f12ee624f2d653e3d1cd5b19
Uranium
0
160
1668
1529
2023-05-25T04:42:35Z
!FormlessWorld
167021
Spaced out commands
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Uranium
|value=400 Credits
|storage_density=5
|handling_density=1}}
A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production.
[[Category:Resources]]
1984778a3ffa7388e7a22338ace20b5a97b318bc
1669
1668
2023-05-25T04:43:26Z
!FormlessWorld
167021
Forgot to do Raw resource template compatibility update
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Uranium
|value=400 Credits
|storage_capacity=5
|handling_capacity=1}}
A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production.
[[Category:Resources]]
d6fd5394dbd814234cfed88f5d89e6a5a0b56af9
1683
1669
2023-05-26T03:39:18Z
!FormlessWorld
167021
Added {{Resource|Credits}}
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Uranium
|value={{Resource|Credits}}400
|storage_capacity=5
|handling_capacity=1}}
A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production.
[[Category:Resources]]
f953b144fbe16be85394474a74e95e8a6af15dcc
Tritanium
0
669
1670
1522
2023-05-25T05:09:56Z
!FormlessWorld
167021
added [template:raw resources]
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Tritanium
|value=160 Credits
|storage_capacity=5
|handling_capacity=1 }}
A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]].
[[Category:Resources]]
65ff5d3912ae4a17b6052cfad9bf1f1e0dee2885
1682
1670
2023-05-26T03:39:11Z
!FormlessWorld
167021
Added {{Resource|Credits}}
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Tritanium
|value={{Resource|Credits}}160
|storage_capacity=5
|handling_capacity=1 }}
A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]].
[[Category:Resources]]
5e5d1a4af0fdfbab45e595cd0a688b7fad39eab8
Hyperium
0
670
1671
1521
2023-05-25T05:50:00Z
!FormlessWorld
167021
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Hyperium
|value=50 Credits
|storage_capacity=20
|handling_capacity=2 }}
Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]].
[[Category:Resources]]
fe47b1c3748cefb262ad692b3a4b42a66f10d229
1679
1671
2023-05-26T03:38:12Z
!FormlessWorld
167021
added {{Resource|Credits}}
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Hyperium
|value={{Resource|Credits}}50
|storage_capacity=20
|handling_capacity=2 }}
Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]].
[[Category:Resources]]
a341924f02577c346e6b7caa0de3cc50c28f94d8
1701
1679
2023-05-27T06:14:36Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Hyperium
|image1= Hyperium Icon.png
|value={{Resource|Credits}}50
|storage_capacity=20
|handling_capacity=2 }}
Hyperium is a common minable resource used in the [[Small Hyperdrive]] to perform jumps to [[Hyperdrive Beacon|Hyperdrive Beacons]] in the current system or travel to another one using a [[Hyper-Jump Relay]].
[[Category:Resources]]
583a02727d1229d38849ed23598c50a21be7cc5a
File:Ludd cat.png
6
687
1672
2023-05-25T05:51:55Z
!FormlessWorld
167021
wikitext
text/x-wiki
Art made by !FormlessWorld
9982f800167cc8a8bf444101461cdb286a7e04b7
User:!FormlessWorld
2
688
1673
2023-05-25T05:53:12Z
!FormlessWorld
167021
Created page with "[[File:Ludd cat.png|thumb|Profile Picture used and made by: !Formless World]] Do not underestimate editing the wiki"
wikitext
text/x-wiki
[[File:Ludd cat.png|thumb|Profile Picture used and made by: !Formless World]]
Do not underestimate editing the wiki
7590383700bbf67b81b263101d2f2ac4c3e6b3d6
Template:Resource that is craftable
10
85
1674
136
2023-05-25T06:16:28Z
!FormlessWorld
167021
added description label
wikitext
text/x-wiki
<infobox>
<title source="title1">
<default>{{PAGENAME}}</default>
</title>
<image source="image1">
<caption source="caption1"/>
</image>
<group>
<header>Resource Info</header>
<data source="desc">
<label>Description</label>
</data>
<data source="buy_cost">
<label>Value</label>
</data>
<data source="storage_capacity">
<label>Storage Capacity</label>
</data>
<data source="handling_capacity">
<label>Handling Capacity</label>
</data>
<data source="made_from">
<label>Resources</label>
</data>
</group>
</infobox>
<noinclude>
Example usage:
<pre>
{{Default infocard
| title1=Example
| image1=Example
| caption1=Example
| desc=Example
| buy_cost=Example
| storage_capacity=Example
| handling_capacity=Example
| made_from=Example
}}
</pre>
<templatedata>
{"params":{"title1":{"suggested":true},"image1":{"suggested":true},"caption1":{"suggested":true},"desc":{"suggested":true},"buy_cost":{"suggested":true},"storage_capacity":{"suggested":true},"handling_capacity":{"suggested":true},"made_from":{"suggested":true}},"sets":[],"maps":{}}
</templatedata>
</noinclude>
9a724990b7f43f66e688b5857a348be011316575
Coils
0
138
1675
1586
2023-05-26T03:30:18Z
!FormlessWorld
167021
Spaced out commands and added credit and ore symbol
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Coils
|buy_cost={{Resource|Credits}}100
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource icon|Copper Icon.png|Copper}} 1x [[Copper]]}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
[[Category:Resources]]
cc8d498c23fc000445459a59cab5a8d10078eae7
1686
1675
2023-05-26T04:28:40Z
!FormlessWorld
167021
changed resource format
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Coils
|buy_cost={{Resource|Credits}}100
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Copper}} x1}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
[[Category:Resources]]
4324fedc92e88a58e952902cef7a5d4a38bfa5c4
Copper
0
198
1677
1526
2023-05-26T03:36:19Z
!FormlessWorld
167021
added {{Resource|Credits}} and spaced out commands
wikitext
text/x-wiki
{{Raw Resource
|title1=Copper
|value={{Resource|Credits}}80
|storage_capacity=5
|carry_capacity=1}}
Copper is one of the most common resources found.
[[Category:Resources]]
506edba782272cca98b9e98e57127ddae7fdb0ae
1699
1677
2023-05-27T06:13:33Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw Resource
|title1=Copper
|image1= Copper Icon.png
|value={{Resource|Credits}}80
|storage_capacity=5
|carry_capacity=1}}
Copper is one of the most common resources found.
[[Category:Resources]]
6593c1bcce8379189e41c588c06c3c8686fb0aab
Gold
0
133
1678
1527
2023-05-26T03:37:00Z
!FormlessWorld
167021
added {{Resource|Credits}} and spaced out commands
wikitext
text/x-wiki
{{Raw_Resource
|title1=Gold
|value={{Resource|Credits}}500
|storage_capacity=5
|carry_capacity=1}}
A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]].
[[Category:Resources]]
85e2904c8045a5c49a5daf4c0b5108d03ee4d7fd
1702
1678
2023-05-27T06:14:40Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw_Resource
|title1=Gold
|image1= Gold Icon.png
|value={{Resource|Credits}}500
|storage_capacity=5
|carry_capacity=1}}
A rare mineable resource used to manufacture [[Processor|Processors]] in the [[Processor Fabricator]].
[[Category:Resources]]
6df37c1603b62c11405f08229adb346a4127ed21
Diamonds
0
285
1685
1538
2023-05-26T04:26:34Z
!FormlessWorld
167021
changed resource format
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Diamonds
|buy_cost={{Resource|Credits}}4,000
|storage_capacity=5
|handling_capacity=1
|made_from={{Resource|Carbon}}x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]]
[[Category:Resources]]
87953becd7ef5e27a7e8a481e945ecd5b0b81d72
1687
1685
2023-05-26T04:28:52Z
!FormlessWorld
167021
space
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Diamonds
|buy_cost={{Resource|Credits}}4,000
|storage_capacity=5
|handling_capacity=1
|made_from={{Resource|Carbon}} x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]]
[[Category:Resources]]
416af38870efe19747163c3623269878aea591ce
Enriched Uranium
0
54
1688
1539
2023-05-26T04:30:01Z
!FormlessWorld
167021
changed resource format
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Enriched Uranium
| image1=
| buy_cost=2,000 Credits
| storage_capacity=10
| handling_capacity=1
| made_from={{Resource|Uranium}} x4
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
1cf71e390f4465cdff527280c34f5d7de2a7ab91
1689
1688
2023-05-26T04:30:27Z
!FormlessWorld
167021
Added {{Resource|Credits}}
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Enriched Uranium
| image1=
| buy_cost={{Resource|Credits}}2,000
| storage_capacity=10
| handling_capacity=1
| made_from={{Resource|Uranium}} x4
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
6061ef255927ea5fc2503058c12ff665a04b4048
Hyper-Coils
0
316
1690
1597
2023-05-26T04:32:18Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
| title1=Hyper-Coils
| image1=Hyper-Coils Icon.png
| buy_cost={{Resource|Credits}}300
| storage_capacity=20
| handling_capacity=5
| made_from={{Resource|Coils}} x2
{{Resource|Copper}} x0.5
}}
'''Hyper-Coils''' are a more advanced version of the [[Coils|Coil]] used to build some of the more advanced parts, such as factories, control rooms, some weapons and the larger thruster variants.
They can be purchased from stations, looted from ships, and manufactured using the [[Hyper-Coil Factory]].
[[Category:Resources]]
[[Category:Refined Resources]]
57f96e2da19e20ebc755c10bf5c2f0dea73be323
Processor
0
42
1691
1541
2023-05-26T04:49:05Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Processor
|buy_cost={{Resource|Credits}} 2,500
|storage_capacity=5
|handling_capacity=1
|made_from={{Resource|Gold}} x3
{{Resource|Coils}} x5
}}
A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]].
[[Category:Resources]]
2e195d3ba7bb461272c713aea8aa1c50cc6d2773
Steel
0
189
1692
1611
2023-05-26T04:57:34Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Steel
|buy_cost={{Resource|Credits}} 25
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Iron}} x2
}}
Steel is the main material used to build parts. It can be made from [[Iron]] in a [[Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
2de04163417158d9ecfa412f73ab8d084fe29c99
Ammo
0
179
1693
1583
2023-05-27T05:44:14Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Ammo
|buy_cost={{Resource|Credits}}4
|storage_capacity=20
|handling_capacity=2
|made_from={{Resource|Sulfur}} x0.05}}
Used directly by cannons and railguns, as well as in the production of some missiles and mines.
Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]].
[[Category:Resources]]
959eeef50052ebece70bbb96998f34e315953d8d
E.M.P. Missile Parts
0
207
1694
1543
2023-05-27T05:47:42Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=E.M.P. Parts
|buy_cost={{Resource|Credits}}20
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Copper}} x0.05}}
E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
They are produced by the [[E.M.P. Missile Factory]]
[[Category:Resources]]
5a9b84170ab9dbb62adf4b7465b0c115ff10b4cf
H.E. Missile Parts
0
136
1695
1544
2023-05-27T05:59:14Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=H.E. Parts
|buy_cost={{Resource|Credits}}8
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Sulfur}} x0.05}}
Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]
[[Category:Resources]]
[[Category:Refined Resources]]
ef9b7c0b7717201ff408c4a0ce0029d57939b0e2
Mine Parts
0
64
1696
1545
2023-05-27T06:01:22Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Mine Parts
|buy_cost={{Resource|Credits}}52
|storage_capacity=8
|handling_capacity=1
|made_from={{Resource|Iron}} x0.25
{{Resource|Ammo}} x2}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
9bdb8877830128bfdb9e122f268d0af04e1b8328
Nuclear Missile Parts
0
13
1697
1546
2023-05-27T06:05:00Z
!FormlessWorld
167021
Added {{Resource|Credits}} and changed resource layout
wikitext
text/x-wiki
{{Resource_that_is_craftable
|title1=Nuclear Missile Part
|image1=Nuclear Missile Parts.png
|buy_cost={{Resource|Credits}}36
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Uranium}}0.02}}
'''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]].
[[Category:Resources]]
[[Category:Refined Resources]]
165e17c0ea7222a72d2f6b960f9721b90981d02a
Tritanium
0
669
1705
1682
2023-05-27T06:16:06Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Tritanium
|image1= Tritanium Icon.png
|value={{Resource|Credits}}160
|storage_capacity=5
|handling_capacity=1 }}
A rare mineable resource used to manufacture [[Tri-Steel]] in the [[Tri-Steel Smelter]].
[[Category:Resources]]
167dc4c377d502fae3fe0f38072ba779c7bdb8d8
Uranium
0
160
1706
1683
2023-05-27T06:16:08Z
!FormlessWorld
167021
Added Icon Image
wikitext
text/x-wiki
{{Raw_Resources_ib
|title1=Uranium
|image1= Uranium Icon.png
|value={{Resource|Credits}}400
|storage_capacity=5
|handling_capacity=1}}
A rare minable resource used in [[Nuclear Missile Parts]] and [[Enriched Uranium]] production.
[[Category:Resources]]
4794f386641744a69ec93403cb5cd10134b9065e
Diamonds
0
285
1707
1687
2023-05-27T06:17:13Z
!FormlessWorld
167021
Added Icon Image
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{{Resource_that_is_craftable
|title1=Diamonds
|image1= Coils Icon.png
|buy_cost={{Resource|Credits}}4,000
|storage_capacity=5
|handling_capacity=1
|made_from={{Resource|Carbon}} x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]]
[[Category:Resources]]
c02ae057aa6db332647922f8d83eb48645fbd819
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2023-05-27T06:17:41Z
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{{Resource_that_is_craftable
|title1=Diamonds
|image1= Diamond Icon.png
|buy_cost={{Resource|Credits}}4,000
|storage_capacity=5
|handling_capacity=1
|made_from={{Resource|Carbon}} x20}}
A valuable, energy-focusing crystal used to construct some advanced ship parts. Can be made from compressing [[Carbon]] in a [[Diamond Smelter]]
[[Category:Resources]]
f6b265423b627dfdd45b5436b194bb0abdd85f94
Coils
0
138
1709
1686
2023-05-27T06:18:11Z
!FormlessWorld
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{{Resource_that_is_craftable
|title1=Coils
|image1= Coils Icon.png
|buy_cost={{Resource|Credits}}100
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Copper}} x1}}
Coils are a material commonly used for parts that require power. It can be made from [[Copper]] in a [[Coil Factory]].
[[Category:Resources]]
1670e035a8c61f320dfe50cc20dfb0c3b117fa20
Enriched Uranium
0
54
1710
1689
2023-05-27T06:18:15Z
!FormlessWorld
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{{Resource_that_is_craftable
| title1=Enriched Uranium
|image1= Enriched_Uranium Icon.png
| buy_cost={{Resource|Credits}}2,000
| storage_capacity=10
| handling_capacity=1
| made_from={{Resource|Uranium}} x4
}}
A valuable radioactive fuel used to construct reactors and other advanced ship parts.
[[Category:Resources]]
[[Category:Refined Resources]]
cebe5116e1084297cf8400ab81d66381ed945021
Steel
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1711
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{{Resource_that_is_craftable
|title1=Steel
|image1= Steel Icon.png
|buy_cost={{Resource|Credits}} 25
|storage_capacity=20
|handling_capacity=5
|made_from={{Resource|Iron}} x2
}}
Steel is the main material used to build parts. It can be made from [[Iron]] in a [[Steel Smelter]].
[[Category:Resources]]
[[Category:Refined Resources]]
9575547a985524fb6feee4c47807da55d7632421
Processor
0
42
1712
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!FormlessWorld
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{{Resource_that_is_craftable
|title1=Processor
|image1= Processor Icon.png
|buy_cost={{Resource|Credits}} 2,500
|storage_capacity=5
|handling_capacity=1
|made_from={{Resource|Gold}} x3
{{Resource|Coils}} x5
}}
A valuable computer component used to construct some advanced ship parts. Produced from [[Gold]] and [[Coil]] in the [[Processor Fabricator]].
[[Category:Resources]]
63bc179cad955ddd3a9b72d8df0a933712028895
Ammo
0
179
1713
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{{Resource_that_is_craftable
|title1=Ammo
|image1=Ammo Icon.png
|buy_cost={{Resource|Credits}}4
|storage_capacity=20
|handling_capacity=2
|made_from={{Resource|Sulfur}} x0.05}}
Used directly by cannons and railguns, as well as in the production of some missiles and mines.
Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]].
[[Category:Resources]]
c9be0d1c987706971687a10ce5bf5127d9c13dab
H.E. Missile Parts
0
136
1714
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{{Resource_that_is_craftable
|title1=H.E. Parts
|image1=HE Missile Parts Icon.png
|buy_cost={{Resource|Credits}}8
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Sulfur}} x0.05}}
Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]
[[Category:Resources]]
[[Category:Refined Resources]]
e14ff3133b3b5f41d915fd4298882fec65381f21
E.M.P. Missile Parts
0
207
1715
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{{Resource_that_is_craftable
|title1=E.M.P. Parts
|image1=EMP Missile Parts Icon.png
|buy_cost={{Resource|Credits}}20
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Copper}} x0.05}}
E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
They are produced by the [[E.M.P. Missile Factory]]
[[Category:Resources]]
96a70d5ee3fb1e94e4ed1f6327a7bd6db6f0bae2
Mine Parts
0
64
1716
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{{Resource_that_is_craftable
|title1=Mine Parts
|image1= Mine Parts Icon.png
|buy_cost={{Resource|Credits}}52
|storage_capacity=8
|handling_capacity=1
|made_from={{Resource|Iron}} x0.25
{{Resource|Ammo}} x2}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
391226faaff9a42603069695b0d64bfa9698dd89
1717
1716
2023-06-29T03:16:22Z
Amogus
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{{Resource_that_is_craftable
|title1=Mine Parts
|image1= Mine Parts Icon.png
|buy_cost={{Resource|Credits}}52
|storage_capacity=8
|handling_capacity=1
|made_from={{Resource|Iron}} x0.1
{{Resource|Ammo}} x4}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
8b03e549fe3151612fa3e2b33f803462fe17705b
Medium Reactor Core
0
580
1718
1605
2023-07-01T16:40:30Z
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{{Part infobox
| image1 = MediumReactorCoreIcon.png
| description = A power generator that produces double-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 72x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 54x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 16x [[Enriched Uranium]]
| value = {{Resource|Credits}} 50,000
| size = 3x3 meters
| battery_size = 2.0
| battery_charge_time = 0.5s
| power_capacity = 16
| power_generation = 4.5/s
| weight = 9.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Medium Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 16 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 2.0 power. It produces 3x the energy of the [[Small Reactor Core | Small Reactor]] while only costing double. The balance of production speed, charge time, size and cost make this a good generalist option, requiring less attention to crew management to make full use of than the [[Large Reactor Core | Large Reactor]].
When destroyed the '''Medium reactor Core''' will explode. The resulting damage will radiate outwards up to 10.5 meters. Within that radius, the first 5.5 meters of corridor parts will be completely destroyed, the next 2 to 3 meters will be reduced to structure parts, and the final 2 to 3 meters will be damaged and/or on fire.
[[Category:Power]]
[[Category:Parts]]
ea6db726de0e9684ef48a013e6a57ffa244809cf
Small Reactor Core
0
579
1719
1360
2023-07-01T16:43:27Z
Draslin
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{{Part infobox
| image1 = SmallReactorCoreIcon.png
| description = A power generator that produces the plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 32x [[Steel]]
*{{Resource icon|Coils Icon.png|Coils}} 82x [[Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 8x [[Enriched Uranium]]
| value = {{Resource|Credits}} 25,000
| size = 2x2 meters
| battery_size = 1.0
| battery_charge_time = 0.5s
| power_capacity = 8
| power_generation = 1.5/s
| weight = 4.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Small Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 8 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew.
When destroyed the '''Small Reactor Core''' will explode. The resulting damage will radiate outwards up to 6 meters. Within that radius, the first 3 meters of corridor parts will be completely destroyed, the next meter will be reduced to structure parts, and the final 1 to 2 meters will be damaged and/or on fire.
[[Category:Power]]
[[Category:Parts]]
7cecc23766958f372ccfeac927e00577470032dc
Large Reactor Core
0
581
1720
1606
2023-07-01T16:47:10Z
Draslin
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{{Part infobox
| image1 = LargeReactorCoreIcon.png
| description = A power generator that produces triple-capacity plasma batteries needed to power many of the ships systems.
| resources = *{{Resource icon|Steel Icon.png|Steel}} 120x [[Steel]]
*{{Resource icon|Hyper-Coils Icon.png|Hyper-Coils}} 80x [[Hyper-Coils]]
*{{Resource icon|Enriched Uranium Icon.png|Enriched Uranium}} 24x [[Enriched Uranium]]
| value = {{Resource|Credits}} 75,000
| size = 4x4 meters
| battery_size = 3.0
| battery_charge_time = 1.0s
| power_capacity = 24
| power_generation = 13.5/s
| weight = 16.0 tonnes
| hit_points = 4,000
| crew_speed = 50%
}}
The '''Large Reactor Core''' is a [[:Category:Power|power]] [[:Category:Parts|part]] that can be added to ships and stations. It can store up to 24 [[Batteries|plasma batteries]] which can be distributed to nearby systems by the crew and each battery holds 3.0 power.
It produces 3x the energy of the [[Medium Reactor Core | Medium Reactor]] while only costing 50% more, greatly rewarding careful energy management.
Note that the longer charge time and only marginally smaller battery size result in a slower overall energy extraction rate per crew than in a Medium Reactor.
When destroyed the '''Large Reactor Core''' will explode. The resulting damage will radiate outwards up to 18 meters. Within that radius, the first 9 meters of corridor parts will be completely destroyed, the next 5 meters will be reduced to structure parts, and the final 3 to 4 meters will be damaged and/or on fire.
[[Category:Power]]
[[Category:Parts]]
b84a1e5b2ba4d6d7d977c2bf2270830fe84bc7eb
File:Largeshield.png
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A screenshot of a large shield generator, powered and in space.
2a34c82a22ec24649ab2ec5bbff87a8ca89cb9cc
Large Shield Generator
0
41
1722
1619
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{{Part infobox
| image1 = [[File:LargeShieldIcon.png]]
| description = Projects a large defensive energy shield in an arc outside the ship, blocking most incoming fire. Is blocked by any other parts excluding structure blocks.
| resources = * {{Resource|Steel}} x120
* {{Resource|Coils}} x30
* {{Resource|Diamond}} x2
| value = {{Resource|Credits}} 20,000
| size = 3x6 meters
| command_points = {{Resource|Command Points}} -6 ''(Used)''
| shield_strength = 45,000
| shield_pen_resist = -75 Meters
| shield_arc = 160°
| shield_distance = 11.5 Meters
| power_use = 0.2/sec
| power_capacity = 18
| weight = 12.65 Tonnes
| hit_points = 12,000
| crew_speed = 50%
| blueprint_cost = {{Resource|Credits}} 10,000
}}
Unlike the [[Small Shield Generator]], large shields are able to resist disruptor bolt penetration if sufficiently charged, stopping it entirely at or above 13 energy.
The large shield cannot penetrate walls, and has the same shield hp/battery ratios as the smaller variant.
[[Category:Parts]]
[[Category:Defenses]]
028e831a9d9fad840b5d5fc450b7801ae75eb014
File:ShipImperiumCivilianGuillemot.png
6
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1723
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File:ShipImperiumCivilianMurrelet.png
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Template:Centauri Imperium civilian ships
10
478
1725
1258
2023-07-05T00:29:32Z
Cookiemonster nz
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Added Guillemt and Murrelet ships
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{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCivilianAlbatross.png|Albatross|528,934|64}}
|-
| {{Ship list item|ShipImperiumCivilianAuklet.png|Auklet|90,800|8}}
|-
| {{Ship list item|ShipImperiumCivilianCormorant.png|Cormorant|139,100|16}}
|-
| {{Ship list item|ShipImperiumCivilianDovekie.png|Dovekie|90,900|8}}
|-
| {{Ship list item|ShipImperiumCivilianFulmar.png|Fulmar|142,496|16}}
|-
| {{Ship list item|ShipImperiumCivilianGuillemot.png|Guillemot|205,700|20}}
|-
| {{Ship list item|ShipImperiumCivilianMurrelet.png|Murrelet|188,584|32}}
|-
| {{Ship list item|ShipImperiumCivilianPelican.png|Pelican|265,684|44}}
|-
| {{Ship list item|ShipImperiumCivilianPetrel.png|Petrel|261,784|46}}
|-
| {{Ship list item|ShipImperiumCivilianShearwater.png|Shearwater|610,784|52}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
3b2efad9190110313ee09a2e8bb2794cb1ae38dd
File:ShipImperiumCombatYuhina.png
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File:ShipImperiumCombatTorgos.png
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1727
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File:ShipImperiumCombatSwift.png
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File:ShipImperiumCombatSpectre.png
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File:ShipImperiumCombatSkirath.png
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File:ShipImperiumCombatNinox.png
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File:ShipImperiumCombatNeophron.png
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File:ShipImperiumCombatMilvus.png
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File:ShipImperiumCombatLongspur.png
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File:ShipImperiumCombatLanceaLibertatis.png
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File:ShipImperiumCombatJackdaw.png
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File:ShipImperiumCombatHercinia.png
6
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File:ShipImperiumCombatGoshawk.png
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File:ShipImperiumCombatFantail.png
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File:ShipImperiumCombatErponis.png
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File:ShipImperiumCombatElanus.png
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File:ShipImperiumCombatElanine.png
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File:ShipImperiumCombatDaedalus.png
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File:ShipImperiumCombatCrane.png
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File:ShipImperiumCombatBlackKnight.png
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File:ShipImperiumCombatAvicida.png
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File:ShipImperiumCombatAustral.png
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File:ShipImperiumCombatAtropos.png
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Template:Centauri Imperium combat ships
10
535
1749
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Cookiemonster nz
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Added Yuhina, Torgos, Swift, Spectre, Skirath, Ninox Neophron, Milvus, Longspur, Lancea Libertatis, Jackdaw, Hercinia, Goshawk, Fantail, Erponis, Elanus, Elanine, Daedalus, Crane, Black Knight, Avicida, Austral and Atropos. :)
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! {{Resource icon|Money Icon.png|Credits}}Cost !! Crew
|-
| {{Ship list item|ShipImperiumCombatAchaemenes.png|Achaemenes|2,051,312|358}}
|-
| {{Ship list item|ShipImperiumCombatAethon.png|Aethon|756,000|108}}
|-
| {{Ship list item|ShipImperiumCombatAlexander.png|Alexander|2,499,942|432}}
|-
| {{Ship list item|ShipImperiumCombatAnzu.png|Anzu|2,517,272|352}}
|-
| {{Ship list item|ShipImperiumCombatArokotka.png|Arokotka|304,460|52}}
|-
| {{Ship list item|ShipImperiumCombatAsio.png|Asio|105,600|16}}
|-
| {{Ship list item|ShipImperiumCombatAtropos.png|Atropos|1,607,854|230}}
|-
| {{Ship list item|ShipImperiumCombatAustral.png|Austral|121,804|24}}
|-
| {{Ship list item|ShipImperiumCombatAvicida.png|Avicida|92,152|14}}
|-
| {{Ship list item|ShipImperiumCombatBateleur.png|Bateleur|143,536|28}}
|-
| {{Ship list item|ShipImperiumCombatBesra.png|Besra|799,881|172}}
|-
| {{Ship list item|ShipImperiumCombatBlackKnight.png|Black Knight|114,024|24}}
|-
| {{Ship list item|ShipImperiumCombatBlackSwan.png|Black Swan|506,628|56}}
|-
| {{Ship list item|ShipImperiumCombatBuzzard.png|Buzzard|380,928|74}}
|-
| {{Ship list item|ShipImperiumCombatCaladrius.png|Caladrius|933,425|136}}
|-
| {{Ship list item|ShipImperiumCombatCaracara.png|Caracara|304,232|50}}
|-
| {{Ship list item|ShipImperiumCombatCetan.png|Cetan|499,819|72}}
|-
| {{Ship list item|ShipImperiumCombatCondor.png|Condor|104,704|18}}
|-
| {{Ship list item|ShipImperiumCombatCrane.png|Crane|821,686|142}}
|-
| {{Ship list item|ShipImperiumCombatCyrus.png|Cyrus|547,772|84}}
|-
| {{Ship list item|ShipImperiumCombatDaedalus.png|Daedalus|1,527,404|294}}
|-
| {{Ship list item|ShipImperiumCombatElanine.png|Elanine|92,344|16}}
|-
| {{Ship list item|ShipImperiumCombatElanus.png|Elanus|1,348,112|234}}
|-
| {{Ship list item|ShipImperiumCombatErponis.png|Erponis|75,000|8}}
|-
| {{Ship list item|ShipImperiumCombatFalconet.png|Falconet|59,200|4}}
|-
| {{Ship list item|ShipImperiumCombatFantail.png|Fantail|61,000|4}}
|-
| {{Ship list item|ShipImperiumCombatFibril.png|Fibril|142,226|32}}
|-
| {{Ship list item|ShipImperiumCombatGonolek.png|Gonolek|90,700|12}}
|-
| {{Ship list item|ShipImperiumCombatGoshawk.png|Goshawk|413,650|72}}
|-
| {{Ship list item|ShipImperiumCombatGreyskull.png|Greyskull|76,100|8}}
|-
| {{Ship list item|ShipImperiumCombatGriffin.png|Griffin|1,447,744|308}}
|-
| {{Ship list item|ShipImperiumCombatHarrier.png|Harrier|77,496|10}}
|-
| {{Ship list item|ShipImperiumCombatHercinia.png|Hercinia|77,496|10}}
|-
| {{Ship list item|ShipImperiumCombatIctinia.png|Ictinia|1,354,520|210}}
|-
| {{Ship list item|ShipImperiumCombatJackdaw.png|Jackdaw|566,718|98}}
|-
| {{Ship list item|ShipImperiumCombatKestral.png|Kestral|61,000|4}}
|-
| {{Ship list item|ShipImperiumCombatKingfisher.png|Kingfisher|147,900|20}}
|-
| {{Ship list item|ShipImperiumCombatKiriyus.png|Kiriyus|1,023,336|160}}
|-
| {{Ship list item|ShipImperiumCombatKite.png|Kite|115,572|20}}
|-
| {{Ship list item|ShipImperiumCombatLammergeier.png|Lammergeier|507,384|74}}
|-
| {{Ship list item|ShipImperiumCombatLanceaLibertatis.png|Lancea Libertatis|1,644,926|332}}
|-
| {{Ship list item|ShipImperiumCombatLanius.png|Lanius|192,408|34}}
|-
| {{Ship list item|ShipImperiumCombatLanner.png|Lanner|237,744|48}}
|-
| {{Ship list item|ShipImperiumCombatLongspur.png|Longspur|76,348|10}}
|-
| {{Ship list item|ShipImperiumCombatMerlin.png|Merlin|61,448|4}}
|-
| {{Ship list item|ShipImperiumCombatMilvus.png|Milvus|61,300|4}}
|-
| {{Ship list item|ShipImperiumCombatNeophron.png|Neophron|303,268|48}}
|-
| {{Ship list item|ShipImperiumCombatNighthawk.png|Nighthawk|393,144|72}}
|-
| {{Ship list item|ShipImperiumCombatNinox.png|Ninox|113,348|18}}
|-
| {{Ship list item|ShipImperiumCombatOdysseus.png|Odysseus|3,108,113|464}}
|-
| {{Ship list item|ShipImperiumCombatOsprey.png|Osprey|76,882|6}}
|-
| {{Ship list item|ShipImperiumCombatOstrich.png|Ostrich|516,048|116}}
|-
| {{Ship list item|ShipImperiumCombatPandion.png|Pandion|171,914|18}}
|-
| {{Ship list item|ShipImperiumCombatPardalote.png|Pardalote|89,300|10}}
|-
| {{Ship list item|ShipImperiumCombatPeregrine.png|Peregrine|907,120|144}}
|-
| {{Ship list item|ShipImperiumCombatRufescent.png|Rufescent|1,001,226|172}}
|-
| {{Ship list item|ShipImperiumCombatSerpentEagle.png|Serpent Eagle|90,600|12}}
|-
| {{Ship list item|ShipImperiumCombatShikra.png|Shikra|229,848|52}}
|-
| {{Ship list item|ShipImperiumCombatShrike.png|Shrike|1,622,734|182}}
|-
| {{Ship list item|ShipImperiumCombatSittella.png|Sittella|230,000|36}}
|-
| {{Ship list item|ShipImperiumCombatSkirath.png|Skirath|142,850|16}}
|-
| {{Ship list item|ShipImperiumCombatSparrowhawk.png|Sparrowhawk|75,900|8}}
|-
| {{Ship list item|ShipImperiumCombatSpectre.png|Spectre|186,996|38}}
|-
| {{Ship list item|ShipImperiumCombatStrix.png|Strix|419,136|72}}
|-
| {{Ship list item|ShipImperiumCombatStygil.png|Stygil|2,035,872|412}}
|-
| {{Ship list item|ShipImperiumCombatSwift.png|Swift|60,900|4}}
|-
| {{Ship list item|ShipImperiumCombatTaita.png|Taita|398,988|52}}
|-
| {{Ship list item|ShipImperiumCombatTemujin.png|Temujin|1,635,381|234}}
|-
| {{Ship list item|ShipImperiumCombatTorgos.png|Torgos|112,984|18}}
|-
| {{Ship list item|ShipImperiumCombatTyto.png|Tyto|304,056|44}}
|-
| {{Ship list item|ShipImperiumCombatVoluntas.png|Voluntas|3,173,459|652}}
|-
| {{Ship list item|ShipImperiumCombatVulture.png|Vulture|145,952|22}}
|-
| {{Ship list item|ShipImperiumCombatXerxes.png|Xerxes|1,280,719|212}}
|-
| {{Ship list item|ShipImperiumCombatYuhina.png|Yuhina|74,948|8}}
|-
| {{Ship list item|ShipImperiumCombatZeno.png|Zeno|1,564,086|304}}
|}<noinclude>
[[Category:Templates]]
</noinclude>
afd87a7bbf26b9a1e3f278e4bafef037a668400d
User:Shaw Fujikawa
2
715
1750
2023-07-23T17:12:17Z
Shaw Fujikawa
180614
Created page with "Greetings, Cosmoteers. I'm Shaw, it's nice to meet you. I'm a creative type and mainly make aesthetic faction ships that aren't very effective but look at least halfway decent. If you need advice on shipmaking, I'll do my best to help you."
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text/x-wiki
Greetings, Cosmoteers. I'm Shaw, it's nice to meet you.
I'm a creative type and mainly make aesthetic faction ships that aren't very effective but look at least halfway decent. If you need advice on shipmaking, I'll do my best to help you.
8708a6ca1e4725c8b001b7c9f59cedca283b4ec5
Airlock Hatch
0
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1751
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Solar138
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Added crew can construct/deconstruct parts. Added to Category:Parts and Category:Crew.
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{{Part infobox
| title1 = Airlock Hatch
| image1 = AirlockHatchIcon.png
| description = Allows crew to enter and exit the ship, such as to pick up resources or transfer between ships.
| resources = *{{Resource|Steel}} x8
*{{Resource|Coils}} x4
| value = {{Resource|Credits}} 600
| size = 1x1 meters
| weight = 1.0 tonnes
| hit_points = 1,000
}}
The '''Airlock Hatch''' is used to allow crew in and out of the ship. Crew can go outside the ship to pickup, mine, construct/deconstruct parts, and transfer resources.
== Placement ==
Airlocks can be placed anywhere, but they only have a door on one side. Crew can use airlocks in their path-finding to get to other parts of the same ship. (Ex: Cosmoteer Title Ship, there are no reactors on several sections.). An unlimited amount of crew can travel through the airlock at the same time.
[[Category:Parts]]
[[Category:Crew]]
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Crew's Quarters
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{{REAL_factory_template|title1=Crew's Quarters|value=1,200 Credits|size=2x2 Meters|weight=4 Tonnes|crew_beds=6|hitpoints=4,000|crew_speed=50%|resources=* 48x [[Steel]] }}
[[File:Crew-quarter.png|thumb|Door Positions of a Crew's Quarter. Note that doors are allowed only in one direction]]
Provides beds for 6 crew. Compared to the [[Crew's Bunk]] it provides 50% more per area at the same or lower (potentially saving one door) price.
[[Category:Parts]]
[[Category:Crew]]
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Crew's Bunk
0
395
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{{REAL_factory_template|title1=Crew's Bunk |value=600 Credits|size=1x2 Meters|weight=2 Tonnes|crew_beds=2|hitpoints=2,000|crew_speed=50%|resources=* 24x [[Steel]] }}
Provides beds for 2 crew.
[[File:Crew-bunk.png|thumb|Door Positions of a Crew Bunk. Note that are allowed only in one direction]]
[[Category:Parts]]
[[Category:Crew]]
7cafef74569d7b5d042580dd2f59fae9621376ff
Moving Walkway
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{{REAL_factory_template|title1=Moving Walkway |value=200 Credits|size=1x1 Meters|weight=1 Tonne|hitpoints=1,000|crew_speed=200% (forward), 75% (across), 25% (reverse)|resources=* 4x [[Steel]] 1x [[Coil]] }}
Allows crews to travel faster, but only in one direction.
[[File:MovingWalkwayIcon.png|thumb|Moving Walkway]]
{|
|+Speed Changes
!Direction
!Amount
|-
|Forward
|200%
|-|
|Across
|75%
|-|
|Reverse
|25%
|}
[[Category:Parts]]
[[Category:Crew]]
553f80c4cab3ca2c883ea9b0eb8ee93031c2ae69
H.E. Missile Parts
0
136
1755
1714
2023-08-16T06:44:12Z
Solar138
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{{Resource_that_is_craftable
|title1=H.E. Parts
|image1=HE Missile Parts Icon.png
|buy_cost={{Resource|Credits}}8
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Sulfur}} x0.05}}
Parts used to assemble High-Explosive Missiles. Assembled in the [[High-Explosive Missile Factory]]
[[Category:Resources]]
[[Category:Refined Resources]]
[[Category:Ammunition]]
[[Category:Missile Parts]]
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E.M.P. Missile Parts
0
207
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{{Resource_that_is_craftable
|title1=E.M.P. Parts
|image1=EMP Missile Parts Icon.png
|buy_cost={{Resource|Credits}}20
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Copper}} x0.05}}
E.M.P. Missile Parts are used to assemble [[Missile & Mine Launcher#Electromagnetic Pulse Missiles|E.M.P. Missiles]]
They are produced by the [[E.M.P. Missile Factory]]
[[Category:Resources]]
[[Category:Ammunition]]
[[Category:Missile Parts]]
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Nuclear Missile Parts
0
13
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Solar138
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{{Resource_that_is_craftable
|title1=Nuclear Missile Part
|image1=Nuclear Missile Parts.png
|buy_cost={{Resource|Credits}}36
|storage_capacity=10
|handling_capacity=1
|made_from={{Resource|Iron}} x0.05
{{Resource|Uranium}}0.02}}
'''Nuclear Missile Parts''' are a [[resource]] used to assemble [[Missile & Mine Launcher#Nuclear Missiles|Nuclear Missiles]].
They are produced by the [[Nuclear Missile Factory]] using [[Iron]] and [[Uranium]].
[[Category:Resources]]
[[Category:Refined Resources]]
[[Category:Ammunition]]
[[Category:Missile Parts]]
5cf0a08ea32186a0350c1e0c34b9f33e9f436e3b
Factories
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716
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#REDIRECT [[Category:Factories]]
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Category:Missile Parts
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Missile parts are used to build missiles in the [[Missile & Mine Launcher]].
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Missile Parts
0
718
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#REDIRECT [[Category:Missile Parts]]
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Storage Bay
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{{Part infobox
| title1 = Storage Bays
| description = Stores X stack of resources of any types.
| resources = *{{Resource|Steel}} x12 per tile
| value = {{Resource|Credits}} 300 per tile
| size = 2x2, 2x3, 3x3, 3x4, or 4x4 meters
| weight = 1.0 tonnes per tile
| hit_points = 1,000 per tile
}}
== Placement ==
Storage bays can be placed anywhere, but usually near crew bunks or quarters so resources can be transferred quickly. There are 5 sizes: 2x2, 2x3, 3x3, 3x4, and 4x4 meters.
== Usage ==
Storage bays can store nearly all resources in the game. Despite the in-game description, storage bays cannot store power batteries. Each tile of a storage bay can store one single type up to the stack size, which varies based on the resource. [[Resource Collectors]] can directly place resources into storage bays through the roof hatch.
{| class="wikitable"
|+ Stack Sizes of Resource Types
|-
! Resource Type !! Stack Size
|-
| [[Raw Resources]], [[Diamond|Diamonds]], [[Processor|Processors]] || 5
|-
| [[Mine Parts]] || 8
|-
| [[Enriched Uranium]], [[Missile Parts]] || 10
|-
| [[Ammo]] || 20
|-
| [[Hyperium]] || 20
|-
| [[Coils]], [[Hyper-Coils]], [[Steel]], [[Tri-Steel]] || 20
|}
== Resource Management ==
Each tile in a storage can be designated to have a specific resource. Crew will automatically move resources from [[Factories]] to storage bays if there are empty designated spaces or the currently stored resources are less than the limit. Alternatively, crews can be directly instructed to move resources from factories (and other storage bays) through supply chain mode. Keep in mind the parts linked via supply chain mode will not send resources to non-linked parts.
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Mine Parts
0
64
1762
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{{Resource_that_is_craftable
|title1=Mine Parts
|image1= Mine Parts Icon.png
|buy_cost={{Resource|Credits}}52
|storage_capacity=8
|handling_capacity=1
|made_from={{Resource|Iron}} x0.1
{{Resource|Ammo}} x4}}
Mine Parts are used to assemble Proximity [[Missile & Mine Launcher#Mines|Mines]].
They are produced by the [[Mine Factory]].
[[Category:Resources]]
[[Category:Ammunition]]
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Ammo
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{{Resource_that_is_craftable
|title1=Ammo
|image1=Ammo Icon.png
|buy_cost={{Resource|Credits}}4
|storage_capacity=20
|handling_capacity=2
|made_from={{Resource|Sulfur}} x0.05}}
Used directly by cannons and railguns, as well as in the production of some missiles and mines.
Ammo is produced from [[Sulfur]] by the [[Cannon Ammo Factory]].
[[Category:Resources]]
[[Category:Ammunition]]
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'''Ships''' are the crafts that inhabit the game universe, ranging from tiny combat drones to fully fledged space stations.
== NPC Ships ==
NPC ships are divided into four main archetypes:
* '''Civilian:''' Civilian ships such as merchants and traders. Usually highly specialised, and carry very little - if any - armament.
* '''Combat:''' Warships, ranging from combat drones to heavy armed and armored dreadnoughts, and everything in between.
* '''Defense:''' Defensive installations such as orbital weapons platforms. Usually focus on a specific weapon type, such as lasers or point defense.
* '''Stations:''' Massive space stations, such as trade stations and arms depos.
=== Cabal of Sol ===
Ships and stations belonging to the [[Cabal of Sol]] [[faction]].
{{Ship list
| {{Cabal civilian ships}}
| {{Cabal combat ships}}
| {{Cabal defense ships}}
| {{Cabal station ships}}
}}
=== Centauri Imperium ===
Ships and stations belonging to the [[Centauri Imperium]] [[faction]].
{{Ship list
| {{Centauri Imperium civilian ships}}
| {{Centauri Imperium combat ships}}
| {{Centauri Imperium defense ships}}
| {{Centauri Imperium station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
=== Fringe Systems Resistance ===
Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]].
{{Ship list
| {{Fringe Systems Resistance civilian ships}}
| {{Fringe Systems Resistance combat ships}}
| {{Fringe Systems Resistance defense ships}}
| {{Fringe Systems Resistance station ships}}
}}
<!-- Not ready yet
=== Fringe Systems Resistance ===
Ships and stations belonging to the [[Fringe Systems Resistance]] [[faction]].
{{Ship list
| {{Fringe Systems Resistance civilian ships}}
| {{Fringe Systems Resistance combat ships}}
| {{Fringe Systems Resistance defense ships}}
| {{Fringe Systems Resistance station ships}}
}}
=== Monolith Cooperative ===
Ships and stations belonging to the [[Monolith Cooperative]] [[faction]].
{{Ship list
| {{Monolith Cooperative civilian ships}}
| {{Monolith Cooperative combat ships}}
| {{Monolith Cooperative defense ships}}
| {{Monolith Cooperative station ships}}
}}
-->
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Template:Fringe Systems Resistance civilian ships
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Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Civilian Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCivilianBeautifulInNameOnly.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBlockadeRunner.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|Name|Cost|Crew}} |- | {{Ship list it..."
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|-
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|-
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|-
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|-
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{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
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|-
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|-
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|-
| {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|BuuLka FrEIghTa|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCivilianCourier.png|Courier|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCivilianCrateBus.png|Crate Bus|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCivilianImpendingLawsuit.png|Impending Lawsuit|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCivilianLoadspine.png|Loadspine|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCivilianOl'Reliable.png|Ol' Reliable|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCivilianTheLastLightyear.png|The Last Lightyear|Cost|Crew}}
|}
6b8cc388eda15a1d943f81e9baa0c6e8a0b42c0b
1876
1872
2023-08-22T01:59:51Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Civilian Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeCivilianBeautifulInNameOnly.png|Beautiful In Name Only|355,360|60}}
|-
| {{Ship list item|ShipFringeCivilianBlockadeRunner.png|Blockade Runner|550,000|60}}
|-
| {{Ship list item|ShipFringeCivilianBuuLkaFrEIghTa.png|BuuLka FrEIghTa|293,855|44}}
|-
| {{Ship list item|ShipFringeCivilianCourier.png|Courier|90,400|6}}
|-
| {{Ship list item|ShipFringeCivilianCrateBus.png|Crate Bus|115,634|16}}
|-
| {{Ship list item|ShipFringeCivilianImpendingLawsuit.png|Impending Lawsuit|264,900|40}}
|-
| {{Ship list item|ShipFringeCivilianLoadspine.png|Loadspine|138,319|18}}
|-
| {{Ship list item|ShipFringeCivilianOl'Reliable.png|Ol' Reliable|415,410|34}}
|-
| {{Ship list item|ShipFringeCivilianTheLastLightyear.png|The Last Lightyear|88,375|12}}
|}
2f028df3ff093a97690714f509ca122e03fd97d3
Template:Fringe Systems Resistance combat ships
10
821
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2023-08-21T18:56:33Z
Xymin
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Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Combat Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeCombatAllForNow.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatArgonaut.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAvalanche.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeCombatAxlerod.pn..."
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeCombatAllForNow.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatArgonaut.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatAvalanche.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatAxlerod.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBa'al.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBackburner.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBackup.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBaelorReaper.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBanshee.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBeluga.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBigfoot.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBlacksmith.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBottomfeeder.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBuscador.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCantiloupe.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatChimneySlug.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatClockwork.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCrankshaft.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCrucible.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCutthroat.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDeathrito.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDread.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDuster.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEffigy.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEviscerator.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatFangedFighter.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHardhat.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHaywire.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHellfire.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHereafter.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHorsefly.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHunchback.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHydra.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatIncursor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatIonclad.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatJunkCarver.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatKlepht.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatLoomer.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMarauder.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMarigold.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMetalhopper.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMonarch.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMoth.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNemesis.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNusketir.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNutcracker.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatOmen.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPeccadillo.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPinion.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPorcaMiseria.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRaghdirst.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRaptor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRecklessWarrior.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRecusant.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRetrograde.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRisingStar.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSarro.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatScarab.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatScrapknight.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSepa.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSplinetooth.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSprocket.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStaccato.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStomper.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStreamliner.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTaxEvader.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatThrasher.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTri-Raptor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTwoForFlinching.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatUmbrage.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatValira'sPride.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatVoltage.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatWayward.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatWrangler.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationGhostHardware.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationPromiseofProvidence.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Name|Cost|Crew}}
|}
58dfcb1a6e49e0ab199e0b0229e898336c8467ad
1869
1868
2023-08-21T19:01:53Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeCombatAllForNow.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatArgonaut.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatAvalanche.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatAxlerod.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBa'al.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBackburner.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBackup.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBaelorReaper.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBanshee.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBeluga.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBigfoot.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBlacksmith.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBottomfeeder.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBuscador.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCantiloupe.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatChimneySlug.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatClockwork.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCrankshaft.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCrucible.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCutthroat.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDeathrito.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDread.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDuster.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEffigy.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEviscerator.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatFangedFighter.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHardhat.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHaywire.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHellfire.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHereafter.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHorsefly.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHunchback.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHydra.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatIncursor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatIonclad.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatJunkCarver.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatKlepht.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatLoomer.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMarauder.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMarigold.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMetalhopper.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMonarch.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMoth.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNemesis.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNusketir.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNutcracker.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatOmen.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPeccadillo.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPinion.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPorcaMiseria.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRaghdirst.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRaptor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRecklessWarrior.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRecusant.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRetrograde.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRisingStar.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSarro.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatScarab.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatScrapknight.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSepa.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSplinetooth.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSprocket.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStaccato.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStomper.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStreamliner.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTaxEvader.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatThrasher.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTri-Raptor.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTwoForFlinching.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatUmbrage.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatValira'sPride.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatVoltage.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatWayward.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatWrangler.png|Name|Cost|Crew}}
|}
54fe08788e75a861cfd06fcd9fefae8b6be24dec
1875
1869
2023-08-21T20:53:31Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeCombatAllForNow.png|All For Now|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatArgonaut.png|Argonaut|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatAvalanche.png|Avalanche|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatAxlerod.png|Axlerod|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBa'al.png|Ba'al|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBackburner.png|Backburner|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBackup.png|Backup|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBaelorReaper.png|Baelor Reaper|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBanshee.png|Banshee|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBeluga.png|Beluga|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBigfoot.png|Bigfoot|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBlacksmith.png|Blacksmith|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBottomfeeder.png|Bottomfeeder|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatBuscador.png|Buscador|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCantiloupe.png|Cantiloupe|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatChimneySlug.png|Chimney Slug|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatClockwork.png|Clockwork|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCrankshaft.png|Crankshaft|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCrucible.png|Crucible|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatCutthroat.png|Cutthroat|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDeathrito.png|Deathrito|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDread.png|Dread|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatDuster.png|Duster|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEffigy.png|Effigy|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Eviscerator Reborn|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatEviscerator.png|Eviscerator|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatFangedFighter.png|Fanged Fighter|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHardhat.png|Hardhat|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHaywire.png|Haywire|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHellfire.png|Hellfire|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHereafter.png|Hereafter|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHorsefly.png|Horsefly|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHunchback.png|Hunchback|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatHydra.png|Hydra|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatIncursor.png|Incursor|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatIonclad.png|Ionclad|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatJunkCarver.png|Junk Carver|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatKlepht.png|Klepht|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatLoomer.png|Loomer|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMarauder.png|Marauder|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMarigold.png|Marigold|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMetalhopper.png|Metalhopper|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMonarch.png|Monarch|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatMoth.png|Moth|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNemesis.png|Nemesis|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNusketir.png|Nusketir|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatNutcracker.png|Nutcracker|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatOmen.png|Omen|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPeccadillo.png|Peccadillo|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Phalanx II Medium Escort|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Phalanx III Heavy Escort|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Phalanx Light Escort|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPinion.png|Pinion|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatPorcaMiseria.png|Porca Miseria|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Quicksilver Interceptor|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRaghdirst.png|Raghdirst|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRaptor.png|Raptor|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRecklessWarrior.png|Reckless Warrior|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRecusant.png|Recusant|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRetrograde.png|Retrograde|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRisingStar.png|Rising Star|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Roko's Revenge|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Roko's Vengeance|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSarro.png|Sarro|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatScarab.png|Scarab|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatScrapknight.png|Scrapknight|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSepa.png|Sepa|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSplinetooth.png|Splinetooth|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatSprocket.png|Sprocket|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStaccato.png|Staccato|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStomper.png|Stomper|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatStreamliner.png|Streamliner|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTaxEvader.png|Tax Evader|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatThrasher.png|Thrasher|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTri-Raptor.png|Tri-Raptor|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatTwoForFlinching.png|Two For Flinching|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatUmbrage.png|Umbrage|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatValira'sPride.png|Valira's Pride|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatVoltage.png|Voltage|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatWayward.png|Wayward|Cost|Crew}}
|-
| {{Ship list item|ShipFringeCombatWrangler.png|Wrangler|Cost|Crew}}
|}
c64bc40ccc85848c3b882abf86b47eba59f8116c
1879
1875
2023-08-22T02:38:03Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Combat Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeCombatAllForNow.png|All For Now|3,787,944|742}}
|-
| {{Ship list item|ShipFringeCombatArgonaut.png|Argonaut|74,684|8}}
|-
| {{Ship list item|ShipFringeCombatAvalanche.png|Avalanche|296,400|42}}
|-
| {{Ship list item|ShipFringeCombatAxlerod.png|Axlerod|90,656|14}}
|-
| {{Ship list item|ShipFringeCombatBa'al.png|Ba'al|2,052,214|510}}
|-
| {{Ship list item|ShipFringeCombatBackburner.png|Backburner|74,998|8}}
|-
| {{Ship list item|ShipFringeCombatBackup.png|Backup|110,048|14}}
|-
| {{Ship list item|ShipFringeCombatBaelorReaper.png|Baelor Reaper|530,872|98}}
|-
| {{Ship list item|ShipFringeCombatBanshee.png|Banshee|1,274,680|216}}
|-
| {{Ship list item|ShipFringeCombatBeluga.png|Beluga|2,189,872|510}}
|-
| {{Ship list item|ShipFringeCombatBigfoot.png|Bigfoot|94,596|16}}
|-
| {{Ship list item|ShipFringeCombatBlacksmith.png|Blacksmith|409,090|86}}
|-
| {{Ship list item|ShipFringeCombatBottomfeeder.png|Bottomfeeder|60,975|4}}
|-
| {{Ship list item|ShipFringeCombatBuscador.png|Buscador|305,204|58}}
|-
| {{Ship list item|ShipFringeCombatCantiloupe.png|Cantiloupe|546,694|74}}
|-
| {{Ship list item|ShipFringeCombatChimneySlug.png|Chimney Slug|90,746|14}}
|-
| {{Ship list item|ShipFringeCombatClockwork.png|Clockwork|1,598,159|356}}
|-
| {{Ship list item|ShipFringeCombatCrankshaft.png|Crankshaft|482,076|88}}
|-
| {{Ship list item|ShipFringeCombatCrucible.png|Crucible|212,480|48}}
|-
| {{Ship list item|ShipFringeCombatCutthroat.png|Cutthroat|89,973|16}}
|-
| {{Ship list item|ShipFringeCombatDeathrito.png|Deathrito|766,540|184}}
|-
| {{Ship list item|ShipFringeCombatDread.png|Dread|210,164|44}}
|-
| {{Ship list item|ShipFringeCombatDuster.png|Duster|74,061|8}}
|-
| {{Ship list item|ShipFringeCombatEffigy.png|Effigy|74,550|8}}
|-
| {{Ship list item|ShipFringeCombatEvisceratorReborn.png|Eviscerator Reborn|922,143|220}}
|-
| {{Ship list item|ShipFringeCombatEviscerator.png|Eviscerator|796,488|180}}
|-
| {{Ship list item|ShipFringeCombatFangedFighter.png|Fanged Fighter|51,500|4}}
|-
| {{Ship list item|ShipFringeCombatHardhat.png|Hardhat|97,620|14}}
|-
| {{Ship list item|ShipFringeCombatHaywire.png|Haywire|52,500|4}}
|-
| {{Ship list item|ShipFringeCombatHellfire.png|Hellfire|1,337,431|284}}
|-
| {{Ship list item|ShipFringeCombatHereafter.png|Hereafter|762,744|154}}
|-
| {{Ship list item|ShipFringeCombatHorsefly.png|Horsefly|61,000|6}}
|-
| {{Ship list item|ShipFringeCombatHunchback.png|Hunchback|147,811|22}}
|-
| {{Ship list item|ShipFringeCombatHydra.png|Hydra|651,972|112}}
|-
| {{Ship list item|ShipFringeCombatIncursor.png|Incursor|306,295|56}}
|-
| {{Ship list item|ShipFringeCombatIonclad.png|Ionclad|1,630,459|302}}
|-
| {{Ship list item|ShipFringeCombatJunkCarver.png|Junk Carver|76,334|8}}
|-
| {{Ship list item|ShipFringeCombatKlepht.png|Klepht|75,134|10}}
|-
| {{Ship list item|ShipFringeCombatLoomer.png|Loomer|444,734|44}}
|-
| {{Ship list item|ShipFringeCombatMarauder.png|Marauder|111,916|22}}
|-
| {{Ship list item|ShipFringeCombatMarigold.png|Marigold|60,200|6}}
|-
| {{Ship list item|ShipFringeCombatMetalhopper.png|Metalhopper|353,214|52}}
|-
| {{Ship list item|ShipFringeCombatMonarch.png|Monarch|1,481,944|328}}
|-
| {{Ship list item|ShipFringeCombatMoth.png|Moth|137,348|32}}
|-
| {{Ship list item|ShipFringeCombatNemesis.png|Nemesis|2,529,787|476}}
|-
| {{Ship list item|ShipFringeCombatNusketir.png|Nusketir|139,786|16}}
|-
| {{Ship list item|ShipFringeCombatNutcracker.png|Nutcracker|798,975|156}}
|-
| {{Ship list item|ShipFringeCombatOmen.png|Omen|462,339|92}}
|-
| {{Ship list item|ShipFringeCombatPeccadillo.png|Peccadillo|60,700|4}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIMediumEscort.png|Phalanx II Medium Escort|110,102|18}}
|-
| {{Ship list item|ShipFringeCombatPhalanxIIIHeavyEscort.png|Phalanx III Heavy Escort|299,390|64}}
|-
| {{Ship list item|ShipFringeCombatPhalanxLightEscort.png|Phalanx Light Escort|74,708|10}}
|-
| {{Ship list item|ShipFringeCombatPinion.png|Pinion|60,284|4}}
|-
| {{Ship list item|ShipFringeCombatPorcaMiseria.png|Porca Miseria|236,825|52}}
|-
| {{Ship list item|ShipFringeCombatQuicksilverInterceptor.png|Quicksilver Interceptor|327,562|56}}
|-
| {{Ship list item|ShipFringeCombatRaghdirst.png|Raghdirst|184,256|36}}
|-
| {{Ship list item|ShipFringeCombatRaptor.png|Raptor|432,520|90}}
|-
| {{Ship list item|ShipFringeCombatRecklessWarrior.png|Reckless Warrior|182,488|32}}
|-
| {{Ship list item|ShipFringeCombatRecusant.png|Recusant|91,448|14}}
|-
| {{Ship list item|ShipFringeCombatRetrograde.png|Retrograde|156,252|32}}
|-
| {{Ship list item|ShipFringeCombatRisingStar.png|Rising Star|224,415|36}}
|-
| {{Ship list item|ShipFringeCombatRoko'sRevenge.png|Roko's Revenge|1,525,909|340}}
|-
| {{Ship list item|ShipFringeCombatRoko'sVengeance.png|Roko's Vengeance|583,740|104}}
|-
| {{Ship list item|ShipFringeCombatSarro.png|Sarro|299,544|60}}
|-
| {{Ship list item|ShipFringeCombatScarab.png|Scarab|136,659|20}}
|-
| {{Ship list item|ShipFringeCombatScrapknight.png|Scrapknight|180,426|28}}
|-
| {{Ship list item|ShipFringeCombatSepa.png|Sepa|410,164|94}}
|-
| {{Ship list item|ShipFringeCombatSplinetooth.png|Splinetooth|394,343|88}}
|-
| {{Ship list item|ShipFringeCombatSprocket.png|Sprocket|109,960|22}}
|-
| {{Ship list item|ShipFringeCombatStaccato.png|Staccato|667,552|110}}
|-
| {{Ship list item|ShipFringeCombatStomper.png|Stomper|130,500|26}}
|-
| {{Ship list item|ShipFringeCombatStreamliner.png|Streamliner|1,553,086|386}}
|-
| {{Ship list item|ShipFringeCombatTaxEvader.png|Tax Evader|159,615|34}}
|-
| {{Ship list item|ShipFringeCombatThrasher.png|Thrasher|89,861|12}}
|-
| {{Ship list item|ShipFringeCombatTri-Raptor.png|Tri-Raptor|110,900|16}}
|-
| {{Ship list item|ShipFringeCombatTwoForFlinching.png|Two For Flinching|859,307|138}}
|-
| {{Ship list item|ShipFringeCombatUmbrage.png|Umbrage|1,301,460|242}}
|-
| {{Ship list item|ShipFringeCombatValira'sPride.png|Valira's Pride|2,029,518|320}}
|-
| {{Ship list item|ShipFringeCombatVoltage.png|Voltage|61,000|4}}
|-
| {{Ship list item|ShipFringeCombatWayward.png|Wayward|341,088|52}}
|-
| {{Ship list item|ShipFringeCombatWrangler.png|Wrangler|111,848|18}}
|}
5d2f23d8720eeb46a9b1823c6368e6c848a49680
Template:Fringe Systems Resistance defense ships
10
822
1870
2023-08-21T19:04:51Z
Xymin
103736
Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Defense Ships |- ! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew |- | {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Name|Cost|Crew}} |}"
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Name|Cost|Crew}}
|}
117bedae15309924f9b0f4314c28abff2b565e45
1873
1870
2023-08-21T20:24:24Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Small Cannon Platform|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Small Laser Platform|Cost|Crew}}
|-
| {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Small Point Defense Platform|Cost|Crew}}
|}
2d7e5d82453d98b373d6ef2ee0475dbbbac9ff18
1877
1873
2023-08-22T02:01:26Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Defense Ships
|-
! class="unsortable"|Image !! Name !! data-sort-type="number"|{{Resource icon|Money Icon.png|Credits}} Cost !! Crew
|-
| {{Ship list item|ShipFringeDefenseSmallCannonPlatform.png|Small Cannon Platform|60,696|8}}
|-
| {{Ship list item|ShipFringeDefenseSmallLaserPlatform.png|Small Laser Platform|56,350|8}}
|-
| {{Ship list item|ShipFringeDefenseSmallPointDefensePlatform.png|Small Point Defense Platform|57,600|8}}
|}
77258d9a1a4ed9e25b4ff60c9e82c00313653887
Template:Fringe Systems Resistance station ships
10
823
1871
2023-08-21T19:06:47Z
Xymin
103736
Created page with "{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;" |+ Stations |- | {{Ship list item|ShipFringeStationGhostHardware.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Name|Cost|Crew}} |- | {{Ship list item|ShipFringeStationPromiseofProvide..."
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
| {{Ship list item|ShipFringeStationGhostHardware.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationPromiseofProvidence.png|Name|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Name|Cost|Crew}}
|}
7313950a1408b4e5781d8ed8c56fccd717f32eab
1874
1871
2023-08-21T20:27:07Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
| {{Ship list item|ShipFringeStationGhostHardware.png|Ghost Hardware|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Inconspicuous Wreckage|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Large Fringe Trade Station|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Med Fringe Trade Station|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationPromiseofProvidence.png|Promise of Providence|Cost|Crew}}
|-
| {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Small Fringe Trade Station|Cost|Crew}}
|}
11a5b1700413ad90c47691a21f2ae7eceb748816
1878
1874
2023-08-22T02:04:59Z
Xymin
103736
wikitext
text/x-wiki
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align: center;"
|+ Stations
|-
| {{Ship list item|ShipFringeStationGhostHardware.png|Ghost Hardware|2,174,522|424}}
|-
| {{Ship list item|ShipFringeStationInconspicuousWreckage.png|Inconspicuous Wreckage|963,851|126}}
|-
| {{Ship list item|ShipFringeStationLargeFringeTradeStation.png|Large Fringe Trade Station|5,034,414|226}}
|-
| {{Ship list item|ShipFringeStationMedFringeTradeStation.png|Med Fringe Trade Station|3,176,652|336}}
|-
| {{Ship list item|ShipFringeStationPromiseofProvidence.png|Promise of Providence|182,792|46}}
|-
| {{Ship list item|ShipFringeStationSmallFringeTradeStation.png|Small Fringe Trade Station|1,481,818|78}}
|}
878f5a7334f11bdaf75dc437324928013b9d38f4